Stat curves updated to be more uniform and predictable across multiple stats. The trend is so that for about every 400 of a stat it gives 1% of an appropriate amount.
Great Weapon Fighter
Countless Scars: Now properly stacks additional Damage Resistance bonuses.
Unfettered Strikes: Now properly stacks additional Run Speed Bonuses.
Weapon Damage increased by roughly 20%.
Trickster Rogue
Skullcracker: Tooltip now mentions movement speed buff. This buff has been reduced to 15% (down from 25%).
Now correctly have 75% Deflect Severity again.
Oathbound Paladin
Updated Animation timing FX and Audio for Paladin powers including Valorous Strike and Smite.
Content and Environment
Drowned Shore now has all of its Scrying Stones.
Queues unlocked for Cragmire Crypts, Gray Wolf Den and Temple of the Spider dungeons for both level 70 Epic versions and 3 man leveling versions.
Temple of the Spider Queen has received a pass on enemy placement.
The Dungeon Key tutorial Quest is now available at level 19.
Enemies
Cragmire Keep: Traven Blackdagger and his crew have hauled in a large keg to keep Travens thirst for life with Mead. He has incorporated this into his fighting style including access to using them for firebombs.
Gray Wolf Den: Marrowslake has mastered the powers of werewolf regeneration with the help of red spirit wolves.
Temple of the Spider Queen: Syndrith has updated her already vast magical arsenal. She can now tap into powers far greater when transformed into a Drider.
Items and Economy
Enchantments and Runestones can now be upgraded to Rank 12.
Injury Kits item levels are adjusted so that you actually have to use the item at your character level. For example, a level 60 character still needs to use Greater Injury Kit even if her level is scaled to 30 in a specific area.
Professions: The level cap for Mailsmithing has been raised to 25. including new tasks.
Professions: Weaponsmithing now has Paladin items.
Price of Party Poppers has been reduced to 500 AD, down from 2500 AD.
Performance and Stability
Resolved several crashes and performance issues with the FX and Animation system.
FX system threading performance and stability updates.
Stat curves updated to be more uniform and predictable across multiple stats. The trend is so that for about every 400 of a stat it gives 1% of an appropriate amount.
Great Weapon Fighter
Countless Scars: Now properly stacks additional Damage Resistance bonuses.
Unfettered Strikes: Now properly stacks additional Run Speed Bonuses.
Weapon Damage increased by roughly 20%.
Trickster Rogue
Skullcracker: Tooltip now mentions movement speed buff. This buff has been reduced to 15% (down from 25%).
Now correctly have 75% Deflect Severity again.
Oathbound Paladin
Updated Animation timing FX and Audio for Paladin powers including Valorous Strike and Smite.
Content and Environment
Drowned Shore now has all of its Scrying Stones.
Queues unlocked for Cragmire Crypts, Gray Wolf Den and Temple of the Spider dungeons for both level 70 Epic versions and 3 man leveling versions.
Temple of the Spider Queen has received a pass on enemy placement.
The Dungeon Key tutorial Quest is now available at level 19.
Enemies
Cragmire Keep: Traven Blackdagger and his crew have hauled in a large keg to keep Travens thirst for life with Mead. He has incorporated this into his fighting style including access to using them for firebombs.
Gray Wolf Den: Marrowslake has mastered the powers of werewolf regeneration with the help of red spirit wolves.
Temple of the Spider Queen: Syndrith has updated her already vast magical arsenal. She can now tap into powers far greater when transformed into a Drider.
Items and Economy
Enchantments and Runestones can now be upgraded to Rank 12.
Injury Kits item levels are adjusted so that you actually have to use the item at your character level. For example, a level 60 character still needs to use Greater Injury Kit even if her level is scaled to 30 in a specific area.
Professions: The level cap for Mailsmithing has been raised to 25. including new tasks.
Professions: Weaponsmithing now has Paladin items.
Price of Party Poppers has been reduced to 500 AD, down from 2500 AD.
Performance and Stability
Resolved several crashes and performance issues with the FX and Animation system.
User Interface
Paladin Tutorial pop ups are now implemented
when can we use all the feats from lvling to fully test the paladin?
Stat curves updated to be more uniform and predictable across multiple stats. The trend is so that for about every 400 of a stat it gives 1% of an appropriate amount.
How are you going to get people to do campaigns then? The boons won't even be worth it, and people would just skip over them, this balance needs to be rebalanced.
yes theirs really not much left to test of the paladin but the paragon feats
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Bug: Potions and Consumables No Potions, Consumables or Artifacts are working in scaled content. This also affects Tymora's Lucky Coin, Injury Kits and the Adorable Pocket Pet.
Will there be an official feedback thread for the changes to the dungeons? Because I've got some feedback on how stats where showing on the low-level dungeons from the level scaling.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
Something's wrong with the three man dungeons or they are simply unfinished. It's below solo content for my CW (endboss goes down in seconds) and in Temple of the Spider the lvl 55 blue gear from the normal version drops. I'd say the enemies don't scale to the group size of three at least.
Is this a mistake or am I not seeing something, this looks like our current rank 10.
Omg, target's defense to 0? how pathetic that is!. has any developper noticed those posts that nobody likes those rank 11 and 12 enchantments yet?. and will they still keep going with that upgrade?
Omg, target's defense to 0? how pathetic that is!. has any developper noticed those posts that nobody likes those rank 11 and 12 enchantments yet?. and will they still keep going with that upgrade?
Not to 0%, by 0%, as in it does nothing. To 0% would be overpowered, by 0% leaves me saying, "and I want to upgrade that why?".
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
They actually seem to have made making the higher ranks less punitive than the ones before. I just wonder if they might go back and normalize some of the prior requirements, or if you'll still have to get past those first.
Not to 0%, by 0%, as in it does nothing. To 0% would be overpowered, by 0% leaves me saying, "and I want to upgrade that why?".
oh.. lol i went blind. but u're right, why would anyone upgrade it? i think they meant "to" instead of "by". if that so, no point on picking defense stats, when even in 0 critical, u will land a critical; so their defense will be 0 x_x.
oh.. lol i went blind. but u're right, why would anyone upgrade it? i think they meant "to" instead of "by". if that so, no point on picking defense stats, when even in 0 critical, u will land a critical; so their defense will be 0 x_x.
Nope. I think the tooltip is correct. Probably the next level, "Transcendent" will reduce the target defence by x% on a critical hit, hopefully for the next attack, instead of reducing in a x amount for every strike...
Leanan Sidhe(not "The Dresde Files" fairy!)- NW Legit Channel Moderator
Nope. I think the tooltip is correct. Probably the next level, "Transcendent" will reduce the target defence by x% on a critical hit, hopefully for the next attack, instead of reducing in a x amount for every strike...
That would still leave a rank 11 the same as a rank 10. Not exactly an improvement.
Who runs dungeons anymore? Even 10k GS pugs immediately go to Tiamat.
Dungeons haven't been farmable for well over a year now.
Which is the reason Dungeon difficulty is being increased, along with the level cap to 70.
Now, I am hoping the "Legendary Dungeon" difficulties are compensated with appropriate rewards for the increased difficulty. I have faith the Devs will do this. Others may not have said faith, but I do...
Am I dreaming or what. You don't need a duplicate enchantment to level it up Rank 11 and above? You only need blue marks and a greater mark of potency? if it stays this way then good if not then meh.
Am I dreaming or what. You don't need a duplicate enchantment to level it up Rank 11 and above? You only need blue marks and a greater mark of potency? if it stays this way then good if not then meh.
Comments
when can we use all the feats from lvling to fully test the paladin?
[SIGPIC][/SIGPIC]
No Potions, Consumables or Artifacts are working in scaled content. This also affects Tymora's Lucky Coin, Injury Kits and the Adorable Pocket Pet.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
Or did I miss that we would still have level 60 epics and then level 70 legendaries? Because that would be quite nice.
Don't know
Omg, target's defense to 0? how pathetic that is!. has any developper noticed those posts that nobody likes those rank 11 and 12 enchantments yet?. and will they still keep going with that upgrade?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
oh.. lol i went blind. but u're right, why would anyone upgrade it? i think they meant "to" instead of "by". if that so, no point on picking defense stats, when even in 0 critical, u will land a critical; so their defense will be 0 x_x.
Nope. I think the tooltip is correct. Probably the next level, "Transcendent" will reduce the target defence by x% on a critical hit, hopefully for the next attack, instead of reducing in a x amount for every strike...
That would still leave a rank 11 the same as a rank 10. Not exactly an improvement.
EDIT: Oh well, as @koalazebra1 just posted the transcendent, its obvious theyll just add the % reduced later.
Yup. News broke out in pmvspm few hours ago and people were linking those. The cost of upgrading wasn't as expensive as I feared.
Now, I am hoping the "Legendary Dungeon" difficulties are compensated with appropriate rewards for the increased difficulty. I have faith the Devs will do this. Others may not have said faith, but I do...
I hope your faith is rewarded because it will benefit everyone in the game who are affected by the further increase in powercreep.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That would be AMAZING!