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Shader Issue Resulting in Long Initial Loading

strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
edited April 2015 in General Discussion (PC)
Greetings adventurers,

We're currently aware of the shader issue resulting in a long initial loadtime. Neverwinter is indeed up and running, but it just needs to load longer for this patch. Thank you for your patience.


Call me Andy (or Strum, or Spider-Man)!
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Post edited by Unknown User on

Comments

  • powercrotchpowercrotch Member Posts: 3 Arc User
    edited April 2015
    After this patch I've been getting distorted textures appearing as blockish white and black blobs

    05e7f87a21.jpg

    is this part of the issue?
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited April 2015
    After this patch I've been getting distorted textures appearing as blockish white and black blobs

    05e7f87a21.jpg

    is this part of the issue?

    Try to turn off AntiAliasing.
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • powercrotchpowercrotch Member Posts: 3 Arc User
    edited April 2015
    that fixed it, thanks!

    Its wierd that it was working fine before (or seemed to be)
  • kaucukovnik6kaucukovnik6 Member Posts: 9 Arc User
    edited April 2015
    For me the game loaded like usual after this patch, but it took ages after the last one. At first i thought it just froze.

    I have some graphical glitches in Spinward Rise:
    -grass, shrubbery and even tree trunks get comically distorted when using Wicked Strike, rather funny actually
    -Sure Strike sometimes has transparency issues with water, a bit annoying
    -huge parts of distant world geometry are missing, very annoying; I have only 2 GB RAM though

    Minor stuff compared to gameplay bugs or lag.
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