Was looking today at bows.
now you see +30 base damage.
But on wednesday I saw it was + 30%. One more sneaky nerf?
This thread says too + 30%
http://nw-forum.perfectworld.com/showthread.php?717681-HR-Artifact-Weapon
So seem like devs continue to love combat HRs.
So if you compare base - range got base +65 damage even on green level bow. But combat melee will only get +30 at lvl 100.
Both in comparation to ancient trapper ones.
And we still don't get any melee artifact offhand - out main. looks like no reason to stay combat on top levels anymore at all.
Update: posted a bug report
http://nw-forum.perfectworld.com/showthread.php?753511-Artifacts-for-HR-show-30-damage-rather-then-30
Comments
And I don't know why you want an artifact offhand when none of the other classes have artifact offhands. You still get the stats from the main hand while in melee mode, just the damage is different.
Well lets assume that combat HR blades is main since we fight with it. There are plenty offers before - like able to wear only 1 artifact - melee or range. So thechnically offhand is our main. Doing so could rebance HRs piercing ets.
But this is not the thread about it. Just hate "sneaky" part of patches.
Let's compare the base melee attack the legendary weapon has with the fomorian's one: 716 vs 686. That's exactly +30.
So I confirm what was stated above, +30% is clearly a typo, and you could imagine that because such an improvement would be way too OP.
7 years old PC, connection laggy as sh--, be afraid & get rekt
Yeah if you look from this point it is correct - +30 to melee and +30 to range at legendary level.
I just with they had stated this change in patch notes. Cause it did gave a lot of motivation earlier with +30%. Even thought I do agree that this is really OP