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New pvp map

crollaxcrollax Member Posts: 255 Arc User
edited December 2014 in General Discussion (PC)
guyz we really need a new at least 2 3 map on domination (point game) i dont think its that hard to create 2 3 small map:(

we need diffirent type of pvp also like flag match or lastman stand or 1v1 special arena or 2v2 3v3 what ever but something new :S

all u do guyz are perfect but we need all new maps stuffs diffirent things

+++++

pls make something valuable to make pvp like make us to farm AD by making pvp somehow.

and these game rewards all like joke it give me mystic CHEST 1 peridot srsly? 1 peridot? damnn boost these ****s alot!
Post edited by crollax on

Comments

  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    There was an official statement I can't seem to find right now that said that "PVP updates might be closer than you think", because while the PVP population on Dragon is negligible, PVP is pretty big on the Russian Drider one and might warrant an addition overall.

    Also, NWO will launch in China and you have to think content updates will be dictated by that big market on the long run. Can't tell whether Asia is more PVE or PVP generally spoken.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited December 2014
    loboguild wrote: »
    There was an official statement I can't seem to find right now that said that "PVP updates might be closer than you think", because while the PVP population on Dragon is negligible, PVP is pretty big on the Russian Drider one and might warrant an addition overall.

    Also, NWO will launch in China and you have to think content updates will be dictated by that big market on the long run. Can't tell whether Asia is more PVE or PVP generally spoken.
    I can tell you that chinese player are more PVP generally spoken for sure, the players had been join the Chinese server alpha test, already companies there are no open world PVP like the other mmo games. (IWD was not release on the alpha test). I have a feeling that the open pvp area in IWD will succeed on the Chinese server.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    No! We must make more dailies!
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    fastrean3 wrote: »
    I can tell you that chinese player are more PVP generally spoken for sure, the players had been join the Chinese server alpha test, already companies there are no open world PVP like the other mmo games. (IWD was not release on the alpha test). I have a feeling that the open pvp area in IWD will succeed on the Chinese server.

    Well than that's good news for PVP I guess, because given the market sizes I'd be very surprised if the Chinese version of the game wouldn't have the most players by a decent margin. So whatever they want, we get.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited December 2014
    Anyone from China? Is D&D popular in china?

    BTW we need to go back to the old PVP suggestion threads. There were some awesome ideas, maybe if development is looking to expand, they could use some of those ideas. (though I highly doubt it)

    nvm answered my own question with probably outdated info

    http://www.chinese-forums.com/index.php?/topic/23378-dungeons-dragons/
    We can pretend.
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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited December 2014
    All of this is so very good news.
  • nurmoodnurmood Member Posts: 342 Arc User
    edited December 2014
    No! We must make more dailies!

    Yesyes! Also more weeklies would come in handy
  • mrmauveforummrmauveforum Member Posts: 127 Arc User
    edited December 2014
    nurmood wrote: »
    yesyes! Also more weeklies would come in handy

    Monthlies! BRILLIANT!
  • kittykaboomboomkittykaboomboom Member Posts: 141 Arc User
    edited December 2014
    Monthlies! BRILLIANT!
    no thanks I have enough monthlies.
    we need hourlies and minutely... I'd ask for seccies but would get too many people with delusions of adequacy.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    loboguild wrote: »
    There was an official statement I can't seem to find right now that said that "PVP updates might be closer than you think", because while the PVP population on Dragon is negligible, PVP is pretty big on the Russian Drider one and might warrant an addition overall.

    Also, NWO will launch in China and you have to think content updates will be dictated by that big market on the long run. Can't tell whether Asia is more PVE or PVP generally spoken.

    Last I heard a couple weeks ago or something on livestream was that they have it in consideration but weren't really working on it or something.
  • freshourfreshour Member Posts: 623 Arc User
    edited December 2014
    Why not do a foundry competition for 5 new PVP maps? We know they could do a LOT better than the current people who have came up with all of 2 maps in over a year lol. I think this would be AWESOME
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    Yep, foundry PVP would the THE next big thing. But I can see why they are hesitating or might not introduce this at all, because just like the normal foundry the exploiting possibilities are huge.
  • crollaxcrollax Member Posts: 255 Arc User
    edited December 2014
    freshour wrote: »
    Why not do a foundry competition for 5 new PVP maps? We know they could do a LOT better than the current people who have came up with all of 2 maps in over a year lol. I think this would be AWESOME

    yes dom AWSOME idea!!
  • henry404henry404 Member Posts: 690 Arc User
    edited December 2014
    The thing is, despite the Russian server, NW is not really a pvp game. These (official) forums don't even have a specific pvp section - it's lumped together with gameplay and combat. NW is a pve game that has had a bit of pvp tacked onto it. To make it a good pvp game will probably change the whole game to the extent that the pve element suffers. Guild Wars 1 eventually had to start splitting skills in two so that the same skill behaved differently in pvp and pve and it just made is so very complicated and pleased no-one.

    Can anyone name a fantasy mmorpg that manages to be good at both pve and pvp? I think the two styles of game are not really compatible with each other. Maybe they need to fork the code to make "NW PVP" and give it it's own shard/server.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited December 2014
    loboguild wrote: »
    Yep, foundry PVP would the THE next big thing. But I can see why they are hesitating or might not introduce this at all, because just like the normal foundry the exploiting possibilities are huge.

    nope. players would not play it. look at games like sc, sc2 or similar games with an editor... they still exist because thw players generate new maps and game mods by themself. if cryptic would allow similar thinga with the foundry it would be wonderfull.
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    Platypus wielding a giant hammer, your argument is invalild!
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited December 2014
    henry404 wrote: »
    Can anyone name a fantasy mmorpg that manages to be good at both pve and pvp? I think the two styles of game are not really compatible with each other. Maybe they need to fork the code to make "NW PVP" and give it it's own shard/server.

    I cant belive im saying it, but shayia online is kinda lika that ( at least was till mod4, when i quit) But there was much diffrent mechanics, short: pve rly didnt mater, raid leader were just directing ppl to position when server was reseted, And we killed that poor dragon + bosses inside a lair, which was giving a total of 6 or 7 "best itemes in game" per week xD Rest of the week we were just killing each other in oPvP. Inbalance was there too, almost all whales were on dark said and were making 1 guild xD Lights had not so many p2w, :/


  • sihvebisihvebi Member Posts: 43 Arc User
    edited December 2014
    loboguild wrote: »
    Yep, foundry PVP would the THE next big thing. But I can see why they are hesitating or might not introduce this at all, because just like the normal foundry the exploiting possibilities are huge.

    This ^^

    The first day that such a system were implemented, the foundry would be lamented with intentionally exploitable maps.
    Rock, Paper, Scissors, Lizard, Spock.
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