That's 50% deflect along with 23% tenacity (which we don't see in the picture)
Nonetheless to say he could survive vs 3 players in a nod infinitely, that's beyond imagination when a ranged character can reach such OP defensive stats.
Post edited by gorguts99 on
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited August 2014
Hint: The HR lost (up to) 25% DR. Use ArP and a Terror Enchant instead of DoT based debuffs (Plaguefire), and use burst.
Medicine only ticks once a second, Profound only every 2. If you ask for adjustments, maybe try to identify the Issue. Protip: It isn't the base class. The 'HR OP' more or less came up once the PATHFINDER Paragon path dropped. If you ask for Nerfs, identify exactly what the issues are, and suggest reasonable changes to them.
Sentinel GWF can reach the same Deflect values, in PvP gear, a Destroyer in the same Gear has around low 40ies.
Go and do the math, and crosscheck the feats.
You ask me to do math when all you can offer are presumptions and words while saying a sentinel and destroyer can reach the same deflect value(if so, why would you go sentinel?) to oppose a screenshot with formal numbers?!
We're talking about a ranged class with HIGH dps here, with life regen on 50% deflect, not a melee class which is set up for tanking (aka GWF high deflect chance or a GF with lower defensive stats possibilities). Can you logically make the difference?
What I show you is a proof of a ranged class who's nearly impossible to kill, Go and do the math, Scott.
I have yet to see an HR survive two people on a node let alone 3 in mod4. This was a regular occurrence in mod3.
Yeah it looks great but you forget HR has no CC-break or CC-immunity besides dodge.
Healing is way down and healing is what kept them alive, not deflect or regen.
I also have yet to encounter a single one that can take my not-very-well geared/booned CW 1v1.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited August 2014
What I see is a PvPer who wants another class turned into a 'victim, can kill while walking by' class.
HRs are actually getting murdered left and right. Medicine only stacks once a second, so you only 'lose' when you use a DoT build. Also, that HR looks like the usual 'More Real Money/Resonators than sensible' PvP toon. Also, check your collections window about the 'Oghma' Artifact.
Epic Version: 140s Cooldown, Legendary: 10s Cooldown. Yes, it is bugged. So right now, all complaints about any PvPer with that Artifact in the Active Slot are null and void, since it is currently a gamebreaker. 50% Uptime, so you can not even CC the target.
HRs have no natural CC Break, only CC Avoid.
What I see is a PvPer who wants another class turned into a 'victim, can kill while walking by' class.
HRs are actually getting murdered left and right. Medicine only stacks once a second, so you only 'lose' when you use a DoT build. Also, that HR looks like the usual 'More Real Money/Resonators than sensible' PvP toon. Also, check your collections window about the 'Oghma' Artifact.
Epic Version: 140s Cooldown, Legendary: 10s Cooldown. Yes, it is bugged. So right now, all complaints about any PvPer with that Artifact in the Active Slot are null and void, since it is currently a gamebreaker. 50% Uptime, so you can not even CC the target.
HRs have no natural CC Break, only CC Avoid.
My class is fine thank you, otherwise I wouldn't play? As opposite, claiming that HRs get killed left and right sound like you want your class to be seen as victim. Let me remind you that this is not your common Hr and I never said in any case '' this class is OP '' I am referring to an individual HR who knows how to abuse his char and clearly demonstrate one of the current imbalances of the game. Anyone with a bit of experience with the game and a minimum of rationality would understand the objective of my thread rather than using tangents in order to lose himself within his own arguments.
Also what I see from your posts is a HR who argues about things I haven't even criticized in my first post while having zero correlation with the main subject. I mean, do you argue for arguing because you are bored or simply the necessity to be right? The only thing you rely on since the beginning is the '' CANNOT CC BREAK '' Apples and oranges, really. I am done talking with you.
cw can still one shot him...maybe there is something even more wrong...
and those stats are not normal, he is using all kind of pots. same gear im about 42% deflect.
29 dex is impossible too..wait! 29 dex is impossible even with pots or am i wrong?
Just another **** post of someone who is probably in r7s, pve specc and no clue about pvp and watching couple of 8k gs people getting murdered. Boring…
That's 50% deflect along with 23% tenacity (which we don't see in the picture)
Nonetheless to say he could survive vs 3 players in a nod infinitely, that's beyond imagination when a ranged character can reach such OP defensive stats.
Ranger is going to be combat specced for those stats, so not a ranged class at all. Less damage than a TR, CW, or GWF.
The right to command is earned through duty, the privilege of rank is service.
I have yet to see an HR survive two people on a node let alone 3 in mod4. This was a regular occurrence in mod3.
Yeah it looks great but you forget HR has no CC-break or CC-immunity besides dodge.
Healing is way down and healing is what kept them alive, not deflect or regen.
I also have yet to encounter a single one that can take my not-very-well geared/booned CW 1v1.
Since deflection works out as a sort of CC resistance in this game, 50% deflection is equivalent to 100% CC resistance to be expected half the time.
That being said, 50% is still too low to be considered an adequate form of defense, since empirically dodge mechanics become powerful enough to be considered equal to direct damage resistance when it starts reaching around 60% chance or higher. Compare it with the dodge-oriented Lightning Reflexes build in CO -- the base value is around 55%, with some of the more normal values reaching around 65~75%. (Although CO has anti-dodge powers/mechanics in place as well). NW doesn't really have a true "dodge-tank" system in place, and direct defense is sorely dependant on damage reduction, with often deflection working as a secondary form of defense placed on top of base resistances.
TL;DR -- a well placed CC will still bring it down, although in certain cases a series of lucky streaks will probably drive the opponents nuts, since seeing major attacks/CCs get deflected in a row is quite frustrating.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Since deflection works out as a sort of CC resistance in this game, 50% deflection is equivalent to 100% CC resistance to be expected half the time.
That being said, 50% is still too low to be considered an adequate form of defense, since empirically dodge mechanics become powerful enough to be considered equal to direct damage resistance when it starts reaching around 60% chance or higher. Compare it with the dodge-oriented Lightning Reflexes build in CO -- the base value is around 55%, with some of the more normal values reaching around 65~75%. (Although CO has anti-dodge powers/mechanics in place as well). NW doesn't really have a true "dodge-tank" system in place, and direct defense is sorely dependant on damage reduction, with often deflection working as a secondary form of defense placed on top of base resistances.
TL;DR -- a well placed CC will still bring it down, although in certain cases a series of lucky streaks will probably drive the opponents nuts, since seeing major attacks/CCs get deflected in a row is quite frustrating.
cw can still one shot him...maybe there is something even more wrong...
and those stats are not normal, he is using all kind of pots. same gear im about 42% deflect.
29 dex is impossible too..wait! 29 dex is impossible even with pots or am i wrong?
There are very interesting potions in game, nothing hidden, just check AH or your praying options + Shara/Dread shop...
About the stat roll:
18 base char roll, +2 race bonus, +6 leveling bonus, +1 campfire, +1 potion (to all stats), +1 potion (to primary/secondary stats) = 29
With 60lvl artifact belt you can have 33 stat (another +4)..
Comments
Medicine only ticks once a second, Profound only every 2. If you ask for adjustments, maybe try to identify the Issue. Protip: It isn't the base class. The 'HR OP' more or less came up once the PATHFINDER Paragon path dropped. If you ask for Nerfs, identify exactly what the issues are, and suggest reasonable changes to them.
Sentinel GWF can reach the same Deflect values, in PvP gear, a Destroyer in the same Gear has around low 40ies.
Go and do the math, and crosscheck the feats.
We're talking about a ranged class with HIGH dps here, with life regen on 50% deflect, not a melee class which is set up for tanking (aka GWF high deflect chance or a GF with lower defensive stats possibilities). Can you logically make the difference?
What I show you is a proof of a ranged class who's nearly impossible to kill, Go and do the math, Scott.
Yeah it looks great but you forget HR has no CC-break or CC-immunity besides dodge.
Healing is way down and healing is what kept them alive, not deflect or regen.
I also have yet to encounter a single one that can take my not-very-well geared/booned CW 1v1.
HRs are actually getting murdered left and right. Medicine only stacks once a second, so you only 'lose' when you use a DoT build. Also, that HR looks like the usual 'More Real Money/Resonators than sensible' PvP toon. Also, check your collections window about the 'Oghma' Artifact.
Epic Version: 140s Cooldown, Legendary: 10s Cooldown. Yes, it is bugged. So right now, all complaints about any PvPer with that Artifact in the Active Slot are null and void, since it is currently a gamebreaker. 50% Uptime, so you can not even CC the target.
HRs have no natural CC Break, only CC Avoid.
http://en.wikipedia.org/wiki/Ad_hominem
My class is fine thank you, otherwise I wouldn't play? As opposite, claiming that HRs get killed left and right sound like you want your class to be seen as victim. Let me remind you that this is not your common Hr and I never said in any case '' this class is OP '' I am referring to an individual HR who knows how to abuse his char and clearly demonstrate one of the current imbalances of the game. Anyone with a bit of experience with the game and a minimum of rationality would understand the objective of my thread rather than using tangents in order to lose himself within his own arguments.
Also what I see from your posts is a HR who argues about things I haven't even criticized in my first post while having zero correlation with the main subject. I mean, do you argue for arguing because you are bored or simply the necessity to be right? The only thing you rely on since the beginning is the '' CANNOT CC BREAK '' Apples and oranges, really. I am done talking with you.
and those stats are not normal, he is using all kind of pots. same gear im about 42% deflect.
29 dex is impossible too..wait! 29 dex is impossible even with pots or am i wrong?
Just another **** post of someone who is probably in r7s, pve specc and no clue about pvp and watching couple of 8k gs people getting murdered. Boring…
/Thread closed
Ranger is going to be combat specced for those stats, so not a ranged class at all. Less damage than a TR, CW, or GWF.
Since deflection works out as a sort of CC resistance in this game, 50% deflection is equivalent to 100% CC resistance to be expected half the time.
That being said, 50% is still too low to be considered an adequate form of defense, since empirically dodge mechanics become powerful enough to be considered equal to direct damage resistance when it starts reaching around 60% chance or higher. Compare it with the dodge-oriented Lightning Reflexes build in CO -- the base value is around 55%, with some of the more normal values reaching around 65~75%. (Although CO has anti-dodge powers/mechanics in place as well). NW doesn't really have a true "dodge-tank" system in place, and direct defense is sorely dependant on damage reduction, with often deflection working as a secondary form of defense placed on top of base resistances.
TL;DR -- a well placed CC will still bring it down, although in certain cases a series of lucky streaks will probably drive the opponents nuts, since seeing major attacks/CCs get deflected in a row is quite frustrating.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
spot on
only op thing in this game is stealth
About the stat roll:
18 base char roll, +2 race bonus, +6 leveling bonus, +1 campfire, +1 potion (to all stats), +1 potion (to primary/secondary stats) = 29
With 60lvl artifact belt you can have 33 stat (another +4)..