The thaum build is first 2 third 2 and fifth bottom 1.
Rene's DPS was surprisingly good, plus party buff chaos things and combat advantage. (should have went for the crit severity rather than abyss..)
Thaum is still solid dps.
Opp is just control.
Rene SS wins with 54k + party buff (even better if I can have a high rank vorpal)
Thaum SS 55k
Thaum MoF 54k (I guess crits doesn't work as well on MoF)
Rene MoF 44k Opp ignored for DPS XD
Note: the thaum build is only 26 points, leaving 15 points in Opp for chill stacks as control. But rene build is full in, maybe can have the 5 chills on sudden stom but not 5 chill on every encounter in 15'range. Rene may wins dps but lacks some control.
Comments
Lv60 character, in dreadring (turns in to lv70), on the 4 dummies, PvE AoE test.
ice terrin hit 3, steal time hit 4, conduit hit 3, sudden storm hit 3, shardslam hit 2, shardplosion hit 4.
Also, the test's not really viable imho since no gear, no weaponry and, as I see, no optimization for an SS build was used to begin with. I'm afraid that it can't be taken seriously by any margin given that a lvl 60 gets tremendous boost for lvl 70 content.
I think the reason that MoF is weaker is because the second tier Oppresor feats give Sudden Storm 5 stacks of chill. (I didn't put points in that during the test). The new third tier of oppresor 15' 5 stacks of chill on every encounter may balance this out. I'm not lv70 yet so couldn't try without going full oppresor.
Another slight problem with MoF is struggle about the forth encounter. Steal time + ice terrin + conduit/chill strike on tab. Then theres nothing to put. Shard is decent damage and good control but too long to cast. Conduit without tab is too weak and no utility. And all others are single target encounters. (Or use un-tabbed shield)
The MoF At-Will is a slight boost, but since the third tier thaum decrease 10% cooldown for every encounter use, often you only need to click missile once for every rotation.
I would like to know what is an optimization for a SS build.
For SS it was 25%. I thought it would be higher.. maybe the new lv70 stat curve.
for EtoS to pay of, i think you need low crit chance and high crit severity. Personly i don't see any chance of 6-7 seconds of crit in 20 seconds will be better than 30-40% (60-80% if frozen) flat damage boost. Other than cleaning trash mobs. (could be better if you use all multi-hit encounters like steal, conduit, terrin, sudden storm tab. For storm spll.)
there you go XD everything.
http://laggygamerz.com/forum/index.php?/topic/13-advanced-combat-tracker-neverwinter/
Rene looking very good
Nice info, thanks for sharing
in the images you show the rene path and opp path but about the thaum the 26 points it was with spelltwisting?
I can't remeber the exact names, but they were 2 in first tier, 2 in third tier and the bottom one in fifth tier.
Umsche is correct, it's advanced combat tracker, you need to download the main program and a neverwinter patch to enable it for meverwinter. Then select the combat log file and type /combatlog 1 in game. Itwill record all damage done by players and npcs in the map. Double click the damage to show pie chart about encounters.
It can certainly help a lot too see the components of all your dps and your teammates' dps.
Aha, you've added +5 Storm Spell later on. In the first images you didn't write about them.
There're numerous reasons why the DPS might or might not produce the same effect. What this test portrays is purely the DPS for the given rotation. You might think that I'm bashing you or whatnot, but I just want to stress this out when comparing MoF to SS. You can't use the same principle for two different classes. It takes a lot, lot, lot more than that.
The fact that you're surprised that Renegade does better damage tells me that you didn't really test the builds before and I wouldn't like that someone thinks that Renegade's better DPS and yet that they have 0 CA bonus or CHA itself. That's a no-go. So imagine some weary Thaum who'll just opt for DPS build with Renegade forgetting that Rene's a Party-oriented class.
Thing is - for DPS you have to use the feats to the full potential. You used the test on Dummies, yet forgetting that MoF thrives in areas with lots of mobs. SS will always win burst fights on Dummies no matter what.
As for the Chilling Advantage, point is to optimize the build for when the mobs are frozen. That's double the damage of Chill stacks. All the heavy artillery attacks should follow after the mobs are frozen.
For Renegade comparison, all the effects should come together i.e. a Chaos Magic buff(s), either blue or red. Chaos Magic's the backbone of any Renegade.
TLDR : All I'm saying is that testings like this need more scrutiny. But I know what a job it is to do so, so I advice no rushed-out re-specs to Renegade "fur moar damug".
Evidently / Chilling Advantage ftw.
I was surprised about renegade's dps, that's because I tried it before with ACT on in both module 4 and 5, and all tests shows that renegade deals less dps.
If give up a few points in either thaum or rene, (thaum lost 15% dps by cloud and damage for shard+icy, rene lose 15% crit severity and 15-45% damage on steal time+ray) and put 15 points in Opp for the 5' stacks of chill on every encounter, ice terrain will instantly freeze all mobs in range, and the other skills follows nicely.
Also about the MoF thrives in large amount of mobs, I thought that's not exactly true because a large amount of mobs means they are most likely to be weak, so won't have time for DoTs to tick. Except for boss fights, yet starting from M5-6 boss fights stopped been about summons.
But here's the catch - a mob that immune to freezing will have a Thaum outdps-ing Renegade due to Spell Twisting. Given the low duration of Spells and more frequent casting, Thaum could spend his points in different feats and opt for Chilling presence as well.
Bottom side is the inability to add 15% pure Crit chance which would be a major letdown in MOD6 and this is something that Renegade are enjoying quite nicely which is why Chilling Presence adds a lot to a Renegade and the class wouldn't do that much dps without it slotted.
Thank you for adhering to my proposition and all the best. :}
Of course, this being a thread about DPS without any other game elements in it (proven by your dismissal of the oppressor tree, cause it isn't there to do raw dmg), I honestly admit I don't have the first clue how or why to play an DPS CW since I find so much more fun in other facets of the class and tend to outsource DPSing to other ppl who bother about that XD
At least in M3-5 that FtF was not very useful.. haven't test in M6. I remember the duration of the burning was very short thus not much time to attract smolder damage, and hardly ever kill for additional brust.
I'll try it whenever I could be bothered XD