I recently published an as-faithful-as-possible conversion of the ruined moathouse from the classic AD&D module T1: Village of Hommlet. It's called "T1: The Ruined Moathouse", and is currently in the "for review" tab.
Everything except music is done, but it needs some feedback. Not just a star rating, but what worked for you, what didn't, what could improve it, etc.
Please give it a try and let me know what you think.
Thanks.
@Gruffydd
Comments
I left you my thoughts in a PM on Scribes' Enclave, so I won't go into it here. I just wanted to tell people how impressive it was that you built that up piece-by-piece.
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
My only recommendations are related to the story and aesthetics of the adventure. Reading the notes and journals found in the quest provides enough of the story, but I wonder if some kind of dialogue with the boss at the end would give a more personal feel to the final fight. Also, as beautiful as the maps are, I wonder if some custom lighting throughout would add to the atmosphere. Then again, since I *think* everything is constructed in an outdoor map, you're somewhat limited there. Finally, there are a lot of long featureless hallways in the adventure, which is appropriate. But I found myself wishing for a bit more decoration here and there. Most of the rooms have plenty of debris or furniture, but perhaps some stuff in those longer hallways? Just a thought.
Truly a great Foundry adventure! KUDOS! (Now if you want to tackle the Temple of Elemental Evil as a follow-up... Heh...)
I did try it again later and I got inside, so I guess it was just a bug, but I didn't had eniough time to finish it. I'll try it again today, so far I'm loving it, congratulations!
The courtyard area with open sky really brought back some old-school D&D game memories (even if there is a roof later)... opening a door to find myself face-to-face with a giant spider also felt appropriately old-school
I like the Nasher tie-in - they just kind of vanish after the early game, nice to have some continuing adventures with them.
At (440, 256), on the first floor, there's what looks to be a wall decoration (a deer head trophy) on the floor. This may be intentional, but it looks out of place.
I like the 'why no gnomes in neverwinter?' conversation
Wow, nicely done on the secret door - though it's definitely a good thing that you warned people ahead of time, else I'd have never found it.
Due to the layout of the final fight, I ended up killing the master and his lieutenants before a few of the soldiers (who were in an adjacent room, yelling 'protect the master' but not actually doing so).
In conclusion, this was an extremely solid implementation. As an on-again-off-again foundry author myself, I'd love to know how you did some of those tricks (like pretty much... all of the castle layout . Great module!
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D