I would say that the amount of green items that have dropped since Module 4 release has increased at least 150% compared to Module 3 standards. It is cluttering the screen and visible spaces and makes it difficult to find things that are actually worth picking up, such as Enchantments.
Please revert this change, as level 60 players simply do not need this vast amount of greenery, even for artifact equipment refinement (considering they need to be identified first and give a pittance in RP)
I would say that the amount of green items that have dropped since Module 4 release has increased at least 150% compared to Module 3 standards. It is cluttering the screen and visible spaces and makes it difficult to find things that are actually worth picking up, such as Enchantments.
Please revert this change, as level 60 players simply do not need this vast amount of greenery, even for artifact equipment refinement (considering they need to be identified first and give a pittance in RP)
the only green items that give rp are enchantments right? reading this it sounds like are saying the random magic items that drop can be identified and thrown in my artifact, if that is the case i may start picking them up again, even if it is a tiny amount lol.
the only green items that give rp are enchantments right? reading this it sounds like are saying the random magic items that drop can be identified and thrown in my artifact, if that is the case i may start picking them up again, even if it is a tiny amount lol.
Green level 60 trash items can be I.D and used as RP in Artifact gear , so can blue and epic lvl 60 gears.
@ OP my Artifact gear wont be fussy ,it will nomnom on any trash greens xD
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2014
Except I don't think anyone would really waste ident scrolls on green junk.
They seem to have decreased the chance of blue items dropping as well
Except I don't think anyone would really waste ident scrolls on green junk.
They seem to have decreased the chance of blue items dropping as well
Personally, I have identification scrolls spewing out of my bag that I have no use for; I would love to have a use for them for once (such as identifying greens for RP for an artifact weapon).
the only green items that give rp are enchantments right? reading this it sounds like are saying the random magic items that drop can be identified and thrown in my artifact, if that is the case i may start picking them up again, even if it is a tiny amount lol.
Clearly, you didn't read the module patch notes. There are new artifacts now - belts and class specific weapons (three types for each class with each weapon modifying a different at will power). These artifacts use items for refinement - common, uncommon, rare, epic etc. - all give refining points. The rarer the item, the more points given. Also, like items give more points - so a green belt used on a belt artifact gives more refining points than a green helm. This may be why the drop rate appears to have increased (and it may have).
Yes drop rate has increased. However, I read all the patch notes and all the comments from the Devs, and my impression was that we would see more blue drops from lvl 60 mobs (not more green drops).
I also saw that only tier 3 (not tier 1 or 2) crafting resources would be dropping from lvl 45+ mobs.
I was worried that there would be a shortage of G.Scrolls of I.D., but those seem to be dropping a lot more often too.
What sucks is that until you manage to acquire your artifact weapon/belt, you can't consume those greens and blues.
Blue items are rarer now, however there are some challices which cost the same amount of money and, more importantly do not require you to identify them + stackable. 3 of those = 1 gold (and some silver). Treasure item, though.
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Blue items are rarer now, however there are some challices which cost the same amount of money and, more importantly do not require you to identify them + stackable. 3 of those = 1 gold (and some silver). Treasure item, though.
no one needs blue items to sell for gold, they are for using in the new artifact and the good ones be sold on the AH to help newcomers
now there is nothing bug green and worthless "treasures" droping, enchantments and blue items drop rate is EXTREMELY low compared to after the launch of m4.
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I made a semi-ToS dungeon (test) and got 10 green items after doing first boss ...
the only green items that give rp are enchantments right? reading this it sounds like are saying the random magic items that drop can be identified and thrown in my artifact, if that is the case i may start picking them up again, even if it is a tiny amount lol.
Green level 60 trash items can be I.D and used as RP in Artifact gear , so can blue and epic lvl 60 gears.
@ OP my Artifact gear wont be fussy ,it will nomnom on any trash greens xD
They seem to have decreased the chance of blue items dropping as well
Personally, I have identification scrolls spewing out of my bag that I have no use for; I would love to have a use for them for once (such as identifying greens for RP for an artifact weapon).
Well more loot should help fix that complaint. Sell unidentified green items, and bother to identify the blue.
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Clearly, you didn't read the module patch notes. There are new artifacts now - belts and class specific weapons (three types for each class with each weapon modifying a different at will power). These artifacts use items for refinement - common, uncommon, rare, epic etc. - all give refining points. The rarer the item, the more points given. Also, like items give more points - so a green belt used on a belt artifact gives more refining points than a green helm. This may be why the drop rate appears to have increased (and it may have).
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I also saw that only tier 3 (not tier 1 or 2) crafting resources would be dropping from lvl 45+ mobs.
I was worried that there would be a shortage of G.Scrolls of I.D., but those seem to be dropping a lot more often too.
What sucks is that until you manage to acquire your artifact weapon/belt, you can't consume those greens and blues.
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no one needs blue items to sell for gold, they are for using in the new artifact and the good ones be sold on the AH to help newcomers
now there is nothing bug green and worthless "treasures" droping, enchantments and blue items drop rate is EXTREMELY low compared to after the launch of m4.