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It was bound to happen

vladious1977vladious1977 Member Posts: 244 Arc User
edited August 2014 in PvE Discussion
I made a brand new CW and was leveling via PVP. Got into some really good groups and just chained PVP. Had a blast lost some won some. Then hit 50 then the ballpark changed. I met some unkillable warlocks. When I say unkillable I mean unkillable. Not just they where tough they where not but soon as you killed them they rezed right back up with no health. Now this is a hoot. Killing a warlock a thousand times in a match and then saying haha 100 killing blows. My other choice is to let him kill me. Seems kinda broken.

Then it happened. We ran into a SW premade puppet master group. They had like 40ish pets out you could not see anything due to all the pets. Not only that you can not just KILL 40ish soul puppets they have a bit of health to them specially in the fifties bracket. Worse if you got lucky and actually was able to target one and killed the little guy his pets staid put.

Now I have to ask who was the genius who thought it would be a great idea for people to spawn 100's of pets in a PVP match? How did someone think that was a good idea? I mean yeah okay if it was only one lock might not have been that big of deal but when you run into a premade in the 50's bracket of 5 locks it is just too much. If I wanted to PVE I would PVE but I want to PVP. Not fight millions of soul puppets.

Also why are the rezzing? How is that even possible.. I think I should make me a SW just seems a little op to me.
Post edited by vladious1977 on

Comments

  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    you can not just KILL 40ish soul puppets
    I can't help but read that in a Sean Bean voice.
    Now I have to ask who was the genius who thought it would be a great idea for people to spawn 100's of pets in a PVP match?
    It's a bug.
    Also why are the rezzing? How is that even possible.. I think I should make me a SW just seems a little op to me.
    It's a bug.
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  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited August 2014
    It's a bug.

    They tried to fix a bug where the soul puppet wouldn't despawn when the SW died, and instead created this weird loop where the SW dies but keeps the soul puppet and gets rezzed for 1 HP and creates another soul puppet. An infinite loop of this makes the soul puppet armies.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    People are already kill-farming SWs. It's quite fun actually to progress through the campaign like it's IWD.
  • biibiisaibiibiisai Member, NW M9 Playtest Posts: 133 Arc User
    edited August 2014
    Do you get triple kills if you keep on killing the healthless SW? XD
  • gomok72gomok72 Member Posts: 616 Arc User
    edited August 2014
    Hell I have won more matches and gained more glory from just sitting at nodes and letting people kill me. Had a perma Rogue that kept killing me until he was insta killed from all the hits by my puppets. I hope this is intended and not a bug, at least until they fix perma and the damage of CW (and I play both).
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    I made a brand new CW and was leveling via PVP. Got into some really good groups and just chained PVP. Had a blast lost some won some. Then hit 50 then the ballpark changed. I met some unkillable warlocks. When I say unkillable I mean unkillable. Not just they where tough they where not but soon as you killed them they rezed right back up with no health. Now this is a hoot. Killing a warlock a thousand times in a match and then saying haha 100 killing blows. My other choice is to let him kill me. Seems kinda broken.

    Then it happened. We ran into a SW premade puppet master group. They had like 40ish pets out you could not see anything due to all the pets. Not only that you can not just KILL 40ish soul puppets they have a bit of health to them specially in the fifties bracket. Worse if you got lucky and actually was able to target one and killed the little guy his pets staid put.

    Now I have to ask who was the genius who thought it would be a great idea for people to spawn 100's of pets in a PVP match? How did someone think that was a good idea? I mean yeah okay if it was only one lock might not have been that big of deal but when you run into a premade in the 50's bracket of 5 locks it is just too much. If I wanted to PVE I would PVE but I want to PVP. Not fight millions of soul puppets.

    Also why are the rezzing? How is that even possible.. I think I should make me a SW just seems a little op to me.


    ....ah.. nostalgia.

    Ever heard of "the Mastermind" class in CoV? :D

    Now THOSE, were tough pet masters to take care of. LOL
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • arimikamiarimikami Member Posts: 439 Arc User
    edited August 2014
    kweassa wrote: »
    ....ah.. nostalgia.

    Ever heard of "the Mastermind" class in CoV? :D

    Now THOSE, were tough pet masters to take care of. LOL

    I had two.

    A thugs/thermal that was pretty good in the arena thanks to debuffs and a flying bots/force field that could turn invisible. I'd just set the bots to agro, turn on invisibility and personal force field, then fly around and let the pets kill everything they come across. It's kind of like fishing with a net.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    arimikami wrote: »
    I had two.

    A thugs/thermal that was pretty good in the arena thanks to debuffs and a flying bots/force field that could turn invisible. I'd just set the bots to agro, turn on invisibility and personal force field, then fly around and let the pets kill everything they come across. It's kind of like fishing with a net.


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  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    arimikami wrote: »
    I had two.

    A thugs/thermal that was pretty good in the arena thanks to debuffs and a flying bots/force field that could turn invisible. I'd just set the bots to agro, turn on invisibility and personal force field, then fly around and let the pets kill everything they come across. It's kind of like fishing with a net.

    Little did people know that Trick Arrow was the PFF killer.. Sleep Arrow yummm!.. :D

    I miss that game too. I miss the days when Cryptic was really brilliant.

    CoH/V was one of those games which at first sight, seemed like a totall crapball of balance breaking builds... but the more you played and theorycrafted, the more you realized that the game's power customization allowed you to come up with such incredible balance by yourself with "counter builds".

    Counter builds would bring a previously OP build down to the ground so efficiently... and yet, that "counter build" would have to be really specialized in certain areas... hence it wasn't a new FotM/OP build. It was a specialist build suited for a certain task, but sucked at others, so essentially CoH/V PvP was a game where team play became so important, different superpowered beings to cover different roles..

    That game was one of the best I've played, probably also one of the most misunderstood to the masses, and one of the most brilliantly balanced once you saw how everything fit together.

    Yep... those were the days when Cryptic was best. I only wish they pull themselves together and bring back their glory days.


    Ahhhhhhhh.. I miss my old "Offender" builds... :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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