Is there any PVP build for trapper available yet?
Talking more about ability rolls/power/feats then gear.
If yes, may someone share it? I'm trying to take a look around but I can't find it.
If yes, could you share it with nwcalc.com?
http://nwcalc.com/hr?b=oa5:22spww:1by9f4,13n0iii:100000:100000:1uu5zv&h=0&p=pfr
At-wills: I am using Rapid shot (sometimes aimed shot) and Hunters teamwork
Enc. powers:Binding arrow(strong grasping roots and a bit of heal!!),Hindering shot (again a lot of roots),Constricting arrow(more roots)
Dailies:Disruptive arrow(best stun power),Forest ghost (kill nubies cws)
Features:Aspect of the lone wolf ( a lot of deflection),Aspect of the serpent (dmg)
With this build mostly on every run i done 20+ kill when i was 16k and 0-9 deaths.
I am playing with G.vorpal or g.plague and still don't know which one is better xD
http://nwcalc.com/hr?b=oa5:22spww:1by9f4,13n0iii:100000:100000:1uu5zv&h=0&p=pfr
At-wills: I am using Rapid shot (sometimes aimed shot) and Hunters teamwork
Enc. powers:Binding arrow(strong grasping roots and a bit of heal!!),Hindering shot (again a lot of roots),Constricting arrow(more roots)
Dailies:Disruptive arrow(best stun power),Forest ghost (kill nubies cws)
Features:Aspect of the lone wolf ( a lot of deflection),Aspect of the serpent (dmg)
With this build mostly on every run i done 20+ kill when i was 16k and 0-9 deaths.
I am playing with G.vorpal or g.plague and still don't know which one is better xD
Disruptive is a daze, not a stun.
I think, for trapper with serpent feature, vorpal is superior.
But I would slot Fox cunning. Its essential and makes the difference between win and defeat. I would give up binding arrow for it. The heal is crappy low.
Class Features:
Aspect of the Lone Wolf
Aspect of the Serpent
All the encounters focus on damage+roots.. They are all AoE, which turns out great when in the crowd.
The combination of Disruptive Shot + Marauders Escape saved me plenty of time, especially when you have low HP and someone is chasing you.
Seismic Shot is just perfect when there are many people fighting on the same point, makes lots of kills!
My rotation is usually:
Marauders Rush + Hindering strike + Steel Breeze + (Careful Attack - It depends on the situation, I end up not using it as much as I would) Marauders Escape + Hindering shot + Constricting Arrow + Hunters Teamwork
In this way I have not the best survivability, but I make lots of kills!
This build works very well either in PVP and PVE, even if when in a PVE party it's probably the best to substitute Seismic Shot with some other Daily (in that case Forest Meditation is my choice).
Disruptive is a daze, not a stun.
I think, for trapper with serpent feature, vorpal is superior.
But I would slot Fox cunning. Its essential and makes the difference between win and defeat. I would give up binding arrow for it. The heal is crappy low.
Otherwise, good choices.
Thas basically one of my 2 rotations i use : hindering, constricting and fox
the other is marauders, hindering, fox. (i play this one more)
Lots of mobility with so fast marauders cooldowns, to go in huge burst combo and marauders out... a fast fox cunning and hindering shot and ur ready to rush in again before even the roots are over.
as for the class features i like to use pathfinder action with that setup instead of serpent, a big boost to deflect chance for playing so in the face. specially considering u get to disruptive shot so often with all the ap master trapper gives.
as for the class features i like to use pathfinder action with that setup instead of serpent, a big boost to deflect chance for playing so in the face. specially considering u get to disruptive shot so often with all the ap master trapper gives.
I don't know.. Trapper is based on switching stanches, so I believe that Aspect of the Serpent is the right choice.
Regarding Pathfinder Action, I'd see it better with a Combat build, since every time you deflect you gain HP.
I don't know.. Trapper is based on switching stanches, so I believe that Aspect of the Serpent is the right choice.
Regarding Pathfinder Action, I'd see it better with a Combat build, since every time you deflect you gain HP.
Both are correct choices imho, I use both depending on what i want. if u want to go tankier pathfinder action if i want more damage serpent.
thing is that playing marauders with melee nukes tends to get me hit more and it is already very bursty through the encounters themselves, so getting almost 20% deflect chance is pretty big for surviving when u get caught.
Hindering, marauders, constricting. Aoftlw, serpents. Rapid and aimed. Siesmic and something I hardly ever use.
All points in trapper.
Rotation. Constrict and hinder from range. MR in, spin twice, ME out. Hinder again, constrict and rapid. Siesmic if it's up and someone is rooted or running straight at you.
Basically survival this mod is based on zooming around like a maniac, and letting roots kill people for you.
Saying Fox is better than constricting or binding ?? Yeah, sure. If u are with good build + using vorpal u can kill players just with ranged attacks and not just vs 1 , but vs 2-3 also. You are asking how ? Binding arrow is not for his meele heal, but for his incredible roots+1 player behind him and constricting arrow have same roots as binding + it can root all players around target = all players rooted,can't move(unless gwf) and dealing insane dmg with thorned roots.
Saying Fox is better than constricting or binding ?? Yeah, sure. If u are with good build + using vorpal u can kill players just with ranged attacks and not just vs 1 , but vs 2-3 also. You are asking how ? Binding arrow is not for his meele heal, but for his incredible roots+1 player behind him and constricting arrow have same roots as binding + it can root all players around target = all players rooted,can't move(unless gwf) and dealing insane dmg with thorned roots.
Fox is better against high gear team especially cws and sws that will nuke you to death first cc that hits.
If you pug and face a mediocre team it dont matter really which you use as you kill weather your in melee or at range.
Hindering dubble shift constict shift fox and then hindering strike is a shi*tload of dam in aoe + when you charge in your cc immune for a short time.
Against a good team you are simple not allowed to stand from range and nuke and once in melee with the fox just allows you to avoid getting cced and targeted better imho.
Comments
~ Adam | Trickster Rogue | Master Infiltrator Saboteur
~ Essence | Hunter Ranger | Pathfinder Trapper
~ Veyl | Scourge Warlock | Soulbinder Fury
~ Abel | Trickster Rogue | Master Infiltrator Executioner
Waiting for DRUID and MONK!
You want pathfinder and rayrdan's build.
At-wills: I am using Rapid shot (sometimes aimed shot) and Hunters teamwork
Enc. powers:Binding arrow(strong grasping roots and a bit of heal!!),Hindering shot (again a lot of roots),Constricting arrow(more roots)
Dailies:Disruptive arrow(best stun power),Forest ghost (kill nubies cws)
Features:Aspect of the lone wolf ( a lot of deflection),Aspect of the serpent (dmg)
With this build mostly on every run i done 20+ kill when i was 16k and 0-9 deaths.
I am playing with G.vorpal or g.plague and still don't know which one is better xD
~ Adam | Trickster Rogue | Master Infiltrator Saboteur
~ Essence | Hunter Ranger | Pathfinder Trapper
~ Veyl | Scourge Warlock | Soulbinder Fury
~ Abel | Trickster Rogue | Master Infiltrator Executioner
Waiting for DRUID and MONK!
Disruptive is a daze, not a stun.
I think, for trapper with serpent feature, vorpal is superior.
But I would slot Fox cunning. Its essential and makes the difference between win and defeat. I would give up binding arrow for it. The heal is crappy low.
Otherwise, good choices.
At-a-wills:
Rapid Shot/Rapid Strike
Hunters TeamWork/Careful Attack
Encounters:
Hindering Shot/Hindering Strike
Constricting Arrow/Steel Breeze
Marauders Escape/Marauders Rush
Daily:
Disruptive Shot
Seismic Shot
Class Features:
Aspect of the Lone Wolf
Aspect of the Serpent
All the encounters focus on damage+roots.. They are all AoE, which turns out great when in the crowd.
The combination of Disruptive Shot + Marauders Escape saved me plenty of time, especially when you have low HP and someone is chasing you.
Seismic Shot is just perfect when there are many people fighting on the same point, makes lots of kills!
My rotation is usually:
Marauders Rush + Hindering strike + Steel Breeze + (Careful Attack - It depends on the situation, I end up not using it as much as I would) Marauders Escape + Hindering shot + Constricting Arrow + Hunters Teamwork
In this way I have not the best survivability, but I make lots of kills!
This build works very well either in PVP and PVE, even if when in a PVE party it's probably the best to substitute Seismic Shot with some other Daily (in that case Forest Meditation is my choice).
~ Adam | Trickster Rogue | Master Infiltrator Saboteur
~ Essence | Hunter Ranger | Pathfinder Trapper
~ Veyl | Scourge Warlock | Soulbinder Fury
~ Abel | Trickster Rogue | Master Infiltrator Executioner
Waiting for DRUID and MONK!
Thas basically one of my 2 rotations i use : hindering, constricting and fox
the other is marauders, hindering, fox. (i play this one more)
Lots of mobility with so fast marauders cooldowns, to go in huge burst combo and marauders out... a fast fox cunning and hindering shot and ur ready to rush in again before even the roots are over.
as for the class features i like to use pathfinder action with that setup instead of serpent, a big boost to deflect chance for playing so in the face. specially considering u get to disruptive shot so often with all the ap master trapper gives.
I don't know.. Trapper is based on switching stanches, so I believe that Aspect of the Serpent is the right choice.
Regarding Pathfinder Action, I'd see it better with a Combat build, since every time you deflect you gain HP.
~ Adam | Trickster Rogue | Master Infiltrator Saboteur
~ Essence | Hunter Ranger | Pathfinder Trapper
~ Veyl | Scourge Warlock | Soulbinder Fury
~ Abel | Trickster Rogue | Master Infiltrator Executioner
Waiting for DRUID and MONK!
Both are correct choices imho, I use both depending on what i want. if u want to go tankier pathfinder action if i want more damage serpent.
thing is that playing marauders with melee nukes tends to get me hit more and it is already very bursty through the encounters themselves, so getting almost 20% deflect chance is pretty big for surviving when u get caught.
All points in trapper.
Rotation. Constrict and hinder from range. MR in, spin twice, ME out. Hinder again, constrict and rapid. Siesmic if it's up and someone is rooted or running straight at you.
Basically survival this mod is based on zooming around like a maniac, and letting roots kill people for you.
Contricting or binding = another ranged nuke with more inmobilize (which doesnt stack just restarts)
fox = constant free dodges + shifts inmunity frames + another way to hit stealthed TRs.
Fox is better against high gear team especially cws and sws that will nuke you to death first cc that hits.
If you pug and face a mediocre team it dont matter really which you use as you kill weather your in melee or at range.
Hindering dubble shift constict shift fox and then hindering strike is a shi*tload of dam in aoe + when you charge in your cc immune for a short time.
Against a good team you are simple not allowed to stand from range and nuke and once in melee with the fox just allows you to avoid getting cced and targeted better imho.