Devs really must hate melee, the only melee class that ever was viable as PvE dps is GWF.
melee dps classes have about same hp and damage resistance as ranged classes, while being subjected to much more red circles. the only exception to this is GWF since he has Unstoppable, and that is the only thing that makes GWF useable in dungeons.
Dungeons are designed to fk up any melee without Unstoppable, while being a walk in the park for ranged, about every monster has some kind of high damage cc, you can dodge some but if there are 5~10 mobs around youll spend more time dodging than dealing damage while ranged classes(and GWF) can pretty much just roll their face on the keyboard. TR might work if they slot smoke + ITC, but they would sacrifice 2 encounter slots and since their at-wills are single target they cant do enough dmg to be viable.
the same problem will apply to any new melee classes if they dont have smth similar to unstoppable.
They should change the dungeon design from a bunch of medium strength adds with high dps cc abilities to strong monsters accompanied by a lot of trash mobs without constant cc spam. melee builds are well equipped to deal with a few aoe cc mobs, but in most fights there 5~20 of these mobs, forcing you to run around while ranged classes can just stand and do dmg.
Life is very tough for melees in Events and IWD Dragons.
My 11K DC, let alone my 12K CW far outdoes my 14K GWF in events as the advantage of much easier mob targeting, now having to reposition, less dodging of enemy attacks, etc are such huge advantages.
yea the dragons are a laugh for ranged classes, i could easily solo rothe valley dragon on my blue geared warlock without getting hit once if i could kill it in those 20 min
Very good point! on my CW I can pew pew from afar unworried and an infrequent dodge and back to pew pew pew. But as a GF my God move , block, taunt, hit, bmove, move, block, taunt, move, turn, block, move.................
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
i hit 5k dazing ,10k crit lb
2k crit wk with 14 gs tr
i think u just need to find right rotation and its huge dmg for tr
and flurry out-dpses every encounter but lashing and it's an at-will
some people say dazing/wicked can do some nice aoes with singularity, but i am just like....what's gonna survive the singularity but the elites anyways.....
gear-score means nothing for rogues as we all do practically the same dps in dungeons.
Devs really must hate melee, the only melee class that ever was viable as PvE dps is GWF.
I played a few hours of the new skirmish as Combat HR and even with PvP spec it was relatively fun. Got one shot too a few times, but was OK overall. And yes, Combat HR is in your face, 90% melee DPS.
Sure there were more red zones than I would have seen on my CW but I had fun nonetheless. They could do with some more "anitranged" abilities on the mobs I suppose.
i hit 5k dazing ,10k crit lb
2k crit wk with 14 gs tr
i think u just need to find right rotation and its huge dmg for tr
I have a 14k GS Archer HR (mainly PvP gear and low rank enchants) and I can easily crit north of 20k on Aimed Shot. Which I can just spam at a Dragon while throwing in the occasional encounter to proc Prey. Needless to say I have no trouble whatsoever getting Great Success unless there's a mega-zerg happening.
Oh - and I once soloed a Dragon on Preview. Although I think they've had an HP buff since then.
Ranged classes have a huge advantage, although to be fair that's more or less true in all the MMOs I've played.
i hit 5k dazing ,10k crit lb
2k crit wk with 14 gs tr
i think u just need to find right rotation and its huge dmg for tr
For a 14k TR, your numbers are abit low. My 12k scoundrel tr normally crits 10-12k with dazing strike.
So either you read your numbers wrong, or you got stats in the wrong place
It's true. As a TR I am having trouble with keeping up with the damage of SW's, CW's and some HR's as well.
TR's single target damage isn't that high that it could compete with CW's super AoE. SW's do about the same single target damage as TR (and I'm giving the TR the huge benefit of the doubt), but they do it from range, so they contribute much more to the overall damage. As a TR you jump around often, dodge red circles, hit from the back and really have to think about who you hit and when, and of course dying here and there because TR's have lame durability, while SW's can auto-pilot from range. 99% of the enemies and bosses have melee red circles (Dragons, ToS bosses, Frozen heart, wolf den), some don't even have red circles and just do an attack that's really really hard to dodge if you're melee and easy to dodge if you're ranged - Look at Idris for example.
I'm telling you, I feel bad as a TR whenever I do a dungeon. I don't deal enough damage to compete with the strikers, lack any real CC or group helping powers, die the most, which obviously makes me not qualify as a tank...
the problem is the same for melee HR and dps GF(though not as serious) and will be with any non-unstoppable melee class they will ever add to game as long as they dont fix dungeons
the dungeons are flawed not classes(classes need some change but dungeons are the main problem) dungeons are made for cw with lots of medium strength mobs instead of huge monster(like maws in spell) with trash around or even single huge monster. monsters are too static as well, dragons should fly, throw huge fireballs, not stand and go wing> afk 30 sec, > flame, afk 30 sec > stun, afk 30 sec and repeat, the ice golem boss in FH is a nice example of how large sized mobs might act
the problem is the same for melee HR and dps GF(though not as serious) and will be with any non-unstoppable melee class they will ever add to game as long as they dont fix dungeons
the dungeons are flawed not classes(classes need some change but dungeons are the main problem) dungeons are made for cw with lots of medium strength mobs instead of huge monster(like maws in spell) with trash around or even single huge monster. monsters are too static as well, dragons should fly, throw huge fireballs, not stand and go wing> afk 30 sec, > flame, afk 30 sec > stun, afk 30 sec and repeat, the ice golem boss in FH is a nice example of how large sized mobs might act
You mean a real dragon might just start flying above a group of melee breathing on them and dropping boulders while not going into ranger of their swords? =P They could of done something in the cut scenes to ground the dragon so that it's a little smarter story wise and retains the mechanics that makes it where melee can participate. Maybe your allies for that zone put a ballista bolt thru it's wings to make it where it can't fly well enough to continue fighting in the air.
i hit 5k dazing ,10k crit lb
2k crit wk with 14 gs tr
i think u just need to find right rotation and its huge dmg for tr
yeah these are a little low for a 14k tr, but the OP is right melee range is difficult, it takes more time and patience especially in the new mod. Even on my SW I have to kite the elites into next week if I want to survive, those archers are a pain in the butt. All about strategy
IDK, as a TR, I do a fair amount of damage. I only run three encounters, rarely switching them out for others in certain situations.
Surprisingly, Mod 4 is a breeze for me on my TR. The lairs haven't proved troublesome.
But the Dragons HE's are a different matter altogether. You gotta do the Bob N' Weave. Get in, do your thing, get out if you need to...but whatever I'm doing seems to work because I have gotten the Draconic bracers from Rothe on a couple occasions.
So much to keep an eye out for.
I'm somewhat anxious, yet reserved, as to the changes they may make to the TR come Mod 5.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited September 2014
I dont know what to say to the guy claiming his gwf , who outgears his dc, says his dc plays better.. I just am at a loss on that.
My combat spec hr and destroyer gwf has no issues with any solo content honestly. I do notice nowadays with the addition of the pull heavy SWS and all thier laser beams all over the place.. good luck trying to centralize mobs anymore, in a multi sw party just makes the thing go crazy.
Im not really complaining, more of a statement, sure Ill do the same thing when I start farming t2s at some point.
I find my GWF and my combat hr to be 1 and 3 in speed for daily runs, and only the CW coming a close second to my GWF.. my SW when geared more will feel just about the same probably.
My combat spec hr and destroyer gwf has no issues with any solo content honestly. I do notice nowadays with the addition of the pull heavy SWS and all thier laser beams all over the place.. good luck trying to centralize mobs anymore, in a multi sw party just makes the thing go crazy.
gwf doesnt have problems in any content though dps in dungeons should be much higher, try running smth like spell with large pulls on melee hr. solo content is easy on anything
Comments
My 11K DC, let alone my 12K CW far outdoes my 14K GWF in events as the advantage of much easier mob targeting, now having to reposition, less dodging of enemy attacks, etc are such huge advantages.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
2k crit wk with 14 gs tr
i think u just need to find right rotation and its huge dmg for tr
I've hit 60k crits with killing flames on a SW. Now I have a ton of crit severity but still. You guys need a bit of a buff.
and flurry out-dpses every encounter but lashing and it's an at-will
some people say dazing/wicked can do some nice aoes with singularity, but i am just like....what's gonna survive the singularity but the elites anyways.....
gear-score means nothing for rogues as we all do practically the same dps in dungeons.
I played a few hours of the new skirmish as Combat HR and even with PvP spec it was relatively fun. Got one shot too a few times, but was OK overall. And yes, Combat HR is in your face, 90% melee DPS.
Sure there were more red zones than I would have seen on my CW but I had fun nonetheless. They could do with some more "anitranged" abilities on the mobs I suppose.
Oh - and I once soloed a Dragon on Preview. Although I think they've had an HP buff since then.
Ranged classes have a huge advantage, although to be fair that's more or less true in all the MMOs I've played.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
For a 14k TR, your numbers are abit low. My 12k scoundrel tr normally crits 10-12k with dazing strike.
So either you read your numbers wrong, or you got stats in the wrong place
Butters TR PVP
TR's single target damage isn't that high that it could compete with CW's super AoE. SW's do about the same single target damage as TR (and I'm giving the TR the huge benefit of the doubt), but they do it from range, so they contribute much more to the overall damage. As a TR you jump around often, dodge red circles, hit from the back and really have to think about who you hit and when, and of course dying here and there because TR's have lame durability, while SW's can auto-pilot from range. 99% of the enemies and bosses have melee red circles (Dragons, ToS bosses, Frozen heart, wolf den), some don't even have red circles and just do an attack that's really really hard to dodge if you're melee and easy to dodge if you're ranged - Look at Idris for example.
I'm telling you, I feel bad as a TR whenever I do a dungeon. I don't deal enough damage to compete with the strikers, lack any real CC or group helping powers, die the most, which obviously makes me not qualify as a tank...
the dungeons are flawed not classes(classes need some change but dungeons are the main problem) dungeons are made for cw with lots of medium strength mobs instead of huge monster(like maws in spell) with trash around or even single huge monster. monsters are too static as well, dragons should fly, throw huge fireballs, not stand and go wing> afk 30 sec, > flame, afk 30 sec > stun, afk 30 sec and repeat, the ice golem boss in FH is a nice example of how large sized mobs might act
Melee for little boys, ranged for real man!
You mean a real dragon might just start flying above a group of melee breathing on them and dropping boulders while not going into ranger of their swords? =P They could of done something in the cut scenes to ground the dragon so that it's a little smarter story wise and retains the mechanics that makes it where melee can participate. Maybe your allies for that zone put a ballista bolt thru it's wings to make it where it can't fly well enough to continue fighting in the air.
It would be nice if melee At-Wills would deal more damages than ranged At-Wills xD
yeah these are a little low for a 14k tr, but the OP is right melee range is difficult, it takes more time and patience especially in the new mod. Even on my SW I have to kite the elites into next week if I want to survive, those archers are a pain in the butt. All about strategy
Surprisingly, Mod 4 is a breeze for me on my TR. The lairs haven't proved troublesome.
But the Dragons HE's are a different matter altogether. You gotta do the Bob N' Weave. Get in, do your thing, get out if you need to...but whatever I'm doing seems to work because I have gotten the Draconic bracers from Rothe on a couple occasions.
So much to keep an eye out for.
I'm somewhat anxious, yet reserved, as to the changes they may make to the TR come Mod 5.
My combat spec hr and destroyer gwf has no issues with any solo content honestly. I do notice nowadays with the addition of the pull heavy SWS and all thier laser beams all over the place.. good luck trying to centralize mobs anymore, in a multi sw party just makes the thing go crazy.
Im not really complaining, more of a statement, sure Ill do the same thing when I start farming t2s at some point.
I find my GWF and my combat hr to be 1 and 3 in speed for daily runs, and only the CW coming a close second to my GWF.. my SW when geared more will feel just about the same probably.
gwf doesnt have problems in any content though dps in dungeons should be much higher, try running smth like spell with large pulls on melee hr. solo content is easy on anything
i'm a 14.6k TR and I deal 11k Dazzing, 23k LB, idk where you took those numbers from
lol surely you are kidding?
I'm Saboteur. The most defensive feat tree path. And I crit 58-60K Lashing (On dragon when he's de-buffed) without First Strike passive.
On the average my Lashing Crits between 18-25K. 30-35K+ When I used to be Executioner.