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feedback : after last patch dungeons are doable but......

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
After last patch the dungeons are doable.Monsters in 1600 item level are level 70 and in 2000 are 71.OK with that.But they need increase on their damage resistance i felt that they was dying like flies.ALSO the setup was 4 control wizards and guardian fighters.Our buffs and our debuffs and i talk about all classes are overpowered thats why need increase more the damage resist on monsters

2 videos for more info.

http://www.dailymotion.com/video/x2kziqz_gray-wolf-den-1
http://www.dailymotion.com/video/x2kzx32_gray-wolf-den-3
Post edited by mamalion1234 on

Comments

  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    After last patch the dungeons are doable.Monsters in 1600 item level are level 70 and in 2000 are 71.OK with that.But they need increase on their damage resistance i felt that they was dying like flies.ALSO the setup was 4 control wizards and guardian fighters.Our buffs and our debuffs and i talk about all classes are overpowered thats why need increase more the damage resist on monsters.

    Ah cws are just broken u can't balance game for them as for the rest lvl 72 mobs should work since if 2lvl higher then us they get buff
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2015
    So no more challenge again? It's just live at lvl 70? That's months of work for nothing if the game isn't properly balanced and challenging again. :D
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    diogene0 wrote: »
    So no more challenge again? It's just live at lvl 70? That's months of work for nothing if the game isn't properly balanced and challenging again. :D
    he said doable not easy peasy
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited March 2015
    I just completed Temple of the Spider (level 50-70) with my level 60 HR.
    Inside the dungeon, I was leveled to 55. drops were level 55 (worse than my level 60 gear).
    It was too easy. could easily solo everything. final boss died fast and did not change into spider.
  • engineerofevilengineerofevil Member Posts: 36 Arc User
    edited March 2015
    I had the same experience yesterday with a CW. The final boss for ToS died in around 8 hits. I was scaled down to 55, and I assume everyone else in the party was higher too. It would be better if we were all scaled up to 70 content, not down to 55.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    I had the same experience yesterday with a CW. The final boss for ToS died in around 8 hits. I was scaled down to 55, and I assume everyone else in the party was higher too. It would be better if we were all scaled up to 70 content, not down to 55.

    this are lvl up dungeons not real one u unlok on lvl 70......
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited March 2015
    in the end, my opinion will prevail as a divine judgment:

    "there is no reason for up my character again to see the same mistakes happening in the endgame."
    warpet wrote: »
    Ah cws are just broken u can't balance game for them as for the rest lvl 72 mobs should work since if 2lvl higher then us they get buff

    yes,,, eliminate dodge for range classes, turn ac more important. more mitigation tools for tanks. dodge for gwf, fix some mobs damage and you have a nice game. now back to super dot/big range melt <font color="orange">HAMSTER</font>.
  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    edited March 2015
    i agree on increasing the dr and life of mobs
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2015
    rayrdan wrote: »
    he said doable not easy peasy

    When npcs die in "no time" it's indeed extremely easy and as boring as on live.
  • engineerofevilengineerofevil Member Posts: 36 Arc User
    edited March 2015
    I understood that, but there should be some sort of challenge. Like I said, make it Level 70 versus Level 55, otherwise I could imagining people getting bored running that. You could solo it as it stand; I thought the point was to get away from that.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited March 2015
    Well forgive me if im wrong but this is not a epic dungeon and as far as i know all the low lv dungens were working corectly its the lv 70 content thats broken
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    downscaling things in case of beeing onehittet 10times as tank by a boss is not very surprising, can only lough about all those AH secualtions about Icewinddale, purple loot dealed extremely high atm believing everything will be unplayable in mod 6 for casuals, and there are much more speculants buying stuff here and there to make the big hit

    simple questions: do you really think the developper is going to lock out the mayority of player in making content unplayable for them?
    and even if some dungeons will be bugged and unplayable when mod 6 launches, in case of PVE they will sure downgrade these things in short time, the fear of losing more player is too big, so keep cool , wait and see what will happen

    in case of PVP there never will change anything because focus is PVE content even if the content is boring....
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited March 2015
    At this point can't we all just agree that the focus for mod6 should just be the new stat curves/gears/powers/character progression/class changes/dungeon overhauls/content and making them playable, and then perhaps giving us one or two "samples" of what they think the new end game should be?
    Apparently the devs are under a lot of pressure, and as much as I want to see a good, refreshingly challenging end game for Neverwinter I honestly don't mind if they do it gradually, allowing us to figure out the new meta/test our new limits before giving us epic end-game versions of dungeons/solo content one at a time. I mean that's why we have patches every few weeks.

    I really, really want the game to be more challenging and fun again, but with the massive changes to everything else (expect a completely different meta in mod6) I don't mind giving the devs a bit more time to figure things out. All this shuttling between super easy and super hard content is confusing, especially since it seems not everything is working properly so we're testing new stuff with buggy/handicapped characters.
    Honestly, I'd be happy with just the new changes + some challenging/rewarding content + improvements to the refinement system (the current one is too carpal tunnel-conducive) + better pvp brackets using ItemLevel.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    sangrine wrote: »
    I just completed Temple of the Spider (level 50-70) with my level 60 HR.
    Inside the dungeon, I was leveled to 55. drops were level 55 (worse than my level 60 gear).
    It was too easy. could easily solo everything. final boss died fast and did not change into spider.

    ...so you apparently were simply running normal ToS, as opposed to epic ToS. Doh. What's the wonder here???

    When you do this on live it's a piece of candy cotton, too, with 16k or 18k GS. Absolutely no miracle...
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited March 2015
    I haven't been on preview to test this yet, but I want hard dungeons that cannot be beaten by most. It should take a skilled, coordinated group of players to beat a dungeon successfully and reap the rewards. That's what made guilds useful in the beginning, and why CN split was profitable, it required teamwork, coordination, and communication.
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  • b2owb2ow Member Posts: 0 Arc User
    edited March 2015
    diogene0 wrote: »
    So no more challenge again? It's just live at lvl 70? That's months of work for nothing if the game isn't properly balanced and challenging again. :D

    I have played this game since Beta and on occaision followed the forums. Lots of complaints about this or that class is over powered or dungeons are just too easy. I have a solution for you, take off that high lvl gear and do dungeons in your birthday suit, that should be a challenge. Have a problem with a class you think is too powerfull, make one and stop complaining. Not everyone is highly skilled with these games, not everyone or anyone knows everything when they are new to a game. People play games to have fun and that is what they should be, fun......... I am sure I will get complaints from the players that think they are the best of the best and everything needs to be tailored to them. Sorry but you are not the center of the universe. Games should be set up so everyone can enjoy them and like I said if you need a challenge that is easily done...........
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited March 2015
    zacazu wrote: »
    in the end, my opinion will prevail as a divine judgment:

    "there is no reason for up my character again to see the same mistakes happening in the endgame."



    yes,,, eliminate dodge for range classes, turn ac more important. more mitigation tools for tanks. dodge for gwf, fix some mobs damage and you have a nice game. now back to super dot/big range melt <font color="orange">HAMSTER</font>.
    Giving that us SWs have no dodge mechanism already, and they broke LS ... I'm for. With the contingency that something should be done to TR too.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited March 2015
    vaelynx wrote: »
    Giving that us SWs have no dodge mechanism already, and they broke LS ... I'm for. With the contingency that something should be done to TR too.

    I'm avoiding saying this (is more easy only rogue be nerfed) ... but I think the stealth defensively speaking, in pve, instead of giving a full invisibility should cause the rogue generate a minimum of aggro value. so, will be the last to die, but dont will survivive w/o a party support.

    by the way, sw is a prove that cw will be fine, in pve, w/o dodge. dont make sense a range class can dodge and still do a lot of support, and damage, etc.
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  • mattia78mattia78 Member Posts: 87 Arc User
    edited March 2015
    Surely mobs can get little more HP and DR, but final boss is still a different matter. We couldn't get him nowhere under 50% . We wiped a couple of times at first boss and once at second too. Need different group to finish, healer and a big single target hitter (tr). 2k item level group are gonna have hard time to finish; nearly impossible for them
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  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User
    edited March 2015
    Not sure what you call "doable", but I see those CWs being instakilled by only 1 (one) hit from archer, lol ;) Man, so far so good... hard :rolleyes: (which I like, actually)
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited March 2015
    After last patch the dungeons are doable.Monsters in 1600 item level are level 70 and in 2000 are 71.OK with that.But they need increase on their damage resistance i felt that they was dying like flies.ALSO the setup was 4 control wizards and guardian fighters.Our buffs and our debuffs and i talk about all classes are overpowered thats why need increase more the damage resist on monsters

    2 videos for more info.

    http://www.dailymotion.com/video/x2kziqz_gray-wolf-den-1
    http://www.dailymotion.com/video/x2kzx32_gray-wolf-den-3

    Not even one of you had lvl 70 full set gear so.
    Also no DC or Dpally.
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  • xtremozxtremoz Member Posts: 300 Arc User
    edited March 2015
    I have watch your videos, and it looks hard, and as u say doable, not easy, but, 4 cw and 1 GF its not a party i would consider valid for feedback, u are missing a big part of the fun/strategy a DC or Pala healer its needed since all mod6 is being made to work around the a Tank (gf/pala) and a healer (DC/Pala), having some1 healing+buffig party DR will make alot of the 50K hit i see go down to 30-40k or less, so every1 survive longer + some DC dailies make every1 immune for 3 hits.

    party composition apart for wht i see when u show your gear u have 2 draconic pecies + a green head + a blue chest, in WOD as u hit 61 u can buy gear that make all u have on obsolete, making go from your 78k HP to over 100k only that make u take 1 more hit before being dead. Same goes for rings of pain dps rings lv60 for some1 trying to tank its mod5 not mod6.

    I expect any palayer that reach lv70 to have at least full set from mod6 even if it all blue from quests or even lv61 from WoD, specially if u trying to tank. so its like a fresh lv60 GF on Live trying to tank a t2 or higher with lv50 gear.

    I cant see what pet u use so i dont comment on that.

    if u have the chance i would like u try it again with at least a full lv61 set from Wod + a healer and same 3 cws and then we can see how hard it is. than we all can make better comments.

    In any case thx for the videos they helped allot to bring light to mod6 dungeons. :)
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    if i get used i can play better the guardian fighter(module 5 made me lazy ) it will be more easier than what you see in the video.and ofcourse or i will get first an eternal or first i will go valindra-mc-lol to get those armors to able to jump to 2k item level dungeons.I agree and i like it need heal class + tank class and other 3 whatever you want.IN theory ( no many players to preview to test) 3 warlocks with 1 healer class and 1 tank class can do the dungeon.RAINBOW pties i believe can do the dungeons.1 cw is enough even if he is renegade or thaymatourge( they have lower control duration than opressor) that control time is enough for gf to take a breath.Also trickster rogue can replace a control wizard with smoke bomb-dazing strike (in stealth for aoe daze) hunter ranger with roots?( i dont know control duration).YOU can have different classes
    in the party is not necesssary to have 3 wizards tank heal or 3 tr tank heal.PERSonal i pick anyone who is available(but this is module 5 doesnt matter)for m6 i will pick first ofcourse a tank class a heal class and then can come whoever want to come.
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