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some things u should known before respacing tomorow

warpetwarpet Member Posts: 1,969 Arc User
edited April 2015 in PvE Discussion
i played game on test shard and this is some things ppl should know before respacing tomorow :

1.everyone should take tanking t4 and t5 boons instead of damage it helps a lot in solo playing while u wont notice once in a min proc of damage boons
2.u should take all skills which can reduce damage of mobs or improve damage resist of u or team mates
3.good control is better then high dps in new dungeons and solo playing so if have some good control skills or feat trees u should take it
Post edited by Unknown User on

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited April 2015
    warpet wrote: »
    i played game on test shard and this is some things ppl should know before respacing tomorow :

    1.everyone should take tanking t4 and t5 boons instead of damage it helps a lot in solo playing while u wont notice once in a min proc of damage boons
    2.u should take all skills which can reduce damage of mobs or improve damage resist of u or team mates
    3.good control is better then high dps in new dungeons and solo playing so if have some good control skills or feat trees u should take it

    Wise words

    However, your words are class specific.

    Thanks for the warning. (I tested mod 6 and I know what I want)
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • warpetwarpet Member Posts: 1,969 Arc User
    edited April 2015
    Wise words

    However, your words are class specific.

    Thanks for the warning. (I tested mod 6 and I know what I want)

    it is for everyone i would hate see ppl respacing back to old and then having problems in new dungeons and solo playing in campaigns
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    Its also worth saying that old stand-by feats like toughness wont be as useful as before. The HP bonus wont mean much with all the new HP gear and it wont even help pad the new gear score.
  • neopreenneopreen Member, NW M9 Playtest Posts: 66 Arc User
    edited April 2015
    sockmunkey wrote: »
    Its also worth saying that old stand-by feats like toughness wont be as useful as before. The HP bonus wont mean much with all the new HP gear and it wont even help pad the new gear score.

    That needs to be explained... when I´m right the +9% HP from toughness in M6 gives much more HP compared to M5.
    40k HP in M5 +Thoughness = about +3.6k HP
    100k HP in M6 +Thoughness = about +9k HP

    Sure... at L70 you will have like zero def and the +9k HP will be vanishing in a blink of an eye... but... what´s you advice instead?
    Putting in 2-3 points from Thougness into the AP feat?!
    HP is the main def-stat - due to the "bad" diminishing returns of def and dfl.

    I tested the run from 60 to 70 two times... last time after last preview patch.
    First run was really toooo easy.
    The last run went from very easy over medium challenging to HAMSTER hard - all with the "old" equip and "good old" DPS-pwr-spec.
    To me its really simple - Kill or be killed, Offence is the best Defence... and imma stick to the off-feats.

    But I really agree to the controlling point - although I don´t see good control skills for the L70 challenge at other classes than the cw and op.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    The HP gain from toughness is on your base Health. It is not factored into HP gained by enchants or armor. So it will give no extra boost when used with the new gear with the larger health totals.
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