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Place a 1 second ICD on Red Glyphs too, not just Blue Glyphs.

spaghettinerusspaghettinerus Member Posts: 36 Arc User
edited September 2014 in PvE Discussion
There's not really much to say about it, just nerf Red Glyphs the same way Blue Glyphs were dealt with, they're utterly <font color="orange">HAMSTER</font>. CWs proc them with a ton of ticks, HRs can abuse them a lil' less but enough to cause <font color="orange">HAMSTER</font> mayhem, and GFs with guarded assault are utterly ridicoulus, emulating Blue Glyphs perfectly. I don't really know how much tf an abusable tool they are in the hands of the other classes, but the way they work with the three ones I've talked about is enough to call for a proper nerf.

Just place that 1-second-icd-killer and we're good to go.

/thread
Robbin' In Da Hood - HR stands for "Hate (is) Real"

7 years old PC, connection laggy as sh--, be afraid & get rekt
Post edited by spaghettinerus on

Comments

  • rustlordrustlord Member Posts: 1,454 Arc User
    edited September 2014
    Because, probably, the way 1 sec ICD is an item "killer" it has to be toned down another way. Say, making it a percentage damage of the power used to apply Aspect of the Fire. Problem here is it's a flat 600 damage and if applied with a fast-hitting power that deals 100 damage, 10x ...well you can understand what I'm saying. On the other hand, the ICD would make it non-viable and the META would just move to the next OP glyph.

    Shimmering *cough* marks *cough*
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited September 2014
    you mean 1 min ICD , and that's what's written in the tooltip enchant " can proc only once each 60 sec"
    ,( i didn't used them yet ) !
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited September 2014
    kaedennn wrote: »
    you mean 1 min ICD , and that's what's written in the tooltip enchant " can proc only once each 60 sec"
    ,( i didn't used them yet ) !

    procs once every 60 sec and last 20 sec, but with 2 of them they last 40 sec, but in some situation once caracter can hit more than once per sec and those fire on every hit.
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  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited September 2014
    kaedennn wrote: »
    you mean 1 min ICD , and that's what's written in the tooltip enchant " can proc only once each 60 sec"
    ,( i didn't used them yet ) !

    What spaghettinerus means is a 1 second ICD between damage ticks, not the refresh timer. Also, like ortzhy said, it can be up for 40 seconds per minute.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    No need it. Works fine. Not OP at all. Stop crying. Pugs always gonna loose just because they're PUGS.

    PUG GWF thinks other PUGS are worse than him. lol.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2014
    Id normally be ALL for this but I think that you cant just nerf this to 1 sec ICD. Reason being it would be MUCH worse than the blues.

    I think what needs to happen is EITHER:
    1) Damage nerfed with NO ICD
    2) Damage of BLUEs nerfed with 1 sec ICD on red.
    3) Red damage buffed with ICD.

    Either way, REd should "out DPS" the Blue Glyph.

    Another thing you could do is make the glyphs respect DR. Then you probably wouldnt need to nerf the red one...

    Either way, I agree something should change, dunno is JUST 1 sec ICD is best tho.

    I guess another option could be putting a bigger CD on it, so its a FULL minute (after the Uptime) then you could keep the blue ones to 1 sec ICD and 40 seconds downtime.
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  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited September 2014
    Honestly... delays and ICDs are the worst ways to balance something.
    (´・ ω ・`)
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    hefisdo wrote: »
    Honestly... delays and ICDs are the worst ways to balance something.

    Indeed. It should just be removed from PvP. Some more stats on a proc were fine. Unavoidable, nonmitigated damage for 600/tick 20 secs/min is DUMB.

    I posted a screenshot earlier where people that can barely hit their abilities get most of their DPS from Red Glyph.

    Such a thing should not happen. If you're a baddie and cannot hit, you should not get compensation.
  • masizin777masizin777 Member Posts: 181 Arc User
    edited September 2014
    Yea I don't think would be that evil to just keep giving us exploits the punishing and fixing. Maybe but no. I some time wonder if they even made this game though.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited September 2014
    Yeah just ran into a GF using guarded assault and KV with red dragon and it was pretty rough. It's exactly the same as the old broken blue dragon...

    For other classes it's not as bad. I've tried it on CW and it's a boost but not crazy. Wouldn't expect it to do much on HR.

    They should just do the same ICD as blue, especially since it acts exactly the same with GFs.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited September 2014
    Games are over before they start if a GF is using this. Freaking PVP is so broken I can't even waste time while Smite servers are in maintenance, which I'm just using to waste time until Archeage on Friday.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited September 2014
    This game is over. Its done, look for something else. Every mod im less and less impressed, but this is way over the top.
    Dr. Phil
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