We're currently aware of the shader issue resulting in a long initial loadtime. Neverwinter is indeed up and running, but it just needs to load longer for this patch. Thank you for your patience.
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For me the game loaded like usual after this patch, but it took ages after the last one. At first i thought it just froze.
I have some graphical glitches in Spinward Rise:
-grass, shrubbery and even tree trunks get comically distorted when using Wicked Strike, rather funny actually
-Sure Strike sometimes has transparency issues with water, a bit annoying
-huge parts of distant world geometry are missing, very annoying; I have only 2 GB RAM though
Comments
is this part of the issue?
Try to turn off AntiAliasing.
Its wierd that it was working fine before (or seemed to be)
I have some graphical glitches in Spinward Rise:
-grass, shrubbery and even tree trunks get comically distorted when using Wicked Strike, rather funny actually
-Sure Strike sometimes has transparency issues with water, a bit annoying
-huge parts of distant world geometry are missing, very annoying; I have only 2 GB RAM though
Minor stuff compared to gameplay bugs or lag.