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Sharandar/DR Campaign. Complete fully with 2 Characters, Complete for all on account.

janus408janus408 Member, Neverwinter Beta Users Posts: 60
I have three level 60 characters. Please listen to my concern and my idea.

With the upcoming double experience weekend, I am about to have two more. I have done the Campaigns on two characters. I couldn't stomach doing it again on a third, let alone the two impending new-60s. With new content coming out in just a few weeks, it is going to be impossible to muster the energy to run these easy, but time consuming, quests even more. Figure each character is about 30 completions of each quest set of 4? So 60 daily runs between two characters (about) x4 (3 quests and the daily instance) is 240 quests done over the course of 30 days.

That is already a large commitment. And many of us with several alts have full devotions to a main, or two, and several smaller characters that come out from time to time when the need arises.

Option (A) Once you complete the full Sharandar and Dread Ring campaigns on any two characters, they are completely unlocked on any subsequent level 60s on the same account.

Or (B), with the implementation of the post-60 advancement system, once a character has already completed both the Sharandar and Dread Ring campaigns, it adds this random-reward to the list of possible rewards for gaining experience at 60 (Enchants, Refinement Items, account Bound XP Scrolls, Rough AD, and Power Points): unlocks a boon on a character on the same account. The boons still have to be unlocked in order on this other character of the same account, but you could choose to complete all of one campaign's boons before the other.

So what are your thoughts?
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Post edited by janus408 on

Comments

  • sylvialynnsylvialynn Member Posts: 160 Arc User
    edited May 2014
    I see you listed option B twice.
  • janus408janus408 Member, Neverwinter Beta Users Posts: 60
    edited May 2014
    sylvialynn wrote: »
    I see you listed option B twice.

    Yeah I was rewording it so it wasn't as confusing. Forgot to delete the original.
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2014
    Im in the same boat, I have 5 lvl 60s, would love to make more... leveling isnt an issue and honestly I enjoy it. What I DONT enjoy is then having to all the farming. THE FARMING itself isnt that bad, but I LOATHE the fact that you cant speed things up.

    You can only complete so many daily quests a day, forcing you to play over a months time to get the rewards for sharandar, pvp, dreadring.

    I dont think the issue is the fact that you have to do the quests (atleast for me it isnt) but ATLEAST allow a way to speed things up!!!!

    If I just hit 60 and want to start sharandar I do my three quests, I dont want to have to be forced to wait another day to do a few more etc etc....

    I suggest letting you pay AD, or better yet, using the "currency" that drops off mobs - farm enough of those and speed up the timeline on this thing....

    For Sharandar its the vial of blood - Say you farm 10/20 or w.e number of these, you can trade them in to the NPC for an item that "resets" your dailies. This would be WIDELY appreciated.

    Same with PVP, the seal of victory or w.e the thing is called. I should be able to trade that BOTH ways. So Badge/seal -> Glory and VICE VERSA I know you can do one way already.


    Then the other thing ontop of ALLLLLL of these is artifacts!

    So its like:

    1) level 1-60 (takes 1-2 days)
    2) Boons/Campagins (takes 30days+)
    3) PVP gear (takes 30 days +)
    4) Artifacts (takes millions of AD)

    All of this cant really be sped up, so existing players have LESS and LESS incentive to play more toons! It should be the OTHER way around!

    I like this idea, but would LOVE to see them implement a system to speed things up, not necessarily skip things...
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    I think it's a good idea. I mean whats going to happen in mod 4 or 5? 5 separate daily campaigns that you need to run to be able to complete your character? I really can't see someone in say, Module 4, running all the dailies for all their 60's every day. People will just end up with weaker characters because they keep adding more content and the game starts to feel bloated.

    imo all the campaigns that unlock character buffs at least 2 Modules back should be fully automatically unlocked when you hit 60. Meaning the Sharandar boons/keys should all automatically be unlocked in Module 3 for all level 60 characters.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited May 2014
    I would go even further and say that even companions,enchants and artifacts should all be account wide: i am having in mind the rune pages from League of Legends and same as there to be able to buy extra pages for new configurations.

    edit: i would pay for a new class, but i wont pay to buy new enchants/companions/artifacts for it. Atm your are kind forcing the players to play only one class at a time. Imo, by making them account wide,you;ll enchance the game experience and add to the replay value.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited May 2014
    I'm fine with the having to earn the Boons for access, though I wouldn't be opposed for the ability to fast track them (in some way) if a player has earned them on other characters. Just my 2 cents... :cool:
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  • mestremaxmestremax Member Posts: 43
    edited May 2014
    Recently I saw something in another game.

    Example:
    The character has a greater boon grants the boon of minor character an added bonus that adds the "%" number of items that the character gains in this case is a character on the same account was over the boons of Sharandar receive a certain percentage of the number of "Sparks" and other items needed to finish the campaign a bonus of 100% would be a good size because you've finished the campaign with a character.
    When the character to finish getting all the boons the bonus would be terminated too.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    Both options are really really interesting and good @OP.

    However, due to the age of the game, I don't think now is the time to implement them. In 1 or 2 more years, then I would love to see it
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    Not sure about Option A, feels to cheap.

    But as someone that will have leveled 10+ chars partially or fully through both campaigns when Mod3 hits live, I agree wholeheartedly. I only do what's absolutely needed to progress in both Sharandar and Dread Ring, it's boring.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited May 2014
    I think once you complete it once fully, you get 5times the rewards in the area so you can complete it faster.
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  • mestremaxmestremax Member Posts: 43
    edited May 2014
    I finished "Sharandar" and "Dread Ring" with 3 characters and lost any motivation to do campaigns with any other character even with a new class that would be very stupid to do it all again and again and again and again and again and we did not are robots (at least I do not).

    Not because it changed the character of the game has also changed the PERSON who is playing with him.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    I hate grinding DR and Shar so much that I cannot get a full set of boons on even one character. Doing the same pve content over and over and over (and overx1000) again is NOT my idea of fun. It is the kind of thing that makes me really feel bad for the gold spammer slave sweatshop victims. If there was an option << removed unnecessary language >> and get the boons, I would much much prefer that.
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  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited May 2014
    Seriously, though, I have dragged 6 60s through all 5 boons in both zones. My last one, a HR, took forever to finish Sharandar. I finally stopped doing anything but the weekly Arcane Reservoir.

    So something to speed the grind would be nice. I'm too OCD to not get all the boons if I roll another character, so anything to save my sanity.
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited May 2014
    Yeah, this needs to be looked at. Just as companions (at least bound to account). Thank god Mod 3 will be completely different as for grinding... :rolleyes:
  • lewel555lewel555 Member Posts: 616 Arc User
    edited May 2014
    mestremax wrote: »
    Recently I saw something in another game.

    Heritage? In the reference MMORPG?
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    So, Option C? ;)

    Seriously, though, I have dragged 6 60s through all 5 boons in both zones. My last one, a HR, took forever to finish Sharandar. I finally stopped doing anything but the weekly Arcane Reservoir.

    So something to speed the grind would be nice. I'm too OCD to not get all the boons if I roll another character, so anything to save my sanity.

    I am this close to paying someone to get the boons for me...wth is up with that?
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • frznvimesfrznvimes Member Posts: 0 Arc User
    edited May 2014
    I have six characters working their way through the campaigns, which is terribly boring and kind of killing my interest in the game. I think I'm going to have to just turn five of them into profession/invoking mules.

    The campaigns are just too repetitive. There either needs to be less grinding (eg account wide unlocks, faster progression, etc) or more ways to progress so we're not stuck repeating the exact same content day in and day out (eg you can also progress by doing dungeons, skirmishes, pvp, etc).
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    you can opt to spend your celestial coins on a cache of sharandar or dread ring treasures to help speed up the process. the concept of d&d or any RPG is a progressive one. i think it's fair.
  • frznvimesfrznvimes Member Posts: 0 Arc User
    edited May 2014
    melodywhr wrote: »
    you can opt to spend your celestial coins on a cache of sharandar or dread ring treasures to help speed up the process.
    That's kind of just a drop in the bucket though.
    melodywhr wrote: »
    the concept of d&d or any RPG is a progressive one. i think it's fair.
    Fairness isn't really the issue (at least, not to me), it's just very tedious to repeat the same content so much.
  • janus408janus408 Member, Neverwinter Beta Users Posts: 60
    edited May 2014
    Fairness isn't really the issue (at least, not to me), it's just very tedious to repeat the same content so much.

    Yeah, I think this is the main issue. It is not that you have to grind through it once. That I am fine with and understand. Having to grind through it with EVERY character is something else entirely. And it is not a direct timesink, that is oh hey you can do it a bunch in a weekend and be done with it. No. You have to do it 30ish separate days.

    How about an OPTION C: Once you complete both campaigns fully (through all 5 boons) all campaign related currency is account-bound, on all characters. If you have 3 characters that are 60, with one that has completed both campaigns and all 10 current boons, that character and the two others share the campaign currency. So you can get 3 sets of Dread Ring / Sharandar dailies worth of currency a day for use on one character. In order to fully complete the campaign for any subsequent character, you will still be running the same number of dailies, taking the same amount of time invested, it's just that this time investment would be 1/3 shorter in over-all distance.

    So let's again say it is 4 quests a day per campaign (3 dailies and a instance -- I know there is more to it, simplifying for the sake of argument). that is 4 quests a day over 30 days to 'max a character.' Instead of 120 quests in 30 days, you could do 120 quests in 10 days because you are doing the 4 daily quests three times over each day, between your three characters. You are still doing the 120 quests, it just takes 1/3 the amount of consecutive days.

    Option D would be to make any campaign that is 2 generations behind of the current (that would mean Sharandar in Module 3, and Dread Ring in Module 4) have all of its currency sellable. So everything from Sharandar's campaign could be bought/sold on the Auction house. Players could concentrate on Dread Ring dailies and buy what they need for the Sharandar Campaign, or supplement bought Sharandar currency with what they get from dailies themselves. This would allow players that still enjoy doing dailies, or maybe only have one character and want to make some AD, to continue doing Sharandar dailies to sell the currencies to other players. When MOD4 launches, Dread Ring would go the same way.

    Also, whatever new lockboxes we get, I think that instead of having Illefarn Relic Fragments and Priceless Thayan Antiquity as separate items from separate lockboxes (old lockboxes mind you) there should be a new item that is just a 'Box of Ancient Treasure' which can be used to buy the rewards of either the Illefarn Relic Fragments (Sharandar Campaign) or the Priceless Thayan Antiquity (Dread Ring Campaign). With Illefarn Relic Fragments being from old lockboxes no one uses anymore, the price of them is too high, and the availability is too low. The same will happen with the Priceless Thayan Antiquity in any new lockboxes that no longer contains them. Combining the two, and perhaps giving a chance at getting on of the more important campaign currencies (Thayan Cypher, or a Random Sharandar currency) would be beneficial to the community as a whole.

    Thank you everyone for you interest in this topic. I can see from the diverse point of views there are concerns on either side. I think there is a way to solve this issue in a way that is mutually beneficial to all parties.
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