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RNG is a failure in content creation.

praxaxepraxaxe Member Posts: 27 Arc User
edited November 2014 in General Discussion (PC)
Relying on RNG to dole out necessary gear is a complete failure in game theory. Can anyone explain why some players consistently 'win' RNG drops at a rate that is 10-100 times greater than other players? If two players both kill 100 dragons why does one get zero epic rewards while the other will get 8-10? This generates resentment and rage which is the opposite of fun. This fun killing program will destroy any game. Personally I am at the end of my rope. I get tired of endless grinding to get zero meaningful reward so I will go look for another game with creative code to spend my money on.
Post edited by praxaxe on

Comments

  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    When you find it drom me a pm
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Ok, let me break this down for you.

    Despite feelings to the contrary, the Developers have actually implemented A LOT of features in Module 5 that make getting drops significantly LESS random than in previous modules.

    First, the new Legendary equipment is available for purchase from a vendor. You'll need to earn the tokens for these via battles with Tiamat, but it means every kill you get brings you one step closer to that rare item you want.

    Second, all the Heroic events are on a timer in Well of Dragons. I've posted this map all over these forums, but see here. Unlike IWD, the spawns and times are 100% predictable, which makes it very easy to farm the zone, looking for a belt or neck drop. My guild had groups farming this all weekend, and we saw dozens of drops.

    63H0hCV.jpg

    Third, they significantly increased the drop rates of belts and necks, and you can get these from both the Dragons and the medium HE's in Well of Dragons. Just take a look at the AH, and you'll see it's flooded with items.

    Fourth, you can get the exact Artifact Weapon you want now via tokens. Sure, it means you have to spend the time to make three of them first, but it guarantees you won't be constantly let down by RNG.

    So yes, you CAN get lucky on an RNG drop, but there's also another method for getting what you need that doesn't involve any RNG.
    "Meanwhile in the moderator's lounge..."
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  • praxaxepraxaxe Member Posts: 27 Arc User
    edited November 2014
    ironzerg79 wrote: »
    Ok, let me break this down for you.

    Despite feelings to the contrary, the Developers have actually implemented A LOT of features in Module 5 that make getting drops significantly LESS random than in previous modules.

    First, the new Legendary equipment is available for purchase from a vendor. You'll need to earn the tokens for these via battles with Tiamat, but it means every kill you get brings you one step closer to that rare item you want.

    Second, all the Heroic events are on a timer in Well of Dragons. I've posted this map all over these forums, but see here. Unlike IWD, the spawns and times are 100% predictable, which makes it very easy to farm the zone, looking for a belt or neck drop. My guild had groups farming this all weekend, and we saw dozens of drops.

    63H0hCV.jpg

    Third, they significantly increased the drop rates of belts and necks, and you can get these from both the Dragons and the medium HE's in Well of Dragons. Just take a look at the AH, and you'll see it's flooded with items.

    Fourth, you can get the exact Artifact Weapon you want now via tokens. Sure, it means you have to spend the time to make three of them first, but it guarantees you won't be constantly let down by RNG.

    So yes, you CAN get lucky on an RNG drop, but there's also another method for getting what you need that doesn't involve any RNG.

    What tokens are you talking about?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
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    "Meanwhile in the moderator's lounge..."
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  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    ironzerg79 wrote: »
    Ok, let me break this down for you.

    Despite feelings to the contrary, the Developers have actually implemented A LOT of features in Module 5 that make getting drops significantly LESS random than in previous modules.

    First, the new Legendary equipment is available for purchase from a vendor. You'll need to earn the tokens for these via battles with Tiamat, but it means every kill you get brings you one step closer to that rare item you want.

    Second, all the Heroic events are on a timer in Well of Dragons. I've posted this map all over these forums, but see here. Unlike IWD, the spawns and times are 100% predictable, which makes it very easy to farm the zone, looking for a belt or neck drop. My guild had groups farming this all weekend, and we saw dozens of drops.

    63H0hCV.jpg

    Third, they significantly increased the drop rates of belts and necks, and you can get these from both the Dragons and the medium HE's in Well of Dragons. Just take a look at the AH, and you'll see it's flooded with items.

    Fourth, you can get the exact Artifact Weapon you want now via tokens. Sure, it means you have to spend the time to make three of them first, but it guarantees you won't be constantly let down by RNG.

    So yes, you CAN get lucky on an RNG drop, but there's also another method for getting what you need that doesn't involve any RNG.

    Dont kid yourself, they increased the drop rate on arti gear because its the RP that will cost us chunks of our RL paychecks now. If we ever want to see a new toon to legendary level we better be prepared to pay. Those who have large stock in their bags and banks are a minority. Those who have little to no saved RP and the new players who register today are the majority. What should they do with the current cheap Arti Gear ? Throw greens and blues in it for eternity or spend 24 hours a day grinding RP with Dragon Hoards ? Or maybe we should all just buy blood rubies.. its BS anyway you look at it
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • praxaxepraxaxe Member Posts: 27 Arc User
    edited November 2014
    The AH price is over 2 million for a single cloak artifact....I wouldn't call that plentiful.
  • henry404henry404 Member Posts: 690 Arc User
    edited November 2014
    Check the dragon vendor guy for buyable stuff and token details.

    And with the RNG thing, remember that some folk are not entirely honest when telling you how lucky they have been. Some will just be under/over estimating time and drops, others will be deliberately trolling. "Dunno what the fuss is about. I've had 12 belts in, like, 30 HE's"
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    emilemo wrote: »
    Dont kid yourself, they increased the drop rate on arti gear because its the RP that will cost us chunks of our RL paychecks now. If we ever want to see a new toon to legendary level we better be prepared to pay. Those who have large stock in their bags and banks are a minority. Those who have little to no saved RP and the new players who register today are the majority. What should they do with the current cheap Arti Gear ? Throw greens and blues in it for eternity or spend 24 hours a day grinding RP with Dragon Hoards ? Or maybe we should all just buy blood rubies.. its BS anyway you look at it

    Trust me, I feel your frustration. But getting the items and then ranking them up are two separate issues. They addressed one, now hopefully they'll address the other.

    I proposed a new system a few weeks ago, check out the link in my signature to comment.

    I think if they had both in the game, people would be a lot happier.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    praxaxe wrote: »
    The AH price is over 2 million for a single cloak artifact....I wouldn't call that plentiful.

    That's not true. As of this posts, there's 22 cloaks under 1 million and another 16 or so under 2 million. And that's after a week of the module. Now that people who've gotten a drop are probably wearing one, and more people get comfortable farming in the zone, we're going to see that price drop significantly.

    If we're going to be constructive, let's leave the hyperbole and myths at the door.
    "Meanwhile in the moderator's lounge..."
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  • praxaxepraxaxe Member Posts: 27 Arc User
    edited November 2014
    Those are the tokens you speak of? More RNG bull**** that isn't even available in the game yet. You don't make them you grind forever for those so you are full of **** saying you can get artifacts without grinding the RNG.
  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    edited November 2014
    Praxaxe, mod 5 is just a week old, and cloaks are worth less than 2M, when MOD 4 appeared, we had belts worth more than 5M for at least 2 month. So yeah cloaks drop rate seems much higher.

    And we'll be able to buy them all with tokens once Tiamat's encounter is unlocked.
  • cyencecyence Member, NW M9 Playtest Posts: 99 Arc User
    edited November 2014
    praxaxe wrote: »
    Relying on RNG to dole out necessary gear is a complete failure in game theory.

    RNG is the foundation of Dungeons and dragons. roll a D20. roll a 1 and your character dies FOREVER, roll a 20 and you get to become to the town hero.

    I really do like the RNG in this game. The mentality of NEEDING to have BiS gear is what ruins the fun.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    praxaxe wrote: »
    Those are the tokens you speak of? More RNG bull**** that isn't even available in the game yet. You don't make them you grind forever for those so you are full of **** saying you can get artifacts without grinding the RNG.

    Relax.

    You get one token for killing Tiamat, which happens every hour when it goes live. Word is you can also get a token for turning on Dragon Hoard coffers, as well.

    But like Umsche said, the module is just a week old. Give it time.

    If you're angry or tired of the grinding, then don't grind. I guarantee you in another week or two, everything is going to be a lot less expensive and easier to get.
    "Meanwhile in the moderator's lounge..."
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited November 2014
    In the whole time I have been playing I have only found that "Plated Belt of Con."

    The rest is either from PVP store or Dread ring weekleys.

    That said I am really ok with that.

    It is the Journey not the Destination

    UrLord
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2014
    urlord283 wrote: »
    It is the Journey not the Destination

    well when the journey is running around in circles i cant rly be calling that a journey. I agree that cloaks and belts are easy to get, but lord the artifacts to complete the sets are at stupid low rates. That brings me to eLOL, i;ve done that dungeon 100 times and i havent got anything... after a certain point is only frustration.

    PS: fix the zero size thing.... is rly annoying
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    ironzerg79 wrote: »
    Relax.

    You get one token for killing Tiamat, which happens every hour when it goes live. Word is you can also get a token for turning on Dragon Hoard coffers, as well.

    But like Umsche said, the module is just a week old. Give it time.

    If you're angry or tired of the grinding, then don't grind. I guarantee you in another week or two, everything is going to be a lot less expensive and easier to get.

    I see reason in your posts, my problem is that I very much doubt the owners of this business ( not game, a business ) have anything else in mind but fast profit. This leads to devs being unable to do their job properly and it will hurt the profits in the long run. But short term seems to be the only focus anyway.


    Ps: +1 for the zero size thing
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited November 2014
    ironzerg79 wrote: »
    That's not true. As of this posts, there's 22 cloaks under 1 million and another 16 or so under 2 million. And that's after a week of the module. Now that people who've gotten a drop are probably wearing one, and more people get comfortable farming in the zone, we're going to see that price drop significantly.

    If we're going to be constructive, let's leave the hyperbole and myths at the door.

    You can't take "any" cloak you feel like it and count it. The more popular cloaks are still over 1M. I don't think the drops are plentiful. I've done well over 300 HE's in the well, getting great success and 15 coins on at least 80% of them and have not gotten 1 artifact drop, let alone a "cloak".

    So forgive me for agreeing with the OP. Using RNG the way it is done is POOR game design.

    So picture this. Player A does 200 HE's and gets 5 artifact drops. He sells what he doesn't need, has plenty of AD to refine his artifacts to legendary and is HAPPY with the drops and is having fun.

    Player B does 300 HEs, doesn't get ANY artifact drops and is frustrated with the game, hasn't got any AD from selling artifacts and is not enjoying the new module.

    It seems these extremes are the norm. I know of folks in category A and sadly I'm in category B. All because of RNG.

    So should RNG be used to influence players fundamental enjoyment of the game? I'm not saying RNG has no place. Clearly you don't want to get the same stuff all the time, or get artifact drops all the time, but it shouldn't influence on a global scale players enjoyment of the game.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    The problem is, guys, those "statistics" are all made up.

    Some guy in chat saying he got three artifacts from one dragon event, and another guy saying he's farmed 300 HE events...is probably gross exaggeration.

    There's no actual data to back up anything you're saying. The only yardstick I can point to is the AH, which is probably a good representation of the "drop rate" on these things. And the prices are exponentially lower than they were in Module 4 on belts, and the cloak prices have plummeted since early in the week. The supply continues to grow, and prices will drop.

    Look at the original CHA, DEX, INT, WIS, CON and STR belt prices. A few weeks ago, they were millions and millions of AD. Now they're only a couple hundred thousand AD or less.

    This weekend, I got a STR belt, which 6 weeks ago was selling for 5-6 MILLION AD. This weekend, I sold it for 300k.

    Those, my friends, are the facts.
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  • ashnvfashnvf Member Posts: 294 Arc User
    edited November 2014
    ironzerg79 wrote: »
    The problem is, guys, those "statistics" are all made up.

    Some guy in chat saying he got three artifacts from one dragon event, and another guy saying he's farmed 300 HE events...is probably gross exaggeration.

    Your right, it's a gross exaggeration, I've done well more than 300. I got 2 full stacks of dragon coffers in addition to the 50 I used on the weekly. All I ever get is blue or T1 purple junk. I do know personally, someone that got 2 artifacts from the same set of 10 dragons in 1 run.

    Believe what you want, but this has been my experience. I have gotten 0 artifact drops. Just to add to this, I've done hundreds of lostmouth runs over the last 8 weeks and got 0 artifact drops there as well.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited November 2014
    ironzerg79 wrote: »
    The problem is, guys, those "statistics" are all made up.

    There's no actual data to back up anything you're saying. The only yardstick I can point to is the AH, which is probably a good representation of the "drop rate" on these things. And the prices are exponentially lower than they were in Module 4 on belts, and the cloak prices have plummeted since early in the week. The supply continues to grow, and prices will drop.

    Look at the original CHA, DEX, INT, WIS, CON and STR belt prices. A few weeks ago, they were millions and millions of AD. Now they're only a couple hundred thousand AD or less.

    This weekend, I got a STR belt, which 6 weeks ago was selling for 5-6 MILLION AD. This weekend, I sold it for 300k.

    Those, my friends, are the facts.

    Nothing is made up, all the facts are there. You have proven that there are plenty of drops (due to AH prices), but due to their RNG some folks are getting the drops (possibly 2-10) over the last week, while others are getting nothing. That is just a very POOR design.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    praxaxe wrote: »
    The AH price is over 2 million for a single cloak artifact....I wouldn't call that plentiful.

    Whats the rush anyways? even if you got a artifact cloak surely you wouldn't consider putting any serious amount of RP into it before the 2X RP event on the 26th of December unless you are loaded? once the Tiamat encounter opens up you should have plenty of time to get both a offhand and cloak in time to take advantage of double RP weekend.
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  • indro100indro100 Member, NW M9 Playtest Posts: 67 Arc User
    edited November 2014
    The fact is that some people have to farm a lot and still don't get anything, that's the fact. Prove a friend of mine we farm together every single day, for hours in all the months he play this game a rare drop ?...... no nothing of that all.

    So don't say it's otherwise because it's not.... For this reason I made a treat to give something for Thanks Giving or Christmas to someone, like black ice gloves, but people who already have that only see bad things into it, what is bad of giving something to someone once a year.
  • thelirondthelirond Member Posts: 5 Arc User
    edited November 2014
    I think they should consider some sort of "skunk" rule whereby the game tracks how many dragon kills a player has made without getting any (meaningful)drops and reward them accordingly. That reward might be an increase in % chance to get a drop, etc.

    I see the point that others have made that with time everyone can use coins, etc. to get the item they are looking for and I think that is a nice addition in mod 5. However, I do agree that the RNG needs some sort of work. I personally, in 30 days (/played) have only seen two artifacts drop. One in eLoL and the other in VT.

    As a GF, I have a much better chance at great success running KV with the zerg but that can make it a bit challenging to be able to mount and get to the next dragon in time as well. Bit of a toss up whether to run it or not.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited November 2014
    From the OP alone, this is an "I quit" post anyway. Closed.
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