Logic
1. TR stands for "Trickster Rogues"
2. Rogues, are not orthodoxly trained combatants. Rogues are brawlers, swashbucklers and dirty fighters
3. No dirty fighter is complete without the classic
"kick in the nut".
4. Therefore, a TR needs the
"The NUT CRACKER" daily.
Explanation
This most obscene, base and cowardly move, is what defines a dirty fighter. We don't throw gloves and initiate duels. We don't turn our backs and carry pistols and count to 3. When we have problems with the other guy, we kick them in the nut and smash their head with the booze bottle while he bends over and grasps his nuts in agony. When somebody turns in back and counts to 3, we turn right around, kick him in the nuts from the behind, and then we shoot him on the butt for added humiliation.
We're not honor-bound warriors and fighters. We're Trickster Rogues. We the dirtiest of 'em all.
Idea
1. Change the daily
"Courage Breaker" into the
"Nut Cracker". Seriously, which Rogue wants to break stuff like "courage"? As a rogue I'd rather break the other guy's balls.
2. The Nut Cracker will be:
a melee daily power, and the first of TR dailies that do not require a full AP
when activated, the TR, with grace and beauty, will do a beautiful kick in the groin
(this is very important!) when kicked in the groin, the target will first perk upwards, showing the force and momentum of the beautiful nut-kick, and then will bend over, grasp his broken balls, and slowly fall forward in agony. I demand the effect-animation must be in this exact order
naturally, this means the Nut Cracker is a
*babum* a
PRONE
after the prone effect is over and the target stands up, from that point on the (formerly) Courage Breaker slow effect takes into place. Now, with this new setup there is a reason why the Nut Cracker will ignore resistances -- try "resisting" a kick to your nut!!
(this is also very important) during the duration of the slow, the effected individual will be slowed in a limping motion. He has to look hurt. His nuts are gone. We need the limp. I demand it.
[NOTE] This is also important. During the duration of the slow, the debuff icon showing up below the victim's health bar, when you mouse over it, the text
MUST read,
"You cannot reproduce any more!". I demand this.
The Nut Cracker will have 25% increments of AP use. Each 25% will add 2 seconds of unresisted slow effect after the target gets back upm as well as extra damage. So...
[25% AP Nut Cracker] = Nut-death prone + 2 seconds of slow / +25% damage
[50% AP Nut Cracker] = Nut-death prone + 4 seconds of slow / +50% damage
[75% AP Nut Cracker] = Nut-death prone + 6 seconds of slow / +75% damage
[100% AP Nut Cracker] = Nut-death prone + 8 seconds of slow / +100% damageSo, in technical terms, it will be essentially a Courage Breaker that replaces around 2~3 seconds of its initial effect with a prone, and only the rest 7~8 seconds as slowed. But this is so much more than a prone. Us TRs finally get an additional CC that is a prone, as well as a daily power that can be used in increments.
In terms of damage,
I'd expect something around 4,000 on crit with a 25% Nut Cracker, and a 8,000 on crit at a 100% Nut Cracker.
3. Why this is a good idea
...because I've even thought of this: this daily will especially synergize well with scoundrel path, since 2 procs of Action Rush will give you a 25% Nut Cracker. Naturally the scoundrel path will have more chances to use it often like a regualr CC. But other builds with high AP generation will also benefit from it.
...because TRs are sorely in need for good CCs.. and this, is a good CC. Think HR disruptive shot, how well they use it tactically. Why shouldn't we have the same? A powerful prone CC, with an added slow effect? THIS, is exactly what TRs need to function better as melees. Throw knives from distance, gain some AP, crack his nuts and then use melee attacks as he is proned and slowed. Not only thematic, but also really useful.
...because TRs are among the slowest to gain APs in the game, as well as all dailies demanding full 100% charge-ups. Compared to how classes like GFs or HRs have more flexible use of their APs with incremental daily powers, TRs need that too.
...because it thematically fits the "rogue" archetype
...because I can claim a moral victory even if I lose a 1vs1.
"Heh, I win you useless TR nab!",
"I've killed your balls. Who is the real winner here?!"... No matter who I face, which super duper premade player I face, I get to kick him in the nuts. How cool is that! The way I see it, if I kick him in the balls, I'm the winner.
Most of all, its not too different from Courage Breaker in function, but really, which is more fun to play? Another one of those flashy assassin/ninja cross-blade attacks?
Or a time-honored, traditional nut-cracking, ball-busting, dirty kick?? Me, the latter one every time.
Please, join my crusade to bring in the Nut Cracker to the NW.
Bring on the NUT CRACKER!
Comments
Read the functionality of the Nut Cracker, and you'll see I'm dead serious.
Leaving out the comic factor, pure function-wise, this power is a:
An incremental use Daily power, something like the HRs use. We don't have to fill up to 100% everytime now. We can use a CC-daily more often.
A CC daily power - combination of a 2~3 sec prone + 7~8 second(maximum) irresistable slow: If the GWF, GF and HRs have a 1/4th or half-AP daily CC power to use, why can't we?
Besides, I've been mentioning us TRs are weak in CCs. Now this CC, a daily power, able to be used with 25% increments of AP, will prone, giving us an all-out melee attack moment, and then slow the target. A CC that benefits TRs who want to play more melee. Something we need sorely indeed.
So, if you think about it, its actually nothing more than an improved Courage Breaker that features a short prone before the irresistable slow. However, it can be used with 25% AP, and thus, to prevent it being too OP, only when used at 100% AP Nut Cracker, will it deal a long slow like Courage Breaker
It is just a slight reskinning and tweaking of the power we already have, and with just that much it already becomes something interesting and fun to play.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Terribly sorry but I wouldn't want to be a "Happy Imbecile" rogue. The kind who can't fight for <font color="orange">HAMSTER</font> so has to resort to cheap shots.
It reminds me of that Usopp character from the One Piece series. I would hate if Rogues became like that. The non 100% AP daily is a great idea, but this nut cracker thing, even if it's a prone, is like comedy.. It made me laugh hard, for real.
Maybe if your idea was implemented as a 3rd Paragon, then sure. For example your daily would replace Shocking Exeuction/Hateful Knives... And the new paragon power that replaces ITC/VP would be "Sand in the eyes" or something. A CC that makes the screen of the enemy go all black/reddish.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I don't see what the frickin' problem is when HRs can use disruptive shots from partial AP pool, and that from a range.
If the slow part is excessive, then just give us the damned "holds groin, falls down" prone.
Please let us kick your balls. I swear, we'll be gentle with it. Just a nice, tender, loving kick to your groin... please...
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I would love this for my rogue but I don't think it would be fair to my gf if I couldn't block it somehow because it would hurt lol. Could my shield protect against it ? Or could the gf get a little shield to protect his groin ?
[SIGPIC][/SIGPIC]
Encounter Matrix | Advanced Foundry Topics
It would be called something else...
But the move is a good idea, I vote yes as long as I can shield myself from it!
[SIGPIC][/SIGPIC]
If you've got the big-<font color="orange">HAMSTER</font> shield protecting your <font color="orange">HAMSTER</font>, of course, you'll be immune.
The TR will have to circle around and kick you in the nuts from the behind.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Lol fair enough xD
[SIGPIC][/SIGPIC]
This. Although I wouldn't mind using some other kind of tricks, but at least somewhat clever like blinding/choking powder, etc.
Honestly I think kicking someone in the nuts is a less sneaky or whatever word you would use, way of hitting someone than powder. And besides it's just like street fighting, anything it takes to win and you come out on top, as the best.
No ****** twisters though.....
[SIGPIC][/SIGPIC]
I guess they would be "Immune" lol.
[SIGPIC][/SIGPIC]
I'd rather the TR not be turned into a comedy class. Thanks anyway.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
What, your family doesn't kick each other in the balls?
What's the world coming to..
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Profound Nutcracker Gear:
Profound armor of Nut Cracker:
3600 Maximum Hit Points
600 Defense
600 Deflection
Profound boots of Endless Pain:
1200 Armor Penetration
1200 Power
1200 Movement
Profound gloves of Sadistic Joy:
1200 Regeneration
1200 Critical Strike
1200 Recovery
Profound smile of Dirty Fighter:
1200 Life Steal
600 Defense
600 Deflection
Equip 2/4 – after use “nut cracker” fill 20 % of your AP bar.+ add bleeding
Equip 4/4 – after use “nut cracker” from stealth, add “nutcracker madness” (100% CC immune for 10 sec.)
None of the summon loads of ethereal blades spell, i'm sure a lot of people are fine with how rogues are in terms of abilities, but when you call a class trickster rogue you would expect some sort of trickery/underhanded tactics to come into play, and sure there is stealth, but as we all know there are problems with stealth.
My opinion is "dirty fighting" isn't really "comical" if you really think about it. It just offers a very natural, improvised feel to the rogue class, which imagery seems less of trained orthodox fighters, but more of intelligent brawlers that would not hesitate to use whatever conditions given around him.
If he sees a booze bottle, he'll grab it and smash it over your gead. If he sees a fork, he'll gladly fling it like a knife. If he sees an opening he'll poke your eyeballs, step on your feet, or nut-kick your consciousness to kingdom come. IMO this is a versatile style of its own.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'