they are ruining pvp experience for everyone.if u have one in your team potentialy fun match turns in to disaster
tipical pugs:
-9gs is quite normal
-dont know how to play or cap
-they spec for pve
-have 20k hp and die in one rotation
-quit after 1 min in the pvp when they die 10 times in a row
-cant kill anyone
-worst are in this order:combat tr,cw,dc,hr,gf,gwf
SOLUTION:
give that pug tr more dps in armor he shoud have 7k power in all blue gear so atleast he can kill low hp target with lb
same goes to cw,hr but bit less.......
dc-hp
same time good players wont be using them if u gimp the armor with some stats much needed for the class.
this way pug can kill someone before hes sent to spawn camp again.
or just make minimum req to enter pvp like 10-11k gs and atlast 15% tenacity at lv 60
w,o pugs we wouldnt recive ridiculous amount of nerfs.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited June 2014
Everyone starts somewhere, I would concur maybe a minimum starting point, but there are too many of these threads about for my liking lately. If you make it too harsh, you are just going to keep newer players from trying it out. Contrary to popular belief, you do in fact want new players to join these games.
Everyone starts somewhere, I would concur maybe a minimum starting point, but there are too many of these threads about for my liking lately. If you make it too harsh, you are just going to keep newer players from trying it out. Contrary to popular belief, you do in fact want new players to join these games.
cant understand your logic dude
"if u make it to harsh" lol its already to harsh i made a thread to soften it up lol
Everyone starts somewhere, I would concur maybe a minimum starting point, but there are too many of these threads about for my liking lately. If you make it too harsh, you are just going to keep newer players from trying it out. Contrary to popular belief, you do in fact want new players to join these games.
Obviously a PVE player that never PVPs or barely.
Seriously dude, play about 15-20 games a day and I dare you to make this comment again. These 5-9K GS players are literally holding me off from PVP lately and completely ruining the experience.. I don't even queue that much anymore, maybe only 3-4 games a day at best.
It's always amusing to see a minority player complain about 70% of the rest of the players. Has it crossed your mind that maybe the elite 16k+ is the one ruining pvp for the majority of the players? Not blaming you personally, but the fact is that this is a PvE game with some PvP aspects. Not the other way around. Therefor it makes sense that most people are "undergeared" compared to the minority elite PvP people. However, left by themselves, there's no reason they can't have a decent match. As long as there's no challenge queue for premades, maybe these PvP elites should consider not doing premades only and give themselves a challenge?
Okay it's really time for you to stop. All I've seen lately with you on every PVP top was "OMG THIS GAME IS PVE NOT PVP YOU GUYS ARE SUCH ELITIST AND PVP RUINS OUR GAME" Like seriously if you don't like PVP then don't read topics on the forums about it. This isn't a PVE game nor is it a PVP game WE HAVE BOTH. Both were created for a reason, that reason is that IT'S NEITHER JUST ONE GAME. If you have a problem with PVP then keep it to yourself. Has it crossed your mind that you're so biased that if it has anything to do with PVP your gonna complain about it? You're the real elitist because you think this whole game is based on people that like going in to dungeons and killing a bunch of ads. It's okay if you love PVE but you don't have to go around screaming how the game is ALL ABOUT PVE. Come out of your fantasy world because PVP was created on this game for a reason
It's always amusing to see a minority player complain about 70% of the rest of the players. Has it crossed your mind that maybe the elite 16k+ is the one ruining pvp for the majority of the players? Not blaming you personally, but the fact is that this is a PvE game with some PvP aspects. Not the other way around. Therefore it makes sense that most people are "undergeared" compared to the minority elite PvP people. However, left by themselves, there's no reason they can't have a decent match. As long as there's no challenge queue for premades, maybe these PvP elites should consider not doing premades only and give themselves a challenge?
^This. The elitist mindset HAS ruined both pve and pvp aspects of the game. People dont want any challenge in pve AND pvp, so they stack their elite 16k+ teams so they get through the content faster.
Who wants challenge, when you can just make roflstomp parties for either?
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Okay it's really time for you to stop. All I've seen lately with you on every PVP top was "OMG THIS GAME IS PVE NOT PVP YOU GUYS ARE SUCH ELITIST AND PVP RUINS OUR GAME" Like seriously if you don't like PVP then don't read topics on the forums about it. This isn't a PVE game nor is it a PVP game WE HAVE BOTH. Both were created for a reason, that reason is that IT'S NEITHER JUST ONE GAME. If you have a problem with PVP then keep it to yourself. Has it crossed your mind that you're so biased that if it has anything to do with PVP your gonna complain about it? You're the real elitist because you think this whole game is based on people that like going in to dungeons and killing a bunch of ads. It's okay if you love PVE but you don't have to go around screaming how the game is ALL ABOUT PVE. Come out of your fantasy world because PVP was created on this game for a reason
Amen, thank you.
Hurr durr this is a D&D game PVP isn't supposed to be here. Literally always the same repetitive BS.
Okay it's really time for you to stop. All I've seen lately with you on every PVP top was "OMG THIS GAME IS PVE NOT PVP YOU GUYS ARE SUCH ELITIST AND PVP RUINS OUR GAME" Like seriously if you don't like PVP then don't read topics on the forums about it. This isn't a PVE game nor is it a PVP game WE HAVE BOTH. Both were created for a reason, that reason is that IT'S NEITHER JUST ONE GAME. If you have a problem with PVP then keep it to yourself. Has it crossed your mind that you're so biased that if it has anything to do with PVP your gonna complain about it? You're the real elitist because you think this whole game is based on people that like going in to dungeons and killing a bunch of ads. It's okay if you love PVE but you don't have to go around screaming how the game is ALL ABOUT PVE. Come out of your fantasy world because PVP was created on this game for a reason
Well actually, Neverwinter/DD is primarily a PVE game. It has PVP elements though and the high end players have shifted into PVP due to the fact that PVE in this game has become near worthless due to BOP loot.
There aren't any dungeons worthwhile to run and raiding is still a distant dream. So you are correct that the current meta of high end players is PVP-focused, but once Cryptic gets rolling with actual repeatable endgame PVE content, I think a lot of the players will switch back to focusing on PVE
It's always amusing to see a minority player complain about 70% of the rest of the players. Has it crossed your mind that maybe the elite 16k+ is the one ruining pvp for the majority of the players? Not blaming you personally, but the fact is that this is a PvE game with some PvP aspects. Not the other way around. Therefor it makes sense that most people are "undergeared" compared to the minority elite PvP people. However, left by themselves, there's no reason they can't have a decent match. As long as there's no challenge queue for premades, maybe these PvP elites should consider not doing premades only and give themselves a challenge?
all im saying pugs should get some high spike dmg thats all.i have no idea what you have against that nubbiemage.
your best suggestion is that:" PvP elites should consider not doing premades" lol
if u q solo most likely u dont get a premade but very likely get a 6gs nb.
The gap between your usual 9k GS pug and experienced 15K gs+ PvPer is HUGE. Spike damage won't help. Pugs give up anyway, they die 5-6 times in a row and stay in spawn or leave.
What is needed IMO is registered teams being necessary to compete on the ladder, and stricter brackets. Gear upgrades available per bracket.
This way, you will only be able to:
- PvP with people you know and chose to play with, i.e. full premade
- meet other teams at exactly same gearing level. If you go up in another bracket, you will be able to buy better gear; and you will meet players with that type of gear as well.
You might ask, what about pugging?
Pugging is fine; let it be done in a "I wanna test stuff" manner. It won't affect ladder. You just queue, pug, do dailies, gg. Everybody can do it. Basic PvP gear should be available for pugging, nothing fancy.
biggest gap in this game is gear.
cant get much easyer than putting extra few hundred power and some armpen on lvl 60 blue armor.
it aint perfect but would help pugs.
Funnily enough, when my teammates gs averages around 10k (mine being 14k, and I'm a DC), the opposing team has around the same setup. Rarely, and I play PvP quite a lot, are there matches where my bad team is getting stomped. We even got 3 under 10k gs rogues (from the same guild) once, grouped with me and a 16k gf. We won easily if I remember right, because of the enemy team composition which was even worse.
It sounds funny but it seems very often to be that if your team is bad, the opposing team is gonna be only slightly different.
Funnily enough, when my teammates gs averages around 10k (mine being 14k, and I'm a DC), the opposing team has around the same setup. Rarely, and I play PvP quite a lot, are there matches where my bad team is getting stomped. We even got 3 under 10k gs rogues (from the same guild) once, grouped with me and a 16k gf. We won easily if I remember right, because of the enemy team composition which was even worse.
It sounds funny but it seems very often to be that if your team is bad, the opposing team is gonna be only slightly different.
Not really, when i do pug, i teamed with some low gs cws and hrs and we faced a mixed synergy + exodus + Tornado of Souls premade. I pretty sure it doesn't go the same setup for both team, however sometimes i did play some mirror matchs when i was pugging.
The gap between your usual 9k GS pug and experienced 15K gs+ PvPer is HUGE. Spike damage won't help. Pugs give up anyway, they die 5-6 times in a row and stay in spawn or leave.
What is needed IMO is registered teams being necessary to compete on the ladder, and stricter brackets. Gear upgrades available per bracket.
This way, you will only be able to:
- PvP with people you know and chose to play with, i.e. full premade
- meet other teams at exactly same gearing level. If you go up in another bracket, you will be able to buy better gear; and you will meet players with that type of gear as well.
You might ask, what about pugging?
Pugging is fine; let it be done in a "I wanna test stuff" manner. It won't affect ladder. You just queue, pug, do dailies, gg. Everybody can do it. Basic PvP gear should be available for pugging, nothing fancy.
you just dont want that low gs pug get any buff coz u would get killed with your rank 10 enchants lololol
Buffing pugs won't do it. At least not by itself. You fail to include the difference in skill, experience and gear. Tenacity vs no tenacity is over before it starts.
Exactly! That's exactly it! It would be more of a challenge than you have now. Some people see it as "carrying 4 men". I see it as "let's see how good I can make this team". Fact remains, Premade vs PuG = bored on both sides. Who knows, if you try to have fun, you might get some by accident.
skill is relative in 3 button game.very few have it others just mash the buttons
mashing with more power would go long way for 6 gs pug.
I dunno I had a lot of 12k gs pug, they are just clueless in PVP in terms of gameplay. It is not even about the build they have, they just can't play under a stress PVP condition aka unskilled.
There is nothing you can do about them until a real elo system is in use.
Funnily enough, when my teammates gs averages around 10k (mine being 14k, and I'm a DC), the opposing team has around the same setup. Rarely, and I play PvP quite a lot, are there matches where my bad team is getting stomped. We even got 3 under 10k gs rogues (from the same guild) once, grouped with me and a 16k gf. We won easily if I remember right, because of the enemy team composition which was even worse.
It sounds funny but it seems very often to be that if your team is bad, the opposing team is gonna be only slightly different.
I PvP'd with my brother as Duo queue to complete the dailies. He's 15.8 CW, me 15.5 DC. First match was we+3 11k pugs against 11-13k pugs. They got stomped. The second game was we+3 8k pugs against 8k pugs. I spammed /laugh when they all were trying to kill me. BCOZ MATCHMAKING D00D.
Then I switched to 12.9 GF, first match was me+16k HR+3 10k pugs against 2 16k duo premades and random 14k GWF. The second game was me+14k CW+2 8k TRs+someone I don't remember against duo full BI premade, 8k TR and 2 14k guys. Was very even match, we won 1000/750. Then me+16k GWF+3 8k pugs against 5 15-17k pugs with more elixirs then my screen can display.
So no, this is still a pure random.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Well if I can throw my 2 coppers in as a non-PVP player. I am a newb, I 'just' made it into Dwarven Valley in IWD and I only have one piece of starter Black Ice Gear (just over 11k GS). I haven't done any PvP except some lower level domination when I was leveling.
Every day I see that blue exclamation point over the PVP daily guy, and I think "hmmmmm". Then I see people asking for groups in the zone PvP areas and I think "hmmmmm". I also see all the GG dailies. BUT.... It's all so intimidating. People don't have patience for anyone starting out or trying to learn. Plus, I imagine I would zone in and be anally violated by super-geared elite jerks. Or screamed at by super-geared eilte jerks on my own team. It's a shame there isn't better matching or a "Casual PvP queue". Not all of us care about leaderboards and all that. I just want to have fun.
Well if I can throw my 2 coppers in as a non-PVP player. I am a newb, I 'just' made it into Dwarven Valley in IWD and I only have one piece of starter Black Ice Gear (just over 11k GS). I haven't done any PvP except some lower level domination when I was leveling.
Every day I see that blue exclamation point over the PVP daily guy, and I think "hmmmmm". Then I see people asking for groups in the zone PvP areas and I think "hmmmmm". I also see all the GG dailies. BUT.... It's all so intimidating. People don't have patience for anyone starting out or trying to learn. Plus, I imagine I would zone in and be anally violated by super-geared elite jerks. Or screamed at by super-geared eilte jerks on my own team. It's a shame there isn't better matching or a "Casual PvP queue". Not all of us care about leaderboards and all that. I just want to have fun.
I think people asking for groups in IWD (such as "BID up" or "PVP domination up") is a good way to get your feet wet. If you are AB, you will usually have a lot of teammates fighting alongside you and so you probably will not always get focused down and you can hide your weaknesses in a team.
The problem with PvP (apart from A-holes on your own team screaming at you or A-Holes on the other team sending a [say] that his team is <font color="orange">HAMSTER</font>) is the match-making and the gear disparity.
I often wonder if the devs are born fools or if they get up early to practice. How many times will I get matched with 2 DC, 2 TR and a 6k CW against TWO GWF, a GF, a DC and a CW, all with gear scores approaching 20k?
Why do you need different specs, builds and gear to do well in Solo, Party Dungeons and in PvP? Why three games in one that are so different?
Guild teams should only be matched with other Guild teams of similar rank, as someone suggested.
Pugs should only be matched with other Pugs, and instead of taking all the GWF and GF and putting them in one team, and moving all the low GS and non-Fighter classes into the other team with me, split them up and balance it out a bit.
PvE gear should be just as useful in PvP and vice versa - there should be no difference.
There should be no Tenacity or Healing Depression. Or they should also work in PvE as well.
OK, we cannot use companions, not even an Ioun Stone, but we can have three Artifacts which contribute to GS, But why are there different artifacts for PvE and PvP? Again, get rid of Tenacity and replace it with something else useful in both environments. Or make Tenacity work in PvE. I have the Lantern, the Blood Skull and a Defender's Banner, but none of them have been refined even to level 59 yet. The skull and banner are made for PvP, the Lantern sort of works anywhere.
If people then want to spend hundreds on Zen to get uber-enchants etc for gear two or three times what is needed for the toughest Epic dungeon in PvE, fine. Be a fool. But don't complain when you play with sensible people who have more sense than money.
My GS is about 13k (Grand Templar, Ancient Priest etc with Rank 7 enchants), all purchased with hard-earned AD. No Tenacity, though. Sadly, I still need more than 8 million AD for a Perfect Vorpal - earning 8,000 AD per day from PvP, that will take 1000 days, or about three years. And there is no Zen to be had for AD on the exchange, so I cannot even buy a bunch of keys in the next sale to open the hundreds of boxes I have to get some artifacts worth selling and a few dozen Astral Resonators. I got a Thayan Book of the Dead once that I sold for 3 million AD. But I am saving my Glory for a full set of Profound.
It actually IS the Uber-Powered fools who ruin the game for the majority. You see them charging like idiots through dungeons, ignoring the nodes and chests because they spent real money on their gear etc. You see them leaving everyone else behind to struggle with all the dragged threat. Then you see them overwhelmed and complaining. Same thing in the Jubilee and CTA events - charge through, drag all the threat to one place, and let every one else get killed. They have absolutely, utterly, NO IDEA what AD&D is actually all about.
I spent a fair bit of money on Zen to support the game and the developers in the first few months I played, but the constant nerfs and being kicked in the teeth for my trouble means that my 12 characters will farm AD through Leadership and do their Dailies for the AD.
And I will wait.
And save.
If you don't like it, TOUGH.
~
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Well actually, Neverwinter/DD is primarily a PVE game. It has PVP elements though and the high end players have shifted into PVP due to the fact that PVE in this game has become near worthless due to BOP loot.
There aren't any dungeons worthwhile to run and raiding is still a distant dream. So you are correct that the current meta of high end players is PVP-focused, but once Cryptic gets rolling with actual repeatable endgame PVE content, I think a lot of the players will switch back to focusing on PVE
Can't agree more. No challenge or interest at the PvE front moved many people to PvP.
Imo, there should be few things like party leader can invite another party leader directly to PvP (probably unranked).
So the top PvP players can more easily PvP among themselves.
Playing even with relatively good gear (r8-9, perfect enchant) but PvE spec is not really fun against top PvPers premade, i think not for them and not for anyone.
earning 8,000 AD per day from PvP, that will take 1000 days, or about three years.
It actually IS the Uber-Powered fools who ruin the game for the majority. You see them charging like idiots through dungeons, ignoring the nodes and chests because they spent real money on their gear etc.
I am very sorry to say this but: Maybe u should start using ur brain cells when playing this game.
First: doing pvp for daily AD is one of the worst AD/time ratios this game has to offer.
Second: Has it ever came to ur mind that people are rushing through dungeons because they are trying to maximize their profit?
Example: With a decent (but far from bis geared) group u can run pirate king in dd about 4-6 times easily. That alone should give u an average of 30-40k per hour.
There are lots of ways to earn AD. Also, this game is over a year old. There are some f2p people out there who were just smart with investments and have now r10s and legendaries. Without exploits, without real money.
It should be a rule: never ever go into lvl60 pvp if u have not thought about ur gear and ur feats and powers.
You go into pvp and have zero tenacity? Ur a fool. Period!
U dont go into a dungeon without healing potions, do u?
Second: Has it ever came to ur mind that people are rushing through dungeons because they are trying to maximize their profit?
Example: With a decent (but far from bis geared) group u can run pirate king in dd about 4-6 times easily. That alone should give u an average of 30-40k per hour.
Yeah, this is nonsense.
Has it ever come to your mind that not every player in this game can or wants to mass pull? I've killed a party with my GWF because I tried mass pulls which they could not cope with. I've also died because the 17k GWF aggro'd half of CN when we asked him to slow down because we were not geared enough to handle the mass of mobs at once.
If you want to zerg a dungeon;
1) Make sure your party wants to do that or can even do that
2) Rather stick to your friends/guild mates that do that as nothing is worse than having a player in your party shouting at everyone because they are not at his level.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I am very sorry to say this but: Maybe u should start using ur brain cells when playing this game.
First: doing pvp for daily AD is one of the worst AD/time ratios this game has to offer.
I do use my brain, that's why I made my post. I have no problems with level 60 dungeons, except with the idiot GWFs who have absolutely no idea what AD&D is about - they usually think I am talking about Astral Diamonds.
I do PvP for the Glory and Seals, not just the AD.
Second: Has it ever came to ur mind that people are rushing through dungeons because they are trying to maximize their profit?
Example: With a decent (but far from bis geared) group u can run pirate king in dd about 4-6 times easily. That alone should give u an average of 30-40k per hour.
No, people rush through because they are idiots and do not care about the party or the name of the game. And only GWFs can sprint. Selfish, Selfish, Selfish.
In the Jubilee and other CTA, the threat will follow you - they won't give up after a certain distance and return to their spawn point like on the overland maps. It was always a 16+ GS GWF running to the goal, then running away, with all the threat chasing him and swamping everyone else. In one, I was party leader, and commented "GWF Coward running *AWAY* from the enemy?!?!?".
He replied "I run to finish this quickly and for the bonus of all of us".
But he actually made it take LONGER than when the party was just CW, DC, HR and TR. AND he got the less geared players killed over and over and over again. With no GWF being an idiot, we got better bonuses and even a cloak from the chest several times. I wish I had kicked him just before opening the chest. That's what I do with people who burn the barrels at Blacklake Terror. You should be able to do that 20 times in an hour. The best I have managed is 18. The Barrel Burners can reduce that to 12 or fewer.
I do dungeons now to farm enchants and runes to feed my artifacts. I do not do Speed runs. I do not do Greed runs. They are completely <font color="orange">HAMSTER</font>.
30 to 40k AD? PALTRY! I get more than double that every day. You will get far more AD per day from 12 characters doing Leadership than you could ever get from Epic Dungeon Delves and salvaging the useless gear you get. They are usually not worth the potions it costs. I often have too many RAD to refine in one day.
Now, doing the Pirate King SKIRMISH - yes. THAT would get you more AD. But racing through the Epic Dungeon Delve? Why? What do you gain for all the Enchants and Runes you lose? Plus the possibility of Epic Gear drops on the way? My Artifacts are HUNGRY!
It should be a rule: never ever go into lvl60 pvp if u have not thought about ur gear and ur feats and powers.
You go into pvp and have zero tenacity? Ur a fool. Period!
I am feated and speced for Solo and Party play. I do PvP as well for the Glory and Seals. I have no Tenacity (except from the Skull and Banner) as there were no complete sets of armour available at the AH with Tenacity on them. And, usually, we do OK. Except when I am triple gang-banged by a CW and two GWF, all with 18k GS. I need another 20 or so double kills, another 35 or so Triple Kills and I need to win another 20 matches or so to complete the first ten achievements. When I have enough Glory, I'll get a full Profound set in one go. I already spent 24,000 Glory on the Red Crystal Skull thing.
Anyway, Healing Depression and Tenacity should either be removed, or it should apply to PvE as well. I see no point in creating two separate aspects of the game that requires different gear sets and different builds.
Comments
w,o pugs we wouldnt recive ridiculous amount of nerfs.
cant understand your logic dude
"if u make it to harsh" lol its already to harsh i made a thread to soften it up lol
Obviously a PVE player that never PVPs or barely.
Seriously dude, play about 15-20 games a day and I dare you to make this comment again. These 5-9K GS players are literally holding me off from PVP lately and completely ruining the experience.. I don't even queue that much anymore, maybe only 3-4 games a day at best.
Okay it's really time for you to stop. All I've seen lately with you on every PVP top was "OMG THIS GAME IS PVE NOT PVP YOU GUYS ARE SUCH ELITIST AND PVP RUINS OUR GAME" Like seriously if you don't like PVP then don't read topics on the forums about it. This isn't a PVE game nor is it a PVP game WE HAVE BOTH. Both were created for a reason, that reason is that IT'S NEITHER JUST ONE GAME. If you have a problem with PVP then keep it to yourself. Has it crossed your mind that you're so biased that if it has anything to do with PVP your gonna complain about it? You're the real elitist because you think this whole game is based on people that like going in to dungeons and killing a bunch of ads. It's okay if you love PVE but you don't have to go around screaming how the game is ALL ABOUT PVE. Come out of your fantasy world because PVP was created on this game for a reason
^This. The elitist mindset HAS ruined both pve and pvp aspects of the game. People dont want any challenge in pve AND pvp, so they stack their elite 16k+ teams so they get through the content faster.
Who wants challenge, when you can just make roflstomp parties for either?
Amen, thank you.
Hurr durr this is a D&D game PVP isn't supposed to be here. Literally always the same repetitive BS.
Well actually, Neverwinter/DD is primarily a PVE game. It has PVP elements though and the high end players have shifted into PVP due to the fact that PVE in this game has become near worthless due to BOP loot.
There aren't any dungeons worthwhile to run and raiding is still a distant dream. So you are correct that the current meta of high end players is PVP-focused, but once Cryptic gets rolling with actual repeatable endgame PVE content, I think a lot of the players will switch back to focusing on PVE
all im saying pugs should get some high spike dmg thats all.i have no idea what you have against that nubbiemage.
your best suggestion is that:" PvP elites should consider not doing premades" lol
if u q solo most likely u dont get a premade but very likely get a 6gs nb.
What is needed IMO is registered teams being necessary to compete on the ladder, and stricter brackets. Gear upgrades available per bracket.
This way, you will only be able to:
- PvP with people you know and chose to play with, i.e. full premade
- meet other teams at exactly same gearing level. If you go up in another bracket, you will be able to buy better gear; and you will meet players with that type of gear as well.
You might ask, what about pugging?
Pugging is fine; let it be done in a "I wanna test stuff" manner. It won't affect ladder. You just queue, pug, do dailies, gg. Everybody can do it. Basic PvP gear should be available for pugging, nothing fancy.
cant get much easyer than putting extra few hundred power and some armpen on lvl 60 blue armor.
it aint perfect but would help pugs.
It sounds funny but it seems very often to be that if your team is bad, the opposing team is gonna be only slightly different.
Not really, when i do pug, i teamed with some low gs cws and hrs and we faced a mixed synergy + exodus + Tornado of Souls premade. I pretty sure it doesn't go the same setup for both team, however sometimes i did play some mirror matchs when i was pugging.
you just dont want that low gs pug get any buff coz u would get killed with your rank 10 enchants lololol
skill is relative in 3 button game.very few have it others just mash the buttons
mashing with more power would go long way for 6 gs pug.
There is nothing you can do about them until a real elo system is in use.
I PvP'd with my brother as Duo queue to complete the dailies. He's 15.8 CW, me 15.5 DC. First match was we+3 11k pugs against 11-13k pugs. They got stomped. The second game was we+3 8k pugs against 8k pugs. I spammed /laugh when they all were trying to kill me. BCOZ MATCHMAKING D00D.
Then I switched to 12.9 GF, first match was me+16k HR+3 10k pugs against 2 16k duo premades and random 14k GWF. The second game was me+14k CW+2 8k TRs+someone I don't remember against duo full BI premade, 8k TR and 2 14k guys. Was very even match, we won 1000/750. Then me+16k GWF+3 8k pugs against 5 15-17k pugs with more elixirs then my screen can display.
So no, this is still a pure random.
Every day I see that blue exclamation point over the PVP daily guy, and I think "hmmmmm". Then I see people asking for groups in the zone PvP areas and I think "hmmmmm". I also see all the GG dailies. BUT.... It's all so intimidating. People don't have patience for anyone starting out or trying to learn. Plus, I imagine I would zone in and be anally violated by super-geared elite jerks. Or screamed at by super-geared eilte jerks on my own team. It's a shame there isn't better matching or a "Casual PvP queue". Not all of us care about leaderboards and all that. I just want to have fun.
I think people asking for groups in IWD (such as "BID up" or "PVP domination up") is a good way to get your feet wet. If you are AB, you will usually have a lot of teammates fighting alongside you and so you probably will not always get focused down and you can hide your weaknesses in a team.
Also, I don't know if it is still occurring but: http://nw-forum.perfectworld.com/showthread.php?689571-Open-world-pvp-guild-alliance-wars-invitation
I think that is the epitome of fun in IWD.
I often wonder if the devs are born fools or if they get up early to practice. How many times will I get matched with 2 DC, 2 TR and a 6k CW against TWO GWF, a GF, a DC and a CW, all with gear scores approaching 20k?
Why do you need different specs, builds and gear to do well in Solo, Party Dungeons and in PvP? Why three games in one that are so different?
Guild teams should only be matched with other Guild teams of similar rank, as someone suggested.
Pugs should only be matched with other Pugs, and instead of taking all the GWF and GF and putting them in one team, and moving all the low GS and non-Fighter classes into the other team with me, split them up and balance it out a bit.
PvE gear should be just as useful in PvP and vice versa - there should be no difference.
There should be no Tenacity or Healing Depression. Or they should also work in PvE as well.
OK, we cannot use companions, not even an Ioun Stone, but we can have three Artifacts which contribute to GS, But why are there different artifacts for PvE and PvP? Again, get rid of Tenacity and replace it with something else useful in both environments. Or make Tenacity work in PvE. I have the Lantern, the Blood Skull and a Defender's Banner, but none of them have been refined even to level 59 yet. The skull and banner are made for PvP, the Lantern sort of works anywhere.
If people then want to spend hundreds on Zen to get uber-enchants etc for gear two or three times what is needed for the toughest Epic dungeon in PvE, fine. Be a fool. But don't complain when you play with sensible people who have more sense than money.
My GS is about 13k (Grand Templar, Ancient Priest etc with Rank 7 enchants), all purchased with hard-earned AD. No Tenacity, though. Sadly, I still need more than 8 million AD for a Perfect Vorpal - earning 8,000 AD per day from PvP, that will take 1000 days, or about three years. And there is no Zen to be had for AD on the exchange, so I cannot even buy a bunch of keys in the next sale to open the hundreds of boxes I have to get some artifacts worth selling and a few dozen Astral Resonators. I got a Thayan Book of the Dead once that I sold for 3 million AD. But I am saving my Glory for a full set of Profound.
It actually IS the Uber-Powered fools who ruin the game for the majority. You see them charging like idiots through dungeons, ignoring the nodes and chests because they spent real money on their gear etc. You see them leaving everyone else behind to struggle with all the dragged threat. Then you see them overwhelmed and complaining. Same thing in the Jubilee and CTA events - charge through, drag all the threat to one place, and let every one else get killed. They have absolutely, utterly, NO IDEA what AD&D is actually all about.
I spent a fair bit of money on Zen to support the game and the developers in the first few months I played, but the constant nerfs and being kicked in the teeth for my trouble means that my 12 characters will farm AD through Leadership and do their Dailies for the AD.
And I will wait.
And save.
If you don't like it, TOUGH.
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Can't agree more. No challenge or interest at the PvE front moved many people to PvP.
Imo, there should be few things like party leader can invite another party leader directly to PvP (probably unranked).
So the top PvP players can more easily PvP among themselves.
Playing even with relatively good gear (r8-9, perfect enchant) but PvE spec is not really fun against top PvPers premade, i think not for them and not for anyone.
I am very sorry to say this but: Maybe u should start using ur brain cells when playing this game.
First: doing pvp for daily AD is one of the worst AD/time ratios this game has to offer.
Second: Has it ever came to ur mind that people are rushing through dungeons because they are trying to maximize their profit?
Example: With a decent (but far from bis geared) group u can run pirate king in dd about 4-6 times easily. That alone should give u an average of 30-40k per hour.
There are lots of ways to earn AD. Also, this game is over a year old. There are some f2p people out there who were just smart with investments and have now r10s and legendaries. Without exploits, without real money.
It should be a rule: never ever go into lvl60 pvp if u have not thought about ur gear and ur feats and powers.
You go into pvp and have zero tenacity? Ur a fool. Period!
U dont go into a dungeon without healing potions, do u?
Yeah, this is nonsense.
Has it ever come to your mind that not every player in this game can or wants to mass pull? I've killed a party with my GWF because I tried mass pulls which they could not cope with. I've also died because the 17k GWF aggro'd half of CN when we asked him to slow down because we were not geared enough to handle the mass of mobs at once.
If you want to zerg a dungeon;
1) Make sure your party wants to do that or can even do that
2) Rather stick to your friends/guild mates that do that as nothing is worse than having a player in your party shouting at everyone because they are not at his level.
I do use my brain, that's why I made my post. I have no problems with level 60 dungeons, except with the idiot GWFs who have absolutely no idea what AD&D is about - they usually think I am talking about Astral Diamonds.
I do PvP for the Glory and Seals, not just the AD.
No, people rush through because they are idiots and do not care about the party or the name of the game. And only GWFs can sprint. Selfish, Selfish, Selfish.
In the Jubilee and other CTA, the threat will follow you - they won't give up after a certain distance and return to their spawn point like on the overland maps. It was always a 16+ GS GWF running to the goal, then running away, with all the threat chasing him and swamping everyone else. In one, I was party leader, and commented "GWF Coward running *AWAY* from the enemy?!?!?".
He replied "I run to finish this quickly and for the bonus of all of us".
But he actually made it take LONGER than when the party was just CW, DC, HR and TR. AND he got the less geared players killed over and over and over again. With no GWF being an idiot, we got better bonuses and even a cloak from the chest several times. I wish I had kicked him just before opening the chest. That's what I do with people who burn the barrels at Blacklake Terror. You should be able to do that 20 times in an hour. The best I have managed is 18. The Barrel Burners can reduce that to 12 or fewer.
I do dungeons now to farm enchants and runes to feed my artifacts. I do not do Speed runs. I do not do Greed runs. They are completely <font color="orange">HAMSTER</font>.
30 to 40k AD? PALTRY! I get more than double that every day. You will get far more AD per day from 12 characters doing Leadership than you could ever get from Epic Dungeon Delves and salvaging the useless gear you get. They are usually not worth the potions it costs. I often have too many RAD to refine in one day.
Now, doing the Pirate King SKIRMISH - yes. THAT would get you more AD. But racing through the Epic Dungeon Delve? Why? What do you gain for all the Enchants and Runes you lose? Plus the possibility of Epic Gear drops on the way? My Artifacts are HUNGRY!
I am feated and speced for Solo and Party play. I do PvP as well for the Glory and Seals. I have no Tenacity (except from the Skull and Banner) as there were no complete sets of armour available at the AH with Tenacity on them. And, usually, we do OK. Except when I am triple gang-banged by a CW and two GWF, all with 18k GS. I need another 20 or so double kills, another 35 or so Triple Kills and I need to win another 20 matches or so to complete the first ten achievements. When I have enough Glory, I'll get a full Profound set in one go. I already spent 24,000 Glory on the Red Crystal Skull thing.
Anyway, Healing Depression and Tenacity should either be removed, or it should apply to PvE as well. I see no point in creating two separate aspects of the game that requires different gear sets and different builds.
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