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Curious about this version. Will the same story repeat itself? Who's in charge?

joocycuzzzzzzjoocycuzzzzzz Member Posts: 577 Arc User
Who's in charge of the Xbox version? Will the same class balencing apply to the xbox version as well? (See below):

Module 1 being dominated by TR's and T1 set GF's?

Module 2 being dominated by the immortal GWF ?

Mod 3 being dominated by HR and GWF ?

Mod4 being dominated by CW and HR ?

And Mod5 being dominated by DC and TR ?


Can't wait to see.
Beta player

One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
Post edited by joocycuzzzzzz on

Comments

  • zazaajizazaaji Member Posts: 186
    edited January 2015
    Xb1 version launches with Tyranny of the Dragons, Module 4. Anything that was true in that Module for PC will be true for the Xbox version on launch, supposedly.
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited January 2015
    zazaaji wrote: »
    Xb1 version launches with Tyranny of the Dragons, Module 4. Anything that was true in that Module for PC will be true for the Xbox version on launch, supposedly.

    So... that means PVPers will all be playing HR's then... and then leveling TR's on the side for next module.... Great...
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  • zazaajizazaaji Member Posts: 186
    edited January 2015
    So... that means PVPers will all be playing HR's then... and then leveling TR's on the side for next module.... Great...

    Probably, to those that have played the PC version at least. When I told a number of my friends on Xbox about Neverwinter signups on Jan 15th, none of them had ever heard of the game before. They obviously won't know what the best/worst classes are for each module.

    I'm betting only like 5-10% of the Xb1 major players will have ever even heard of, much less played, the PC version. I won't think itt'll be a big problem.
  • macaran5123macaran5123 Member Posts: 122 Arc User
    edited January 2015
    Given that they are on a completely different server and code base, I don't see why the devs can't keep the xbox version with PC Live class balance, but hold back the module content untill it gets ported. Of course that breaks with the major changes in mod6, but after that, they could certainly keep class balance current, as it's really is just database changes (mostly) with minor code ports.

    EDIT: can to can't O.o + grammar
  • attorn97attorn97 Member Posts: 195 Arc User
    edited January 2015
    Min / Maxxers can dominate PvP and it won't impact my fun. I was notoriously bad at PvP, but it was enjoyable for the most part - except those 250-40 type beatings where 3 people rage quit, but those were relatively few. I got all my points to get the decent PvP gear while never really being good at it, but I queued up more than a lot of people I knew. "You're in PvP again?!" 'yup! and I got 4 kills as a cleric this time.. BOOYA!!"

    Its the little things!
  • alijahzekalijahzek Member Posts: 3 Arc User
    edited January 2015
    I can't wait to see how the controller works and feels with the cleric.
  • zazaajizazaaji Member Posts: 186
    edited January 2015
    alijahzek wrote: »
    I can't wait to see how the controller works and feels with the cleric.
    http://nw-forum.perfectworld.com/showthread.php?834781-Screenshots-Dicussion-Feedback-of-the-Xbox-Interface

    I made that thread just for that purpose. It has screenshots of how the controls/interface works on XB1, applies to all classes.
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