It's anoying loosing 7 out of 10 pvp with people that is way over geared. why a 10k gs team, has to deal with a 15k to 18k teams, this is clearly a lost battle, there is no chance of fair play with such overwhelming difference all you can do is, all you can do is wait in the campfire to the match end, or give free kills to your oponent
this is a fix that has been asked for almost a year lost, and your ELO sistem it's not workin properly (assuming that elo is working)
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I feel your pain man. I've gone through a massive losing streak that I just broke where every match there would be me (16.7k GS) and then a bunch of people ranging from 8k to 11k GS against people who were probably (from my guess) around the mid 14k's or so.
I even got added as the 5th man to a premade that was down right TERRIBLE. They had almost zero tenacity or pvp gear and one of the guys was wearing greens and blues. We were up of course, against a real premade that was kitted out as much as I was. To say the least, it was a zero score game as my teammates literally evaporated like red mist the moment they came out of the gate.
It's made pvp extremely painful, frankly I feel like the matching experience is even worse than it was before the latest patch. I know that I can NEVER team with my friends any more because as soon as you add 1 or 2 people to your team, it seems to dump you into the first match it can find that is also a premade, even if the GS are wildly different.
I'm not quite ready to give up on PVP right now, but man, I feel like it's been a real drag and I can't only barely remember the fun I used to have with my friends - as screwed up as the old match system was, it seemed better than this
I'm 12k with tier 1 pvp gear and regen equipped so I'm by no means useless but I encounter TRs that seem utterly impossible to drop their health down and I even had CWs that mowed me down while they refused to take any damage.
When you are 16k gs and on a team of 10k gs, and the other team is all 14-16k that is even worse.
Jugger Conq GF
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Yes I said that.
It is the fault of the skill/gear disparity between players. There aren't enough players to go around to normalize the balance of pairing equal players or else the queue system would potentially take 30min.
Even if you made a premade queue and random queue, a lot of these PVP players still randomly queue alone.
since the new updates my HR cant win a match 22 matches 2 wins been awful i can see if this continues me finding another game to play i cant afford to spend more, before the changes my HR used to win regularly and more than loss he is only 14k gs but surly that's about average
Research how the changes affect Hunters, first. It will be well worth your time. The class, properly built and played, is probably the best pvp class at the moment.
Jugger Conq GF
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I think this is kind of their fault for not giving a proper solution to a well known issue constantly reported and asked for balancing for almost a year now, and they don't seem to care,
other games use some sort of ranked system based on your gear, and since there is a gear-score here, why not making something to queue with other player wich have no more than 1k over you, and once in pvp instance, you cannot change your gear to one that gives you a gear-score that surpass the current score of the instance.
I totally agree with you. people need to understand that creating a "perfect' queue system where if you are 10k GS you'll only enter a match with 9 other (5 your team, 5 enemy team) 9-11k GS players… there are a lot of questions here that you're not thinking about.. such as :
ok, if the GS radius is 2k (1k above, 1k under) than which player you take the original GS? first one to queue? so if i'm 12.5k GS, i need to wait until 9 other players with 11.5k GS up to 13.5k GS queues for pvp.
or another situation where another player queues with 13.6k GS, the queue system could match a lot of players (total of 10) with GS similar to me or only 200-300 more GS than me but i still won't be able to queue because i'm "too-low"
In the bottom line :
if this game had 4-5 times the amount of active players, this was acceptable. but since it only has it's current active user base, making those changes will result in waiting 30-40 mins for a pvp queue, which will result in you getting a lot less glory (because of course that's your target with these complaints…)
anyone here ever played SWTOR? i remember times where you would have waited an hour + for a pvp match, and still you'd get your *** kicked by higher GS players…
I honestly believe that the better choice is to currently keep the queue system as it is, sometimes it'll be an easy match and sometimes it'll be an interesting fight… fair enough for me… a specially when in this way i can play around 3 matches instead of 1 in your suggested way.
This has happened to me for almost all of my losses. It's like we're being used to balance the avg GS of the team, but ive also taken the time to ask the enemy for their GS's and they usually all have 15k. It's been rough because I am fairly competitive and I've had to suspend that.
Yes I get this a ton as well. my GWF is 16,986 gs and I regularly get put with people that are 7k. I mean comon, at least give use the OPTION to wait for a team with closer to our own gs than be put with newbs who totally think think they are awesome w thierr 7 - 9k gs lol. Its even better when they trash talk you for not feeding the enemy kills while stealth around -.-
**** like this is why pvp in this game mostly sucks. But i have really been enjoying the open world pvp so far.
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
So you are suggesting a GS-based queue? You realize that would make it even more imbalanced right? There are certain equipment that gives you a lower GS but effectively giving you more power/survivability in PVP.
And again, you didn't read my post, how is the lack of players their fault? Do you want to ramp up the queue system back to 40min so you can cry about that instead?
I agree. The system can only work well when enough players actually queue up. This does not always seem to be the case and one gets unbalanced matches.
However, what can be done by Cryptic is to let the players know if a match is fairly balanced or if it is going to be unbalanced. Right now does one always enter into a gamble when accepting a match. What it should do is to prompt with a second dialogue as soon as it has found 10 players, then to tell everyone roughly what the balance is like and to ask for a second confirmation. I am not saying it should tell you the classes, the players' names and gear scores upfront, but a simple warning like:
Do you still wish to enter?"
would go a long way.
This would be great. At least then I would feel being treated with dignity by the system and can make a choice. Right now are we often just tossed in for the sake of getting our match, when really nobody is happy with it afterwards. This is not right. Frankly, at the best am I glad when I get to stomp another team with 1000 to 5 points into the ground after the same happened to me. But this is certainly not a fun way to spend my time with a game.
Its the premade teams that are messing up the elo anyways.
It would be all fine if premades face other premades and solo faced solo but with premade facing solo it just doesnt work
Sure there will still be some unbalance games but not close to as bad as it is now.
Im guessing most players will queue for solo.which will make games more fun and balanced.
Premades tend to run high end gear to secure a win have hand picked players and all are on voice chat.
Solo is just random everything.random gear.no hand picked teams(of coarse) and no voice chat.
Solo queue:More balanced
Preamde queue:More balanced
If the matchmaking still doesn't give you better results after a month or two, then start to complain. Accurate ranking/matching takes time. I myself have still less than 30 matches played so far, and I usually like PvPing. My guess is probably the majority of people on the boards have less than 20 played.
So stop acting like a highschool kid on a prom night about to have his first sex.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
If there aren't enough players within your skill/gear tier, it will still be a problem in a month or two.
I agree, or even have it set up (which is probably super hard to do) where you actually sign up to pvp at certain gear levels, light having class divisions in boxing light middle and heavy weight ... have a say under 10k gs queue then have a 10.1 - 14k gs tier and then a 14.1+ tier or something to that effect. Then make it if you queue with a certain gear you either can't change your gear once you get in or make it so once you do you are kicked from the pvp and cannot queue again for 30 min to an hour.
With the invention of the leader board I really think it needs to start being tiered out so that there are leaders in certain GS ranges.
I mean really lets face it, people with 15+k GS dont' even hardly have to try to win a match they just almost have to mash buttons and stand and cap. Maybe in the tier system more people will be fighting each other might be the same group of 10 players but at least they are in their own tier.
But as someone else said there might not be enough people at certain tiers to queue.
Another idea in this line might be when queuing you can get a message that lets you know you will get pulled into a match with higher tiered people (obviously needed in this game to keep pvp matches from taking forever to queue) and give you the option of accepting a potentially orrible match or not.
To divide between premades and solo wouldn't solve all the issues but still would probably make things much better than they are now.
15k gs on a team of 6-10k gs who cannot/will not understand how to play domination, is not a button mashing experience because you are basically playing 1v5 the entire match, are the only one capping anything, and your "team" is much worse than even some pve npcs programmed by a <font color="orange">HAMSTER</font> monkey. I would much rather have 4 level appropriate trash mobs on my team than many of the players I have had in a pug. Give me a hellthorn golem as a tank and 3 drueger thaums for ranged and I will be happy. They can just be programmed to go to 2 everytime they respawn and that would be better. And to anyone thinking "omg op"....those specific mobs should not even be a fraction of a real players power and ability.
Jugger Conq GF
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