If you like having fun with mobs, the frost enchantment is for you, good thing is you don't need to refine it pass lesser
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darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited August 2014
I use Terror (greater atm, will eventually get it to Perfect), because I see my role as being a debuffer as much as a healer.
Plaguefire does more debuffing if you can keep 3 stacks up, but there are times I'm running around chasing my split-up party, so I know I'd rarely have more than 2 stacks on at a time. And if someone else has GPF in the group, mine would be wasted, while few people seem to run Terror.
I use Terror (greater atm, will eventually get it to Perfect), because I see my role as being a debuffer as much as a healer.
Plaguefire does more debuffing if you can keep 3 stacks up, but there are times I'm running around chasing my split-up party, so I know I'd rarely have more than 2 stacks on at a time. And if someone else has GPF in the group, mine would be wasted, while few people seem to run Terror.
I guess you didn't read the part where he said "All healz and tankiness."?
I guess I haven't really given Crit enough thought for my DC. Means sacrificing power. How much crit you think I should load up on to make Vorpal worthwhile, 2.5-3k?
Well if your are going for a pure heal build you should definitely consider paying more attention to your crit.
but it all depends on your stats right now, what your power, crit and recovery stats? what your crit chance?
I personally have a 36% percent crit chance, but with the new artifact belts im going to try and gett it at 40% crit chance, I don't think I would be getting it any higher than that.
Only lvl 45 right now, so my build is still morphing.
Thanks for the info, guys! It all helps out a lot.
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clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited August 2014
I recommend the frost enchantment, when you start combat with a mob, use sunburst and watch them all just stand there doing nothing for a bit of time. This makes soloing so much easier and for dungeons like Castle Never more bearable. It will not boost your heals but it will make things easier for the team. A bit of healing, a bit of buffing, a bit of debuffing and a bit of crowd control, makes one an all rounder cleric :cool:
I guess I haven't really given Crit enough thought for my DC. Means sacrificing power. How much crit you think I should load up on to make Vorpal worthwhile, 2.5-3k?
I assume this is for PVE purposes.
Vorp is the best for gaining more healing, but you should really have at least 33% crit chance to get the most out of it.
Greater Plaguefire is probably the most beneficial for the team, but you need to use spells like DG/SB etc to get the most out of it so if you full heals it may not be very beneficial. Also GPF buff doesn't stack and there are lots of other people who run it so it's more than likely that somebody in group could already be usnig it
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited August 2014
One thing about Plaguefire - it is quite popular with CWs, so if you are frequently running in a group with multiple CWs, it might not be worth it, as it does not stack...in that case, Terror is better for buffing/debuffing. For healing, yea..I agree - Vorpal is the way to go.
Comments
If you like having fun with mobs, the frost enchantment is for you, good thing is you don't need to refine it pass lesser
Plaguefire does more debuffing if you can keep 3 stacks up, but there are times I'm running around chasing my split-up party, so I know I'd rarely have more than 2 stacks on at a time. And if someone else has GPF in the group, mine would be wasted, while few people seem to run Terror.
I guess you didn't read the part where he said "All healz and tankiness."?
but it all depends on your stats right now, what your power, crit and recovery stats? what your crit chance?
I personally have a 36% percent crit chance, but with the new artifact belts im going to try and gett it at 40% crit chance, I don't think I would be getting it any higher than that.
Thanks for the info, guys! It all helps out a lot.
I assume this is for PVE purposes.
Vorp is the best for gaining more healing, but you should really have at least 33% crit chance to get the most out of it.
Greater Plaguefire is probably the most beneficial for the team, but you need to use spells like DG/SB etc to get the most out of it so if you full heals it may not be very beneficial. Also GPF buff doesn't stack and there are lots of other people who run it so it's more than likely that somebody in group could already be usnig it