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GWF change idea

ragingwizardragingwizard Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 34
edited October 2014 in The Militia Barracks
Unstoppable rework idea:

Every 10% of your HP you are missing, your unstoppable gets the following buffs

Duration is increased by 1 second at 100% determination.
Damage resistance goes up from both 50% and 100% by 3% so at 10% HP you get 45% at 50% determination and 60% at 100% determination
And you gain 3% more determination when being attacked so at 10% you get 27% more determination from taking damage.

This obviously doesn't go well with sentinel build so I thought of the following change idea to sentinel final feat.

When speccing the final feat, restoring strike will no longer be affected by healing depression, and will heal the GWF for 100% of the damage dealt with it, 100% of this damage heals surrounding allies, but will be affected by healing depression on other players.
Everytime you take damage you gain 5% deflection chance and stacks a max of 4 times


When it comes to instigator, i very much like the recent change to its final feat, but its other feats are still very weak, so here are my ideas.

You gain a constant 2-4-6-8-10% bonus deflect chance instead of getting it after sprinting or using the encounter.

Student of the sword, instead if you spec into it attacking enemies lowers there damage by 5-10-15-20-25% the debuff lasts 3 seconds, and the timer is refreshed if they take damage from you.


For destroyer, I realised that building up destroyers purpose in pvp is impractical no way we can hit an enemy enough times to actually build up some decent stacks, we only have time for our encounters and a few sure strike swings, so i think its best if there are only 5 stacks of destroyers purpose, and each stack gives 8% damage buff.


The sentinel feat should instead heal you for 5-10% of your HP depending on your determination..

True, with the unstoppable re-work, such changes could make GWFs unkillable again, so as a final change.

every 10% of the GWFs HP missing, he recieves a 5% damage debuff, so it becomes very hard to kill one when they have low health, but they can't go around on low health, refusing to die, and mowing everyone down quite as easily.

Tell me what you like and what you don't like about my ideas, and suggest a better suggestion.
Post edited by ragingwizard on

Comments

  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited October 2014
    hmmm...

    unstoppable:

    I dont think the gwf need "reworks" in what works. if works, buts is meh, need buffs. rework is necessary in what dont respond the game changes (stack systems) or no longer aggregates (slow effects, interrupt, etc). of course, craps like "lose damage X multiple targets" need be change.

    Student of the sword: thats need be really, REALLY clear. the debuff/buff time of a class "x" need respond the time of the class (your powers).

    for example, gwf debuffs /stacks should have the minimum time of 6 sec (avalanch of steel+possible lags).

    but... i dont understand this part. you will give more damage or the enemie, less?
  • ravenkkinravenkkin Member Posts: 103 Arc User
    edited October 2014
    GWF change idea..hmmm..on tab change to CW :)
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited October 2014
    Given the current state of GWF, any change will be an improvement. But even simpler changes would be nice, like:

    Making GWF a melee fighter. As opposed to a road-runner. Melle fighter. Everything is here actually, withing these two simple words. I'd like my GWF to be a Melee fighter.
    Russian leaderboard first page. The proof.
  • edited October 2014
    This content has been removed.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2014
    I don't think SOS needs a boost. It's a first tier feat. Must not be too powerful.
    Instigator advanced tiers need a rework much like the capstone.
    Like not so fast slowing the enemy like the TR slow which is long and is almost a root+if feated on insti it adds a daze effect plus the combat advantage already in feat. Opportunity feat moved to tier 4 and turned into 10% more crit chance and 20% more damage.

    One feat should add a chance to slow target on normal hit by 10/20/30/40/50%, on tier 2

    Instigator defense should come from deflect, i'd boost deflection in this path so it can get up to 50% considering nimble runner bonus. Nimble runner should also increase stamina by 30%

    Destroyer DPS must be on par wth SW/CW DPS. True they are squishy but They are ranged and SW can have same or more mobility than destro. So damage must be up to same level on a DPS build.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited October 2014
    about slows effects... i believe (personal opinion) that "slow" effects do not aggregate more. not counting a slow effect does not have the proper effect currently in pve because a destroyer / instigator is less "tank", and this slow dont have the porpose to keep enemies out , but close.

    for me, not so fast should have the same effect of a frost enchant AND instigator add slow. Mighty Leap, a little stun.

    for destroyer, you can do a easy thing. take of takedown for destroyer tree (back damage/prone) and roar (up damage, cap) and up the bf damage bonus. put an aura that gives it an additional bonus based on nearby enemies or allies ... after all ... battle fury.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited October 2014
    GWF needs unstoppable reverted back where it was before ppl with curved hands got a go at it(or at least base increased by 15% and sent bonus reduced) and base damage should be increased by some 40% and dmg bonus from stacks halved, intimidation should be changed to 100% armor(or 20% power) and 3x threat

    aaaaaand i dont give a rats rear end about what that would do for pvp since there are 2 maps that ppl are sick of anyway
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  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    1. Stick to your DC or learn to play GWF as your main class
    2. Stop making multiple accounts thinking it's a smart idea, we know who you are.
    3. Learn to play premade
    4. Stop making posts like this and this http://nw-forum.perfectworld.com/showthread.php?776491-Keep-your-chin-up-about-GWF
    5. Tell your masters to get a proper advocate who knows our class, what works and what's broken.
  • ragingwizardragingwizard Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 34
    edited October 2014
    nezraal wrote: »
    1. Stick to your DC or learn to play GWF as your main class
    2. Stop making multiple accounts thinking it's a smart idea, we know who you are.
    3. Learn to play premade
    4. Stop making posts like this and this http://nw-forum.perfectworld.com/showthread.php?776491-Keep-your-chin-up-about-GWF
    5. Tell your masters to get a proper advocate who knows our class, what works and what's broken.


    Believe I can say what I like, and make as many accounts as I like I just log into whatever account I don't see the issue there, and there is no need to attempt to take a moral high ground here buddy, at least I'm suggesting improvements, while you ***** because your unproductive and bored.
  • ragingwizardragingwizard Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 34
    edited October 2014
    Believe I can say what I like, and make as many accounts as I like I just log into whatever account I don't see the issue there, and there is no need to attempt to take a moral high ground here buddy, at least I'm suggesting improvements, while you ***** because your unproductive and bored.

    Also quit stalking me perhaps? you were on that post too, don't you have better things to do with your life?
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    unstoppable rework idea:

    Every 10% of your hp you are missing, your unstoppable gets the following buffs

    duration is increased by 1 second at 100% determination.
    Damage resistance goes up from both 50% and 100% by 3% so at 10% hp you get 45% at 50% determination and 60% at 100% determination
    and you gain 3% more determination when being attacked so at 10% you get 27% more determination from taking damage.

    This obviously doesn't go well with sentinel build so i thought of the following change idea to sentinel final feat.

    When speccing the final feat, restoring strike will no longer be affected by healing depression, and will heal the gwf for 100% of the damage dealt with it, 100% of this damage heals surrounding allies, but will be affected by healing depression on other players.
    Everytime you take damage you gain 5% deflection chance and stacks a max of 4 times


    when it comes to instigator, i very much like the recent change to its final feat, but its other feats are still very weak, so here are my ideas.

    You gain a constant 2-4-6-8-10% bonus deflect chance instead of getting it after sprinting or using the encounter.

    Student of the sword, instead if you spec into it attacking enemies lowers there damage by 5-10-15-20-25% the debuff lasts 3 seconds, and the timer is refreshed if they take damage from you.


    For destroyer, i realised that building up destroyers purpose in pvp is impractical no way we can hit an enemy enough times to actually build up some decent stacks, we only have time for our encounters and a few sure strike swings, so i think its best if there are only 5 stacks of destroyers purpose, and each stack gives 8% damage buff.


    The sentinel feat should instead heal you for 5-10% of your hp depending on your determination..

    True, with the unstoppable re-work, such changes could make gwfs unkillable again, so as a final change.

    Every 10% of the gwfs hp missing, he recieves a 5% damage debuff, so it becomes very hard to kill one when they have low health, but they can't go around on low health, refusing to die, and mowing everyone down quite as easily.

    Tell me what you like and what you don't like about my ideas, and suggest a better suggestion.


    ... Hahahah.

    Dear Cryptic,

    Please stop embarrassing yourself and find a class advocate who understands our class. This is the best productive feedback of this thread post.

    THANK YOU
  • vtmasqueradevtmasquerade Member Posts: 7 Arc User
    edited October 2014
    Dear nezraal,

    1, I am not Ragingwizard. I have no idea who he/she is. Stop thinking you are so smart. You aren't.

    2, I am NOT the gwf advocate. Not sure why would you even think I am.

    3, Ragingwizard isn't the gwf advocate either.

    4, The only embarrassment here is YOU. You are a disgrace to this class, acting like an immature, five-year old child who had his toy taken away. I know what your *real* problem is. The issue is that YOU didn't get the advocate position, isn't it? If you didn't notice nobody is even bothering posting here anymore because your constant raging, whining and toxic hate has driven everyone else away. Congratulations.:rolleyes:

    Besides, what is your huge issue with someone maining a cleric anyway? :rolleyes:
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited October 2014
    ok...


    99% of gwf talking about increasing the damage of the class by 30%. others comment on how this would cause imbalance in pvp.

    so let's reuse an old idea about balance (poetic license here to calculations).

    transform the "m2 bleed" a mechanical class. a paralel dot giving 30% of the damage inflicted by the attack.

    example, if I cause 1000 damage, this "bleed" cause 300 extra damage (do not know how many sticks... i will put 3...).

    2 points here:

    1 - this extra damage can be adjusted parallel to pvp (half damage, mitigation, etc.)

    2 - feets damage and threat can be adjusted from to this parallel damage. in the case of threat if you do something like "feet x grants 300%to the bleed threat" then sentinels can sustain a good threat thanks to the bleed.

    for the destroyer capstone ... the sky is the limit.
  • pheeopheeo Member Posts: 5 Arc User
    edited October 2014
    Suggestion about gwf

    Feedback for gwf:
    Give back prone to take down.
    Increse bonus dmg that str gives.
    Spinning Strike: Immune to control while casting.

    Instigator:
    Student of sword: critical hits lowering target rezistance to all source by 1/2/3/4/5% . Can stack 3 times
    Fleet Footed: just incresse time for like 5 or more sec.

    Vicious Advantage: CA now grant 2/4/6/8/10% bonus dmg and crit chance.
    Stunning Flourish/Frontlinesurge: Increse dmg of skills by 2/4/6/8/10% and stun last longer by 0,5/1/1,5/2/2,5sec.

    Nimble runner: Punishing charge now has one more charge, first charge stun all targets in path for 1sec. In additional give sprint and punishing charge 2/4/6/8/10% deflect chance.

    Allied Opportunity:incresse dmg of Mighty leap and not that fast by 2/4/6/8/10%. Mighty leap now leave targets in land zone stunned for 1sec. When use not that fast afther land with leap, targets get knocked away and leave them prone for 1sec.

    Group Assault: Incresse All dmg done when facing 3 or more enemy by 3/6/9/12/15%.

    Cripling Strike: Slam now pull all targets in zone towards u with every pulse. Incresse dmg of Avalanche of steel by 5/10/15/20/25%.

    Instigator Vengeance: Battle funy now grant full dmg bonus to all party members. And last 5sec longer.


    I ment this tree to be something like buff/debuffs and contol for battlefield. Some percent may be too much or timers too long, but i guess whole idea is good.
    PS: realy sorry about my english, im not good with it and i know it.
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