I have been in neverwinter for over a year now and have at least one of every class. I have always run with a large active guild so finding group for dungeons has never been difficult. Several members have complained about how difficult it was to find group before they joined the guild.
I started following LFG and legit channels. LFG tends to look for certain classes and a GS that is way above that which is required. I have used legit in the past and back then getting group there was easy. The current Legit channel tends to be a chat channel. So how hard is it to find group without a active guild and what class has the most difficulty finding group?
TR is the hardest one i believe...
But in legit, they pretty much dont care about your class / GS.. as long as you can play it decently
Note to discuss loot rule first before joining a party in legit..
Once I got into a group which one/two of the members got mad because I kept Needing on just about any non important items like r3/r4 enchant out of habit (I would definitely Greed only on the precious ones like marks / epic drops etc). I clearly said it was hard because i focused on playing and not paying so much attention to loot.. Alas, it is so important to them that I had to leave . Clearly GREED run on EVERY items is not for me, altho they didnt specifically declare such rule initially. They might think it's the LEGIT community rule...
In order from the hardest to easist to find a group:
1) Trickster Rogue (Worst class in the entire game in PVE)
2) Hunter Ranger
3) Guardian Fighter
4) Devoted Cleric
5) Great Weapon Fighter
6) Scourge Warlock
7) Control Wizard
LEAST desirable used to be GF but now they can't complain anymore and are wanted, TR is the class that has is rough the most.
Pretty accurate, except I don't think SW's are popular because of the class itself but because many established players created new SW's and thus geared them with good enchants and artifacts. It's very easy to find 11k-12k SW's running around with Perfects and Greaters.
In order from the hardest to easist to find a group:
1) Trickster Rogue (Worst class in the entire game in PVE)
2) Hunter Ranger
3) Guardian Fighter
4) Devoted Cleric
5) Great Weapon Fighter
6) Scourge Warlock
7) Control Wizard
LEAST desirable used to be GF but now they can't complain anymore and are wanted, TR is the class that has is rough the most.
Not sure, about this.
While it is true that GWF, HR and TR simply don't bring anything to the table that isn't totally overshadowed by other classes, smart groups love buffing GFs and debuff DCs, and SW does great DPS. So I would say at mid to high end for pure efficiency:
Apart from disagreeing with the statement a TR is the worst class I agree with the list.
It's not the worst class at all. It can still deal a decent amount of damage and whenever there's a tank present a good TR can keep up fairly well with a CW on elites and bosses. I can still top 1/2 paingiver in skirmishes on my TR and can usually out-dps the average GWF with similar gear. Just because people take advantage of the AoE synergies in the dungeon designs, doesn't mean the TR is a bad class. A bad class is a class that cannot contribute to a dungeon run. Currently we have no such classes in Neverwinter.
Skirmish isn't a dungeon... With equal gear in a dungeon run, TR doesn't come close to the damage of CW's, is outdamaged by SW's and HR's, and isn't nearly as durable as the GWF or GF to somehow help in the tanking... Not to mention that the gap between the damage of a properly equipped GWF and a properly equipped TR isn't big, and might even be in the GWF's favor...
Also, where CW's give control, DC's and SW's can bring healing and debuffs, and GWF's provide some tanking, TR's don't provide anything other than single target damage (and maybe a smoke bomb here and there), and even in the single target damage land the TR's no longer rule, because a SW or HR that attack from range and can go auto pilot on a boss provide more damage than the TR that has to jump around often and avoid death...
When you guys are talking about GWF you automatically assume it's a destroyer one, huh? What about sentinel GWF? I believe it's the least wanted class in groups.
well what dungeon is being run or how end game the party is will also change the preferences.......
high end party with good dps and ls wont really want a dc.
for example in LOL u dont actually need a cw, helps sure but a gf can actually be more helpfull. HR are also very good in LOL because **** hits so hard (specially bosses) that fox cunning group buff is actually quite usefull.
Cw trully shines in CN because of the target caps and everythinbg is controllable and HR is not really wanted there.
GF is very liked in FH/LOL/SOT but in the rest....... not so much.
so i wouldnt make a list....
TR is in the wort spot though... in like every situation.
Apart from disagreeing with the statement a TR is the worst class I agree with the list.
It's not the worst class at all. It can still deal a decent amount of damage and whenever there's a tank present a good TR can keep up fairly well with a CW on elites and bosses. I can still top 1/2 paingiver in skirmishes on my TR and can usually out-dps the average GWF with similar gear. Just because people take advantage of the AoE synergies in the dungeon designs, doesn't mean the TR is a bad class. A bad class is a class that cannot contribute to a dungeon run. Currently we have no such classes in Neverwinter.
trs dont contribute to dungeon run
they dont do nothing
poor aoe
mediocre single target which is barely needed in this game
poor cc
no significant buffs
they do so many things realy bad
in a dungeon no one will ever nothice if tr goes afk
if you enjoy pve and you pick a tr
then you are going to miss 95% of the group content and make 0 ad.
playing tr is just standing around the town and doing some dailys solo.
and if u dont have highly specialised pvp build tr is the worst in pvp to.
last resort is to join legit comunity which is very nice but u cant find dungeons you need and its time conzuming.
and most important its not fun to play a class that does nothing and gets no respect
TRs do have it worse right now, but there are a few things that are worth mention right now. The SW is wanted now only for two reasons. Tyrannical Threat and the Temptation path because DCs arevharder to come by. Once Tyrannical Threat gets fixed, your gonna see the slots SWs take up filled by CWs once again. It will happen. If you want to see where SWs actually will be, try running some dungeons without Tyrannical Threat and you'll see they aren't all that great...
Also, the GF is more desired than is being reported, I constantly see LFMs for them now, more so than the GWFs and HRs.
Oh and the debuff DC is still always wanted, but since DCs are outhealed and out damaged by Temp SWs using a broken daily...
Current meta is one CW for OF, 3 SWs for life steal and TT, and GF for ItF, tanking and KV.
well what dungeon is being run or how end game the party is will also change the preferences.......
high end party with good dps and ls wont really want a dc.
for example in LOL u dont actually need a cw, helps sure but a gf can actually be more helpfull. HR are also very good in LOL because **** hits so hard (specially bosses) that fox cunning group buff is actually quite usefull.
Cw trully shines in CN because of the target caps and everythinbg is controllable and HR is not really wanted there.
GF is very liked in FH/LOL/SOT but in the rest....... not so much.
so i wouldnt make a list....
TR is in the wort spot though... in like every situation.
Yup SOT/LOL are a different story from the rest. Less monsters, that hit harder, possibly one-shotting squishies. My impression is that bosses have higher DR than in other dungeons. I love the new dungeon design with my HR. And you are right, Fox's Cunning is a great power now, always on my bar in SoT/LoL.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
I think OP's question has been answered well enough that I don't feel too bad about joining in on the sidebar regarding a TR's utility in dungeon runs. I've been playing a strictly-PVE rogue for the past ten months and have mastered all endgame content except for Mod 4 (I've been slacking). I have no problem making a substantial contribution to any dungeon run that I participate in.
First, some background. Even with a PUG, any T2 dungeon can be easily completed with no more than two competent control wizards. Note my emphasis on the word "competent." Likewise, MC and VT don't benefit that much from CW stacking, so long as the group is solid, and provide ample opportunity for other DPS classes to make a difference. On the other hand, 3 CW +1 DC is undoubtedly the most profitable configuration for CN speed runs. What OP already knows (from being in an active guild), and what most PUGs don't know (from living in the wild west of LFG), is that a good rainbow party is far better than the basic, CW-heavy PUG for all non-CN runs.
Now, as to the effectiveness of the TR in dungeons. A well-played, properly-specced executioner build can do insane single-target DPS at all tiers of gearscore: during the Garrundar the Vile CTA I routinely out-DPSed similarly-skilled, better-geared CWs and GWFs. I've heard people say that GWF is better at STDPS but that hasn't been the case in my experience, both as a rogue and as a similarly-geared GWF: pound-for-pound, IBS is no match for Lashing Blade, and Sure Strike is certainly no match for Duelist's Flurry. In Mod 4 I'm actually more concerned with CW's ability to do single-target damage.
The executioner's STDPS can be a tremendous tactical advantage to a dungeon run so long as the player is judicious in target selection: the good ones make bosses disappear and melt high-value targets (think control-resistant elites, like golems, driders, and totemists). This isn't as useful for zerg runs with massive pulls--where Oppressive Force is truly king--but in other contexts the skilled PVE rogue brings great value.
Yes, the TR has the hardest time of any class finding a group in LFG, and the TR deserves the attention that it is getting from the devs. But to say that the TR does mediocre single-target damage and doesn't contribute to dungeon runs is simply wrong. The hate has gone too far, and I hope that up-and-coming PVE rogues read my post and understand that they have a path to success in this game.
Good TRs actually do decent damage in the new content, because it's mostly single target. Would still not take one to the other add-fests.
Still puzzled about the ranking in PVE for DC and GFs, which can boost the party damage by what? 300%?
Can't really evaluate HRs at the moment, because of the grinding mess that is ToD I can't play mine currently. But not seeing as much in groups, people are still going for CW/GWF for DPS and mix in a SW here and there.
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rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Still puzzled about the ranking in PVE for DC and GFs, which can boost the party damage by what? 300%?
Can't really evaluate HRs at the moment, because of the grinding mess that is ToD I can't play mine currently. But not seeing as much in groups, people are still going for CW/GWF for DPS and mix in a SW here and there.
HRs are generally not wanted in parties due to the large number of bad players: it is the hardest class to play well and when the class was released all newbies created one HR character and started to (try to) play them, by spamming split shot, drawing all agro and dying or simply doing a pitful damage.
I have toons of all classes, all with at least 17K+ GS and perfects (so I can say I have some experience in the game), and I can assure you that my HR has never been outdps'ed by any CW in dungeons with tough bosses and few adds (VT, DK, for instance) and none of my CWs could outdps the best HR I played with in VT.
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cynogenicMember, Neverwinter Knight of the Feywild UsersPosts: 26Arc User
edited September 2014
Yep TRs are in the deep deep deeeeeeeeeep bottom hole of everything least wanted... PvE speaking. In PvP they are annoying and pretty good which is ironic. They got the lowest lows and the highest highs. PvP and PvE. As for PvE TRs will have a tough time for sure. Its sad because I'm leveling one and I like... the asthetics of the class but I know it'll be rough when it comes to Dungeons.
Whichever I happen to be playing at any given moment. Can't get a word in edgewise on certain channels, and on the normal channels... well, I quit asking there, long ago. XD
The problem is good HRs do way more single target damage than any TR and they also do lots of AoE damage.
HRs are generally not wanted in parties due to the large number of bad players: it is the hardest class to play well and when the class was released all newbies created one HR character and started to (try to) play them, by spamming split shot, drawing all agro and dying or simply doing a pitful damage.
I have toons of all classes, all with at least 17K+ GS and perfects (so I can say I have some experience in the game), and I can assure you that my HR has never been outdps'ed by any CW in dungeons with tough bosses and few adds (VT, DK, for instance) and none of my CWs could outdps the best HR I played with in VT.
pretty much agree with u, its a shame all the damage done to hr in mod2, at least people are starting to notice theyve gotten much better and getting more invites.
I personally very rarely get outdpsed by a cw, and its usually coz im just slacking/lazy and he is playing all in alpha.
With the build im running now in LOL )just doing this now mostly), Im constantly scoring above SW (perfects, legendary weap, 16-17kgs with diabolist) and just wrecking cw of any sort.
Stuff like mc and vt is more even, but still its very rare that a cw outdpses me
must say that CN is the other way around, CW dominate there ( no/high target cap spells with bazillion mobs really makes them shine there
poblem of TR is that it isnt king of single arget like it used to, thus not having a role anymore. gwf/cw will do as much single target but also a ton of aoe besides crowd control or tanking utility..... and the SW and HR out dps it in single target and also bring in alot of aoe..... Tr is screwed until they fix it..... I used to main an exec TR btw.
Id bring a Hr that knows what he is doing for single target and boss tanking way before id think about a tr. way more single target, tankier and with good shifting the boss barely mooves around.
The current Legit channel tends to be a chat channel.
Yep, it used to be a LFG channel during the one-hour dungeon time and a chat channel in between, now it's 100% chat channel, one in a while you can see a LFG-type message by someone but it remains unanswered.
Which class struggles? Any but CW, I'd say.
Comments
But in legit, they pretty much dont care about your class / GS.. as long as you can play it decently
Note to discuss loot rule first before joining a party in legit..
Once I got into a group which one/two of the members got mad because I kept Needing on just about any non important items like r3/r4 enchant out of habit (I would definitely Greed only on the precious ones like marks / epic drops etc). I clearly said it was hard because i focused on playing and not paying so much attention to loot.. Alas, it is so important to them that I had to leave . Clearly GREED run on EVERY items is not for me, altho they didnt specifically declare such rule initially. They might think it's the LEGIT community rule...
1) Trickster Rogue (Worst class in the entire game in PVE)
2) Hunter Ranger
3) Guardian Fighter
4) Devoted Cleric
5) Great Weapon Fighter
6) Scourge Warlock
7) Control Wizard
LEAST desirable used to be GF but now they can't complain anymore and are wanted, TR is the class that has is rough the most.
Tr is in a bad spot right now, and he get a bad name because there were so many bad hrs out there.
People seem to ask for gf/dc often, but I get the impressions these are weaker parties.
Do people still play gwf? I heard many rage quit when they were needed but mine seems fine....
Sw seems great so far a bit op.
And you will always need cw. One great cw or two good ones and the game is not that hard.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
GFs are currently more wanted than that I guess.
Also I think people need to learn about how good the buffs/debuffs of DCs are.
Not sure, about this.
While it is true that GWF, HR and TR simply don't bring anything to the table that isn't totally overshadowed by other classes, smart groups love buffing GFs and debuff DCs, and SW does great DPS. So I would say at mid to high end for pure efficiency:
1: Control Wizard
2: Guardian Fighter
3: Devoted Cleric / Scourge Warlock
5: Great Weapon Fighter
6: Hunter Ranger
7: Trickster Rogue
Also, where CW's give control, DC's and SW's can bring healing and debuffs, and GWF's provide some tanking, TR's don't provide anything other than single target damage (and maybe a smoke bomb here and there), and even in the single target damage land the TR's no longer rule, because a SW or HR that attack from range and can go auto pilot on a boss provide more damage than the TR that has to jump around often and avoid death...
high end party with good dps and ls wont really want a dc.
for example in LOL u dont actually need a cw, helps sure but a gf can actually be more helpfull. HR are also very good in LOL because **** hits so hard (specially bosses) that fox cunning group buff is actually quite usefull.
Cw trully shines in CN because of the target caps and everythinbg is controllable and HR is not really wanted there.
GF is very liked in FH/LOL/SOT but in the rest....... not so much.
so i wouldnt make a list....
TR is in the wort spot though... in like every situation.
trs dont contribute to dungeon run
they dont do nothing
poor aoe
mediocre single target which is barely needed in this game
poor cc
no significant buffs
they do so many things realy bad
in a dungeon no one will ever nothice if tr goes afk
then you are going to miss 95% of the group content and make 0 ad.
playing tr is just standing around the town and doing some dailys solo.
and if u dont have highly specialised pvp build tr is the worst in pvp to.
last resort is to join legit comunity which is very nice but u cant find dungeons you need and its time conzuming.
and most important its not fun to play a class that does nothing and gets no respect
Also, the GF is more desired than is being reported, I constantly see LFMs for them now, more so than the GWFs and HRs.
Oh and the debuff DC is still always wanted, but since DCs are outhealed and out damaged by Temp SWs using a broken daily...
Current meta is one CW for OF, 3 SWs for life steal and TT, and GF for ItF, tanking and KV.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
Yup SOT/LOL are a different story from the rest. Less monsters, that hit harder, possibly one-shotting squishies. My impression is that bosses have higher DR than in other dungeons. I love the new dungeon design with my HR. And you are right, Fox's Cunning is a great power now, always on my bar in SoT/LoL.
Born of Black Wind: SW Level 80
SAMOTHRACE
Trickster Rogue
────────────────────────────
First, some background. Even with a PUG, any T2 dungeon can be easily completed with no more than two competent control wizards. Note my emphasis on the word "competent." Likewise, MC and VT don't benefit that much from CW stacking, so long as the group is solid, and provide ample opportunity for other DPS classes to make a difference. On the other hand, 3 CW +1 DC is undoubtedly the most profitable configuration for CN speed runs. What OP already knows (from being in an active guild), and what most PUGs don't know (from living in the wild west of LFG), is that a good rainbow party is far better than the basic, CW-heavy PUG for all non-CN runs.
Now, as to the effectiveness of the TR in dungeons. A well-played, properly-specced executioner build can do insane single-target DPS at all tiers of gearscore: during the Garrundar the Vile CTA I routinely out-DPSed similarly-skilled, better-geared CWs and GWFs. I've heard people say that GWF is better at STDPS but that hasn't been the case in my experience, both as a rogue and as a similarly-geared GWF: pound-for-pound, IBS is no match for Lashing Blade, and Sure Strike is certainly no match for Duelist's Flurry. In Mod 4 I'm actually more concerned with CW's ability to do single-target damage.
The executioner's STDPS can be a tremendous tactical advantage to a dungeon run so long as the player is judicious in target selection: the good ones make bosses disappear and melt high-value targets (think control-resistant elites, like golems, driders, and totemists). This isn't as useful for zerg runs with massive pulls--where Oppressive Force is truly king--but in other contexts the skilled PVE rogue brings great value.
Yes, the TR has the hardest time of any class finding a group in LFG, and the TR deserves the attention that it is getting from the devs. But to say that the TR does mediocre single-target damage and doesn't contribute to dungeon runs is simply wrong. The hate has gone too far, and I hope that up-and-coming PVE rogues read my post and understand that they have a path to success in this game.
Why need to stand in a healing circle or hope a DC can target you when a Templocke and GF with KV are fire and forget, no targeting or circles needed.
Still puzzled about the ranking in PVE for DC and GFs, which can boost the party damage by what? 300%?
Can't really evaluate HRs at the moment, because of the grinding mess that is ToD I can't play mine currently. But not seeing as much in groups, people are still going for CW/GWF for DPS and mix in a SW here and there.
The problem is good HRs do way more single target damage than any TR and they also do lots of AoE damage.
HRs are generally not wanted in parties due to the large number of bad players: it is the hardest class to play well and when the class was released all newbies created one HR character and started to (try to) play them, by spamming split shot, drawing all agro and dying or simply doing a pitful damage.
I have toons of all classes, all with at least 17K+ GS and perfects (so I can say I have some experience in the game), and I can assure you that my HR has never been outdps'ed by any CW in dungeons with tough bosses and few adds (VT, DK, for instance) and none of my CWs could outdps the best HR I played with in VT.
@LOBOGUILD
well gwf isnt even near HR current dps output
SW is no1 right now
second id say CW/HR depending on the group/dungeon being done as some instances favour cw and others hr
@rirobr
pretty much agree with u, its a shame all the damage done to hr in mod2, at least people are starting to notice theyve gotten much better and getting more invites.
I personally very rarely get outdpsed by a cw, and its usually coz im just slacking/lazy and he is playing all in alpha.
With the build im running now in LOL )just doing this now mostly), Im constantly scoring above SW (perfects, legendary weap, 16-17kgs with diabolist) and just wrecking cw of any sort.
Stuff like mc and vt is more even, but still its very rare that a cw outdpses me
must say that CN is the other way around, CW dominate there ( no/high target cap spells with bazillion mobs really makes them shine there
poblem of TR is that it isnt king of single arget like it used to, thus not having a role anymore. gwf/cw will do as much single target but also a ton of aoe besides crowd control or tanking utility..... and the SW and HR out dps it in single target and also bring in alot of aoe..... Tr is screwed until they fix it..... I used to main an exec TR btw.
Id bring a Hr that knows what he is doing for single target and boss tanking way before id think about a tr. way more single target, tankier and with good shifting the boss barely mooves around.
Yep, it used to be a LFG channel during the one-hour dungeon time and a chat channel in between, now it's 100% chat channel, one in a while you can see a LFG-type message by someone but it remains unanswered.
Which class struggles? Any but CW, I'd say.