yes im a premastealth tr
yes i like doing dungeons with good party
yes i like also to solo epic dungeons to increase my ad
no i dont like when some1 new joins the party while im soloing boss
no i dont like them trying to help and ruining the fight
no i dont like to be ninja by a new comer that takes all loot i worked for so hard
so devs pls for your consideration pls allow an option to for no more new members to join dungeon. once a party gets in it
Pls give on HR perma stealth I want to solo dungs coz I need AD too !
In before Forest Ghost and Ambush (New pathFinder power) can somehow be used together to make perma stealth (Like Shadow strike+ Bait and switch) for HR's.
I would think that the option to run an epic dungeon solo is something that the VAST majority of players would never use, and therefore is a feature that should rightfully be near the bottom of the "To do" list. I have no real problem over allowing you to solo the dungeon, but I do not think any resources should be used to further your ability to do it.
I think you're lucky to be able to solo a dungeon at all. It's something no other class can do and is something that should not really be possible imo. Perma stealth is a pretty bad mechanic that shouldn't be possible at all imo. I'd like them buffed in other areas though (minus shocking execution which is ridiculously bugged atm).
However it would be nice to close parties so that others can't enter and be able to invite another into the party.
every class can do it, some will take faster, some will take longer, some will take almost forever.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited April 2014
Power creep has crept in to the stage that I'm pretty sure at least some epic dungeons are pretty soloable by a well-geared, well-specced GWF or CW, and possibly at a significantly faster pace than a TR.
The OP could be a bit smarter and not post threads that antagonize a huge portion of the player base.
Closed queues would be a QoL change that could benefit many players, to nip griefing in the bud, and to allow smaller groups to challenge themselves more easily.
As far as I've been able to tell, despite all the complaints that TRs are at some kind of huge advantage in this regard, the sheer amount of time and trouble that has to be put into soloing dungeons, coupled with RNG being your primary determining factor in whether or not any dungeon grants anything of worth, means that this is not a significant factor in Neverwinter's economy.
Frankly, my recent experiences have been that if you're not looking for DD chest gear for yourself, soloing or duoing a heroic dungeon can be much more profitable than anything you might get from running an epic, and those you can just walk into. It just depends what you get and whether there's any demand for it.
millertime197933Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 124Bounty Hunter
edited April 2014
You should be able to walk up and enter an epic dungeon the same way you can a non epic version. I hate having a group with 2 or 3 guildies and having to hit the LFG channel to let a random person in when we don't really need the extra person. It is like Murphy's law that they win every single roll for what drops. Sure there are some folks that can solo SOME dungeons. But there are more people who just want to short man it. What is wrong with going in with just 3 people? There is already a work around in place where you can have friends log into alternate toons to help you que. Why not just simplify it to make life easier for everyone.
Permastealths can solo epic dungeons? lol I gotta try with mine just for the challenge.
If I fail, I'd rather have permastealth on my GWF please, it would work better with its AoE abilities
Yes. I have seen this with one who ran Castle Never for us. We all just stood at the fire place while the TR killed the dragon. It took so freakin' long that I actually left the party after half an hour of waiting. The dragon was down to like 75% life or so at that point. This would have take maybe 2 hours for the TR to kill it.
Anyhow. I am all for allowing solo players into dungeons. I do not see why it needs exactly 5 when some want to go with only a party of 3 or 4, or like the OP as 1.
It is a lot better than having idiotic parties in the queue, who then block the queue, but kick everyone who joins them, because they want to be alone. So give them what they want and we can get rid of this nonsense.
Unless of course Cryptic is working on a single-player version of the game. *lol*
Stay frosty.
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iaccidentally47Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2014
While I don't really agree with OP on the reasoning, I do agree on principle. I run epics with 2/3/4 people quite regularly, simply for the challenge. Would be nice to have a "enter with my current group" option on epics just like on normal dungeons. Also an option to disable people joining from the queue randomly would be nice as well, often times they are loot ninjas or just not helpful. Let the players decide if they want help or not.
-On a related note, it would also be nice to have an option to disable the 1GF/1DC requirement for queue as well. I'm all for those classes being in groups, but restricting who can join to help out is often painful. For example, say you are down a party member at the last boss in ToS. You really need another dps class, but all you can get is a GF or DC, neither of which is usually a high damage dealer.
Miss Anthropy - 15.7k CW | Miss Andrist - 19k GWF | DC (14.5k) | TR (14.5k) | HR(14k) | GF(15.5k)
Lowbies: DC (level 31) | HR (level 16)
You can almost always find me in the legit channel. Happy Adventuring!
GWF guide: click me
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millertime197933Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 124Bounty Hunter
edited April 2014
Way back when the game first came out, a GF and DC were not required. Folks would sit in a dungeon and auto boot people until they got a DC. This caused people who que'd for the dungeon to continually join the same group over and over, and be booted over and over. That became a problem so the adjustment to the que manifested itself.
I wholeheartedly agree they need to remove the requirement for a GF or DC, but they also need to add a tool for the group leader to "open" the group to certain classes. They need to get rid of ques all together for dungeons and just make you walk to the entrance, then add a LFG tool like Dungeons and Dragons online has. That would make everyone happy I think. You could then solo, shortman, or go in with a full group. It would also clean up the LFG channel from spam. You just post what you are running, and what you need on the LFM tool and people that are LFG can open it up, and click on it to request to join. Group leader then accepts that request and off you go. It works great and others that play DDO will likely agree.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited April 2014
As i'm having trouble not falling asleep in normal runs (there is a limit how many times repeating a dungeon can be entertaining) i really can't see the attraction of getting stuck in one dungeon for hours..
And more so,i think you miss the whole point of the game by soloing the content, there are better single player games than neverwinter for that.
But to the point, you can lock the party, after entering the dungeon (or even before) go to the social menu "o", there are grouping preferences there, or right click on the portrait (you should be the leader).
So no one will join or anything, but you still need to find 4 people to help you to queue.
And i do think that there should be an option to go into a dungeon as-is, there are times that my party can easily 4 (wo)men or at least have the challenge of trying (specially with less than 4), but instead i'm wasting allot of time searching for any class with any gear that will be nice enough to join and wont make this run a disaster with drama (like consistently needing on all greed run, scattering mobs, using inappropriate language and such)
I have solo'd epic CN trash and the first spider boss up to 30% remaining HPs on my CW. Took so long and I was so tired/stressed after 1h cleaning spider and undead **** I won't do it again. Few people could do it. 5% of the CW playerbase, some GWFs for sure, and TRs would just skip everything as usual. So it would only serve exploiters running past content and only doing boss fights. Thus, it will never happen.
Comments
Better but your flame suit on my fellow Rogue (:
In before Forest Ghost and Ambush (New pathFinder power) can somehow be used together to make perma stealth (Like Shadow strike+ Bait and switch) for HR's.
Would make my NW career, would be hilarious.
If I fail, I'd rather have permastealth on my GWF please, it would work better with its AoE abilities
However it would be nice to close parties so that others can't enter and be able to invite another into the party.
The OP could be a bit smarter and not post threads that antagonize a huge portion of the player base.
Closed queues would be a QoL change that could benefit many players, to nip griefing in the bud, and to allow smaller groups to challenge themselves more easily.
As far as I've been able to tell, despite all the complaints that TRs are at some kind of huge advantage in this regard, the sheer amount of time and trouble that has to be put into soloing dungeons, coupled with RNG being your primary determining factor in whether or not any dungeon grants anything of worth, means that this is not a significant factor in Neverwinter's economy.
Frankly, my recent experiences have been that if you're not looking for DD chest gear for yourself, soloing or duoing a heroic dungeon can be much more profitable than anything you might get from running an epic, and those you can just walk into. It just depends what you get and whether there's any demand for it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Anyhow. I am all for allowing solo players into dungeons. I do not see why it needs exactly 5 when some want to go with only a party of 3 or 4, or like the OP as 1.
It is a lot better than having idiotic parties in the queue, who then block the queue, but kick everyone who joins them, because they want to be alone. So give them what they want and we can get rid of this nonsense.
Unless of course Cryptic is working on a single-player version of the game. *lol*
-On a related note, it would also be nice to have an option to disable the 1GF/1DC requirement for queue as well. I'm all for those classes being in groups, but restricting who can join to help out is often painful. For example, say you are down a party member at the last boss in ToS. You really need another dps class, but all you can get is a GF or DC, neither of which is usually a high damage dealer.
Lowbies: DC (level 31) | HR (level 16)
You can almost always find me in the legit channel. Happy Adventuring!
GWF guide: click me
I wholeheartedly agree they need to remove the requirement for a GF or DC, but they also need to add a tool for the group leader to "open" the group to certain classes. They need to get rid of ques all together for dungeons and just make you walk to the entrance, then add a LFG tool like Dungeons and Dragons online has. That would make everyone happy I think. You could then solo, shortman, or go in with a full group. It would also clean up the LFG channel from spam. You just post what you are running, and what you need on the LFM tool and people that are LFG can open it up, and click on it to request to join. Group leader then accepts that request and off you go. It works great and others that play DDO will likely agree.
And more so,i think you miss the whole point of the game by soloing the content, there are better single player games than neverwinter for that.
But to the point, you can lock the party, after entering the dungeon (or even before) go to the social menu "o", there are grouping preferences there, or right click on the portrait (you should be the leader).
So no one will join or anything, but you still need to find 4 people to help you to queue.
And i do think that there should be an option to go into a dungeon as-is, there are times that my party can easily 4 (wo)men or at least have the challenge of trying (specially with less than 4), but instead i'm wasting allot of time searching for any class with any gear that will be nice enough to join and wont make this run a disaster with drama (like consistently needing on all greed run, scattering mobs, using inappropriate language and such)