Hi everyone,sorry if the question might sound a bit dumb but i'm new to HR(lv 26 curently).Say how does a HR counter a CW,with the TR i had ITC,the GWF has Unstoppable but how can HR counter a CW control powers? Soon after the control comes ray of frost,after that some ice spear encounter that freezes,push and control again and it starts all over.Is there any way to dodge or avoid that?
CWs dominate low lvl PvP hands down, you can't do anything about it. The only way to counter them as a HR is to lvl your character to 60, build combat + all defensive and just outheal their damage with lifesteal and regen.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
CWs dominate low lvl PvP hands down, you can't do anything about it. The only way to counter them as a HR is to lvl your character to 60, build combat + all defensive and just outheal their damage with lifesteal and regen.
It's the HR's turn In 12 days, there will be a new FotM.
OP - as the others have said, CWs are the top of the heap as you level up. If you see one, hope that someone else has his/her attention while you run away.
I really dont understand why people talk so much trash about HRs? Can anyone actually quantify in clear plain english what is broken about them and compare it to other classes. By that I dont mean a rofel HR DoT bull**** reply, i mean something with substance that pertains to the HR class in general in pvp not just end game 20k+ gs score HRs
I really dont understand why people talk so much trash about HRs? Can anyone actually quantify in clear plain english what is broken about them and compare it to other classes. By that I dont mean a rofel HR DoT bull**** reply, i mean something with substance that pertains to the HR class in general in pvp not just end game 20k+ gs score HRs
Yeah, it used to be that Constricting shot was a series of microstuns/disrupts (pre-mod 4). That, aside from disruptive shot was HR's biggest tool vs CW cc. Now, it's disruptive shot, maybe boar charge, and speccing for melee. Melee is able to proc heals off deflects, stack deflects, and stack life steal.
If trapper did better damage, I'd say drop some DoTs, but that doesn't save you from cc, just helps kill the CW
Yeah, it used to be that Constricting shot was a series of microstuns/disrupts (pre-mod 4). That, aside from disruptive shot was HR's biggest tool vs CW cc. Now, it's disruptive shot, maybe boar charge, and speccing for melee. Melee is able to proc heals off deflects, stack deflects, and stack life steal.
If trapper did better damage, I'd say drop some DoTs, but that doesn't save you from cc, just helps kill the CW
Sandstorm startsd to play trapper today.
Its deadly.
On preview ofc
CWs dominate low lvl PvP hands down, you can't do anything about it. The only way to counter them as a HR is to lvl your character to 60, build combat + all defensive and just outheal their damage with lifesteal and regen.
One way or another on 18th this wont work anymore due to nerf and CWs OP-OP-OPness again.
But If sandstorm will get a good trapper build I d love to see that.
I really dont understand why people talk so much trash about HRs? Can anyone actually quantify in clear plain english what is broken about them and compare it to other classes. By that I dont mean a rofel HR DoT bull**** reply, i mean something with substance that pertains to the HR class in general in pvp not just end game 20k+ gs score HRs
You dont know what is broken in HRs?
I will tell you:
-Everything
is that satisfy answer for you? X_X
The eloquence of your reply speaks volumes about you.
Unfortunately I fulfill none of your criteria and therefore nullify your ignorant assumption.
Your response was precisely the kind I specifically stated I wasnt looking for.
Rather I was hoping someone intelligent and articulate might actually explain to me in English what they felt was wrong with the HR, citing where applicable examples and comparisons as opposed to the more common QQ variant of responses.
I note people mention a lot about DoTs and and Lifesteal and was wondering how these thing worked exactly as far as being broken. For example careful attack is frequently mentioned and can and does trigger from all kinds of DoTs and dmg but is limited by an icd so it can only trigger so many times and this ICD does not match in exactly with for example GPF or Flaming icd which mean not every tick of those enchant will necessarily porc a CA. Not to mention that the very nature of Damage over time, is that is is drawn out over time and not a burst of high dmg.
Or can someone explain to me why HRs would stack lifesteal when its effects are significantly suppressed in pvp and that in order to gain any real benefit from feats as low as 5% or even 15% they would have to stack a reasonable base amount of LS which would detract from other more offensive stats.
The more LS, defl, wilds med..basically the more tanky the HR surely the less offensive they become a thus do less dmg?
The more LS, defl, wilds med..basically the more tanky the HR surely the less offensive they become a thus do less dmg?
This is basically the main complain. HRs can live longer and heal due to damage they do via DoTs or using attack. You can build tanky HR. Devs gave combat HR LS and WM feet for survival. problem can be described as this -
CW sees HR. Does freeze. Applies all rotation. On most other classes - done and dead.
GWF pretty much same story but with intimidation followed ups with 15k strike next.
HRs have deflect and can possibly survive having good gear - control resist, defence, deflect. So we can unless HR is pronned to deflect 50% damage.
So now we have HR with 20% life. So for other classes you need to do small rotation. For SW just one Killing Flame encounter is more then enough to kill everyone with 20% health. But for HR tricky part start. We can engage - use mara (1st nerf complain), we can dodge more (2nd complain) and we are good at it since HR learn to do it by lvl 60 since its our main defense really, we can do damage (3rd complain on Piercing), we can heal our-self with LS and WM(4th complain), we can place boars and aimed as dot (5th complain) and we can place disruptive (6th complain), that can dizze char for 1 sec and interrupt CWs cast. So do we do damage on dot. So opponent even if he escapes still can die from dot.
So in short we just brake rotation of CW as example that could kill all other classes with ease.
Note on mod 5. WM as heal on defect is nerfed. Piercing is fixed to what it should be. CWs got faster spell cast animation - so less window for disruptive as interrupt, OP in feats bases damage, Ice Ray as undodgable. GF are same it seems. DCs and new TRs are new variables, GWF are changes havily i believe. So all of this will require changes or may lead to place where HR are on TRs place. We will on live I guess.
Edit - this all applies only to combat HRs specs. All other 2 pathers are 95% useless for pvp HR. May change in mod 5 for trapper but Im highly skeptical on that.
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Comments
^^^^^^
These.
And I can add that you will possibly 1-rotation every class, or at least sit there and watch them bleed to death while you heal yourself to full HP.
That's how ridiculous HR is.
It's the HR's turn In 12 days, there will be a new FotM.
OP - as the others have said, CWs are the top of the heap as you level up. If you see one, hope that someone else has his/her attention while you run away.
You talking about the new Rogues?
lol they really aren't that threatening man.
Like I said in the other thread.
Either:
1) You must be new here
2) You are a clueless player
3) You are a PVE player
4) You are a RolePlayer
5) You only play the Foundry
6) All of the above
just lol @ you
If trapper did better damage, I'd say drop some DoTs, but that doesn't save you from cc, just helps kill the CW
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
Its deadly.
On preview ofc
I want to see that)
One way or another on 18th this wont work anymore due to nerf and CWs OP-OP-OPness again.
But If sandstorm will get a good trapper build I d love to see that.
You dont know what is broken in HRs?
I will tell you:
-Everything
is that satisfy answer for you? X_X
For low lvl PvP it'll be better because of Orb of Imposition nerf. With that passive Entangling CC lasts longer then it's animation.
The eloquence of your reply speaks volumes about you.
Unfortunately I fulfill none of your criteria and therefore nullify your ignorant assumption.
Your response was precisely the kind I specifically stated I wasnt looking for.
Rather I was hoping someone intelligent and articulate might actually explain to me in English what they felt was wrong with the HR, citing where applicable examples and comparisons as opposed to the more common QQ variant of responses.
I note people mention a lot about DoTs and and Lifesteal and was wondering how these thing worked exactly as far as being broken. For example careful attack is frequently mentioned and can and does trigger from all kinds of DoTs and dmg but is limited by an icd so it can only trigger so many times and this ICD does not match in exactly with for example GPF or Flaming icd which mean not every tick of those enchant will necessarily porc a CA. Not to mention that the very nature of Damage over time, is that is is drawn out over time and not a burst of high dmg.
Or can someone explain to me why HRs would stack lifesteal when its effects are significantly suppressed in pvp and that in order to gain any real benefit from feats as low as 5% or even 15% they would have to stack a reasonable base amount of LS which would detract from other more offensive stats.
The more LS, defl, wilds med..basically the more tanky the HR surely the less offensive they become a thus do less dmg?
This is basically the main complain. HRs can live longer and heal due to damage they do via DoTs or using attack. You can build tanky HR. Devs gave combat HR LS and WM feet for survival. problem can be described as this -
CW sees HR. Does freeze. Applies all rotation. On most other classes - done and dead.
GWF pretty much same story but with intimidation followed ups with 15k strike next.
HRs have deflect and can possibly survive having good gear - control resist, defence, deflect. So we can unless HR is pronned to deflect 50% damage.
So now we have HR with 20% life. So for other classes you need to do small rotation. For SW just one Killing Flame encounter is more then enough to kill everyone with 20% health. But for HR tricky part start. We can engage - use mara (1st nerf complain), we can dodge more (2nd complain) and we are good at it since HR learn to do it by lvl 60 since its our main defense really, we can do damage (3rd complain on Piercing), we can heal our-self with LS and WM(4th complain), we can place boars and aimed as dot (5th complain) and we can place disruptive (6th complain), that can dizze char for 1 sec and interrupt CWs cast. So do we do damage on dot. So opponent even if he escapes still can die from dot.
So in short we just brake rotation of CW as example that could kill all other classes with ease.
Note on mod 5. WM as heal on defect is nerfed. Piercing is fixed to what it should be. CWs got faster spell cast animation - so less window for disruptive as interrupt, OP in feats bases damage, Ice Ray as undodgable. GF are same it seems. DCs and new TRs are new variables, GWF are changes havily i believe. So all of this will require changes or may lead to place where HR are on TRs place. We will on live I guess.
Edit - this all applies only to combat HRs specs. All other 2 pathers are 95% useless for pvp HR. May change in mod 5 for trapper but Im highly skeptical on that.
Don't say that... I can already hear nerf cries in the distance.....
Born of Black Wind: SW Level 80