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Why can't I dodge Hunter Ranger roots?

geministrikegeministrike Member Posts: 146 Bounty Hunter
edited March 2015 in PvP Discussion
Hello everybody,

I want to point out to HR roots. No matter how hard i dodge or dodge constantly, I get rooted anyways. Why can't I dodge HR roots, seriously? Is this intended or a bug? If this is intended, it is ridicilous because I cannot even move without using short immunity skills and dodging it is impossible. There is no defense against this and it is really senseless. The tool tip on the HR skills doesn't even mention something line "undodgeable" so I believe this is not intended. This skill is buggy and needs and urgent fix. Please watch the demonstrations I uploaded.

Here is a long demonstration by me:

https://www.youtube.com/watch?v=Qre2oYHsyzc

Here is a demonstration video by Obsydian666;

https://www.youtube.com/watch?v=z0S76YX7Fqs

DO READ: As you can clearly see this topic is created to share opinions about HR roots not puking blames on other classes or skills. If you have concerns about other matters please do share them on other related topics or create your own as this topic is not the right place to do it. Thank you.

PLEASE USE YOUR READING SKILLS (IF YOU HAVE SOME) BEFORE POSTING OTHER CLASS RELATED MATERIAL.
Post edited by geministrike on
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Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    the damage from the skill and the rooting are delayed. Roots are dodgable, your instincts suggest you the wrong time to do it.
    its hard indeed.
  • geministrikegeministrike Member Posts: 146 Bounty Hunter
    edited March 2015
    I also believe that it is not dodgeable because i told my friend to shoot me with it while i'm constantly dodging and the root actually intercepts my dodge and freezes me. It is breaking my dodge. I don't think this is intended.
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2015
    There are several discussions about this already.

    One possibility is the cc and the power's animation has different activation times. CC's activation time is most likely instant while Power's animation has a travel time. This causes an illusion that makes you think that you dodged it on right time but actually it was already too late. This applies to the daze of TR's shadow strike too. You will see a purple light heading toward the target but actually the target is already dazed right after you use the skill. If you try to proc Concussive strike with Cloud of steel, you will see the target actually gets dazed before the dagger even hits it. Same with CW's frozen/choke effect, there are times that you dodged it but still got frozen/choke at the beginning/ending of your dodge.

    Another possibility is these cc effects are bugged or set to totally ignore dodge mechanic. Your best bet is send a bug report and see if they do anything about it.
    You say 4v5 is impossible? Cool story bro.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2015
    They're undodgeable because Grasping Roots base mechanics makes them deal damage if your target dodges the power that applied them, and extended trapper roots come from that additional root mechanics damage.

    However, it's funny how TR cries about something being broken.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    a) roots have an area effect which might actually be non-dodgeable - so if some other target around you gets hit with, e.g. Constricting Arrow, you're in, too. I'm not 100% certain here, though,...

    b) Roots are not undodgeable, because when i use e.g. Constricting Arrow with HR, I don't get auto-root. Might be ITC, might be deflect, might be dodge, reasons might vary, but they are avoidable.

    c) HR has a significant target lock-on. So if you dodge sideways, this might just not work. Dodging backwards out of range might, though.

    d) in PvP, NW has quite a gratifying ping campensation magic gizmo working in the background - otherwise high pingers like me (180 at best times) would simply hit nothing at all. Still I do... less reliably, but i do. This also might be part of the reason of the discrepancy here...
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  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2015
    xsayajinx1 wrote: »
    I'm playing all classes except SW...

    Doing lots of pvp with almost all of them and even block from GF can't avoid you from being rooted.

    CW gets rooted back while animation of teleport.
    Perma - dodges from TR can't avoid roots too.

    What utuwer said about different encounters like 'Entangling' and Shadow Strike only happens when server lags appear. Otherwise you are able to dodge it perfectly.
    Roots always pull you back in dodge animations, no matter if server works fine or not.

    GF's block can absolutely negate HR's root as long as it is fired from anywhere within 180 degree in front of the GF. If it is fired from behind the GF, GF will be rooted. That applies to all attacks from any other classes.

    For me, Shadow strike always dazes target even if they dodged it (with the Dodge status popped up on their head). Of course, it does not work on GWF's unstoppable, TR's ItC or GF's blocking shield facing my TR.
    You say 4v5 is impossible? Cool story bro.
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  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    PvP SW here, same problem. I have to spend x3-4 more of my stamina bar to dodge than I should in theory. Really annoys me sometimes, feels almost like cockatrice.

    Oh and please don't start pointing at our OP for playing a TR, we know TRs are the most overpowered but there are also some other ridiculous OP things that are just being ignored for now.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    vasdamas wrote: »
    PvP SW here, same problem. I have to spend x3-4 more of my stamina bar to dodge than I should in theory. Really annoys me sometimes, feels almost like cockatrice.

    Oh and please don't start pointing at our OP for playing a TR, we know TRs are the most overpowered but there are also some other ridiculous OP things that are just being ignored for now.

    they do not go throught cc immunity.
    so as a trapper i cant CC gf while blocking, gwf while sprinting/unstoppable, tr in itc and then 100% sure i cant cc sw sprinting
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    rayrdan wrote: »
    they do not go throught cc immunity.
    so as a trapper i cant CC gf while blocking, gwf while sprinting/unstoppable, tr in itc and then 100% sure i cant cc sw sprinting

    I did not say it goes throught CC immunity? It just has delayed control and a very elaborate one since I get IMMUNE message and still get rooted once I stop holding shift button. I just don't like that I have to spend more of my stamina bar than I actually should.
  • geministrikegeministrike Member Posts: 146 Bounty Hunter
    edited March 2015
    I also believe that these traps need to be reworked. I'm not asking the intensity, damage or the application of these skills to be changed. But they should be dodgeable as the tooltips do not suggest as it is undodgeable. I do not believe that the way these skills are undodgeable are not intended. Even that my fellow Hunter Ranger friends are claming so. I request the attention of the Devs and Mods on this matter if it's possible.
  • tantivetyrelltantivetyrell Member Posts: 180 Arc User
    edited March 2015
    They can be dodged, the rooting happens about a second after the initial hit. So basicly the rooting starts the second after you pressed dodge.
    Having said that, Trapper is the Anti Tr, so I'm not sad about OP's post, but happy.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited March 2015
    I know as a WK I cannot use my escape to break free from the roots, but it is not limited to roots and includes many other control abilities.
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  • fanskapet666fanskapet666 Member Posts: 43
    edited March 2015
    Yes HR roots are proably bugged and hopefully we get a fix for it soon. And Whoever deletes all my post, just stop!
  • kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
    edited March 2015
    It's called "Trapper" for a reason. I like it!
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited March 2015
    There is a disconnect between the animation/sound and when the roots hit. And yeah you can dodge and be rooted when it ends. I'm sure it will evidentially get fixed months from now
    "we all love this game and want it to thrive"
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited March 2015
    This reminds me of Smoke Bomb... once casted, that area is a Off-limit for all melees for the 4~5 seconds duration... thats more OP than traps imo... :\
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    Any reasonable discussion of pvp has proven to be pointless. So with that in mind, as an sw who recently dusted off and retuned his old HR main, I say the roots are just fine and should stay. It is pretty sweet to play a class that a TR would have a legitimate complaint about.
  • jiubiizeekkjiubiizeekk Member, NW M9 Playtest Posts: 144 Arc User
    edited March 2015
    Agree with overdriver, just needa stop the complaining, theres counters out there ^^ my GF can desimate a equally geared TR in a 1v1, heck, i was going against a 16.5k HR trapper and a 19k TR today with a pitiful cw in the back round. My GF is a conq spec at 18k gear score with a normal plague fire and elven enchantment, i got the trapper down to soulforge revive and both the other chars down to 50% before i died.

    Then there's my SW, against certain types of TR she can kill them also, i got told to stop using Potions Lmao, but i wasn't using any soulbinder with regeneration is OP when u time dots and dodges.

    Honestly tr brah/person who posted this, there are counters, a balanced team in pvp will be able to mix and match who u go against and who u can kill and cant kill. Yeah theres the Odd 20-25k character that can kill a entire team. but guess what, he or she can only control 1 node.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited March 2015
    another thing i noticed with roots is they interrupt you for a second

    unless that's some hidden ability/feat i haven't seen on my HR

    seems bugged no?
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    Nice little gathering of pure hypocrite bollocks I'd say.

    What's broken is broken. Just as certain aspects of TRs are broken, so are some aspects of other classes and none of these serve in any relevance to each other. GWFs and SWs have problems with TR SE being probably impossible (practically possible in certain, unlikely scenarios, but in all practicality, the probable chance of it happening is slim in real life) to dodge.

    I've seen what the forums were like when Shocking Execution was undodgeable to EVERYONE before the changes. I've also seen the forums when all the other, past HR powers such as Constricting Arrow or any powers that applied the old "rubberband" version of Grasping Roots was also undodgeable. I've seen the whines go through the roof from GWFs and TRs complaining how the "rubberband" Grasping Roots ignored CC immunities and just applied itself on any instance, being impossible to dodge in the first place, as well as the same bullcrap argument coming from HR players that it should be excused since it's the only way they have to fight against mod2 GWFs and TRs.


    History repeats itself, sirs, and apparently so does the same lame sentiments along with it. Nothing should be unmitigated in PvP, nothing should be undodgeable in PvP, and nothing should be inevitable in PvP. Both the current forum's largest whiner-base, the GWFs and SWs are victims of it, and from their point of view it's actually a just complaint. They shouldn't be bombarded with powers they cannot dodge or evade. The same holds for unmitigated damage -- as both GFs and GWFs are victims of a barrage of hard-hitting attacks from TRs that cut through armor class/defense/DR like butter.

    Quit being petty and drop the double standard.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited March 2015
    Well i think you just should watch this :

    https://www.youtube.com/watch?v=z0S76YX7Fqs&feature=youtu.be
  • blackrainzblackrainz Member Posts: 1
    edited March 2015
    you, this is soo annoying... you dodge roll the damage in stealth but not the roots. But since, you got rooted, you are now visible for longer duration... and the stealth meter goes down fast even with lvl 3 tenacious concealment.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited March 2015
    add it to the bug forums on preview
    "we all love this game and want it to thrive"
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    Well i think you just should watch this :

    https://www.youtube.com/watch?v=z0S76YX7Fqs&feature=youtu.be


    ...and on top of that, they're adding a daze. So now, even CWs won't be able to do anything to fight back when they're rooted.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    i do know, dazes do not proc anymore on root dots and however they last 0.125s which more than a interrupt is 1/3 of my ping as european player
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited March 2015
    I don't agree. Shield up, HR in front of you, and u'll be rooted. movie soon.
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • geministrikegeministrike Member Posts: 146 Bounty Hunter
    edited March 2015
    Well i think you just should watch this :

    https://www.youtube.com/watch?v=z0S76YX7Fqs&feature=youtu.be

    Obsydian666, can I have your permission to put the video on the topic?
This discussion has been closed.