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Module 6 Thaum CW Spellstorm VS MoF

xultrakillxultrakill Member Posts: 63 Arc User
edited April 2015 in The Library
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The thaum build is first 2 third 2 and fifth bottom 1.

Rene's DPS was surprisingly good, plus party buff chaos things and combat advantage. (should have went for the crit severity rather than abyss..)

Thaum is still solid dps.

Opp is just control.

Rene SS wins with 54k + party buff (even better if I can have a high rank vorpal)
Thaum SS 55k
Thaum MoF 54k (I guess crits doesn't work as well on MoF)
Rene MoF 44k Opp ignored for DPS XD

Note: the thaum build is only 26 points, leaving 15 points in Opp for chill stacks as control. But rene build is full in, maybe can have the 5 chills on sudden stom but not 5 chill on every encounter in 15'range. Rene may wins dps but lacks some control.
Post edited by xultrakill on

Comments

  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2015
    Any more details on how you actually perform the tests? Is that single target or against multiple dummies? Was that level 60 or level 70?
    "Meanwhile in the moderator's lounge..."
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  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    ironzerg79 wrote: »
    Any more details on how you actually perform the tests? Is that single target or against multiple dummies? Was that level 60 or level 70?

    Lv60 character, in dreadring (turns in to lv70), on the 4 dummies, PvE AoE test.
    ice terrin hit 3, steal time hit 4, conduit hit 3, sudden storm hit 3, shardslam hit 2, shardplosion hit 4.
  • boomzhboomzh Member, Neverwinter Beta Users Posts: 8 Arc User
    edited April 2015
    whats your crit rate? i would like to know when starts paying off switching EotS to chilling
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    What I am more interested in is a comparison of MoF ren to SS ren....Once upon a time I was one of the believers who thought MoF and SS were equal, but different. I tested on preview against dummies and MoF+SS looked similar, I then leveled my char in both ways on preview. On launch, I decided to respec MoF to go through the MoF experience rather then SS experience and honestly, I feel I can say MoF is a weaker path to choose. I would be interested to hear what other testers have to say about it, as I feel that although the dummy test reveals them as similar in theory...in practise, there are few situations where the MoF's extra utility in the form of smolder becomes useful. At the end of the day, the real comparison is Critical conflagration+swathe of destruction to Storm spell and chilling presence and because MoF is so crit dependent, it seems as if SS ren outperforms them. I am 99% certain the extra burst from storm spell plus the increased damage from chilling presence is contributing more then the debuffs applied by MoF's. The problem is, most of the time I try to broach this subject with any MoF they are incredibly defensive about it, although to be fair, I am probably a bit aggressive in my approach as well :p
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited April 2015
    Err MoF will forever be DoT based build (the more the merrier), while SS will always be about Burst.

    Also, the test's not really viable imho since no gear, no weaponry and, as I see, no optimization for an SS build was used to begin with. I'm afraid that it can't be taken seriously by any margin given that a lvl 60 gets tremendous boost for lvl 70 content.
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  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    I feel I can say MoF is a weaker path to choose.

    I think the reason that MoF is weaker is because the second tier Oppresor feats give Sudden Storm 5 stacks of chill. (I didn't put points in that during the test). The new third tier of oppresor 15' 5 stacks of chill on every encounter may balance this out. I'm not lv70 yet so couldn't try without going full oppresor.

    Another slight problem with MoF is struggle about the forth encounter. Steal time + ice terrin + conduit/chill strike on tab. Then theres nothing to put. Shard is decent damage and good control but too long to cast. Conduit without tab is too weak and no utility. And all others are single target encounters. (Or use un-tabbed shield)

    The MoF At-Will is a slight boost, but since the third tier thaum decrease 10% cooldown for every encounter use, often you only need to click missile once for every rotation.
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    c1k4ml3kc3 wrote: »
    no optimization for an SS build was used to begin with.

    I would like to know what is an optimization for a SS build.
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    boomzh wrote: »
    whats your crit rate?

    For SS it was 25%. I thought it would be higher.. maybe the new lv70 stat curve.
    for EtoS to pay of, i think you need low crit chance and high crit severity. Personly i don't see any chance of 6-7 seconds of crit in 20 seconds will be better than 30-40% (60-80% if frozen) flat damage boost. Other than cleaning trash mobs. (could be better if you use all multi-hit encounters like steal, conduit, terrin, sudden storm tab. For storm spll.)
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    What I am more interested in is a comparison of MoF ren to SS ren....

    there you go XD everything.
  • thetonemeisterthetonemeister Member Posts: 1 Arc User
    edited April 2015
    Xultrakill, what software is that you're using? I feel it might greatly benefit my party I run with on the weekend.
  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    edited April 2015
    Here you can find everything you need about ACT on neverwinter.

    http://laggygamerz.com/forum/index.php?/topic/13-advanced-combat-tracker-neverwinter/
  • boomzhboomzh Member, Neverwinter Beta Users Posts: 8 Arc User
    edited April 2015
    xultrakill wrote: »
    Rene SS wins with 54k + party buff
    Thaum SS 55k
    Thaum MoF 54k
    Rene MoF 44k (weird.. shouldn't be this low.. couldn't be bothered to do it again -.= maybe update later)
    Opp ignored for DPS XD

    Note: the thaum build is only 26 points, leaving 15 points in Opp for chill stacks as control. But rene build is full in, maybe can have the 5 chills on sudden stom but not 5 chill on every encounter in 15'range. Rene may wins dps but lacks some control.

    Rene looking very good
    Nice info, thanks for sharing

    in the images you show the rene path and opp path but about the thaum the 26 points it was with spelltwisting?
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    boomzh wrote: »
    but about the thaum the 26 points it was with spelltwisting?

    I can't remeber the exact names, but they were 2 in first tier, 2 in third tier and the bottom one in fifth tier.
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    Xultrakill, what software is that you're using? I feel it might greatly benefit my party I run with on the weekend.

    Umsche is correct, it's advanced combat tracker, you need to download the main program and a neverwinter patch to enable it for meverwinter. Then select the combat log file and type /combatlog 1 in game. Itwill record all damage done by players and npcs in the map. Double click the damage to show pie chart about encounters.

    It can certainly help a lot too see the components of all your dps and your teammates' dps.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited April 2015
    xultrakill wrote: »
    I would like to know what is an optimization for a SS build.

    Aha, you've added +5 Storm Spell later on. In the first images you didn't write about them.



    There're numerous reasons why the DPS might or might not produce the same effect. What this test portrays is purely the DPS for the given rotation. You might think that I'm bashing you or whatnot, but I just want to stress this out when comparing MoF to SS. You can't use the same principle for two different classes. It takes a lot, lot, lot more than that.

    The fact that you're surprised that Renegade does better damage tells me that you didn't really test the builds before and I wouldn't like that someone thinks that Renegade's better DPS and yet that they have 0 CA bonus or CHA itself. That's a no-go. So imagine some weary Thaum who'll just opt for DPS build with Renegade forgetting that Rene's a Party-oriented class.

    Thing is - for DPS you have to use the feats to the full potential. You used the test on Dummies, yet forgetting that MoF thrives in areas with lots of mobs. SS will always win burst fights on Dummies no matter what.

    As for the Chilling Advantage, point is to optimize the build for when the mobs are frozen. That's double the damage of Chill stacks. All the heavy artillery attacks should follow after the mobs are frozen.

    For Renegade comparison, all the effects should come together i.e. a Chaos Magic buff(s), either blue or red. Chaos Magic's the backbone of any Renegade.

    TLDR : All I'm saying is that testings like this need more scrutiny. But I know what a job it is to do so, so I advice no rushed-out re-specs to Renegade "fur moar damug".
    Evidently / Chilling Advantage ftw.
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    c1k4ml3kc3 wrote: »
    The fact that you're surprised that Renegade does better damage tells me that you didn't really test the builds before

    As for the Chilling Advantage, point is to optimize the build for when the mobs are frozen. That's double the damage of Chill stacks. All the heavy artillery attacks should follow after the mobs are frozen.

    I was surprised about renegade's dps, that's because I tried it before with ACT on in both module 4 and 5, and all tests shows that renegade deals less dps.

    If give up a few points in either thaum or rene, (thaum lost 15% dps by cloud and damage for shard+icy, rene lose 15% crit severity and 15-45% damage on steal time+ray) and put 15 points in Opp for the 5' stacks of chill on every encounter, ice terrain will instantly freeze all mobs in range, and the other skills follows nicely.

    Also about the MoF thrives in large amount of mobs, I thought that's not exactly true because a large amount of mobs means they are most likely to be weak, so won't have time for DoTs to tick. Except for boss fights, yet starting from M5-6 boss fights stopped been about summons.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited April 2015
    I'm a renegade myself.
    But here's the catch - a mob that immune to freezing will have a Thaum outdps-ing Renegade due to Spell Twisting. Given the low duration of Spells and more frequent casting, Thaum could spend his points in different feats and opt for Chilling presence as well.

    Bottom side is the inability to add 15% pure Crit chance which would be a major letdown in MOD6 and this is something that Renegade are enjoying quite nicely which is why Chilling Presence adds a lot to a Renegade and the class wouldn't do that much dps without it slotted.

    Thank you for adhering to my proposition and all the best. :}
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    Left the Game due to heavy Damage Control & Missing Spanish Language
  • yugoslavyugoslav Member, NW M9 Playtest Posts: 11 Arc User
    edited April 2015
    How about FtF for the fourth MoF encounter? It does a lot of damage by itself, it's partially a DoT so a Thaum MoF can get procs of it without using CoI in singletarget boss fights and it has flame spread and gather for a bit of extra dmg on large groups (if you aim it well and know how to smolder things quickly). With the new spell twisting thaum feat the long cooldown is way more shorter suddenly, and the encounter is once again awesome (for a thaum).
    Of course, this being a thread about DPS without any other game elements in it (proven by your dismissal of the oppressor tree, cause it isn't there to do raw dmg), I honestly admit I don't have the first clue how or why to play an DPS CW since I find so much more fun in other facets of the class and tend to outsource DPSing to other ppl who bother about that XD
  • xultrakillxultrakill Member Posts: 63 Arc User
    edited April 2015
    yugoslav wrote: »
    How about FtF for the fourth MoF encounter?

    At least in M3-5 that FtF was not very useful.. haven't test in M6. I remember the duration of the burning was very short thus not much time to attract smolder damage, and hardly ever kill for additional brust.

    I'll try it whenever I could be bothered XD
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