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Swiftness of the Fox

xnewyorkhardcorexnewyorkhardcore Member Posts: 141 Arc User
edited September 2014 in The Wilds
Does this cool down the ranged EPs 1 sec for each Melee EP used, so that using three Melee EPs cools the ranges EPs 3 secs (and vice versa)?

And is there a limit as to how frequently this can be used (ie. a cool down for the feat itself)?

-Thx-
Post edited by xnewyorkhardcore on

Comments

  • truescramblestruescrambles Member Posts: 111 Arc User
    edited September 2014
    Each HIT of an encounter reduces CD by 1 second. Fox Shift hits 4 times? That's 4 seconds. Rain of Swords hits 15 enemies at once? Bam, 15 seconds. And there is no ICD.
  • xnewyorkhardcorexnewyorkhardcore Member Posts: 141 Arc User
    edited September 2014
    Wow! Nice. Thx for answering.
  • xnewyorkhardcorexnewyorkhardcore Member Posts: 141 Arc User
    edited September 2014
    What about healing Enc Powers or other non DMGing EPs? Do they also trigger the effect?
  • demonicangel318demonicangel318 Member, Neverwinter Beta Users Posts: 29 Arc User
    edited September 2014
    Each HIT of an encounter reduces CD by 1 second. Fox Shift hits 4 times? That's 4 seconds. Rain of Swords hits 15 enemies at once? Bam, 15 seconds. And there is no ICD.

    I feel like if this is the case, Trapper wouldn't be considered "useless", because RoA/RoS would easily be able to reset your cooldowns and give you a huge DPS boost from spammability. But who knows, maybe everyone has just been playing the path wrong? I would actually really love to switch from Archery to Trapper. Constricting Arrow being AoE now is amazing.
    Felix Greentrack -- Halfling HR
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    I'll just go to double-check on preview.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2014
    I was specced tarpper for a while to test and it.... but unfortunately was more focused on apllying the strong roots (hindering, constrcting, binding) so i think i actually didnt test it.

    It is worth a a test on preview for sure.

    anyways trapper is far from useless, its pretty **** fun but it was just less dps than archer. The only thing i didnt like was the change to aspect of the serpent from on hit to on cast not allowing me to get full satcks from one aoe. So u couldnt be constantly stance switching encounters for the 10% dmg boost.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    Did some test on preview on dummies. Steel Breeze and Hindering Strike effectively reduce ranged cooldowns by one sec for each target hit. But for example Rain of Arrows doesn't seem to reduce Melee cooldowns by 1 sec every time it hits... would be good to have some clarification from the Devs.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2014
    Maybe its not per hit/tick, but per target hit, so if say the rain hits 3 stacked targets it will reduce 3 secs.... shame coz i was seeing some serious bull**** with rain of swords.
  • truescramblestruescrambles Member Posts: 111 Arc User
    edited September 2014
    Oh right, Rain of Arrows. Forgot to check how the feat works with that one. But RoS is just silly. Fight groups large enough and you get instant complete CD reduction.
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2014
    well imagine if it was per hit and per tick XD
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    Oh right, Rain of Arrows. Forgot to check how the feat works with that one. But RoS is just silly. Fight groups large enough and you get instant complete CD reduction.

    Yup, but look at the last dungeons and skirmishes, youìll never fight really large mob groups. I think getting the 1sec cooldown per hit could make the Trapper viable once again. I'd love to play it, but at the time being it really lacks punch compared to the boring Archer.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • aderonzaderonz Member, NW M9 Playtest Posts: 120 Arc User
    edited September 2014
    Trappers is probably the best tree for solo PVE, might be decent in pvp if built all around surviability and use thorned root/ master trapper to deal damage. But the problem is that it forces you to switch stance after every rotation to keep your damae high and some feats are badly made like "ancient root", it can use some tweaks.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited September 2014
    aderonz wrote: »
    Trappers is probably the best tree for solo PVE, might be decent in pvp if built all around surviability and use thorned root/ master trapper to deal damage. But the problem is that it forces you to switch stance after every rotation to keep your damae high and some feats are badly made like "ancient root", it can use some tweaks.

    Eh, I found it more tedious trying to complete rotations, switching, ect than enjoyable. Trying to clump them together to get the most out of constricting. Requires more concentration than any other class or paragon path. A mind strain for me.

    Find combat still superior in solo PVE.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    ghoulz66 wrote: »
    Eh, I found it more tedious trying to complete rotations, switching, ect than enjoyable. Trying to clump them together to get the most out of constricting. Requires more concentration than any other class or paragon path. A mind strain for me.

    Find combat still superior in solo PVE.

    If you alternate Constrincting and Hindering Strike in solo, you can even forget the necessity for complete rotations. Rain of Arrows and Split Shot will clear everything.
    But I agree that the neeed for concentration in dungeons is too high for the results you get, especially with single target bosses like Valindra, Fulminorax, Garakas and Lostmauth. Compare the difficulty and effects with the main competitor for the same role of of Control and Dps, the wizard...
    The main DPS feat of the Wizard are passives. The Trapper has to continuosly switch stance, manage Aspect of the Serpent up and down the ladder, use at least two roots powers to trigger Master Trapper, manage it and alternate encounters as well. And if he does that perfectly he still does less damage than a wizard (you can debate about control). And by the way why does a wizard make the same damage against controllable and immune monsters, while Thorned Roots is halved against CC-immune monsters?
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • aderonzaderonz Member, NW M9 Playtest Posts: 120 Arc User
    edited September 2014
    It is not halved , "ancient root" feat make it buggy as it tries to apply the rest of the damage while the target is immune then fail , if you dont take the feat the damage will apply instantly as 2 ticks , even against non immune target you can apply the damage faster then switch stance and apply it again while leads to huge dps difference.

    I used to be trapper now i'm combat so i can enjoy pvp, but i could melt solo pve faster as a trapper , simple exemple in dwarven valley i could clear groups of trolls with constricting arrow + hindering strike , now i have to drop RoS and hold right mouse's bouton until they dies ... not only slower than the trapper but a lot less fun , in Pvp it is a complete other story , the PB damage is just insane.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    aderonz wrote: »
    It is not halved , "ancient root" feat make it buggy as it tries to apply the rest of the damage while the target is immune then fail , if you dont take the feat the damage will apply instantly as 2 ticks , even against non immune target you can apply the damage faster then switch stance and apply it again while leads to huge dps difference.

    I used to be trapper now i'm combat so i can enjoy pvp, but i could melt solo pve faster as a trapper , simple exemple in dwarven valley i could clear groups of trolls with constricting arrow + hindering strike , now i have to drop RoS and hold right mouse's bouton until they dies ... not only slower than the trapper but a lot less fun , in Pvp it is a complete other story , the PB damage is just insane.

    Yup, but withou Ancient Roots it doesn't make sense to be a Trapper. You go Trapper for the control not the damage. If you want PvE damage you go Archer.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • edited September 2014
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  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    People just do not understand how good combat is in PVE. I haven't met an archery HR yet that could even come close to me when running combat.

    Wait until the'll nerf the Combat ranger due to PvP whiners... but you're right, Combat Ranger is good in PvE. Anyway compared to the Trapper it is still really boring.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • edited September 2014
    This content has been removed.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    Couldn't agree more. I think I could deal with giving up the dps switching to trapper from combat, but not the tankiness.

    I currently play an Archer, but am thinking of moving to Trapper just for the fun. With my guildies I can run any dungeon anyway and rooting stuff make runs quite smooth for everybody. I would jump to Trapper immediatley if they would make it only a little bit more effective against single targets (i.e. all the bosses in the high GS dungeons).
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • aderonzaderonz Member, NW M9 Playtest Posts: 120 Arc User
    edited September 2014
    It would have been great if wild medicine was a class feature then enhanced by a feat for combat tree, all trees would benefit from it. for the control of the trapper it is just a joke, the roots basicaly just stop the weakest adds from moving the rest are immune to it and in pvp its effect is almost non existant as players can still use their powers even rooted.
  • djmackendjmacken Member, NW M9 Playtest Posts: 62 Arc User
    edited September 2014
    aderonz wrote: »
    It is not halved , "ancient root" feat make it buggy as it tries to apply the rest of the damage while the target is immune then fail , if you dont take the feat the damage will apply instantly as 2 ticks , even against non immune target you can apply the damage faster then switch stance and apply it again while leads to huge dps difference..

    Can you clarify this a bit? Are you saying that with Ancient Roots feat that Thorned Strike wont do 250% of the damage over 2 s to control immune mobs?
  • aderonzaderonz Member, NW M9 Playtest Posts: 120 Arc User
    edited September 2014
    normaly it would apply 250% instantly against and immune target then the rest as a dot, but since the target is immune it can't dot it but applies the damage instantly(500%) in 2 ticks like if you dont have the feat.

    i'm sorry my english isn't great, but i invite to try in preview shard you can respec for free there
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