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Mod 6 might be just what we need

openforbreakfastopenforbreakfast Member Posts: 615 Arc User
Well, I just did a Tiamat run for the first time in like a month. Even tho it was on a Legit timer I saw that people still stand near the clerics, there is zero aggro management ( ranged folks just shoot at everything creating chaos, when a single tank can easily control all adds into 1 cluster where they'll be easily handled ). People still over-dps the heads and most importantly people still dont use all gems, or just spam gem on top of gem without thinking. We beat Tia of course because of overwhelming dps but I felt pretty stupid the whole time ( the fps drop didnt help either ).

So, perhaps moving the difficulty slider to near impossible is indeed what we need. I know Im tired of braindead gameplay.
In that regard Ive decided to just accept Mod 6 with all its flaws ( and they are many ) without getting pissed at Cryptic.
Despite that my main is getting a nerf ( GWF in case you're wondering ), despite the non-existent class balance, despite the lack of response to our feedback, despite the ridiculos prices the new bis is hidden behind.

Im giving Cryptic a vote of confidence once more, they can do some major work in time for the first mod 6 patch. Maybe even fix some of the glaring issues we have reported over and over again. But here's the catch, you guys are not making me want to spend any money, quite the contrary. So, you better get your **** together.
Post edited by openforbreakfast on
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Comments

  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    I think a lot of people feel the same exact way. There are eight different things I want to spend money on but just can't justify making an literal cash investment in a hobby that in the blink of an eye can be radically altered to make that investment worthless. It is wayyyy too expensive to keep 5 alts even 2/3 the way to bis, and really that is the only way to protect your investment because when one class gets nerfed you already have a head start on the one that got fotm'd. So, lower prices or less radical downgrading of classes and I'd be a happy paying customer. Otherwise the wallet stays shut. That can't be good for business.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    tbh because of all these changes i had already gotten to where i would only buy things like enchants because if that char became nerfed i could switch them to a different one. and i agree with you all the way. i wont be spending anymore til i see improvements.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    legit timers are not what they were..

    there are at least 70-80% less people doing them .. so you get maybe MAYBE 5-6 in a single run.

    I stopped even doing it with legit myself, for how poor the rate became, but at its height, it was a good 95% or more rate of success. It was good for awhile.
  • hercules125hercules125 Member Posts: 427 Arc User
    edited April 2015
    Mod 6 might be just what the hard core players and wallet warriors want. Appears most of the end-game content has been set beyond the capabilities of your average casual player. I can live with the dungeons being a bit harder, but when open world "solo" play is set to this difficulty level - ugh. Didn't enjoy what I saw on the preview server.

    I haven't logged-in in several weeks - but will continue to monitor the situation to see if they make needed changes for the casual player. If not - oh well. Plenty of other stuff to do.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited April 2015
    I will be spending a HUGE amount of time in the new zones and reworked dungeons after Mod 6 comes out. As of now Mod 6 only has one item that requires Linu for our chars that have what we need already out of Mod 5, and that is the Greater Cloak for 15 Linu.

    The new Elemental Fire weapon and off-hand are all gotten for free in the new campaign. I hope I never have to do Tiamat again, no matter how hard or easy it is.

    My main concern with Mod 6 is the bug list which appears to be growing as the days pass.
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    Mod 6 might be just what the hard core players and wallet warriors want. Appears most of the end-game content has been set beyond the capabilities of your average casual player. I can live with the dungeons being a bit harder, but when open world "solo" play is set to this difficulty level - ugh. Didn't enjoy what I saw on the preview server.

    I haven't logged-in in several weeks - but will continue to monitor the situation to see if they make needed changes for the casual player. If not - oh well. Plenty of other stuff to do.

    like casual player cant dodge:P anyway.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    dodges wont help alot most mobs are just verry hard hitting
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    learch123 wrote: »
    dodges wont help alot most mobs are just verry hard hitting

    Of course it helps... You've been playing for almost a year and you still don't know that dodges grants you damage immunity for a short period of time?
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    you cant dodge everything and in mod 6 every hit can kill
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    say whatever you want but dont forget the fact : Neverwinter is a free-to-play, action MMORPG.Massively multiplayer online role playing
    game.ANd finally after 1 year+ leave behind the i want to solo everything mode to mmorpg and you concern.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    so how long can any game last if they remove there core players yes i know the bis players wanted harder content but there must be a balance i would have been much happier if th devs made a 3rd tier dungeon so you had reg epic and legandary this would have made everyone happy and given them a place to call home but as soon as you cater to only the top 10 % the bottem 30 % quit
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    learch123 wrote: »
    so how long can any game last if they remove there core players yes i know the bis players wanted harder content but there must be a balance i would have been much happier if th devs made a 3rd tier dungeon so you had reg epic and legandary this would have made everyone happy and given them a place to call home but as soon as you cater to only the top 10 % the bottem 30 % quit

    i dont need legendary items i need pt i need team to play.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    im not saying legenday gear drops but legandary content
  • mifiisumifiisu Member Posts: 205 Arc User
    edited April 2015
    learch123 wrote: »
    you cant dodge everything and in mod 6 every hit can kill

    Can I just add lag issues here... that those of us probably belonging to the bottom 30% casuals without gaming computers regularly encounter during tiamat, dragon HE's and most add-fest zerg-it-all (frozen heart anyone?) dungeons
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    learch123 wrote: »
    so how long can any game last if they remove there core players yes i know the bis players wanted harder content but there must be a balance i would have been much happier if th devs made a 3rd tier dungeon so you had reg epic and legandary this would have made everyone happy and given them a place to call home but as soon as you cater to only the top 10 % the bottem 30 % quit

    There's one tier of "casual" dungeons in mod 6, how many do you need to be satisfied? Also, casuals aren't really considered as the core players in a F2P. Sorry to burst your bubble but free players are here to fill the servers and serve as content for the paying players. It may not be pleasing to read but the purpose is keeping paying players, not necessarily everyone else.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited April 2015
    diogene0 wrote: »
    There's one tier of "casual" dungeons in mod 6, how many do you need to be satisfied? Also, casuals aren't really considered as the core players in a F2P. Sorry to burst your bubble but free players are here to fill the servers and serve as content for the paying players. It may not be pleasing to read but the purpose is keeping paying players, not necessarily everyone else.
    Well, but that works both ways. You screw over the nonpaying players, you'll end up with a very empty game which is no fun.

    Also, at least for me, the real complaint is that the nerfed LS is the main survival mechanism of an already ****ed-over class (which I happen to play). If there was simply new, more difficult content with more of equal impact, not like anyone would protest.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    My biggest complaint is the apparent difficulty with just doing dailies in Mod 6 in WoD and IWD. I would like to be able to just do dailies solo, quite honestly. Hard dungeons? Fine. But not hard dailies.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited April 2015
    the difficulty is going to slow down progress for anyone that cannot work as a team.. maybe thats the goal.. make mod 6 take a long time to complete
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  • pancakeattaxpancakeattax Member Posts: 191 Bounty Hunter
    edited April 2015
    the difficulty is going to slow down progress for anyone that cannot work as a team.. maybe thats the goal.. make mod 6 take a long time to complete

    But nobody needs to spend an hour spamming chat trying to find members to do their dailies when it takes and hour to do them solo.
    Do you need a team when you are taking shower, do you need help to hold your soap or what ?
    Its a daily thing.. you log in you get yo quest and you bust them. That's it.. no effin around.
    If you have a life and a job and perhaps a kid or two to look after YOU DO NOT HAVE an extra hour to look for members to do your dailies or beg your own guild for help.. AIN'T NOBODY GOT TIME FO DAT. > . >!
  • walk2kwalk2k Member Posts: 928 Arc User
    edited April 2015
    just what it needs, to kill it? if there is this much QQ over Easymat now imagine what it will be like when it's basically impossible for all but 20 BIS players all playing perfectly without a single mistake to beat him?

    this game will be a ghost town in 2 weeks after mod6 drops if they don't adjust the difficulty. book it.
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited April 2015
    diogene0 wrote: »
    There's one tier of "casual" dungeons in mod 6, how many do you need to be satisfied? Also, casuals aren't really considered as the core players in a F2P. Sorry to burst your bubble but free players are here to fill the servers and serve as content for the paying players. It may not be pleasing to read but the purpose is keeping paying players, not necessarily everyone else.
    How many paying players are going to stick around on empty servers when Mod 6 has driven away all the F2P players?
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited April 2015
    How many paying players are going to stick around on empty servers when Mod 6 has driven away all the F2P players?

    I will stay :)

    Some of us invested years to this game. $$

    I will play this even if I am the only person on the server against NPC's
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  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited April 2015
    I will stay :)

    Some of us invested years to this game. $$

    I will play this even if I am the only person on the server against NPC's

    Then you should host your own server ,because i don't think that the Devs will stay either. Now that i think about it though,perhaps the gold spammers will stay to keep you company. Hmmm......
    It's BUGS bunny i tell you.
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  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    Ever heard of Allods Online? Used to be big, WoW comparisons were drawn. Long story short it was a ftp game that at one point started catering to the "top 10%". You know what happened short after? => empty zones, empty auction house, dead game. Free to play or a sub, there is always a fine line to walk in order to maintain your virtual world's pulse. Unfortunately Cryptic doesnt have the best track record when it comes to that.

    And mod 6 isn't "catering to the 10%" in any way. There is content for everyone, and dailies do require some dungeon gear to be played. I still can't see the issue. You're now supposed to get some gear before doing dailies and max iLevel dungeons, because that's what happens in most cases in reality. Getting gear with solo content only won't be the path of least resistance so people will have to use the dungeon queue system instead and then heading to WoD, sharandar or dread ring.
  • robtizzardrobtizzard Member Posts: 13 Arc User
    edited April 2015
    Mod 6 is bad for the solo player. Its not just the changes to stats etc but the lack of progression it provides; not any alternative to getting the new seals bar doing dungeons is poor and goes against other mods. But then again later today i will be exping in the Temple of elemental evil so im ok; just a shame its not Neverwinter.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    How many paying players are going to stick around on empty servers when Mod 6 has driven away all the F2P players?

    I am 100% f2p and I will stay, some of us invested time and not money. Please refrain from using extreme arguments when quite clearly, extremes are hardly ever true :p
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