Every task costs AD...investing in grand tournaments and galas, spying on one's rivals, supporting the clergy, etc.
Would stake a small claim and a run-down structure (shallow cave, tent, old barn) in a non-PE zone, and grow that holding by investing AD.
Rewards like titles, fashion items, dyes, maybe even a Foundry-expandable stronghold area.
Could even have a PVP element as factions try to put together bigger and bigger events while rivals try to sabotage 'em.
I've been playing D&D for a long time, and most high-level campaigns end up with the players participating in local politics, making allies and enemies among the landed nobility, and subduing the wild places (rural or urban) to the useful and the good. Maybe this would encourage players with epic-level toons to drop tons of AD on the noblesse oblige...
Another idea would be a "Wardrobe" you can unlock for say 500k-1,000,000 AD.
Wardrobe would have the ability to store a whole set of armor that you could switch with what you have equipped with one click. Could even make an option to switch all enchantments at time of changing armor sets.
When pieces are added to the wardrobe, they are bound to wardrobe as well as character. Bound equipment in wardrobe could be transmuted up to 3 times and retain the ability to switch between transmutes while in wardrobe.
+1 for the idea. This game needs better AD sinks. Most of the sinks they have now are too over priced to actually work.
Comments
Wardrobe would have the ability to store a whole set of armor that you could switch with what you have equipped with one click. Could even make an option to switch all enchantments at time of changing armor sets.
When pieces are added to the wardrobe, they are bound to wardrobe as well as character. Bound equipment in wardrobe could be transmuted up to 3 times and retain the ability to switch between transmutes while in wardrobe.
+1 for the idea. This game needs better AD sinks. Most of the sinks they have now are too over priced to actually work.