Curious to see how the general CW population plans on speccing their CWs this mod. I think I'll go for the Thaum cap stone, and then either invest 15 points in Renegade tree or Oppressor tree, haven't decided yet.
I have always liked CC based classes in MMOs so I play full Opressor here in Neverwinter.
This mod seems to make this spec useful for the first time in Neverwinter, so in this point I'm liking this mod.
I play Full Opressor, I'm 62 ATM
Greater Frost enchant on weapon - dazes mobs for a few seconds.
Greater Frostburn enchant on armour - chance to daze mobs when they hit you.
My encounters are Entangling on tab, shard, steal time and icy terrain.
Passives are Orb and arcane presence = higher control duration and faster recharges.
High Vizier set - my dps is very very low so, any damage boot helps.
I also have 3 Artefacts with Control bonus stats.
And I'm working on my dailies to get my Dragons Grip boons (Control bonus)
What is it like playing like that? My dps is very very low. But I can hold mobs for a good time. Most of the time I can keep them completely stun locked. Control imune mobs are a pain
I open fights with tabbed Entangling Force, so mobs get packed together and stunned (Frost enchant effect). Then I teleport to them and use Icy terrain + steal time. Everyone is frozen by now. Throw shard, they scatter. Then I use tabbed entangling force again and everything is packed together again and repeat.
I repecced to MoF this time, the dots are helping my dps a bit. If I replace Arcane Presence for Swath of destruction, things die a lot faster.
WoD was easy mode to me when I went there at lvl 60 upscaled to 70. My CC is really strong at this moment. If I party with a GWF things die very very fast. I even could protect one of the clerics in Tiamat all by myself. Adds were perm stunned.
I tried soloing one of the instance mini dungeons in WoD, the one where you fight the Mage that uses something like Opressive Force and did quite well on the dungeon. Mobs were permanently stunned all the way to the boss. For uncontrollable mobs I will switch my passives to chilling presence and Swath of destruction and they would die without many problems. The boss I could take its hp to about 30% on my best attempt. So I left and came back with 2 TRs and this instance was easy mode.
I have always liked CC based classes in MMOs so I play full Opressor here in Neverwinter.
This mod seems to make this spec useful for the first time in Neverwinter, so in this point I'm liking this mod.
I play Full Opressor, I'm 62 ATM
Greater Frost enchant on weapon - dazes mobs for a few seconds.
Greater Frostburn enchant on armour - chance to daze mobs when they hit you.
My encounters are Entangling on tab, shard, steal time and icy terrain.
Passives are Orb and arcane presence = higher control duration and faster recharges.
High Vizier set - my dps is very very low so, any damage boot helps.
I also have 3 Artefacts with Control bonus stats.
And I'm working on my dailies to get my Dragons Grip boons (Control bonus)
What is it like playing like that? My dps is very very low. But I can hold mobs for a good time. Most of the time I can keep them completely stun locked. Control imune mobs are a pain
I open fights with tabbed Entangling Force, so mobs get packed together and stunned (Frost enchant effect). Then I teleport to them and use Icy terrain + steal time. Everyone is frozen by now. Throw shard, they scatter. Then I use tabbed entangling force again and everything is packed together again and repeat.
I repecced to MoF this time, the dots are helping my dps a bit. If I replace Arcane Presence for Swath of destruction, things die a lot faster.
WoD was easy mode to me when I went there at lvl 60 upscaled to 70. My CC is really strong at this moment. If I party with a GWF things die very very fast. I even could protect one of the clerics in Tiamat all by myself. Adds were perm stunned.
I tried soloing one of the instance mini dungeons in WoD, the one where you fight the Mage that uses something like Opressive Force and did quite well on the dungeon. Mobs were permanently stunned all the way to the boss. For uncontrollable mobs I will switch my passives to chilling presence and Swath of destruction and they would die without many problems. The boss I could take its hp to about 30% on my best attempt. So I left and came back with 2 TRs and this instance was easy mode.
I've been thinking about changing my failed attempt CW into an oppressor build. He was supposed to be an arcane (no chills) spec that only used control and debuffs. His damage output wasn't enough to be survivable, so I shelved him. However, now with the new stuff, I may redo him into a mix of dps/control, in arcane and it looks like Oppressor will do nicely for what I want to try.
However, he's not one of my normally played CWs yet. Many other characters have priority first, like my main CW and main DC, then my new OP.
There's not much of a question here. Spell Twisting will surely get a nerf since the PvP players will QQ beyond reason. Currently Thaum is twice as effective as any other mage due to a fact that Spell Twisting also resets the Artifact CD. This is wrong no matter how you look at it.
As for my Build I always wanted to go full Renegade, but now I can play with added Chill control taking the advantage of Chilling Presence. I prefer to play with Entangling force on Spell Mastery since it makes things far enjoyable for entire party. It's rather a mini-singularity, but it's effectiveness comes from the fast casting.
At this point I advise not to take Spell Twisting or Icy Veins unless you plan to respec later since those things will surely get a rework of sorts. If not, then the nerf thing won't even touch Wizards because no mob will even come close to anyone. Icy Veins is just too powerful in combination with Spell Twisting. You know how it goes - too good to be true. 2x faster casting = 2x more dps and it comes as a feat without even the need to invest in Recovery. I sincerely hope that it gets a rework before the entire paragon tree is destroyed with bugs.
As for me - Renegade with 10 points spent in Oppressor. My usual PvE style. I prefer Party composition and buff/debuff ratio.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
I run a MoF build, my M5 build was capstone Thaum with 10 pts in Oppressor (to buff Furious Immolation). I've switched to capstone Oppressor and am putting some extra points in Renegade and I REGRET NOTHING!
I hit lvl 64 this morning and while my dps is going down every level as expected, the perma-freeze I'm getting from Shatter Strike plus my boon/pet control bonuses is glorious. :cool:
I've never taken this toon to PvP, so no comment on how this build might perform there.
I've been running a full oppressor spec for more than 8 months and i will be rocking it even in mod6, i do believe it is going to be better than ever. I have yet to see how much control resistance >70 mobs have tho
Edit: i should add that i found spellstorm a lot better for an oppressor build than MOF (personal opinion)
I'm tempted to try a different Build for module 6.
An MoF Thaumaturge/Oppressor with Spell Twisting (Fast cool down) and Icy Veins (Good control).
Why MoF, only to try something new. (I'm bored with the same old spell storm DPS build).
it's not a final decision, I will copy my character on preview when I will reach level 70 and try different build in the Well of dragon zone.
Only after this, I will have a better idea of my choice.
And I will read the library for advice before reaching level 70.
“He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.” ― J.R.R. Tolkien, The Two Towers
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited April 2015
I went from all Renegade feats, to switching some out with Oppressor.
There's not much of a question here. Spell Twisting will surely get a nerf since the PvP players will QQ beyond reason. Currently Thaum is twice as effective as any other mage due to a fact that Spell Twisting also resets the Artifact CD. This is wrong no matter how you look at it.
As for my Build I always wanted to go full Renegade, but now I can play with added Chill control taking the advantage of Chilling Presence. I prefer to play with Entangling force on Spell Mastery since it makes things far enjoyable for entire party. It's rather a mini-singularity, but it's effectiveness comes from the fast casting.
At this point I advise not to take Spell Twisting or Icy Veins unless you plan to respec later since those things will surely get a rework of sorts. If not, then the nerf thing won't even touch Wizards because no mob will even come close to anyone. Icy Veins is just too powerful in combination with Spell Twisting. You know how it goes - too good to be true. 2x faster casting = 2x more dps and it comes as a feat without even the need to invest in Recovery. I sincerely hope that it gets a rework before the entire paragon tree is destroyed with bugs.
As for me - Renegade with 10 points spent in Oppressor. My usual PvE style. I prefer Party composition and buff/debuff ratio.
Icy veins and spell twisting should move up a tier so that noone can have both of them.Icy veins should be Oppressor exclusive and Spell twisting thauma exclusive. The other feats that will take their place on the Paragon tree aren't as strong and therefore do not pose a balance problem.Oh and something else,level 70 mobs have alot of control resistance,to the point of breaking free almost instantly,so control isn't as effective and icy veins won't be as strong at higher levels.
I didn't fight lvl 70 mobs that I recall now, although I did fight lvl 73 mobs.
I have 25% control bonus and I keep them on a leash quite nicely. Yes, mobs do have more resistance to the controlling effects, but then again I don't need them frozen forever :P 2-3 sec is more than enough and, yes, if you want to keep them frozen longer - less pets with +% dps and more pets with +%control. Dragon's grip, VT arti set, cant mage...10-15 feats spent in oppressor and that's a good looking Sub-Zero.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Actually, I'm renegade + opressor for Icy Veins. As MoF and because Critical Conflagration is too mandatory, I go for high crit buid. I sitting at 60% crit chance at level 66 and still in T2.
I'm might going to Oppressor if more contrl is needed. In this case feat choice will depend if I can keep 50%+ crit chance in thaum or not.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited April 2015
I used my respec token right away because I wanted to rid myself of the useless powers and take the good ones to T4. I won't use all the points up until I hit 70.
I'd like to do that as well, but the crappy partial feat respec they implemented hasn't left me with enough feat points to reach a capstone so I guess I'm going to have to burn that respec right away just to get a functional build for levelling.
Just one more kick in the nuts from Mod 6. Ho hum.
Comments
15 points going into Thaum, rest in Renegade.
Not sure about my 5 other mages yet.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
This mod seems to make this spec useful for the first time in Neverwinter, so in this point I'm liking this mod.
I play Full Opressor, I'm 62 ATM
Greater Frost enchant on weapon - dazes mobs for a few seconds.
Greater Frostburn enchant on armour - chance to daze mobs when they hit you.
My encounters are Entangling on tab, shard, steal time and icy terrain.
Passives are Orb and arcane presence = higher control duration and faster recharges.
High Vizier set - my dps is very very low so, any damage boot helps.
I also have 3 Artefacts with Control bonus stats.
And I'm working on my dailies to get my Dragons Grip boons (Control bonus)
What is it like playing like that? My dps is very very low. But I can hold mobs for a good time. Most of the time I can keep them completely stun locked. Control imune mobs are a pain
I open fights with tabbed Entangling Force, so mobs get packed together and stunned (Frost enchant effect). Then I teleport to them and use Icy terrain + steal time. Everyone is frozen by now. Throw shard, they scatter. Then I use tabbed entangling force again and everything is packed together again and repeat.
I repecced to MoF this time, the dots are helping my dps a bit. If I replace Arcane Presence for Swath of destruction, things die a lot faster.
WoD was easy mode to me when I went there at lvl 60 upscaled to 70. My CC is really strong at this moment. If I party with a GWF things die very very fast. I even could protect one of the clerics in Tiamat all by myself. Adds were perm stunned.
I tried soloing one of the instance mini dungeons in WoD, the one where you fight the Mage that uses something like Opressive Force and did quite well on the dungeon. Mobs were permanently stunned all the way to the boss. For uncontrollable mobs I will switch my passives to chilling presence and Swath of destruction and they would die without many problems. The boss I could take its hp to about 30% on my best attempt. So I left and came back with 2 TRs and this instance was easy mode.
Leliana C.W. - Opressor CW
Lelian O.P. - Bulwark Paladin
I've been thinking about changing my failed attempt CW into an oppressor build. He was supposed to be an arcane (no chills) spec that only used control and debuffs. His damage output wasn't enough to be survivable, so I shelved him. However, now with the new stuff, I may redo him into a mix of dps/control, in arcane and it looks like Oppressor will do nicely for what I want to try.
However, he's not one of my normally played CWs yet. Many other characters have priority first, like my main CW and main DC, then my new OP.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
As for my Build I always wanted to go full Renegade, but now I can play with added Chill control taking the advantage of Chilling Presence. I prefer to play with Entangling force on Spell Mastery since it makes things far enjoyable for entire party. It's rather a mini-singularity, but it's effectiveness comes from the fast casting.
At this point I advise not to take Spell Twisting or Icy Veins unless you plan to respec later since those things will surely get a rework of sorts. If not, then the nerf thing won't even touch Wizards because no mob will even come close to anyone. Icy Veins is just too powerful in combination with Spell Twisting. You know how it goes - too good to be true. 2x faster casting = 2x more dps and it comes as a feat without even the need to invest in Recovery. I sincerely hope that it gets a rework before the entire paragon tree is destroyed with bugs.
As for me - Renegade with 10 points spent in Oppressor. My usual PvE style. I prefer Party composition and buff/debuff ratio.
I hit lvl 64 this morning and while my dps is going down every level as expected, the perma-freeze I'm getting from Shatter Strike plus my boon/pet control bonuses is glorious. :cool:
I've never taken this toon to PvP, so no comment on how this build might perform there.
Edit: i should add that i found spellstorm a lot better for an oppressor build than MOF (personal opinion)
I'm tempted to try a different Build for module 6.
An MoF Thaumaturge/Oppressor with Spell Twisting (Fast cool down) and Icy Veins (Good control).
Why MoF, only to try something new. (I'm bored with the same old spell storm DPS build).
it's not a final decision, I will copy my character on preview when I will reach level 70 and try different build in the Well of dragon zone.
Only after this, I will have a better idea of my choice.
And I will read the library for advice before reaching level 70.
― J.R.R. Tolkien, The Two Towers
Icy veins and spell twisting should move up a tier so that noone can have both of them.Icy veins should be Oppressor exclusive and Spell twisting thauma exclusive. The other feats that will take their place on the Paragon tree aren't as strong and therefore do not pose a balance problem.Oh and something else,level 70 mobs have alot of control resistance,to the point of breaking free almost instantly,so control isn't as effective and icy veins won't be as strong at higher levels.
I have 25% control bonus and I keep them on a leash quite nicely. Yes, mobs do have more resistance to the controlling effects, but then again I don't need them frozen forever :P 2-3 sec is more than enough and, yes, if you want to keep them frozen longer - less pets with +% dps and more pets with +%control. Dragon's grip, VT arti set, cant mage...10-15 feats spent in oppressor and that's a good looking Sub-Zero.
Actually, I'm renegade + opressor for Icy Veins. As MoF and because Critical Conflagration is too mandatory, I go for high crit buid. I sitting at 60% crit chance at level 66 and still in T2.
I'm might going to Oppressor if more contrl is needed. In this case feat choice will depend if I can keep 50%+ crit chance in thaum or not.
Just one more kick in the nuts from Mod 6. Ho hum.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder