Apologies,
I found out why, i was in rothe valley where i injured myself and my level was changed to level 52 because of the map. something new with mod 6 where your level now scales to the current map?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Apologies,
I found out why, i was in rothe valley where i injured myself and my level was changed to level 52 because of the map. something new with mod 6 where your level now scales to the current map?
Oh man, if they're implementing something like that, there goes the fun of seeing how far you can get with soloing the heroic dungeons.
Oh man, if they're implementing something like that, there goes the fun of seeing how far you can get with soloing the heroic dungeons.
Don't panic. Your character is not the only downscaled thing there. The enemies are also scaled down (I'm talking about the ones with the little skulls instead of level numbers). I didn't feel a change in difficulty when fighting those enemies. The only difference is that you don't see the high damage numbers you might be used to
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited January 2015
I'll poke around at it when I get a chance.
If they're making more level-scaled foes, they desperately need to fix the bug where Smoke Bomb only does tiny piddly damage ticks against them.
Apologies,
I found out why, i was in rothe valley where i injured myself and my level was changed to level 52 because of the map. something new with mod 6 where your level now scales to the current map?
Had this happen with my DC who I left in Sharandar -he was level 70 before it disconnected.
The right to command is earned through duty, the privilege of rank is service.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Apologies,
I found out why, i was in rothe valley where i injured myself and my level was changed to level 52 because of the map. something new with mod 6 where your level now scales to the current map?
For the record, the ToD zones now scale you to their level, but the adventure zones they are attached to do not, and it appears that changes will be made to this campaign based on the higher level cap. Mithril Mine contained level 71 foes, so the lair being included in Common Cause appears to be something once again intended for level-capped characters only.
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I found out why, i was in rothe valley where i injured myself and my level was changed to level 52 because of the map. something new with mod 6 where your level now scales to the current map?
Oh man, if they're implementing something like that, there goes the fun of seeing how far you can get with soloing the heroic dungeons.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Don't panic. Your character is not the only downscaled thing there. The enemies are also scaled down (I'm talking about the ones with the little skulls instead of level numbers). I didn't feel a change in difficulty when fighting those enemies. The only difference is that you don't see the high damage numbers you might be used to
If they're making more level-scaled foes, they desperately need to fix the bug where Smoke Bomb only does tiny piddly damage ticks against them.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Had this happen with my DC who I left in Sharandar -he was level 70 before it disconnected.
For the record, the ToD zones now scale you to their level, but the adventure zones they are attached to do not, and it appears that changes will be made to this campaign based on the higher level cap. Mithril Mine contained level 71 foes, so the lair being included in Common Cause appears to be something once again intended for level-capped characters only.
Neverwinter Census 2017
All posts pending disapproval by Cecilia