Im tryng to understand and find out if the following At-Will, usefull in melle combat.
Skill name :Hunter's TeamWork ( Range version) it debuffs some Enemy damage % ( dunno like 100 less damage ??)
Melle Version : Carefull attack.
Description say's : You study your target ,signalling gaps in their defense to your allies.Enemies studied in this way are damaged by this power when they hurt.
So Basicaly If you mark a target with *Carefull attack* The next attack will have his basic damage + Carefull attack damage ?
If i have 350 damage on Carefull , my next encounter will have her basic damage + 350 more damage from Carefull ?.
And ,If you Hr's have to rate this skill ,what rank would be ?
For me..it's kinda slow ,and u need be close to target ( yes..im usualy close to target , but sometimes i need distance).
Yes, Careful Attack is applied on top of every type of damage, including DoTs. Therefore, it's basically a straight damage buff upon the HR itself, not individual powers. So if a Combat path HR hits someone with Fox's Shift while on top of a thornward with a GPF enchant weapon and a Red Dragon Glyph, it's:
Fox's Shift damage
+ CA proc on Fox's Shift
+ Piercing Blades proc on Fox's Shift
+ CA proc on Piercing Blades
+ 3x Plague Fire DoTs
+ 3x CA proc on Plague Fire DoTs
+ Red Dragon Glyph proc for 600
+ CA proc on Red Dragon Glyph
+ Thornward hitting
+ CA proc on Thornward...
One swipe of your weapon and you get 14 hits. If we disregard Thornward and take 2 hits out, that's 12 instances of damage coming from a single attack.
So how do we rate Careful Attack? We rate it "bullchi* OP".
At least, us who go against HRs, that is.
To the HRs themselves, it's what makes life easy. You don't even need to attack often. Just a few key hits here and there and the DoTs/procs just take care of the enemy themselves, while the HR concentrates on dodging and weaving and running away on top of a thornward.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Yes, Careful Attack is applied on top of every type of damage, including DoTs. Therefore, it's basically a straight damage buff upon the HR itself, not individual powers. So if a Combat path HR hits someone with Fox's Shift while on top of a thornward with a GPF enchant weapon and a Red Dragon Glyph, it's:
Fox's Shift damage
+ CA proc on Fox's Shift
+ Piercing Blades proc on Fox's Shift
+ CA proc on Piercing Blades
+ 3x Plague Fire DoTs
+ 3x CA proc on Plague Fire DoTs
+ Red Dragon Glyph proc for 600
+ CA proc on Red Dragon Glyph
+ Thornward hitting
+ CA proc on Thornward...
One swipe of your weapon and you get 14 hits. If we disregard Thornward and take 2 hits out, that's 12 instances of damage coming from a single attack.
So how do we rate Careful Attack? We rate it "bullchi* OP".
At least, us who go against HRs, that is.
To the HRs themselves, it's what makes life easy. You don't even need to attack often. Just a few key hits here and there and the DoTs/procs just take care of the enemy themselves, while the HR concentrates on dodging and weaving and running away on top of a thornward.
You're leaving out that it can only proc every 1.5 seconds and you're including a lot of butthurt.
You're leaving out that it can only proc every 1.5 seconds and you're including a lot of butthurt.
As if that supposed "nerf" made any difference to the standing balance.
Let's be honest, you know, I know, everyone who either fights against, or is HRs themselves know that it still hits with a shi*load of DoT damage enough to overwhelm any attempts to "defend" oneself on the receiving end.
In PvP, around 40~50% of the damage coming from HRs simply "happen". Either you don't get to mitigate it, or you don't get to evade/dodge it, or in some cases both.
Reminds me a lot of the ol' Burning Crusade Warlocks. Super tough, constant self heals, fear/disorientation, summoned entities and of course, endless stream of DoTs.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
This why I hate meeting a HR in pvp dom, but love meeting them in openworldpvp. Just get your cockatrice out, let the HR hit you once or twice, then drop a rain of arrows on their heads and watch them die as their dots permaroot them under a whole bunch of crits. Doohickey and waterballoon to finish.
Tbh though, yes it's a lot of dots, but they're little dots, that nibble you to death, if in the meantime you manage to cc the HR, and whallop him, he's dead, dead quick, and you're busy regen-ing, looking for the next target.
There's a reason why the fotm build is careful attack dot city, and it's because we're now so squishy after our survival got nerfed, we need to spend 80% of the time trying not to get hit at all. Careful what you wish for huh..?
As if that supposed "nerf" made any difference to the standing balance.
Let's be honest, you know, I know, everyone who either fights against, or is HRs themselves know that it still hits with a shi*load of DoT damage enough to overwhelm any attempts to "defend" oneself on the receiving end.
In PvP, around 40~50% of the damage coming from HRs simply "happen". Either you don't get to mitigate it, or you don't get to evade/dodge it, or in some cases both.
Reminds me a lot of the ol' Burning Crusade Warlocks. Super tough, constant self heals, fear/disorientation, summoned entities and of course, endless stream of DoTs.
He's right though. You only get 1 careful attack proc from a fox shift, not 7 (with plaguefire maybe an extra one). I'm not sure it was ever nerfed, it always had the 1.5 ICD.
To the OP, it's a good skill for PVP mostly because HR's main problem as combat spec is applying damage. People don't tend to stand there and let you beat on them, and your CC is really limited, so it's helpful. Damage is lowish though and it doesn't seem to proc the full 40% from piercing blades for some reason.
Hi Alizea Angelo, what's up Alizea? I hope your day was fine Angelo. You are a very sympathic GWF Alizea Angelo.
Careful attack has a good synergy with powers, whenever the guy that got "marked" is hit. The reticle yells at him (damages him). Combine that with Piercing Blade and DoT enchants, you basically melt your enemy
9/10 at-will.
Thank you ! you have nice <font color="orange">HAMSTER</font> as well.
Comments
Fox's Shift damage
+ CA proc on Fox's Shift
+ Piercing Blades proc on Fox's Shift
+ CA proc on Piercing Blades
+ 3x Plague Fire DoTs
+ 3x CA proc on Plague Fire DoTs
+ Red Dragon Glyph proc for 600
+ CA proc on Red Dragon Glyph
+ Thornward hitting
+ CA proc on Thornward...
One swipe of your weapon and you get 14 hits. If we disregard Thornward and take 2 hits out, that's 12 instances of damage coming from a single attack.
So how do we rate Careful Attack? We rate it "bullchi* OP".
At least, us who go against HRs, that is.
To the HRs themselves, it's what makes life easy. You don't even need to attack often. Just a few key hits here and there and the DoTs/procs just take care of the enemy themselves, while the HR concentrates on dodging and weaving and running away on top of a thornward.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
You're leaving out that it can only proc every 1.5 seconds and you're including a lot of butthurt.
As if that supposed "nerf" made any difference to the standing balance.
Let's be honest, you know, I know, everyone who either fights against, or is HRs themselves know that it still hits with a shi*load of DoT damage enough to overwhelm any attempts to "defend" oneself on the receiving end.
In PvP, around 40~50% of the damage coming from HRs simply "happen". Either you don't get to mitigate it, or you don't get to evade/dodge it, or in some cases both.
Reminds me a lot of the ol' Burning Crusade Warlocks. Super tough, constant self heals, fear/disorientation, summoned entities and of course, endless stream of DoTs.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
This why I hate meeting a HR in pvp dom, but love meeting them in openworldpvp. Just get your cockatrice out, let the HR hit you once or twice, then drop a rain of arrows on their heads and watch them die as their dots permaroot them under a whole bunch of crits. Doohickey and waterballoon to finish.
Tbh though, yes it's a lot of dots, but they're little dots, that nibble you to death, if in the meantime you manage to cc the HR, and whallop him, he's dead, dead quick, and you're busy regen-ing, looking for the next target.
There's a reason why the fotm build is careful attack dot city, and it's because we're now so squishy after our survival got nerfed, we need to spend 80% of the time trying not to get hit at all. Careful what you wish for huh..?
QQ more about HR. Your explaination how it works isnt only wrong, its biased as hell.
Tears about HR are so sweet…
He's right though. You only get 1 careful attack proc from a fox shift, not 7 (with plaguefire maybe an extra one). I'm not sure it was ever nerfed, it always had the 1.5 ICD.
To the OP, it's a good skill for PVP mostly because HR's main problem as combat spec is applying damage. People don't tend to stand there and let you beat on them, and your CC is really limited, so it's helpful. Damage is lowish though and it doesn't seem to proc the full 40% from piercing blades for some reason.
Thank you ! you have nice <font color="orange">HAMSTER</font> as well.