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Repetitive dungeon design

dualisticdualistic Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
Anyone else sick of the endles swarms of trash mobs? In every.. single... dungeon, from start to finnish?

I know i am, not only does it make them all play very simmilar but it just limits our skill choice to mostly AoE spells and the content leaves dedicated strikers like the TR in the dust. When was the last time you saw someone ever searching for a TR for their dungeon team?
Who cares if their single target damage is better when you could just bring another CW or GWF and make the entire run go faster instead of a boss fight or two? That's all i see in the lfg channel anyway.

I play i temptation SW and the state of the content makes me a healing and damaging machine even though i chose a support spec, but honestly, i'd give my right nut for some variety.
Anything really, if a dungeon or two is swarm heavy that's fine, good even. But some dungeons that have fewer mobs but alot tougher adds and even mini bosses would be great. Or bosses that have few or no adds but instead an interesting mechanic, most of them just seem to have a few easily avoidable attacks and a never ending hoard of adds that make the fight more difficult.
Post edited by dualistic on

Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    The newer dungeons have less trash mobs in it.

    The newest one in module 4 has even less trash mobs on them.
  • aiulianaiulian Member Posts: 248 Arc User
    edited August 2014
    The newer dungeons have less trash mobs in it.

    The newest one in module 4 has even less trash mobs on them.

    with that said I want to add something: I think u will find it a bit harder enspecialy the last boss where u ll prob wipe the first time u try it...

    Cause less trash mobs could mean that the dungeon is easy even though it s not.
  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited August 2014
    Trash mobs in dungeons is a staple of MMOs that isn't going away anytime soon (if ever). The problem with the TR is that it only offers single-target DPS. Don't misunderstand me: the lack of AOE DPS is not the problem.
    Most other MMOs with a stealth class give that class other abilities that help dungeon runs go faster. Stuff like stealth-pulls where there are an insane number of mobs than need to be carefully pulled, or CC abilities that keep some of the nastier mobs at bay while the party AOEs the rest.

    But yeah, TRs and DCs are getting overhauled in Mod5 - we just gotta wait.
    Where'd my blinky-blinky path go?
  • dualisticdualistic Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
    edited August 2014
    I never said i wanted to get rid of trash mobs, i said i thought endless throngs of weak enemies in every single dungeon is repetative and boring. It's a never ending AoE frenzy from start to finnish and some variety would be nice.
    The newer dungeons are no diffirent other than that they are shorter and their endbosses are alot better.
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