I find Punish Charge into Take Down the only smooth combo for Punsihing Charge. You can PC -> TD-> Sprint Cancel.
Any other skill you try to use after PC there is definitely a notable pause inbetwen the end of PC and start of next skill.
You can sprint cancel Flourish too. I had to try all the skills now and see what I could use for feints. I am not a huge Flourish fan though either, although feinting it helps you land the next one. If you wait just long enough before you sprint cancel the animation of all the ghost images that stab them pop up but you still cancel it. I assume it's kind of annoying lol.
I am tempted to try instigator once I gear up some more. I do like Mighty leap so guaranteed CA with extra crit and damage could be nice.
More move speed and all that, but man the cap stone for it is just so unappealing. Maybe hybrid Sent/Insti? or Destro/Insti?
[SIGPIC][/SIGPIC] PVPer rocking it Solo queue style since the dawn of Neverwinter
Sent and destro capstones and advanced feats are too good to go real hybrid. Would be less effective than a full tree. Yeah cancel is a good technique. Hope instigator gets a buff soon to improve variability.
If it can be cancelled then could be a good way to land flourish.
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nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2014
@pando Great insight and great input. I had the idea that going about 1800 Arm Pen would be okay. Seems otherwise and I learned something. As for the technique and tree you mentioned if you can pull it off and tail the opponent in this fashion, and execute it - the results and impact should be great. For me, this technique comes with a risk with the added fact of fighting in groups and is not for me. I am glad you are a GWF of this caliber and able to pull off your challenging technique. I can't.
The technque I am using is more risk free, easier play style and giving results. So I will continue on this trend. Geared up and with more boons along with a fixed CW bug my performance should go up. It's simple, fast and I will always look at GWF as more of a beserker, even though the tankiness has gone down tremendously.
It's fairly simple and I tried to evaluate it a little more before speaking. It also works, less risk free but slightly lesser damage. However I do get my kills.
Feats
All in the first page
Gears and build
41K HP, 37% deflect, 20% Tenacity(s), 23% crit rate, 1.1K Regen. All this will change as I go P.Bi Gear, Artifiact Equpment and better enchants. I am a halfling.
Offense: After 23% Crit Rate Arm Pen > Power > Critical Rate
Defense : HP > Deflect (remember it can also return damage) > Regen > Defense
Technique
TR > TD > IBS > FLS > TR > Sure Strike(1-2, sometimes 3) > TR > TD > Sure Strike(s) and repeat till determination or daily. (this is all theory craft, in reality your game will play differently)
Why this works (although Pando's technique has higher dps)
The 15% damage increase from mark in Sentinel feat, instead of cooldown on TD and BF isn't as strong however, it's not too far behind either. The reason is a 15% damage increase in all 3 of my encounters + sure strikes. Additionally the FLS stuns the opponent enough to land 1 TR and 2 Sure Strikes. Players are also lazy, and sometimes I land 3-4 Sure Strikes it makes quite an impact. As I said, I have only 13 K Gear Score. So to prove the statistics I am listing my Game History.
Note * games before this, my tree and build wasn't IV > Destroyer, so those results don't count. I was experimenting heavily with different trees on IV > Sentinel and abandoned it.
81 Kills in 11 games - average ~7.5 kills per game
65 Deaths in 11 games - average ~6 per game
And mammoth number of assists which shows I play beserker style.
All on 13K Gear score, I am on page 32 and going up. Not bad for a punching bag, right?
p.s. @pentatime - add me to the friend list. hopefully we will meet again in future games in the same team. And the same for pando. Would love to play with both of you.
@pantamime: yup i was mistaken. PC --> takedown is smooth, i now remember i liked it when i was using PC in module 3 to experiment with it.
Nice builds guys! I like to see someone still rolling pvp destroyer. Bis build right now seems to be sentinel ubertank with high power and daring shout with sentinel feat. Something like this i figured out. To mark targets and deal damage through feat.
Experimenting more with my build, came across a couple of hard beatings.
One was a bis HR from a known guild. Not like i couldn't catch him but...be could tear me apart and self-heal too much for my 16k gwf. Out of my league for the moment...
Second was a bis CW from another known guild. Usual ray of frost and spell storm, severe reaction, shield on tab and tank build. My pug could beat his pug, but he' was like 20 kills 0 deaths at the end. Struggled to catch him case i was careless and missed a ton of takedowns, didn't play smart. But still, he was tanky has hell and could still melt me fast.
Funny thing...he bullied me (insult, jump on the corpse), so i got curious and went to see where be was on leaderboard. Figured page 1/2. He was at page 6 right behind me -.- (not like leaderboard is accurate)
Another funny thing is, next pug match a TR from the same guild i was fighting against, invited me to join them. O.o
Need to practice more cause very experienced dodgers in pvp are a pain when all you use is takedown. But...the bigger the challenge, the bigger the reward. Let's see how far this build can reach...
I'm curious to see how the new sentinel build works but did not come across one so far. So few gwfs i see now...
I am tempted to try the Instigator tree, but it seems the lack of damage will hurt. **** I think I will try anyway who cares about 78k AD.
It fits with my play style of Mighty Leap and PC, I will be forced in to using flourish though 5% crit and 1 s stun aren't so bad.
10% deflect while sprinting or PC sounds decent. The cap stone fits the hit and run play style, but only for when you can hit someone first. Which is pretty often after the initial battle for mid. In which I am target #1 because everyone else sits way back and never tries to fight on the point lol.
Think I will try and go for max running speed and stamina duration I can go for. I may be going right back to destroyer though LOL. Oh well, time to experiment!!
[SIGPIC][/SIGPIC] PVPer rocking it Solo queue style since the dawn of Neverwinter
Testing on preview sentinel with feated daring shout. Left out devastating critical to increase power.
5/5 on sentinel and 2/5 destro for power. Damage from daring shout feat seems unmitigated. Means that hitting a foe with DS+cagi deals as much damage as your power stat. RS to heal some and add some DPS with senti capstone. Increased dr from daring shout. Quite survivable with still some DPS. Tempted to test on live but love my current destro gameplay a lot...
But this build can be a great brawler.
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nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
@pantamime: yup i was mistaken. PC --> takedown is smooth, i now remember i liked it when i was using PC in module 3 to experiment with it.
Nice builds guys! I like to see someone still rolling pvp destroyer. Bis build right now seems to be sentinel ubertank with high power and daring shout with sentinel feat. Something like this i figured out. To mark targets and deal damage through feat.
Experimenting more with my build, came across a couple of hard beatings.
One was a bis HR from a known guild. Not like i couldn't catch him but...be could tear me apart and self-heal too much for my 16k gwf. Out of my league for the moment...
Second was a bis CW from another known guild. Usual ray of frost and spell storm, severe reaction, shield on tab and tank build. My pug could beat his pug, but he' was like 20 kills 0 deaths at the end. Struggled to catch him case i was careless and missed a ton of takedowns, didn't play smart. But still, he was tanky has hell and could still melt me fast.
Funny thing...he bullied me (insult, jump on the corpse), so i got curious and went to see where be was on leaderboard. Figured page 1/2. He was at page 6 right behind me -.- (not like leaderboard is accurate)
Another funny thing is, next pug match a TR from the same guild i was fighting against, invited me to join them. O.o
Need to practice more cause very experienced dodgers in pvp are a pain when all you use is takedown. But...the bigger the challenge, the bigger the reward. Let's see how far this build can reach...
I'm curious to see how the new sentinel build works but did not come across one so far. So few gwfs i see now...
I have an idea for a sentinel build. But it requires Halfling only. Basically the same tree on heroic on my first post except 4 on Steely Defense and 3 on Devastating Critical, then:
Sentinel Tree
5 points on Recovery
5 points on Agility
5 points on Powerful Challenge
5 points master at arms
1 point sentinel ages
Other Trees
5 points Deep Gash (Destroyer), 5 Points Disciple of War (Destroyer) or 5 points Student of the Sword (Instigator)
The thing with this build it lacks damage. However to make up for it's loss it would rely a bit on critical attacks - which means have around 24 points in CON, 19 Str and 21 Dex (this is my roll, so it's possible)
Take all Boons that have critical attack. You can hit 22% rate.
Gears: Carry 2 P.BI Piece and 2 Profound Set and Knot / Sword with Critical Rate Boost on 2 Set Combo.
Your weapon will have Perfect Vorpal and you can hit a severity of ~145-150% (I think) with boons.
You will easily maintain an HP of ~44k ish, 2.5k Regen ~31% deflection, ~19% -24% Tenacity (depending on ring), 33-35% Critical Rate and 140% Severity. Higher survivable with burst damage on Critical attack. All weapon slots/ boons should be Armour Pen.
Encounters: Takedown, IBS, FLS
Daily: Indomitable Strength, Savage Advance
Features : Bravery and Weapon Master
I am really planning to try this out. In short you are relying more on your sentinel tree for defense and critical hit for burst damage and kill. Possible / viable? Also what do you think of the gear combination in IV > Destroyer set?
I have an idea for a sentinel build. But it requires Halfling only. Basically the same tree on heroic on my first post except 4 on Steely Defense and 3 on Devastating Critical, then:
Sentinel Tree
5 points on Recovery
5 points on Agility
5 points on Powerful Challenge
5 points master at arms
1 point sentinel ages
Other Trees
5 points Deep Gash (Destroyer), 5 Points Disciple of War (Destroyer) or 5 points Student of the Sword (Instigator)
The thing with this build it lacks damage. However to make up for it's loss it would rely a bit on critical attacks - which means have around 24 points in CON, 19 Str and 21 Dex (this is my roll, so it's possible)
Take all Boons that have critical attack. You can hit 22% rate.
Gears: Carry 2 P.BI Piece and 2 Profound Set and Knot / Sword with Critical Rate Boost on 2 Set Combo.
Your weapon will have Perfect Vorpal and you can hit a severity of ~145-150% (I think) with boons.
You will easily maintain an HP of ~44k ish, 2.5k Regen ~31% deflection, ~19% -24% Tenacity (depending on ring), 33-35% Critical Rate and 140% Severity. Higher survivable with burst damage on Critical attack. All weapon slots/ boons should be Armour Pen.
Encounters: Takedown, IBS, FLS
Daily: Indomitable Strength, Savage Advance
Features : Bravery and Weapon Master
I am really planning to try this out. In short you are relying more on your sentinel tree for defense and critical hit for burst damage and kill. Possible / viable? Also what do you think of the gear combination in IV > Destroyer set?
^Theres people using this... but it will only be able to work properly if u manage to get more than 5k power(u better have rank10 to keep the hp/power) to make up for the damage(without giving up too much defensive stats)
If u use sets with crit boost, u have to know that u lose a lot of hp...
And there are few good weps on tiranny campaign, that may be better than a mh+oh with 450critbonus
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nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
^Theres people using this... but it will only be able to work properly if u manage to get more than 5k power(u better have rank10 to keep the hp/power) to make up for the damage(without giving up too much defensive stats)
If u use sets with crit boost, u have to know that u lose a lot of hp...
And there are few good weps on tiranny campaign, that may be better than a mh+oh with 450critbonus
I think you lose roughly 3700 hp, which is if you have 47k hp , roughly about 6.5% and gain 8-9% critical rate. It makes sense, if you have high severity around 140% cd in about 34% rate, it means on average it should have a critical 1/3 times instead of 1/4.
42K HP is still a viable amount of Hit Points. You can achieve this with simply level 7-8 enchants without the artifact belt. Add to that 30% Deflection, a lot of defense, regeneration and tenacity.
+ves
If you are a GWF focusing on DEX, CON it makes sense to utilize the extra critical rate and deflection coming from 2 profound gears and critical rate, knot combo to get critical rate.
Makes up for loss of damage as sentinel. The critical burst in encounter is what to heavily rely on. Statistically it should be 1/3 , reality is the distribution is not even.
-ves
- New Artifact weapons carry a lot of advantage.
- 4 P.BI Set piece is far more tanky
The whole concept is if you are focusing CON,DEX is to utilize the points in DEX gives critical rate, why not take advantage of it and push it up a bit? CON is common sense for tank, specially higher HP. Is it good / bad ? I don't really know because I never tested it.
And I wonder if the same gear set can be applied for a IV > Destroyer also. Also I wonder, how 4 C.BI Set compares to 2 P.BI and 2 Profound Set. Can someone shed some light on this?
Also threat rush and punishing charge usually need the animation to end before you can start takedown. With sprint, you can chain takedown to your gap-closing run a little bit faster without that small delay it takes after TR or PC.
Forgot to say, iron vanguard for threat rush mark plus it complements sprint to be even more mobile. You can, for example, jump with it from enemy to enemy in a group fight. You know, when another melee focus you in a brawl, you can insta- jump to another enemy to leave him behind/ mess his aim.
Also, with the above build i find more effective this playstyle: you do not facetank. The only moment you're standing still is when you're executing takedown+ibs. After ibs, i immediately sprint behind the enemy. A couple of SS hits, and sprint again in another direction next to him or behind him again when he turns, never standing still.
Against thorn ward hrs you can sprint in, combo them, sprint out, tank their ranged through sprint, rush in gain to takedown, rush out exc...keeping the pressure while not standing inside the ward.
Against trs you've so much mobility you can keep chasing them and hitting them forever. With this build pretty much you don't need a ranged stun or a gap closing encounter/at will.
Same cws severe reaction. You can move more. First teleport, you fake takedown and cancel (or cancel ibs, both work). Look how he moves ( some teleport to your back, some in other directions), so next teleport you immediately sprint where you guess he'LL teleport. This way, you'll be there exactly when he appears and the CW will not have the time to dodge.
If an enemy is busy dodging, he/she cannot attack. So sprint is a strong weapon now. Unstoppable, with determination gain ubernerfed, not so much. Good only to build DP stacks for that massive ibs when the enemy lost some hp and you catch him.
I used to move a lot during fights with old gwf too. There's no comparison between a moving gwf and a gwf who facetank only. A good gwf hits you, then sprint to get some distance and force you to chase him, being a hard target. Sprinting behind the enemy gwf after ibs is effective. Then keep moving. He will be in a hurry to return the damage and could easily miss his fls or other cc move. It's not a playstyle i need to adapt to. And mobility is one of gwfs best weapons.
Swordmaster not so good for me. Flourish is too easy to dodge, so i prefer threat rush, and, if needed, fls is a more reliable ranged stun. If flourish was a faster casting ability, using it with takedown and ibs would be the best dps rotation. Not so much now.
Instigator could be a good tree if REALLY focused on cc and ap gain.
Looks like me and the Panda bear play our GWFs the same way
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
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nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2014
So can anyone spill out their gear preference (ideal)? I am relatively new, and just got the bracers dropped yesterday in Ice Wind Pass. My stats go 20 25 20 (STR/CON/DEX), no artifact belt.
Armour
4 P.Bi
2 P.Bi / 2 Grim Sentinel
2 P.Bi / 2 Profound (go with Crit Rate based Knot & Sword as well)
2. P.Bi / 2 C.Bi
One thing I wanted to add is with 2 Profound Set and 2 P.Bi (bracers & helmet) Set combined with 2 crit based knot and blade, it's possible to hit close to a 33-35% critical rate. Can anyone shed some light on this?
Hi sorry for the wait. Writing from tablet. Very busy RL.
I like very much the high recovery build. Very creative.
My playstyle always favored DPS and survival through mobility over sentinel passive tanking.
I rolled a half orc in the old days. Not a halfling and i don't like dwarfs. Less survivable race but matter of personal taste.
Strenght and con are the solid choice for pvp for me. Many go con-dex for sentinel for crit and deflection. I'm not a survival maniac. Str gives DPS and healing bonus on regeneration. Con...best pvp stat. Hp and ARP all- in-one. ARP stacks better than power till 2.5k or so. Even with new power giving 6% DMG for 1k stat, ARP still stacks better at the above value. I'd stop at overall 30-33% dr ignored since normal classes like trs/ cws stop at these dr values. Above, is good for tanks only imho.
Right now i plan to go 24 con, 20+ str and what i can on dex. Destroyer for extra DPS. Leave the tankyness to gear+boons. My idea of pvp gwf has always been that of a bullet. Fast, hard-hitting, still able to take a few hits.
Got all the hp, con and def feats on heroic. And the sprint feat. The rest on DPS feats and just 2 points on devastating critical. Best heroic feats for me. On destro i left out deep gash. Using plaguefire and my crit% at 25%. Preferred solid choiches to deflect and crit. Deflect % still at 30% though. Grabbed the power from recovery and ARP, ibs feat, takedown/ Bf feat. Left out the savage feat Since the double rotation works if you slot 2 cc powers. And i use Bf takedown ibs. Deflect feat and mark damage from sentinel.
Unstoppable recovery double nerfed. Half healing but, more than all, we now go unstoppable a lot less.
Bravery for speed and deflect, and trample to boost ibs. Daily is savage advance cause it hardly misses. And avalanche or slam if in a pinch.
Through gear i can stack def, deflect, hp and regen to increase tankyness. So, purified bi gear full armor when i finish the campaign. 2/2 purified/ grim sentinel till i get it. Bi is better with full set bonus and overload.
For boons, i go for 'chance when taking damage'. As gwf, for pvp, you get it more than you hit. So all the defensive shielding boons are more effective and, once stacked, They shield you a lot. With gbarkshield and bi armor bonus it's very good.
Only offensive boons i got are the ARP boons. Deflect over crit. Damage on deflect since i think it's still better than stamina regen boon. Have Bf for that. And heroic feat.
These 2 allow the so called perma sprint on destro gwf. 12 s CD on Bf, 6 on takedown. With it, TR is only to mark the enemy with new mark.
Plaguefire helps stack destroyer purpose for real damage boost.
This playstyle is not easy. You open with takedown. Would be a suicide without Bf and increased sprint. Takedown si on low CD feated, 3 secs if it misses and can be cancelled. Combine these 2 powers. With Bf nobody get away and i can get away from epic mounts if needed. So you stick to them. Then it's skill to land takedown. Fake it, cancel with sprint, anticipate the enemy and sprint where be will dodge. Then get him. Small bursts and SS while chasing them.
Weakness is, They can catch you when you stop to attack. So must be good at moving constantly behind the enemy to mess up their aim.
Many players are predictable with dodges. You can guess where They will go and sprint there so that when They arrive, you're already landing your takedown. You can constantly sprint, pressure and takedown. Cc si defense too. Tankyness through gear is key to not be squishy. Damage comes mainly from feats, so gear can be survival focus with some DPS.
Not easy to play but i like it. Very flexible and you're like a bullet. Fast, hard,hurting.
Can't stay in brawls for too long. 2+ ranged DPS start focusing, better disengage or use the environment. Example: in hotenhow, at point 2, can run around the huge bracers, use them as shields to hit-run if focused 2+v1. Also, columns on home points can be used the same way.
Still kill enemies in 1-2 rotations, 3+ only on geared pvpers or tanky builds. Cause once They get under half hp, feated ibs hits quite hard.
Fun to play for me so far. A bit hard with current cws/hrs nuking everything but imho viable. Will detail more but i think i'm not saying new stuff.
Trying to reverse to your play style. I have a few questions and I hope you can answer them.
Gear Questions
1. 4 P.BI Set or 2 P.BI Set (Helm & Bracers) and 2 Grims ? (more deflection + tenacity)
2. Health Ring with regeneration or 2xPvP Ring (from achievements) or Profound Rings?
3. What artifacts are you using or prefer?
Style of Play, BF or not to BF
1. Sprint spam with BF help you chase opponents. To me it sounds a bit risky because you can get CCed before you start the sprint. What do you do in these circumstances?
Well i played a GWF since NW went live. I found that why you may focus a GWF for pvp you give up alot doing it when it comes to PvE.
What you end up with is fair to good at pvp but bad at the other 75% of the game.
Honestly if you want to make a PvP focused toon (thats all it does) there are far better choices than a GWF for it.
Why i hold my own in both cases (19k swordmaster destroyer 1/2 orc) its not my go to class for pvp.
I can deal out the pain in pvp but its also quite advanced using things not easy to get.
Anyway just food for thought.
tnx
Sub Note: Small fast classes tend to rule in pvp vrs Big and slow ones. Speed kills a GWF every time.
I guess not everyone regards the RPG classes as tools in a toolbox. I pick and play a class because its looks, vibe and gameplay appeal to me not because its the "goto class for PVP/PVE"
Also my PVP spec Destro handles epic PVE just fine.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Trying to reverse to your play style. I have a few questions and I hope you can answer them.
Gear Questions
1. 4 P.BI Set or 2 P.BI Set (Helm & Bracers) and 2 Grims ? (more deflection + tenacity)
2. Health Ring with regeneration or 2xPvP Ring (from achievements) or Profound Rings?
3. What artifacts are you using or prefer?
Style of Play, BF or not to BF
1. Sprint spam with BF help you chase opponents. To me it sounds a bit risky because you can get CCed before you start the sprint. What do you do in these circumstances?
How bout you go on there, login and try it out for yourself. Why do folks want it all spelled out for them in a rpg. Its your toon, your choice, yet you want to copy somebody else cause his way gives out notion of success.. Oh well
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I have an idea for a sentinel build. But it requires Halfling only.
That is very interesting as I recently resurrected my Halfling Swordmaster and her Feats were reset.
So I was looking for advice on making a deflective, dexterity and agility-based build, but I have so little experience with the GWF (I have four DCs) that I really don't know what Powers etc above level 20 are any good.
Cheers!
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nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
That is very interesting as I recently resurrected my Halfling Swordmaster and her Feats were reset.
So I was looking for advice on making a deflective, dexterity and agility-based build, but I have so little experience with the GWF (I have four DCs) that I really don't know what Powers etc above level 20 are any good.
Cheers!
You may want to try a 4 P.BI Set first. Personally I am having a hard time balancing between armour pen, critical rate, power and hp, regen, deflection and defense. Keep the 2 extra profound set and 2 rate based weapons as optional (extra), this way you have an option to switch (if you need to).
Pros
Nothing kills you unless u want to die.
able to really make good use of all the healing buffs in domination.
gets the most points based on the back capping of nodes.
Able to very efficiently cover 2 nodes.
U will be satisfied with the KD ratio for sure.
Cons
the role of a runner gwf is not effective in team play.
If you are covering enemy base and mid, then what should that pug TR do when u Solo queue?
He going to suck at mid and runner GWF is also going to suck at mid too.
What happens when there is 2 runner GWF in your party? no one is holding any nodes.
The weakness of this build is that your node presence is not strong enough to carry the team to victory.
Destroyer sprinter is a very strong hit-run fighter and node harrasser. But a TR is imho still better at harrassing the enemy node. So what a destro GWF basically do is jump in and out of the brawl in middle, basically sprinting in, going at the CW/ ranged DPS enemies, engage them to prevent them from nuking your team, hit, sprint away begind a column/ corner, sprint back to the enemy and so on. Like, for example, in hotenow, you can sprint to the CW/ HR behind the enemy team, engage and force them to stop attacking, hit them, then run behind the huge bracer, run around it and sprint back to middle, hit and run away. But if they catch you when you stop sprinting to attack, you lose a lot of HP usually. You aim is to sprint in, go unstoppable, get stacks, and burn down one enemy with destroyer prpose+ executioner style, then sprint to cover.
Sentinel is a brawler. You jump in, tank and deal damage. Engage the enemy dealing less damage but can stay in a fight for much longer usually. Your aim is to obviously attack but also intercept damage, go unstoppable and intercept more damage while dealing damage and CCing enemies.
So far destroyer is funny in pugs, but sentinel could prove more effective in high-end PvP. Except against HRs piercing through everything you have. Lol. But even if you go destroyer against them, the BiS ones will most likely out-heal your damage and deflect your big hits, so...
Go sentinel, get BI purified set (and glyphs ofc), BI purified weapons (or any crit set) with Bark/Pvorpal enchant, pvp jewels and stay away from HR's. You can do well with profound set as well if BI gear is out of reach. You;ll have fair fights vs cw/tr/sw other gwfs and do pretty poor vs GF;s and nothing against HR;s (if you notice that half your hp is gone is first 5 sec just run away as is nothing that you can do). Good DC;s are so rare that they dont matter at all.
Currently running destro:
P. BI set with greater red dragon glyphs. Dread legion as weapon+off hand. PvP cloak pvp set rings... Some blue belt
R5\R6 l. Plague fire normal barkshield... With clasic halfling stat roll 18\24\20 about 38k hp 42% DR 35% deflect
I must say that with red dragon glyphs. Its out of control
Layout: IBS/TD/BF... SS/TR... IS/Slam
Kda last 5 pvps was about 20/5 with decent team
Deaths only because i overextend fight that helped my team get to the node otherwise its 0 - 2 if focused hard and well chaincced
Glyphs bring rly a lot consistent dmg so u dont depend that much of IBS dmg. Its kinda OP atm
With glyphs u literaly tears enemies like paper... 600 dmg on every dmg u deal at will pf proc deep gash dot... Its insane not mention that arp boost during proc
Along with bf stamina refill kinda hard stoping.
Simply went alone on enemy home node and could sit there forever unless it was 1v3
Artifact weapon on the way. Droped gem yesterday
Glyphs bring rly a lot consistent dmg so u dont depend that much of IBS dmg. Its kinda OP atm
With glyphs u literaly tears enemies like paper... 600 dmg on every dmg u deal at will pf proc deep gash dot... Its insane not mention that arp boost during proc
Along with bf stamina refill kinda hard stoping.
Simply went alone on enemy home node and could sit there forever unless it was 1v3
Artifact weapon on the way. Droped gem yesterday
plaguefire/briart dont trigger glyphs. As destroyer i was getting drop in one rotation by CWs. Slam does not trigger glyphs and i am pretty sure that deep gash doesnt do it as well (but need to respec for that so if anyone can test pls post the findings)
Can test it later today when i get home and will pos results then.
But what i saw yesterday glyphs proced even w/o actualy hitting target. But not sure if it was from deep gash or pf... Wil see
Comments
Any other skill you try to use after PC there is definitely a notable pause inbetwen the end of PC and start of next skill.
You can sprint cancel Flourish too. I had to try all the skills now and see what I could use for feints. I am not a huge Flourish fan though either, although feinting it helps you land the next one. If you wait just long enough before you sprint cancel the animation of all the ghost images that stab them pop up but you still cancel it. I assume it's kind of annoying lol.
I am tempted to try instigator once I gear up some more. I do like Mighty leap so guaranteed CA with extra crit and damage could be nice.
More move speed and all that, but man the cap stone for it is just so unappealing. Maybe hybrid Sent/Insti? or Destro/Insti?
PVPer rocking it Solo queue style since the dawn of Neverwinter
If it can be cancelled then could be a good way to land flourish.
The technque I am using is more risk free, easier play style and giving results. So I will continue on this trend. Geared up and with more boons along with a fixed CW bug my performance should go up. It's simple, fast and I will always look at GWF as more of a beserker, even though the tankiness has gone down tremendously.
It's fairly simple and I tried to evaluate it a little more before speaking. It also works, less risk free but slightly lesser damage. However I do get my kills.
Feats
All in the first page
Gears and build
41K HP, 37% deflect, 20% Tenacity(s), 23% crit rate, 1.1K Regen. All this will change as I go P.Bi Gear, Artifiact Equpment and better enchants. I am a halfling.
Offense: After 23% Crit Rate Arm Pen > Power > Critical Rate
Defense : HP > Deflect (remember it can also return damage) > Regen > Defense
Technique
TR > TD > IBS > FLS > TR > Sure Strike(1-2, sometimes 3) > TR > TD > Sure Strike(s) and repeat till determination or daily. (this is all theory craft, in reality your game will play differently)
Why this works (although Pando's technique has higher dps)
The 15% damage increase from mark in Sentinel feat, instead of cooldown on TD and BF isn't as strong however, it's not too far behind either. The reason is a 15% damage increase in all 3 of my encounters + sure strikes. Additionally the FLS stuns the opponent enough to land 1 TR and 2 Sure Strikes. Players are also lazy, and sometimes I land 3-4 Sure Strikes it makes quite an impact. As I said, I have only 13 K Gear Score. So to prove the statistics I am listing my Game History.
Note * games before this, my tree and build wasn't IV > Destroyer, so those results don't count. I was experimenting heavily with different trees on IV > Sentinel and abandoned it.
81 Kills in 11 games - average ~7.5 kills per game
65 Deaths in 11 games - average ~6 per game
And mammoth number of assists which shows I play beserker style.
All on 13K Gear score, I am on page 32 and going up. Not bad for a punching bag, right?
p.s. @pentatime - add me to the friend list. hopefully we will meet again in future games in the same team. And the same for pando. Would love to play with both of you.
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Nice builds guys! I like to see someone still rolling pvp destroyer. Bis build right now seems to be sentinel ubertank with high power and daring shout with sentinel feat. Something like this i figured out. To mark targets and deal damage through feat.
Experimenting more with my build, came across a couple of hard beatings.
One was a bis HR from a known guild. Not like i couldn't catch him but...be could tear me apart and self-heal too much for my 16k gwf. Out of my league for the moment...
Second was a bis CW from another known guild. Usual ray of frost and spell storm, severe reaction, shield on tab and tank build. My pug could beat his pug, but he' was like 20 kills 0 deaths at the end. Struggled to catch him case i was careless and missed a ton of takedowns, didn't play smart. But still, he was tanky has hell and could still melt me fast.
Funny thing...he bullied me (insult, jump on the corpse), so i got curious and went to see where be was on leaderboard. Figured page 1/2. He was at page 6 right behind me -.- (not like leaderboard is accurate)
Another funny thing is, next pug match a TR from the same guild i was fighting against, invited me to join them. O.o
Need to practice more cause very experienced dodgers in pvp are a pain when all you use is takedown. But...the bigger the challenge, the bigger the reward. Let's see how far this build can reach...
I'm curious to see how the new sentinel build works but did not come across one so far. So few gwfs i see now...
I had proposed changes but none answered :<
It fits with my play style of Mighty Leap and PC, I will be forced in to using flourish though 5% crit and 1 s stun aren't so bad.
10% deflect while sprinting or PC sounds decent. The cap stone fits the hit and run play style, but only for when you can hit someone first. Which is pretty often after the initial battle for mid. In which I am target #1 because everyone else sits way back and never tries to fight on the point lol.
Think I will try and go for max running speed and stamina duration I can go for. I may be going right back to destroyer though LOL. Oh well, time to experiment!!
PVPer rocking it Solo queue style since the dawn of Neverwinter
5/5 on sentinel and 2/5 destro for power. Damage from daring shout feat seems unmitigated. Means that hitting a foe with DS+cagi deals as much damage as your power stat. RS to heal some and add some DPS with senti capstone. Increased dr from daring shout. Quite survivable with still some DPS. Tempted to test on live but love my current destro gameplay a lot...
But this build can be a great brawler.
I have an idea for a sentinel build. But it requires Halfling only. Basically the same tree on heroic on my first post except 4 on Steely Defense and 3 on Devastating Critical, then:
Sentinel Tree
5 points on Recovery
5 points on Agility
5 points on Powerful Challenge
5 points master at arms
1 point sentinel ages
Other Trees
5 points Deep Gash (Destroyer), 5 Points Disciple of War (Destroyer) or 5 points Student of the Sword (Instigator)
The thing with this build it lacks damage. However to make up for it's loss it would rely a bit on critical attacks - which means have around 24 points in CON, 19 Str and 21 Dex (this is my roll, so it's possible)
Take all Boons that have critical attack. You can hit 22% rate.
Gears: Carry 2 P.BI Piece and 2 Profound Set and Knot / Sword with Critical Rate Boost on 2 Set Combo.
Your weapon will have Perfect Vorpal and you can hit a severity of ~145-150% (I think) with boons.
You will easily maintain an HP of ~44k ish, 2.5k Regen ~31% deflection, ~19% -24% Tenacity (depending on ring), 33-35% Critical Rate and 140% Severity. Higher survivable with burst damage on Critical attack. All weapon slots/ boons should be Armour Pen.
Encounters: Takedown, IBS, FLS
Daily: Indomitable Strength, Savage Advance
Features : Bravery and Weapon Master
I am really planning to try this out. In short you are relying more on your sentinel tree for defense and critical hit for burst damage and kill. Possible / viable? Also what do you think of the gear combination in IV > Destroyer set?
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^Theres people using this... but it will only be able to work properly if u manage to get more than 5k power(u better have rank10 to keep the hp/power) to make up for the damage(without giving up too much defensive stats)
If u use sets with crit boost, u have to know that u lose a lot of hp...
And there are few good weps on tiranny campaign, that may be better than a mh+oh with 450critbonus
I think you lose roughly 3700 hp, which is if you have 47k hp , roughly about 6.5% and gain 8-9% critical rate. It makes sense, if you have high severity around 140% cd in about 34% rate, it means on average it should have a critical 1/3 times instead of 1/4.
42K HP is still a viable amount of Hit Points. You can achieve this with simply level 7-8 enchants without the artifact belt. Add to that 30% Deflection, a lot of defense, regeneration and tenacity.
+ves
If you are a GWF focusing on DEX, CON it makes sense to utilize the extra critical rate and deflection coming from 2 profound gears and critical rate, knot combo to get critical rate.
Makes up for loss of damage as sentinel. The critical burst in encounter is what to heavily rely on. Statistically it should be 1/3 , reality is the distribution is not even.
-ves
- New Artifact weapons carry a lot of advantage.
- 4 P.BI Set piece is far more tanky
The whole concept is if you are focusing CON,DEX is to utilize the points in DEX gives critical rate, why not take advantage of it and push it up a bit? CON is common sense for tank, specially higher HP. Is it good / bad ? I don't really know because I never tested it.
And I wonder if the same gear set can be applied for a IV > Destroyer also. Also I wonder, how 4 C.BI Set compares to 2 P.BI and 2 Profound Set. Can someone shed some light on this?
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Looks like me and the Panda bear play our GWFs the same way
Merrily, merrily, merrily, merrily, Life is but a dream.
Armour
4 P.Bi
2 P.Bi / 2 Grim Sentinel
2 P.Bi / 2 Profound (go with Crit Rate based Knot & Sword as well)
2. P.Bi / 2 C.Bi
Sword / Knot
2x Knot Sword with Crit Rate
P.Bi Knot + Profound Destroyer / Sentinel Sword
P.Bi Knot + MainHand
P.Bi Knot + Artifact Weapon
What are your choices of artifact?
One thing I wanted to add is with 2 Profound Set and 2 P.Bi (bracers & helmet) Set combined with 2 crit based knot and blade, it's possible to hit close to a 33-35% critical rate. Can anyone shed some light on this?
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Trying to reverse to your play style. I have a few questions and I hope you can answer them.
Gear Questions
1. 4 P.BI Set or 2 P.BI Set (Helm & Bracers) and 2 Grims ? (more deflection + tenacity)
2. Health Ring with regeneration or 2xPvP Ring (from achievements) or Profound Rings?
3. What artifacts are you using or prefer?
Style of Play, BF or not to BF
1. Sprint spam with BF help you chase opponents. To me it sounds a bit risky because you can get CCed before you start the sprint. What do you do in these circumstances?
2. TR > TD > IBS > FLS > TR > 2 Sure Strike(s) > Doochikey > TR > TD > Sure Strike(s) - possible ?
3. TR > TD > IBS > Roar > TR > 1 Sure Strike(s) > Doochikey > TR > Roar - possible ?
(2) and (3), why and why not ?
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I guess not everyone regards the RPG classes as tools in a toolbox. I pick and play a class because its looks, vibe and gameplay appeal to me not because its the "goto class for PVP/PVE"
Also my PVP spec Destro handles epic PVE just fine.
Merrily, merrily, merrily, merrily, Life is but a dream.
How bout you go on there, login and try it out for yourself. Why do folks want it all spelled out for them in a rpg. Its your toon, your choice, yet you want to copy somebody else cause his way gives out notion of success.. Oh well
Merrily, merrily, merrily, merrily, Life is but a dream.
That is very interesting as I recently resurrected my Halfling Swordmaster and her Feats were reset.
So I was looking for advice on making a deflective, dexterity and agility-based build, but I have so little experience with the GWF (I have four DCs) that I really don't know what Powers etc above level 20 are any good.
Cheers!
You may want to try a 4 P.BI Set first. Personally I am having a hard time balancing between armour pen, critical rate, power and hp, regen, deflection and defense. Keep the 2 extra profound set and 2 rate based weapons as optional (extra), this way you have an option to switch (if you need to).
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Pros
Nothing kills you unless u want to die.
able to really make good use of all the healing buffs in domination.
gets the most points based on the back capping of nodes.
Able to very efficiently cover 2 nodes.
U will be satisfied with the KD ratio for sure.
Cons
the role of a runner gwf is not effective in team play.
If you are covering enemy base and mid, then what should that pug TR do when u Solo queue?
He going to suck at mid and runner GWF is also going to suck at mid too.
What happens when there is 2 runner GWF in your party? no one is holding any nodes.
The weakness of this build is that your node presence is not strong enough to carry the team to victory.
Destroyer sprinter is a very strong hit-run fighter and node harrasser. But a TR is imho still better at harrassing the enemy node. So what a destro GWF basically do is jump in and out of the brawl in middle, basically sprinting in, going at the CW/ ranged DPS enemies, engage them to prevent them from nuking your team, hit, sprint away begind a column/ corner, sprint back to the enemy and so on. Like, for example, in hotenow, you can sprint to the CW/ HR behind the enemy team, engage and force them to stop attacking, hit them, then run behind the huge bracer, run around it and sprint back to middle, hit and run away. But if they catch you when you stop sprinting to attack, you lose a lot of HP usually. You aim is to sprint in, go unstoppable, get stacks, and burn down one enemy with destroyer prpose+ executioner style, then sprint to cover.
Sentinel is a brawler. You jump in, tank and deal damage. Engage the enemy dealing less damage but can stay in a fight for much longer usually. Your aim is to obviously attack but also intercept damage, go unstoppable and intercept more damage while dealing damage and CCing enemies.
So far destroyer is funny in pugs, but sentinel could prove more effective in high-end PvP. Except against HRs piercing through everything you have. Lol. But even if you go destroyer against them, the BiS ones will most likely out-heal your damage and deflect your big hits, so...
Go sentinel, get BI purified set (and glyphs ofc), BI purified weapons (or any crit set) with Bark/Pvorpal enchant, pvp jewels and stay away from HR's. You can do well with profound set as well if BI gear is out of reach. You;ll have fair fights vs cw/tr/sw other gwfs and do pretty poor vs GF;s and nothing against HR;s (if you notice that half your hp is gone is first 5 sec just run away as is nothing that you can do). Good DC;s are so rare that they dont matter at all.
P. BI set with greater red dragon glyphs. Dread legion as weapon+off hand. PvP cloak pvp set rings... Some blue belt
R5\R6 l. Plague fire normal barkshield... With clasic halfling stat roll 18\24\20 about 38k hp 42% DR 35% deflect
I must say that with red dragon glyphs. Its out of control
Layout: IBS/TD/BF... SS/TR... IS/Slam
Kda last 5 pvps was about 20/5 with decent team
Deaths only because i overextend fight that helped my team get to the node otherwise its 0 - 2 if focused hard and well chaincced
Glyphs bring rly a lot consistent dmg so u dont depend that much of IBS dmg. Its kinda OP atm
With glyphs u literaly tears enemies like paper... 600 dmg on every dmg u deal at will pf proc deep gash dot... Its insane not mention that arp boost during proc
Along with bf stamina refill kinda hard stoping.
Simply went alone on enemy home node and could sit there forever unless it was 1v3
Artifact weapon on the way. Droped gem yesterday
plaguefire/briart dont trigger glyphs. As destroyer i was getting drop in one rotation by CWs. Slam does not trigger glyphs and i am pretty sure that deep gash doesnt do it as well (but need to respec for that so if anyone can test pls post the findings)
But what i saw yesterday glyphs proced even w/o actualy hitting target. But not sure if it was from deep gash or pf... Wil see
Briartwine does not work. Deep gash also doesn't work.
feytistle deflect dmg?
dmg from blue dragon glyph? i do see some ppl using one blue and one red.
We need a sword master to test also... the skill that does small dmg and is insanely fast... flourish...
Steel blitz?
Cresendo?
if its working on gpf enchant, then basically lightning and flaming should be good too.
Build 1 :
Gear : 4x P.Bi Set, Plague Fire Enchantment, Arm Pen around 2k
http://nwcalc.com/gwf?b=cn4:13ydj4:13ydj4,12ifx0c:100000:1uu000:1550z1&h=0&p=ivn
Take Trample the Fallen + Weapon Master
Encounter : Daring Shout > Come and Get it > Restoring Strike
Build 2 :
Gear : 4x P.Bi Set, Vorporal, Arm Pen around 2.5k
* More reliant on burst damage on Crit, try to hit at least 30% crit rate
http://nwcalc.com/gwf?b=cn4:13ydj4:13ydj4,12ifr0i:100000:15u000:1zu051&h=0&p=smr
Take : Weapon Master + Bravery
Encounter: Take Down > IBS > FLS
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