After last patch the dungeons are doable.Monsters in 1600 item level are level 70 and in 2000 are 71.OK with that.But they need increase on their damage resistance i felt that they was dying like flies.ALSO the setup was 4 control wizards and guardian fighters.Our buffs and our debuffs and i talk about all classes are overpowered thats why need increase more the damage resist on monsters
2 videos for more info.
http://www.dailymotion.com/video/x2kziqz_gray-wolf-den-1http://www.dailymotion.com/video/x2kzx32_gray-wolf-den-3
Comments
Ah cws are just broken u can't balance game for them as for the rest lvl 72 mobs should work since if 2lvl higher then us they get buff
Inside the dungeon, I was leveled to 55. drops were level 55 (worse than my level 60 gear).
It was too easy. could easily solo everything. final boss died fast and did not change into spider.
this are lvl up dungeons not real one u unlok on lvl 70......
"there is no reason for up my character again to see the same mistakes happening in the endgame."
yes,,, eliminate dodge for range classes, turn ac more important. more mitigation tools for tanks. dodge for gwf, fix some mobs damage and you have a nice game. now back to super dot/big range melt <font color="orange">HAMSTER</font>.
When npcs die in "no time" it's indeed extremely easy and as boring as on live.
simple questions: do you really think the developper is going to lock out the mayority of player in making content unplayable for them?
and even if some dungeons will be bugged and unplayable when mod 6 launches, in case of PVE they will sure downgrade these things in short time, the fear of losing more player is too big, so keep cool , wait and see what will happen
in case of PVP there never will change anything because focus is PVE content even if the content is boring....
Apparently the devs are under a lot of pressure, and as much as I want to see a good, refreshingly challenging end game for Neverwinter I honestly don't mind if they do it gradually, allowing us to figure out the new meta/test our new limits before giving us epic end-game versions of dungeons/solo content one at a time. I mean that's why we have patches every few weeks.
I really, really want the game to be more challenging and fun again, but with the massive changes to everything else (expect a completely different meta in mod6) I don't mind giving the devs a bit more time to figure things out. All this shuttling between super easy and super hard content is confusing, especially since it seems not everything is working properly so we're testing new stuff with buggy/handicapped characters.
Honestly, I'd be happy with just the new changes + some challenging/rewarding content + improvements to the refinement system (the current one is too carpal tunnel-conducive) + better pvp brackets using ItemLevel.
...so you apparently were simply running normal ToS, as opposed to epic ToS. Doh. What's the wonder here???
When you do this on live it's a piece of candy cotton, too, with 16k or 18k GS. Absolutely no miracle...
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I have played this game since Beta and on occaision followed the forums. Lots of complaints about this or that class is over powered or dungeons are just too easy. I have a solution for you, take off that high lvl gear and do dungeons in your birthday suit, that should be a challenge. Have a problem with a class you think is too powerfull, make one and stop complaining. Not everyone is highly skilled with these games, not everyone or anyone knows everything when they are new to a game. People play games to have fun and that is what they should be, fun......... I am sure I will get complaints from the players that think they are the best of the best and everything needs to be tailored to them. Sorry but you are not the center of the universe. Games should be set up so everyone can enjoy them and like I said if you need a challenge that is easily done...........
I'm avoiding saying this (is more easy only rogue be nerfed) ... but I think the stealth defensively speaking, in pve, instead of giving a full invisibility should cause the rogue generate a minimum of aggro value. so, will be the last to die, but dont will survivive w/o a party support.
by the way, sw is a prove that cw will be fine, in pve, w/o dodge. dont make sense a range class can dodge and still do a lot of support, and damage, etc.
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Not even one of you had lvl 70 full set gear so.
Also no DC or Dpally.
party composition apart for wht i see when u show your gear u have 2 draconic pecies + a green head + a blue chest, in WOD as u hit 61 u can buy gear that make all u have on obsolete, making go from your 78k HP to over 100k only that make u take 1 more hit before being dead. Same goes for rings of pain dps rings lv60 for some1 trying to tank its mod5 not mod6.
I expect any palayer that reach lv70 to have at least full set from mod6 even if it all blue from quests or even lv61 from WoD, specially if u trying to tank. so its like a fresh lv60 GF on Live trying to tank a t2 or higher with lv50 gear.
I cant see what pet u use so i dont comment on that.
if u have the chance i would like u try it again with at least a full lv61 set from Wod + a healer and same 3 cws and then we can see how hard it is. than we all can make better comments.
In any case thx for the videos they helped allot to bring light to mod6 dungeons.
in the party is not necesssary to have 3 wizards tank heal or 3 tr tank heal.PERSonal i pick anyone who is available(but this is module 5 doesnt matter)for m6 i will pick first ofcourse a tank class a heal class and then can come whoever want to come.