"feedback": I just test the iv now. easy 100k against a dummie using ibs (the only good thing. i dont know if gwf is a class or a encounter), absolutely boring gameplay. 0 chance for sm. good job ...
ps: using bf. imagine executioner style.
note: sm exec style:
[Combat (Self)] Your Indomitable Battle Strike deals 44857 (37381) Physical Damage to Thoon Hulk.
...
new notes: why everthing break my cc resist? why my defence seens smaller? why the critical damage of ibs/exec style seens dont calculate my critical severity? (sm)
[Combat (Self)] Critical Hit! Your Indomitable Battle Strike deals 86241 (71867) Physical Damage to Yshiggol.
Teelu keeps poking me with the tip of her redcap sickle. She wants to know why I haven't convinced her brother Frek to stop using his thorn powers for evil. It's getting harder to keep putting her off!
P. S. I saw Nuni whispering to her recently. I'm afraid to wonder at what they're planning. Please help!
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
in fact, this gwf is much better than it was, but this does not mean much.
for example. My wms x1 is doing more than 9k of critical hit (good). if I hit 5 opponents, falls to a little more than 4k. if, unstoppable, I hit 5x opponents, is a little more than 2k. why so much mitigation? how many damage boosts the class will need receive to compensate for a problem that could be solved only eliminating this internal mitigation?
ps: i dont see if the atwills hit more or less hard. have this problem too?
the base of the wicked strike at least looks bigger. anyway, considering only a sm rotation (ds / flourish / ibs) has the same "burst" damage than m4 intimidation. with the difference that intimidation was x5/fast casting.
this defines the relevance of the changes. well, less stacks is good. determination is ok (not impressive, but ok). is just a wasting of potencial. the class could be fun and strong without causing imbalance if the necessary changes or real reworks are made.
well, i dont create my gwf to be a single target glass cannon, so... still no reasons to back.
note: for my projections, a super geared sm will have a burst single target rotation of +/-220/230k ignoring daily.maybe more, but using a "fake damage". for what i see, Staying Power is more solid than exec style.
Destroyer's Purpose: Tooltip now matches the effect of the power.
Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
Destroyer's Purpose: Determination gain from this feat has been increased.
Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).
Items
Resolved an issue with claiming the bag from the Enthusiast Pack.
change Destroyer purpose to +10-15% to all ur damage and doesnt require unstoppable , unstoppable duration is way too low to benefit from the current feat.
also change Focused Destroyer feat - maxed 100% chance to stack and incrase duration by 5 seconds with current duration its pretty much 1 CC and bb all stacks.
change Destroyer purpose to +10-15% to all ur damage and doesnt require unstoppable , unstoppable duration is way too low to benefit from the current feat.
also change Focused Destroyer feat - maxed 100% chance to stack and incrase duration by 5 seconds with current duration its pretty much 1 CC and bb all stacks.
that would be a bit op don't you think. maybe just increase the base damage of encounters and at-wills and buff STR bonus to +2% damage (from 1%)
that would be a bit op don't you think. maybe just increase the base damage of encounters and at-wills and buff STR bonus to +2% damage (from 1%)
and the outcome would be the same as i proposed with destro capstone but still having overall more base dmg on GWF would be great and STR would fix that.
maybe also buff stamina regen to 3-5% per str point since we have worst shift ability atm and removing 2 second delay on stamina regen would be good too its hard to keep up with those perma dodging classes nowdays.
Devs, seriously, we NEVER asked for stacks to give more damage. The contrary! We want base damage increased and stack damage reduced. Also at-wills, encounters, unstoppable reworked as they're for the most part USELESS. Why do we keep getting clueless boosts for stuff that we don't need nor want?
0
fedurMember, Neverwinter Beta UsersPosts: 27Arc User
edited December 2014
Threatenig Rush need serious buff, becouse of "endless dash" and knockbacking:
- 5 stacks (up from 3)
- 5 sec cooldown (down from 8sec) Frontline Surge need little buff too:
- 10-15% more dmg
- lower cooldown by 10% Wicked Strike rubberband bug need to be finally fixed.
Devs, seriously, we NEVER asked for stacks to give more damage. The contrary! We want base damage increased and stack damage reduced.
It's very likely that they don't want big changes to come in just patches. That happened to TRs and DCs that had to wait for two modules to be reworked.
I'm not saying that I'm certain they plan to do something, but if they do, they definitely won't do so in a minor update.
Devs, seriously, we NEVER asked for stacks to give more damage. The contrary! We want base damage increased and stack damage reduced. Also at-wills, encounters, unstoppable reworked as they're for the most part USELESS. Why do we keep getting clueless boosts for stuff that we don't need nor want?
If you get most damage from base damage, why choose Destroyer? The class is currently broken because Sentinel is OP (again), so boosting other Paragons is not the worst thing in the world.
If you get most damage from base damage, why choose Destroyer? The class is currently broken because Sentinel is OP (again), so boosting other Paragons is not the worst thing in the world.
Because you would want even more damage, duh?
Sentinel is not OP. All the sentinel has is 2 burst aoe encounters that only deal decent damage when you reach 8k+ power. Sentinel still has mediocre at-wills, unstoppable, encounters, threat generation, zero utility. And hey, not like base damage increase would increase intimidation damage. It's solely based on power and damage modifiers. It would give people a choice of encounters instead of always putting CAGI, DS and either BF/FLS.
I mean, srsly, I use my intimidation encounters and then I'm a sitting duck. Survivability sucks, damage from other sources suck. For example, my sure strike does 800 (!) damage, pre-mitigation in pvp. And I have 8k power. How awesome is that, huh!? :rolleyes:
increase in 1k the aoe basic encounters / ignore aoe penalties dont have much impact for the sentinel because the superiority of intimidation / ibs, but would give more options for the destroyer and especially instigator.
and speaking about sentinel, the reason to exist of intimidation is due to complete uselessness of tree like damage dealer / secundary defender.
in any case, distributes harmoniously the functions between the trees through a solid basis is better than continues increasing the damage of the destroyer, until it is able to one shot one dragon before being able to one shot a 5 zombies.
about it; well, the last time I did pve, I used ds (mark bonus) against a horde of opponents and, before finishing my first flourish, the 2 sws of my party had killed each, reducing therefore a big part of my performance.
being mark basically restricted to iv (and a big/important part of damage), remove the m4 changes and increase the overall damage (yes, overall) of gwf in the same proportion would be a good buff / tradeoff. this will reduce also the performance of intimidation since it would not where multiply your damage.;)
two problems are solved at once. i guess
note: oh, but takedown will back to hit hard, etc... ok. is a problem that can not be individually solved .
increase in 1k the aoe basic encounters / ignore aoe penalties dont have much impact for the sentinel because the superiority of intimidation / ibs, but would give more options for the destroyer and especially instigator.
and speaking about sentinel, the reason to exist of intimidation is due to complete uselessness of tree like damage dealer / secundary defender.
in any case, distributes harmoniously the functions between the trees through a solid basis is better than continues increasing the damage of the destroyer, until it is able to one shot one dragon before being able to one shot a 5 zombies.
about it; well, the last time I did pve, I used ds (mark bonus) against a horde of opponents and, before finishing my first flourish, the 2 sws of my party had killed each, reducing therefore a big part of my performance.
being mark basically restricted to iv (and a big/important part of damage), remove the m4 changes and increase the overall damage (yes, overall) of gwf in the same proportion would be a good buff / tradeoff. this will reduce also the performance of intimidation since it would not where multiply your damage.;)
two problems are solved at once. i guess
note: oh, but takedown will back to hit hard, etc... ok. is a problem that can not be individually solved .
i can get up to 50% deflect chance + 10% weapon master
60% deflect chane in pvp its someth, dont u think ?
while i can get up to 10k power or even more.
so yea ? it is tanky .
the only uselness in a pvp match gwf right now as insti/destro its fightin against TRs , even with 2 second reveal its not enough to catch them
there is an easy and quick fix for intimidation.
is to give some utility.
so its like this
it should deal 350% damage from weapon damage.
-daring shout should grant a buff to entire team.
- DS/CAGI should have shorter cooldowns by 2-3 seconds.
this will put the sentinel on the utility spot.
dont worry he will still do enough damage.
another change should be done on ROAR
yea, it doesnt interrupt as we expected. it should be reworked imo.
that would help the destroyer in PVP, he is great in PVE atm imo.
instigator needs a buff on surviability.
either place steadfast determination
either give determination gain
eiter increase the unstopable time
either increase the DR on unstopable.
someth should be done.
1 - i said: "the reason to exist of intimidation"; so,,,it is concluded that the feet there for a objective reason:make a useless, useful. before, useless, after, useful.
2 - be defender is not the same as being resistant. be defender is having the ability (tools) to defend a party.
about the sentinel tools: description of the tree:
"The Sentinel uses innate strength to entice the aggression of monster and mitigate blows que Otherwise would devastate allies."
which the general description of the class?
"The Great Weapon Fighter is an unstoppable force of damage and steel, (primary) skilled in using the weight of a greatsword to dispatch Those que stand in the way. The epitome of strength, the Great Weapon Fighter is resilient enough to defend Also allies in need. (secundary) ".
I can post for the thousandth time the Video of guts defending Caska (seens to me a innate threat due to the ferocity than a technique that provokes / reduces the effectiveness of the opponent).. but the most important is: was the damage and not the "50% ofdeflect% who took the class of the obscurity. (or iam wrong?)
the rest is absolutely what I already said. can solve the problems of class for practical and objective way or continue patching the class through trees, wait the next balance destroy/banalize everthing.
Both changes work (the damage of tooltip up, i dont know if for more or less than 10-20%). but the class have a very low base damage. dont expect see any significant change if the conditions are not perfect (active class features, mark, etc.).
in the case of atwills, are 10% over 1k. not counting the internal mitigation
as I said, wms x5, unstoppable, is 2/3k critical. normal x1, 8/9k. dont expect to see visible difference with this internal and multiplicative debuff over this 10%.
1 - From a point 0 (0 stacks) to a point 10 (10 stacks) the damage bonus not reach +50%-70%?
or
2 - your new performance is not 50% -70% better than your old performance?
being the second case, it should be only 10% -20%, and "substantial" only in single targets/under certain utopian conditions (sm+mark... mark+powerfull chalange is better than the old capstone and destroyer dont have ways to replace this bonus... change ds for bf and use Battle Awareness is a baaaaaaaaad joke).
Comments
So is this claimable on preview or can we get a 2nd DH bag once this hits live.. cant seem to test.
ps: using bf. imagine executioner style.
note: sm exec style:
[Combat (Self)] Your Indomitable Battle Strike deals 44857 (37381) Physical Damage to Thoon Hulk.
...
new notes: why everthing break my cc resist? why my defence seens smaller? why the critical damage of ibs/exec style seens dont calculate my critical severity? (sm)
[Combat (Self)] Critical Hit! Your Indomitable Battle Strike deals 86241 (71867) Physical Damage to Yshiggol.
Teelu keeps poking me with the tip of her redcap sickle. She wants to know why I haven't convinced her brother Frek to stop using his thorn powers for evil. It's getting harder to keep putting her off!
P. S. I saw Nuni whispering to her recently. I'm afraid to wonder at what they're planning. Please help!
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
instigator
-fleet footed needs a a change
-nimble runner needs a change
+determination gain or damage resistance
or put steadfeast on the paragon and give a resonable buff.
What about all the things not mentioned here? This thread is clearly about all those things, so.. what about them????
for example. My wms x1 is doing more than 9k of critical hit (good). if I hit 5 opponents, falls to a little more than 4k. if, unstoppable, I hit 5x opponents, is a little more than 2k. why so much mitigation? how many damage boosts the class will need receive to compensate for a problem that could be solved only eliminating this internal mitigation?
ps: i dont see if the atwills hit more or less hard. have this problem too?
this defines the relevance of the changes. well, less stacks is good. determination is ok (not impressive, but ok). is just a wasting of potencial. the class could be fun and strong without causing imbalance if the necessary changes or real reworks are made.
well, i dont create my gwf to be a single target glass cannon, so... still no reasons to back.
note: for my projections, a super geared sm will have a burst single target rotation of +/-220/230k ignoring daily.maybe more, but using a "fake damage". for what i see, Staying Power is more solid than exec style.
change Destroyer purpose to +10-15% to all ur damage and doesnt require unstoppable , unstoppable duration is way too low to benefit from the current feat.
also change Focused Destroyer feat - maxed 100% chance to stack and incrase duration by 5 seconds with current duration its pretty much 1 CC and bb all stacks.
that would be a bit op don't you think. maybe just increase the base damage of encounters and at-wills and buff STR bonus to +2% damage (from 1%)
and the outcome would be the same as i proposed with destro capstone but still having overall more base dmg on GWF would be great and STR would fix that.
maybe also buff stamina regen to 3-5% per str point since we have worst shift ability atm and removing 2 second delay on stamina regen would be good too its hard to keep up with those perma dodging classes nowdays.
- 5 stacks (up from 3)
- 5 sec cooldown (down from 8sec)
Frontline Surge need little buff too:
- 10-15% more dmg
- lower cooldown by 10%
Wicked Strike rubberband bug need to be finally fixed.
It's very likely that they don't want big changes to come in just patches. That happened to TRs and DCs that had to wait for two modules to be reworked.
I'm not saying that I'm certain they plan to do something, but if they do, they definitely won't do so in a minor update.
If you get most damage from base damage, why choose Destroyer? The class is currently broken because Sentinel is OP (again), so boosting other Paragons is not the worst thing in the world.
Because you would want even more damage, duh?
Sentinel is not OP. All the sentinel has is 2 burst aoe encounters that only deal decent damage when you reach 8k+ power. Sentinel still has mediocre at-wills, unstoppable, encounters, threat generation, zero utility. And hey, not like base damage increase would increase intimidation damage. It's solely based on power and damage modifiers. It would give people a choice of encounters instead of always putting CAGI, DS and either BF/FLS.
I mean, srsly, I use my intimidation encounters and then I'm a sitting duck. Survivability sucks, damage from other sources suck. For example, my sure strike does 800 (!) damage, pre-mitigation in pvp. And I have 8k power. How awesome is that, huh!? :rolleyes:
and speaking about sentinel, the reason to exist of intimidation is due to complete uselessness of tree like damage dealer / secundary defender.
in any case, distributes harmoniously the functions between the trees through a solid basis is better than continues increasing the damage of the destroyer, until it is able to one shot one dragon before being able to one shot a 5 zombies.
about it; well, the last time I did pve, I used ds (mark bonus) against a horde of opponents and, before finishing my first flourish, the 2 sws of my party had killed each, reducing therefore a big part of my performance.
being mark basically restricted to iv (and a big/important part of damage), remove the m4 changes and increase the overall damage (yes, overall) of gwf in the same proportion would be a good buff / tradeoff. this will reduce also the performance of intimidation since it would not where multiply your damage.;)
two problems are solved at once. i guess
note: oh, but takedown will back to hit hard, etc... ok. is a problem that can not be individually solved .
This change was not air even after the second patch. A third patch to put the changes of GWF going to take?
i can get up to 50% deflect chance + 10% weapon master
60% deflect chane in pvp its someth, dont u think ?
while i can get up to 10k power or even more.
so yea ? it is tanky .
the only uselness in a pvp match gwf right now as insti/destro its fightin against TRs , even with 2 second reveal its not enough to catch them
there is an easy and quick fix for intimidation.
is to give some utility.
so its like this
it should deal 350% damage from weapon damage.
-daring shout should grant a buff to entire team.
- DS/CAGI should have shorter cooldowns by 2-3 seconds.
this will put the sentinel on the utility spot.
dont worry he will still do enough damage.
another change should be done on ROAR
yea, it doesnt interrupt as we expected. it should be reworked imo.
that would help the destroyer in PVP, he is great in PVE atm imo.
instigator needs a buff on surviability.
either place steadfast determination
either give determination gain
eiter increase the unstopable time
either increase the DR on unstopable.
someth should be done.
2 - be defender is not the same as being resistant. be defender is having the ability (tools) to defend a party.
about the sentinel tools: description of the tree:
"The Sentinel uses innate strength to entice the aggression of monster and mitigate blows que Otherwise would devastate allies."
which the general description of the class?
"The Great Weapon Fighter is an unstoppable force of damage and steel, (primary) skilled in using the weight of a greatsword to dispatch Those que stand in the way. The epitome of strength, the Great Weapon Fighter is resilient enough to defend Also allies in need. (secundary) ".
I can post for the thousandth time the Video of guts defending Caska (seens to me a innate threat due to the ferocity than a technique that provokes / reduces the effectiveness of the opponent).. but the most important is: was the damage and not the "50% ofdeflect% who took the class of the obscurity. (or iam wrong?)
the rest is absolutely what I already said. can solve the problems of class for practical and objective way or continue patching the class through trees, wait the next balance destroy/banalize everthing.
Constructive feedback: The damage continues to be just 10%. At least on the tooltip description.
in the case of atwills, are 10% over 1k. not counting the internal mitigation
as I said, wms x5, unstoppable, is 2/3k critical. normal x1, 8/9k. dont expect to see visible difference with this internal and multiplicative debuff over this 10%.
1 - From a point 0 (0 stacks) to a point 10 (10 stacks) the damage bonus not reach +50%-70%?
or
2 - your new performance is not 50% -70% better than your old performance?
being the second case, it should be only 10% -20%, and "substantial" only in single targets/under certain utopian conditions (sm+mark... mark+powerfull chalange is better than the old capstone and destroyer dont have ways to replace this bonus... change ds for bf and use Battle Awareness is a baaaaaaaaad joke).
so please make Imperial Dragon Cloak bop