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neverwinter nation, can we talk about making bracketed end game pvp?

rotatorkufrotatorkuf Member Posts: 537 Arc User
edited August 2014 in PvE Discussion
can we consider possible solutions to the whole competitive nature of pvp in this game, or lack thereof if you will

can we consider suggestions such as creating GS bracketed level 60 pvp? (9k and less one bracket, 10k-12k another bracket, 12k + another bracket)

usually, games avoid doing this because of population, but i think population is enough to support this idea at this point

also, can we start considering creating actual ranked pvp vs unranked pvp?

am i wrong to hope that things can get better for pvp in this game?

i LOVE the combat system but i personally wish we could get a little more oomph from pvp systems

however much I love it, it's becoming really tiresome to queue up for domination matches where once you're up by 200 points, the teams give up, or it's pretty much over cause you can tell you're outgeared/outmatched

in my opinion and long experience, dom matches at this point are simply 2 outcomes, you get roflstomped, or you're doing the roflstomping

please, i beg you cryptic, i love this game and the combat so friggin much, can we start considering some better, more "efficient", form of a pvp system?

and, is there anything down the road to include more pvp domination maps, or pvp modes?

edit: oops lol, "cryptics" in title
Post edited by rotatorkuf on

Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    so are perfect enchants going to be considered in this calculation and if so, what "score" would you give each enchant?

    Also, what about gear swapping and potting up after you enter the match?
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited August 2014
    Well, perfects are rank 10 enchantments, so the score would be between 300 and 330 and your inventory is locked while you are in a PvP match.

    Anyway, this is not new...
    fkze9t.jpg
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  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    Well, perfects are rank 10 enchantments, so the score would be between 300 and 330 and your inventory is locked while you are in a PvP match.

    Anyway, this is not new...

    i know this isn't new, that's not the point, i'm just trying to spark something there, gotta keep trying man
    so are perfect enchants going to be considered in this calculation and if so, what "score" would you give each enchant?

    Also, what about gear swapping and potting up after you enter the match?

    you lock the gear you're wearing, not sure about pots
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    I don't think having a 12k+ bracket as the top-end bracket will help much. 16 - 18k partial BiS/BiS players will still spawn camp 12 - 14ks.

    8-10, 10-12, 12-14, 14-16, 16+. Lock inventory. Lock potions. You can only access your powers sheet and your mount. Perfect enchants do not contribute to GS, so they stay. The latter will still cause occasional imbalance in the lower brackets as the trolls will hit them hard with their PVorps and PBarks, but this can be combated by reworking the scoring on the leaderboard. Higher end matches give more points than lower end matches, so a troll stomping on 8-10s won't get very far and will lose ground fast to players that are competing in the higher brackets.

    This is arena domination, you select your gear and weapons before you enter and that is it. You are locked into your choice for the duration of that match.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited August 2014
    as much as i would like this never going to happen
    beats the purpose of buying zen
    people want to win in pvp they dont care which bracket
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    thestaggy wrote: »
    I don't think having a 12k+ bracket as the top-end bracket will help much. 16 - 18k partial BiS/BiS players will still spawn camp 12 - 14ks.

    8-10, 10-12, 12-14, 14-16, 16+. Lock inventory. Lock potions. You can only access your powers sheet and your mount. Perfect enchants do not contribute to GS, so they stay. The latter will still cause occasional imbalance in the lower brackets as the trolls will hit them hard with their PVorps and PBarks, but this can be combated by reworking the scoring on the leaderboard. Higher end matches give more points than lower end matches, so a troll stomping on 8-10s won't get very far and will lose ground fast to players that are competing in the higher brackets.

    This is arena domination, you select your gear and weapons before you enter and that is it. You are locked into your choice for the duration of that match.

    sounds good
    mxtime wrote: »
    as much as i would like this never going to happen
    beats the purpose of buying zen
    people want to win in pvp they dont care which bracket

    i don't really get how it would defeat the purpose of buying zen, ppl buy it to get the best gear quickly, they still will, this won't change that

    sidenote, thanks whoever edited the title haha
  • edited August 2014
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  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    magenubbie wrote: »
    Brackets alone won't do it. It needs more than that. GS isn't everything.
    An example: my TR, when put in PvP gear with r7s, has a GS of a little over 14k. There's no way in hell it's going to perform well against 16k GWFs or HRs. The reverse is also true.
    An 11k GWF will have no problems keeping up with the average 13k CW or TR.

    i think this is where class balance within matchmaking comes in

    maybe try to balance what classes are grouped up, like in the LFG dungeon tool

    maybe make sure there's a good balance of melee/ranged/support

    this is a ****ty game to compare it to but, SWTOR does this, they make you pick a role before you queue for pvp, then lock you into it
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited August 2014
    rotatorkuf wrote: »
    sounds good



    i don't really get how it would defeat the purpose of buying zen, ppl buy it to get the best gear quickly, they still will, this won't change that

    sidenote, thanks whoever edited the title haha

    why would i buy best gear if i can be the best in bracket 9gs for free no time and ad invested.
    i would be the first to donate my gear and go lowest bracked
    all i care is ballanced pvp with skill as determening factor
    oh and i be the first one to challange these so called top guilds in 9gs bracked
    they would lose so bad and there goes the game
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    I always said that a GS-matchmaking is exactly what many people including myself always wanted.

    @magenubbie: GS may not be 'everything', but the rest is simply the class (im-)balance which should not be the job of the matchmaking. I am also quite sure that a 13k CW can compete with a 10k GWF. But this is another question.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • klaaberklaaber Member Posts: 4 Arc User
    edited August 2014
    The problem: there are not enough premades online on the que at the same time, but i would prefer to wait 20-30 mins than playing against 8k gs random pugs.
  • query523query523 Member Posts: 1,515 Arc User
    edited August 2014
    Really there are a lot of diminishing returns in GS. The difference between 12k and 14k is easilly noticeable. !4 and 16 less so. And everything over 15k or so really makes minimal improvements in performance. And for PVP tenacity differences can be a much higher factor. If you make strick GS brackets I can already tell you what the twinks will do. They will min-max tenacity and GS to come in at the top of a lower bracket and dominate easilly against everyone not doing the same.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    query523 wrote: »
    Really there are a lot of diminishing returns in GS. The difference between 12k and 14k is easilly noticeable. !4 and 16 less so. And everything over 15k or so really makes minimal improvements in performance. And for PVP tenacity differences can be a much higher factor. If you make strick GS brackets I can already tell you what the twinks will do. They will min-max tenacity and GS to come in at the top of a lower bracket and dominate easilly against everyone not doing the same.

    True, but I would live with that more (i.e. say I play a 9.1k gs toon and meet a 11.9k twink in a 9-12 bracket) than being faced against 16k (mod3-) gwf. And dependent on the actual playerbase one could even make these brackets a bit finer in the regions where most players are, so these differences will hardly be visible.

    And concerning tenacity, well you are right this makes also a difference, but you can obtain sufficient gear with not much effort - in comparison to high level enchants. And those enchants which are not contributing to GS should be deactivated. Its a drastic suggestion, but it would only benefit the mutual experience I am sure.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    adernath wrote: »
    True, but I would live with that more (i.e. say I play a 9.1k gs toon and meet a 11.9k twink in a 9-12 bracket) than being faced against 16k (mod3-) gwf. And dependent on the actual playerbase one could even make these brackets a bit finer in the regions where most players are, so these differences will hardly be visible.

    And concerning tenacity, well you are right this makes also a difference, but you can obtain sufficient gear with not much effort - in comparison to high level enchants. And those enchants which are not contributing to GS should be deactivated. Its a drastic suggestion, but it would only benefit the mutual experience I am sure.

    this is on point
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    GS is not everything. Agree.
    GS is still something!

    In my experience playing PvP since Open Beta, I've seen the growth in player Gearscore throughout module expansions. When the GS difference between top-end and casual ranged between 7k vs 10k, skill was a huge factor. But when it spread too far apart, 7K vs 17K then it was apparent that no amount of skill, tactic or intelligence will win you the match.

    On any 1v1, the factor of skill starts to diminish when your gear difference reaches 3000 GS. I.E. You can be a visually impaired 15K GWF and beat a 12K CW; you can also be a 12K Muhammad Ali in his prime but you won't put a dent in a 15K DC.

    TL;DR

    Make PvP GS brackets of at least 3K. 7-10 // 10.1-13 // 13.1 - 16 // 16.1 and higher
    On another hand, this will now impair queue times during matchmaking. So allow us to join PvP queue instances by choice.
  • query523query523 Member Posts: 1,515 Arc User
    edited August 2014
    Additionally none of this takes into account player skill and experience. Look a player who has most classes is going to outperform a higher GS player who only plays one or two because he will know the rotations and timers of the other opponents in the match. Hell I built classes just because they gave me trouble in PVP and I wanted to figure out how to beat them. Gs is just the most over-used inneffective metric in the game. If for no ther reason than that GS can be bought as well as earned. Match 2 players against each other. If one is a main that played their way through to 14k and the other is an alt who's main bought them gear to 16k the 14k is going to be better.
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited August 2014
    i'd rather have a bracket based on ELO rating. Since GS means very little. Some builds with 15k are superior then stacking items that give you gear score.

    Yesterday i had a few people in my group saying it was their first time in pvp. Why i am grouped up with them i have no idea. but it happens alot. im usually on the top 5 pages.
    Dr. Phil
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    query523 wrote: »
    Additionally none of this takes into account player skill and experience. Look a player who has most classes is going to outperform a higher GS player who only plays one or two because he will know the rotations and timers of the other opponents in the match. Hell I built classes just because they gave me trouble in PVP and I wanted to figure out how to beat them. Gs is just the most over-used inneffective metric in the game. If for no ther reason than that GS can be bought as well as earned. Match 2 players against each other. If one is a main that played their way through to 14k and the other is an alt who's main bought them gear to 16k the 14k is going to be better.

    i honestly don't get why people are opposing the GS bracket idea

    things are already bad, you're making "points" that while mostly accurate, are irrelevant

    i never argued that GS means better skill, nor do i think anyone here is arguing that

    the fact of the matter is, GS does play a role, what exact margin of difference this applies to, can be argued, say 3000 GS difference, you have no real chance for average players

    the fact of the matter is, you will always have baddies, no matter the bracket

    the point is, there needs to be better chances of winning, because GS can play a vital role in determining how successful your group will be...i also think higher GS brackets will correlate with experienced players, or players that want to win

    besides the idea of knocking down the GS bracketed suggestion....why not suggest something else? i just don't get why you would be opposed to improving pvp
    abecassis wrote: »
    i'd rather have a bracket based on ELO rating. Since GS means very little. Some builds with 15k are superior then stacking items that give you gear score.

    Yesterday i had a few people in my group saying it was their first time in pvp. Why i am grouped up with them i have no idea. but it happens alot. im usually on the top 5 pages.

    yeah, actual ELO rating would be great, or even ranked pvp, where you would queue for a "ranked score" and be placed with other players with similar mentalities...creating competitive pvp, instead of RAD inspired pvp

    i would gladly wait longer if it meant i would be thrown into competitive pvp, as oppossed to instant pops with people not really caring about winning, just there for their daily

    now, don't get me wrong, i know this isn't the only perspective....but, we can have both worlds i think, create a ranked pvp queue and a normal, whatever the hell you want to do, pvp queue
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    query523 wrote: »
    Additionally none of this takes into account player skill and experience. Look a player who has most classes is going to outperform a higher GS player who only plays one or two because he will know the rotations and timers of the other opponents in the match. Hell I built classes just because they gave me trouble in PVP and I wanted to figure out how to beat them. Gs is just the most over-used inneffective metric in the game. If for no ther reason than that GS can be bought as well as earned. Match 2 players against each other. If one is a main that played their way through to 14k and the other is an alt who's main bought them gear to 16k the 14k is going to be better.

    Yes, that's true too. There is value in trying to learn the trade secrets of each class. Every GWF that has played a TR will understand how their Sprint is the best counter for Duelist Flurry-- and if they know how, they could render a primary-damage dealing at-will useless. In that respect, a GF that has played an HR would know that Thorn Ward reduces defense per tick, so sitting on top of the red splat is a bad idea. Any class that has played a GF knows by heart that Supremacy of Steel daily reflects damage. Etc.

    I'd like to tweak my suggestion a little bit.

    Let us instead give way to PvP brackets that can be unlocked as you climb up the Leaderboard ladder. It already has a bunch of ranks-- Dominator, Tyrant etc. When and IF you reach the next rank, you will be locked to PvP with players in that rank, and never against those beneath your standing.

    In this way, high GS players will inevitably always get locked in a higher tier than the rest of the casual, low GS, farmers, bots. After all, progression moves forward, not backward.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    rustlord wrote: »
    Yes, that's true too. There is value in trying to learn the trade secrets of each class. Every GWF that has played a TR will understand how their Sprint is the best counter for Duelist Flurry-- and if they know how, they could render a primary-damage dealing at-will useless. In that respect, a GF that has played an HR would know that Thorn Ward reduces defense per tick, so sitting on top of the red splat is a bad idea. Any class that has played a GF knows by heart that Supremacy of Steel daily reflects damage. Etc.

    I'd like to tweak my suggestion a little bit.

    Let us instead give way to PvP brackets that can be unlocked as you climb up the Leaderboard ladder. It already has a bunch of ranks-- Dominator, Tyrant etc. When and IF you reach the next rank, you will be locked to PvP with players in that rank, and never against those beneath your standing.

    In this way, high GS players will inevitably always get locked in a higher tier than the rest of the casual, low GS, farmers, bots. After all, progression moves forward, not backward.

    i like this idea

    i myself started low, without a pvp "rank", and have been slowly moving my way up, it's a somewhat unused progression, just to show off your leaderboard status and nothing else
  • query523query523 Member Posts: 1,515 Arc User
    edited August 2014
    rotatorkuf wrote: »
    i honestly don't get why people are opposing the GS bracket idea

    things are already bad, you're making "points" that while mostly accurate, are irrelevant

    i never argued that GS means better skill, nor do i think anyone here is arguing that

    the fact of the matter is, GS does play a role, what exact margin of difference this applies to, can be argued, say 3000 GS difference, you have no real chance for average players

    the fact of the matter is, you will always have baddies, no matter the bracket

    the point is, there needs to be better chances of winning, because GS can play a vital role in determining how successful your group will be...i also think higher GS brackets will correlate with experienced players, or players that want to win

    besides the idea of knocking down the GS bracketed suggestion....why not suggest something else? i just don't get why you would be opposed to improving pvp



    yeah, actual ELO rating would be great, or even ranked pvp, where you would queue for a "ranked score" and be placed with other players with similar mentalities...creating competitive pvp, instead of RAD inspired pvp

    i would gladly wait longer if it meant i would be thrown into competitive pvp, as oppossed to instant pops with people not really caring about winning, just there for their daily

    now, don't get me wrong, i know this isn't the only perspective....but, we can have both worlds i think, create a ranked pvp queue and a normal, whatever the hell you want to do, pvp queue

    GS plays a role but it is a minor role especially to experienced players. I think NWO's ELO is marred by the fact that it has to assign 2, 5 man teams. Most of my experience with ELO was playing competition chess where regardless of team all matches were 1v1. There it works admirably because aggregate score does not affect individual pairings. In domination it yeilds a team of 2 skilled and 3 incompetant vs. 4 fairly competant and one useless. That outcome is pre-determined.GS ranking only serves to gaurantee that the most skilled can manipulate points to always face an inferior opponent. It encourages sandbagging. If there is one rule of gamers it is that if they can discover an exploit they will use it.
  • cyencecyence Member, NW M9 Playtest Posts: 99 Arc User
    edited August 2014
    rotatorkuf wrote: »
    ...it's becoming really tiresome to queue up for domination matches where once you're up by 200 points, the teams give up...

    This is the worst part of the domination matches. There is very little incentive to keep fighting in domination matches once the victor is clear - And the victor is often clear a few minutes into the game.

    There should be some mechanic to fix this problem.

    Also,

    Capture the flag and other game modes would be awesome!

    New domination maps cant be that hard! How about a foundry contest to allow the community to create some pvp maps?
  • edited August 2014
    This content has been removed.
  • niszczycielxxniszczycielxx Member Posts: 11 Arc User
    edited August 2014
    Guys proper matchmaking was already in this game. They changed it because ppl where complaining about waiting times. So it's pretty simple for me why no one from Dev team is taking any participation in topics like this one.
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