test content
What is the Arc Client?
Install Arc

Deathlock Wights in DV

beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
edited June 2014 in Bug Reports (PC)
At 200 rep, one of the new Dwarven Valley dailies for Ten Towns is to kill 5 Deathlock Wights. There are limited places where these spawn, so finding 5 involves a lot of riding around and hoping for respawns. I'm going to go out on a limb and assume that calculations for kill sharing are nebulous and fraught with peril if you're not actually partied up. I refrained from "helping" a DC I saw doing the same quest because I didn't want my GWF's massive DPS to override all the work she'd obviously already put in.

I thought maybe starting one of the heroic encounters involving undead would help get the job done quickly. It was inside the quest circle (which is often just a suggestion anyway). But apparently these are the wrong kind of Deathlock Wights, as only the orcish (?) ones will count, not the undead barbarians. Is this really necessary? Most kills from heroic encounters count towards all the other "kill X Ys" dailies, so why not these?

(I can't remember if Kinnera's spiel said anything specifically about undead orcs or not.)
Guild Leader - The Lords of Light

Neverwinter Census 2017

All posts pending disapproval by Cecilia
Post edited by Unknown User on

Comments

  • poisoncloudpoisoncloud Member Posts: 489 Arc User
    edited June 2014
    There would be enough Deathlocks if Encounter ones counted for the quest - but they don't. Same with other quests drops (weapons) from undead which don't drop ever from encounter mobs and even with regular mobs their dropping rate seems whimsical at beast. I can't see why HE mobs don't count for quests since in IcePass you can get axes for the quest from Raiders and trout heads from Bear Riders in encounters too.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    HE dwarf mobs in DV also count towards quests and drop quest items, so it's just a problem with the undead.

    Possibly this is because the same kinds of undead are used for the HEs in both areas?
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • zdaddyozdaddyo Member, Neverwinter Beta Users Posts: 73
    edited June 2014
    I'm in agreement. This quest takes a long time to finish since the wights are far from the entrance and there are only a few spawning points for them. Killed a couple in a HE and they did not count even when they were in the area.
  • archerbahmarcherbahm Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 23 Arc User
    edited June 2014
    This is another of the ninja/looter quests.
    When I finally find one, the chances are high that there is a looter in the vicinity waiting out of range for the chance to swoop in and take it.
    Devs did a good job repairing the spoiled meat qst to avoid this problem.
    Hopefully, they'll respond to these comments and fix this one, too.
    Otherwise this one is hardly worth doing with my DC or GF
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    I did verify yesterday that in the Sleepwalkers quest, proximity counts. So that's one for TT where you don't so badly need to worry about ninjas, although if you pull the undead from a distance, the sleepwalkers will continue their patrol path instead of stopping and cowering, and might get away from you.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • twitticlestwitticles Member, Neverwinter Beta Users Posts: 92
    edited June 2014
    Agreed, I just don't do this quest on my GF. An easy fix would be to change the Deathlock Wight requirement to something akin "Undead Wights" and make Battle Wight, Wight Commander and Deathlock Wight all count towards completion as all three types spawn in the marked area and you'd have to kill two or three groups of mobs to complete the quest, which would still keep it slightly above the three messenger quest equivalent and on par with the twenty corrupted dwarves quest.
    As it stands now, with just a handful of Deathlock Wights in the area and having to run around finding the right mob group where one actually spawns, this is too far up on the sheer annoyance scale.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    They'd have to rewrite the quest in that case, because Deathlocks are specified due to the concern about them raising other undead, which the others don't do.

    It would likely be just fine if the ones in heroic encounters counted.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    Ok, so that quest dialogue does specify undead orcs.

    Can we get undead orcs on the heroics instead of undead barbarians?
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
Sign In or Register to comment.