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BI damage was the right thing to start

mehguy138mehguy138 Member Posts: 1,803 Arc User
edited August 2014 in PvE Discussion
The idea of creating some new damage type with certain damage resistance is awesome, but it's implementation was not that good, because BI damage was the only a portion of enemies' damage and could be easily ignored without building intended defense.

To bring some challenge and delay new content farming, the following could be done:

1. In the new dungeon all mobs should have new damage type (let's say, True damage) and only that, without dealing physical, arcane, fire or any other damage.

2. The damage from their attacks should be enough to kill a player with a couple of hits, if the player has zero True damage resistance.

3. You may obtain T2.5 gear through campaign tasks, PvP or HEs to reach a certain lvl of True damage resistance to be able to complete the dungeon.

4. For completing the dungeon you will receive T3 gear with, let's say, False damage resistance needed for the dungeon in the new module.

T2.5 gear would be an analog to the current BI/Draconic/Profound gear but with different bonuses and stat allocations plus True damage resistance. The dungeon will be very hard and provide new significantly better T3 gear.

The point is to give players an ability to complete their T2.5 sets within a month (like we have now) and then let them farm the dungeon to be prepared for the next module.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Post edited by mehguy138 on

Comments

  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited August 2014
    I like the idea of gating things that you seem to support, but I think doing it through damage resistances and creating new types of damage that, somehow, only one type/ place has this type of damage would eventually get out of hand. I think just continuing to gate things through completion of the campaign or attunement quests that can be done solo is the best way to handle this.
    [SIGPIC][/SIGPIC]
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  • arimikamiarimikami Member Posts: 439 Arc User
    edited August 2014
    I think TSW has an interesting mechanic for gating its upper tier dungeons. If you want to run their version of epic dungeons, you have to beat someone known at the gatekeeper. It gave three different tasks for you to choose from depending on whether you were a tank, DPS, or heals and if you were able to complete one of those you were allowed into the top tier dungeons.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    I'd rather they just concoct dungeons that require real tanking and real healing. Basically all of PVE is just annoying now, it's not challenging in the slightest for most people.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited August 2014
    I'd rather they just concoct dungeons that require real tanking and real healing. Basically all of PVE is just annoying now, it's not challenging in the slightest for most people.

    The thing that they're not gonna do this.

    Another way could be to use a ward system. You have dungeon X in Module 5, for killing every boss in it you gain a part of the Ward. If you don't have any part of the Ward, the mobs in dungeon of Module 6 will deal 100% increased damage to you and receive 100% less damage. The Ward returns those values to a basic amount.

    This game is in extreme need of making competitive PvE, I'm just trying to find a way to do this by creating a pure 1->2->3->...->n dungeon progression, because now you can farm only the newest content immediately.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited August 2014
    Ok, so here's the quote source
    Ive seen this conversation before many, many, times. And not just in Neverwinter, Ive seen this EXACT topic hashed out in Champions and in Star Trek. Repeated, over and over and over again endlessly. Do you want to know what happened? Nothing. Not one single tiny insignificant bone was tossed towards the try-hards and those wanting more challenging content.

    Let that sink in for a moment.

    Over the course of 5 plus years and three games. Cryptic has done zip, zilch, nada, to change their basic design of casual friendly games. If you honestly think one more forum topic is going to change that, you are simply mistaken. This is not going to change, period.

    So, if a casual friendly, fairly easy game is a complete deal breaker for you. You simply MUST understand, it is not going to change, not now, not ever. You can save, the anger, the disappointment, the grief, and the words, and do something more productive. Because this...all of this, is just a complete waste of time.

    I think this thread may be closed now.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited August 2014
    mehguy138 wrote: »
    The idea of creating some new damage type with certain damage resistance is awesome, but it's implementation was not that good, because BI damage was the only a portion of enemies' damage and could be easily ignored without building intended defense..... blah blah blah

    its a ffn teribad idea just like all the other unavoidable damage. damage resistance is called damage resistance because it resists damage, not making some stupid exceptions because ohhh... well... whatever...

    its stupid enough that they gave hr free ticket to ignore most of your damage resistance

    getting 2 gear sets enchanted(pvp and pve) already is expensive, so you want 1 more set for each stupid damage type ? not even talking about things like inventory space, bank slots
    Paladin Master Race
  • itstheyokitstheyok Member Posts: 70 Arc User
    edited August 2014
    I would prefer something a little simpler than number crunching and relentless farming of HE's...what we need are dungeons that require a specific role from each person rather than a couple of CW's bunch everything up and blow it into oblivion. I wouldn't even be against future dungeons where rainbow parties are mandatory to even queue!
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited August 2014
    itstheyok wrote: »
    I wouldn't even be against future dungeons where rainbow parties are mandatory to even queue!

    so we would have to say to a guild member that he cant come to a guild run because we need class X but he only has class Y ? and we would have to pick some random person because of class ? or have to grind through months worth of boons, spend 20mil ad+ on gear to get "correct" class. if we want to zerg content with 4 gwf and a cleric, AND we have the skills to do it why the hell shouldnt we ?

    adding these kinds of restrictions would be stupid, and would make many ppl to leave

    and there is so much you can do with bosses in an action mmo if you want, go watch TERA or Vindictus boss figts, that the bosses here are static boring failures that spam adds doesnt mean that its impossible to make awesome boss fights. boss fights here are made so ppl who are required to wear helmets when they leave home can do any encounter when they are geared enough
    Paladin Master Race
  • itstheyokitstheyok Member Posts: 70 Arc User
    edited August 2014
    burkaanc wrote: »
    so we would have to say to a guild member that he cant come to a guild run because we need class X but he only has class Y ? and we would have to pick some random person because of class ?

    like that doesn't already happen, even in guilds?? even without rainbow parties, say u have 1GF in a ToS party, u need one more person, and another GF wants to come...no one is gonna take them unless its a BiS party, coz syndryth just isn't gonna die

    u may be right about those kind of restrictions making people leave, but I think a lot will welcome the challenge of each class playing a defined role in a party
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited August 2014
    itstheyok wrote: »
    like that doesn't already happen, even in guilds?? even without rainbow parties, say u have 1GF in a ToS party, u need one more person, and another GF wants to come...no one is gonna take them unless its a BiS party, coz syndryth just isn't gonna die

    well run with 5 gf if needed and kill the boss, hell well do it with 5 dc. atm we do tos in a bit over 10 min and thats without trying hard.

    you can beat any content of the game with any class combination
    Paladin Master Race
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2014
    burkaanc wrote: »
    you can beat any content of the game with any class combination

    Uhm....well, almost. I really doubt you could do VT with 5 DCs, for example - I just don't see enough DPS for the last phase, but as for anything else - yes, it should be possible.
    Hoping for improvements...
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited August 2014
    if you work well you can prevent adds from spawning
    Paladin Master Race
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited August 2014
    I'd rather they just concoct dungeons that require real tanking and real healing. Basically all of PVE is just annoying now, it's not challenging in the slightest for most people.

    You'd be surprised just how many players struggle with a good portion of PvE content . . . I witness it regularly, and I am probably in the middle of the crowd at best, with respect to my skill/ability. :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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