The Control Wizard spell "Eye of the Storm" is severely bugged.
I'll name the bugs here :
- Vorpal enchantmentsdo not increase the critical severity while Eye of the Storm buff is active. This results in a pretty much void Vorpal enchantment.
- Sudden Storm spell, while placed on Spell Mastery, is giving away buffs to the enemies PvE-wise. If you, by any chance, have Eye of the Storm buff active while pressing [TAB] the enemies will get the buff themselves, resulting in a critical strike for six seconds on all their attacks.
In addition the Magelord set is giving "Rapid Magic" buff to the enemies for six seconds.
- The difference damage-wise between players who use Vorpal enchantments while having Eye of the Storm active as the main source for Critical Strikes and the players who do not use Vorpal Enchantments - is practically nonexistent. Only the damage from the orb and power ratio will be the contributing factors to the end-score preview, damage-wise. Vorpal doesn't play any role, whatsoever, and given the 50% critical severity the damage should be slightly more than 5.000-100.000 between the players with same build with the exception of the one using the Vorpal Enchantment (tested with Perfect Vorpal).
Before anyone suggests ACT and if you already play a spellstorm CW with EotS as the primary focus for Critical Strike, I call you to test several damage outputs with and without Vorpal Enchantments. I wonder if you have problems with it as in - no damage coming from Vorpal itself. Do it only while EotS's active and do not count the random crits post-EotS duration which AF might trigger (thaum).
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Yesterday I tested difference between P.Vorp And G.PF
I played VT with same party twice. With P.Vorp I did 10% more damage, and didn't die single time. With PF - 10% less damage, and died twice (because of lack of damage and lower life steal effectiveness).
So to your question - does P.Vorp work - it works, but it's effect it not as severe as you would expect, reading tooltip.
Also I am sure P.Vorp doesn't exactly add 50% Crit severity. It does something like that sometimes, but it is not as linear as tooltip suggests. That is the main reason to not see increased crit severity in char sheet.
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited October 2014
i have seen the bug where mobs get EotS before - really terrifying XD
Remember you have a base severity as well. Vorpal isn't 50% multiplicative, but additive. so someone with a P.vorpal - assuming no other feats boons companions etc - will have crit severity of 125%.
@mmm1001 : Try without the enchantment. Go 3 runs with p.vorp and then 3 runs without p.vorp, try using dailies only when it's EotS (Oppressive force, for instance). Do not throw encounters when it's not EotS and you'll notice that there's no difference whether you have the Pvorp in a slot or not.
@chemboy613 : Indeed, it's not supposed to happen. With all due respect to your necessity to tutor, I fathom it's not necessary to do so given that I'm not someone who plays a CW casually. The numbers are not there, plain and simple, regardless of whether you have P.Vorp on. As I wrote, the difference between two players, out of whom one uses P.Vorpal and the other does not, shouldn't be between 5.000 - 100.000. I understand that there're more things here which aren't properly presented, but I fathom it's not really necessary since any CW SS Thaum MOD4 build with a P.Vorp can basically take it out and see no difference EotS-wise.
The fact is clear : EotS is not counting the Enchantment in its mathematical formulae.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited October 2014
It's really weird man, people have been running this combo since before launch, and yet it was fine, now it's broken? Maybe it wasn't broken before?
While i understand the reasoning and i know vorpal is great, i have also been thinking it's overrated. IF you find that it's not counting during EotS, maybe switch to GPF or P.Terror and take the team dps instead of vorpal's personal DPS.
If you run some ACT, post some graphs or logs for me.
And obviously neither of us are "casual" CWs XD. Casual CWs don't think deeply about anything
Hello everyone. There is definitely a problem that affects the damage. Is it to ETOS or PVORP I'm not sure. Lately, quite often we played SHOT and I am just followed my damage at the end of the instance. Whether I used the perfect vorpal or not the damage that I've done has always been more or less the same. I also changed the combinations of armor, HV, ML, ML/DL 2/2 with a perfect Vorpal and without him. I also changed the "eye of the storm" with "evocation" and "chiling presence" and the end result was always more or less the same. In a few runs I even did more damage with an empty weapon ench. slot but with perfect Vorpal :mad: Testing damage on training dummies and analyzing log in ACT I noticed a modest increase in damage for which I honestly think it is far less than what would item as perfect vorpal should provide with its 50% of severity. I also know a few people who immediately after the mod 4 complained that something was happening with critical strike and they stated that has something to do with vorpal. This weekend I did not have time to play but I think I will tomorrow have the time to log in and do a couple of runs and to record the logs for the ACT. As soon as I made the logs will put them online. As for a "buff" bug that is 100% true the old buffing adds bug has return with MOD 4 and also if you use a "sudden storm" on mastery beside adds you will also gain ETOS more offten then once in 20 sec and I think this is the main reason why c1k4ml3kc3 thinks it has to be something with EOTS and VORPAL communication. My fear is that CW is maybe somehow ninja nerfed and that we are in the middle of upcomming changes with MOD 5 or maybe I am just crazy from all bugs and thing that this game brought to us.
To be honest, things like this should not be tested by the players but developers and creators of the game and too many and to offten of these things are actually real reasons why I lost interest in this game. Too drastic changes in the mechanics of a class and to much bugs are things that pushes people away.
Here are the logs that I recorded today in some shot runs with friends.
- In file log 1 I used only EOTS and one run was with pvorpal other w/o pvorpal.
- In file log 2 I used EOTS + Storm spell and one run was with pvorpal and other w/o pvorpal.
It's really weird man, people have been running this combo since before launch, and yet it was fine, now it's broken? Maybe it wasn't broken before?
We've had a few hints around. I've noticed that Critical Strike got severely reduced post MOD3 (you need not more than 2200-2500 or such, but I think that even that is an overestimation). Currently, i feel like anything and everything is kind of broken CW-wise. I've been talking both to CW players who were laughing to me for even asking them about the bug up to those who were telling me that they know for it for quite some time now. I'd go with the latter since I've seen their damage compared to the P2W clientela who think that pvorp is the end of the world :rolleyes: . Anywho, yes, something's changed and I do think it's EotS-wise.
Seeing how I've managed to get the same score without Eots and using only Evocation, both with and without enchantments, I wonder what's going on.
Since Shot is fairly quick (4 min or less), we'll go to the CN and do more tests, obviously. It might take a bit of time, a week or so, but we'll go around until we're sure what we're capable of making there. CN lasts long, and we need to check each part for the damage, each group etc. In shot it was very easy since we went over 300 times.
While i understand the reasoning and i know vorpal is great, i have also been thinking it's overrated. IF you find that it's not counting during EotS, maybe switch to GPF or P.Terror and take the team dps instead of vorpal's personal DPS.
My guildies gave me to try each and every enchantment, and the result was the same. EotS is not counting anything enchantment-wise and the damage is basically the same.
If you run some ACT, post some graphs or logs for me.
Given how MOD5 is coming, this might seem a bit too much of a job for me. I'm not knacky with it anyway, but we might as well do logs together and compare. We'll need the third CW, a MoF, too, for the process of acting. In fact, you might come as well if you'd like so that we all make logs. I'm just not sure about your time zone.
And obviously neither of us are "casual" CWs XD. Casual CWs don't think deeply about anything
Sadly.
Thank you for your time, luckily you have some logs so you might give an opinion if you please...
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
- Vorpal enchantmentsdo not increase the critical severity while Eye of the Storm buff is active. This results in a pretty much void Vorpal enchantment.
I did a short test on the preview shard and this seems to still be bugged. Basically I took out EOTS, cast Ray of Frost on a test dummy, and took the average of all my critical hits. Then I slotted EOTS, and did the same. I had to manually edit out the critical hits were not from the EOTS duration, so I'm afraid there might be some errors on my part in this manual process. Regardless, I ended up these results:
Without EOTS, average crit-damage: 1575
With EOTS, average crit-damage: 1488
So I assume it is either not fixed, or my test was poorly conducted (which I can admit, as there was some guess work involved on which critical hit was during the EOTS proc). Anyone have a better test, or any dev feedback please?
On 11/9, I captured a parse against a test dummy. I then compared the average damage of crits when EOTS was up versus crits when EOTS was not up. I insured the environment did not change at all during the parse (only included 1st and 2nd casts of CC (to remove aoe of 3rd cast), removed all hits with flanking, and insured 105% effective damage during entire fight). The results show average damage differing by only 1% between EOTS crits and non-EOTS crits. As 1% is well within the margin of error for the sample size I collected, this means the damage is effectively the same.
In short, there is no bug with a perfect vorpal and EOTS. If there were, you would see an average damage difference of around 28% (on a 1,000 damage crit, it is 1,750 with no vorpal and 2,250 with a perfect vorpal). I believe we can put this issue to rest.
I'm extremely curious for the data collected by abadon and others who do say that Vorpal enchantment works fine while EotS's up.
Please, for the comfort of others and with sense of finding out the error concisely, let's do a little scrutiny here with actual data. Help me figure this out since I don't see the damage increase when the paingiver table comes up. In fact, I see the same (if not bigger damage) without Vorpal Enchantment. The damage ratio which differences is ONLY during the non-EotS time and can come up to a maximum of 100k during runs in eShoT.
Now, I've went with pugs who had 19-20k GS and were well equipped. The difference in long dungeons was present only because they had more power, but P.Vorp enchantments did practically nothing for them. This occurred to me in many occasions as I've did many runs.
I was running regular Vorpal enchantment and I've still made more damage than people who were much stronger than me and yet, this has nothing to do with either my skill nor theirs.
So I've tested it with my guild leader and we've counted just how much we've thrown spells, how many Oppressive Forces we've casted, on which enemies and we've run over ten times with and without P.Vorpal in each of our Dread Legion (during that time) set of weapons.
The Paingiver, each time, threw the similar numbers which were 2.000.000 for each of us.
It is not possible to have the same damage with a pretty much similar build and very similar gameplay and concentration.
If possible, please, mr abadon, venture in some eShoT or similar for around 10 times. Five with Vorpal, five Without, and compare your damage at the paingiver at the very end.
If you need a test group, I volunteer myself and we may talk via PM in order to find the solution for the apparent problem that many of us have noticed.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Comments
I played VT with same party twice. With P.Vorp I did 10% more damage, and didn't die single time. With PF - 10% less damage, and died twice (because of lack of damage and lower life steal effectiveness).
So to your question - does P.Vorp work - it works, but it's effect it not as severe as you would expect, reading tooltip.
Also I am sure P.Vorp doesn't exactly add 50% Crit severity. It does something like that sometimes, but it is not as linear as tooltip suggests. That is the main reason to not see increased crit severity in char sheet.
Remember you have a base severity as well. Vorpal isn't 50% multiplicative, but additive. so someone with a P.vorpal - assuming no other feats boons companions etc - will have crit severity of 125%.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
@chemboy613 : Indeed, it's not supposed to happen. With all due respect to your necessity to tutor, I fathom it's not necessary to do so given that I'm not someone who plays a CW casually. The numbers are not there, plain and simple, regardless of whether you have P.Vorp on. As I wrote, the difference between two players, out of whom one uses P.Vorpal and the other does not, shouldn't be between 5.000 - 100.000. I understand that there're more things here which aren't properly presented, but I fathom it's not really necessary since any CW SS Thaum MOD4 build with a P.Vorp can basically take it out and see no difference EotS-wise.
The fact is clear : EotS is not counting the Enchantment in its mathematical formulae.
While i understand the reasoning and i know vorpal is great, i have also been thinking it's overrated. IF you find that it's not counting during EotS, maybe switch to GPF or P.Terror and take the team dps instead of vorpal's personal DPS.
If you run some ACT, post some graphs or logs for me.
And obviously neither of us are "casual" CWs XD. Casual CWs don't think deeply about anything
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
To be honest, things like this should not be tested by the players but developers and creators of the game and too many and to offten of these things are actually real reasons why I lost interest in this game. Too drastic changes in the mechanics of a class and to much bugs are things that pushes people away.
- In file log 1 I used only EOTS and one run was with pvorpal other w/o pvorpal.
- In file log 2 I used EOTS + Storm spell and one run was with pvorpal and other w/o pvorpal.
http://www.filedropper.com/log1
http://www.filedropper.com/log2
We've had a few hints around. I've noticed that Critical Strike got severely reduced post MOD3 (you need not more than 2200-2500 or such, but I think that even that is an overestimation). Currently, i feel like anything and everything is kind of broken CW-wise. I've been talking both to CW players who were laughing to me for even asking them about the bug up to those who were telling me that they know for it for quite some time now. I'd go with the latter since I've seen their damage compared to the P2W clientela who think that pvorp is the end of the world :rolleyes: . Anywho, yes, something's changed and I do think it's EotS-wise.
Seeing how I've managed to get the same score without Eots and using only Evocation, both with and without enchantments, I wonder what's going on.
Since Shot is fairly quick (4 min or less), we'll go to the CN and do more tests, obviously. It might take a bit of time, a week or so, but we'll go around until we're sure what we're capable of making there. CN lasts long, and we need to check each part for the damage, each group etc. In shot it was very easy since we went over 300 times.
My guildies gave me to try each and every enchantment, and the result was the same. EotS is not counting anything enchantment-wise and the damage is basically the same.
Given how MOD5 is coming, this might seem a bit too much of a job for me. I'm not knacky with it anyway, but we might as well do logs together and compare. We'll need the third CW, a MoF, too, for the process of acting. In fact, you might come as well if you'd like so that we all make logs. I'm just not sure about your time zone.
Sadly.
Thank you for your time, luckily you have some logs so you might give an opinion if you please...
I did a short test on the preview shard and this seems to still be bugged. Basically I took out EOTS, cast Ray of Frost on a test dummy, and took the average of all my critical hits. Then I slotted EOTS, and did the same. I had to manually edit out the critical hits were not from the EOTS duration, so I'm afraid there might be some errors on my part in this manual process. Regardless, I ended up these results:
Without EOTS, average crit-damage: 1575
With EOTS, average crit-damage: 1488
So I assume it is either not fixed, or my test was poorly conducted (which I can admit, as there was some guess work involved on which critical hit was during the EOTS proc). Anyone have a better test, or any dev feedback please?
severity increase from the enchantment is inactive during EoTS procs
in fact, the issue is so pronounced that my icy rays actually hits harder when it crits outside of EoTS than my ice knife does during EoTS
tested this over the course of about 20 eLoL runs
This is making vorpal much less effective than it should be. In addition, Assailant can't crit - so vorpal is no longer BIS for SS.
You are better off slotting a GPF or a P.Terror.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
In short, there is no bug with a perfect vorpal and EOTS. If there were, you would see an average damage difference of around 28% (on a 1,000 damage crit, it is 1,750 with no vorpal and 2,250 with a perfect vorpal). I believe we can put this issue to rest.
Thanks,
Drew (Big Dam Heroes)
So the fact i have two people with good testing getting different results is odd.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
it might be a bug that occurs under specific circumstances, like for example the TT one that has been described in another thread
Please, for the comfort of others and with sense of finding out the error concisely, let's do a little scrutiny here with actual data. Help me figure this out since I don't see the damage increase when the paingiver table comes up. In fact, I see the same (if not bigger damage) without Vorpal Enchantment. The damage ratio which differences is ONLY during the non-EotS time and can come up to a maximum of 100k during runs in eShoT.
Now, I've went with pugs who had 19-20k GS and were well equipped. The difference in long dungeons was present only because they had more power, but P.Vorp enchantments did practically nothing for them. This occurred to me in many occasions as I've did many runs.
I was running regular Vorpal enchantment and I've still made more damage than people who were much stronger than me and yet, this has nothing to do with either my skill nor theirs.
So I've tested it with my guild leader and we've counted just how much we've thrown spells, how many Oppressive Forces we've casted, on which enemies and we've run over ten times with and without P.Vorpal in each of our Dread Legion (during that time) set of weapons.
The Paingiver, each time, threw the similar numbers which were 2.000.000 for each of us.
It is not possible to have the same damage with a pretty much similar build and very similar gameplay and concentration.
If possible, please, mr abadon, venture in some eShoT or similar for around 10 times. Five with Vorpal, five Without, and compare your damage at the paingiver at the very end.
If you need a test group, I volunteer myself and we may talk via PM in order to find the solution for the apparent problem that many of us have noticed.