Would it be possible to be able to edit the button layout on the controller?
Some things I've personally experienced:
- A for loot and A for player interaction? Plenty of times where I'm just trying to loot and I've opened a million trades with other people. If A were jump, I'd rather accidentally jump then accidentally open up a bunch of menus on accident.
- I made a Guardian Fighter and Scourge Warlock, which both require you to press left thumbstick once for activation and again to deactivate. There also seems to be something going on with the activation queuing, because even when you have no stamina and click it, it'll still use the skill. I also find it a bit annoying when you just need to use it in extreme twitch situation and end up having it on longer than expected.
- I would have preferred LB+A to auto-run, and right thumbstick be jump.
Just curious if this was something that could be on the drawing board for a future update.
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What I would like to see is be able to put my shield block to Left Trigger instead of LS Click. On top of me being able to set it to Left Trigger I would also like for it to not toggle on and off. I would like this " Need to shield block? Pull left trigger. Done shield blocking? Release Left Trigger ". It would just be soooo fluid. Do we not get custom controls because of balance purposes? If there is any type of game the REQUIRES custom control layouts its an MMORPG on a console. This is simply a must. What prevents this? I still assume balance does.
Like Gamernone said. Just change the interaction button with characters to something different. I like A as loot/interact button.