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PvP and Internet Connection Issues

skalt112skalt112 Member Posts: 1,089 Arc User
edited April 2014 in PvE Discussion
I seem to see a lot of internet connection issues in PvP when the other team are all from the same guild. Logic would make me assume that Placing 5 players from the same guild on the opposing team disrupts internet traffic to 1 or two of the players on my team , every single time. We are not talking like half way through the match either, it's like as soon as the other team is visable. So perhaps the guild names being the same are having something to do with the internet.

It never seems to be an issue for the other team though. I am guessing they must be from a country that has really good internet. Everytime.

So from what i can deduce:

1. Being in the same guild as all your other team members boosts your internet signal.
2. Being in a group with random players disrupts your internet signal, but it is much more pronounced when the other team has boosted internet via guild tag recognition.


I think Cryptic should add and some lines of code to the match making system that checks internet connections and does not place people with bad connections with those same guild players that have the boosted connections. This way fair matches can be had by even people from far away places.

Tai'Ma
Post edited by skalt112 on

Comments

  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited April 2014
    skalt112 wrote: »
    I seem to see a lot of internet connection issues in PvP when the other team are all from the same guild. ...

    I am not saying that some players do not have connection problems, but what happens here is more likely this:

    Premade guild parties enter a match and wipe the arena with the opposing team of randoms. The randoms flee by turning off their computers, closing their laptops or otherwise ending their session. They do not just quit the match, but are either utterly frustrated with the game or perhaps hope to avoid the penalty this way.
    Stay frosty.
  • everwherebuthereeverwherebuthere Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    I do not doubt the OP's observation of the disconnects. But unless the disconnect happens at the very end of the match, I usually see my allies reconnect or at least attempt to reconnect. I also experience occasional disconnects both in Domination and in GG, usually near the very end of matches if I have not activated my firewall. It sucks to fight long matches only to be denied the rewards.

    But I think the OP's conclusion as to the cause of the disconnects is totally wrong. Keep track of the opponent account names when you start seeing your allies getting disconnected and check for patterns, possibly inquire after the match about what type of crash the victim encountered, and I would suggest you start to investigate getting a better firewall to protect yourself from being disconnected.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited April 2014
    skalt112 wrote: »
    I seem to see a lot of internet connection issues in PvP when the other team are all from the same guild. Logic would make me assume that Placing 5 players from the same guild on the opposing team disrupts internet traffic to 1 or two of the players on my team , every single time. We are not talking like half way through the match either, it's like as soon as the other team is visable. So perhaps the guild names being the same are having something to do with the internet.

    It never seems to be an issue for the other team though. I am guessing they must be from a country that has really good internet. Everytime.

    So from what i can deduce:

    1. Being in the same guild as all your other team members boosts your internet signal.
    2. Being in a group with random players disrupts your internet signal, but it is much more pronounced when the other team has boosted internet via guild tag recognition.


    I think Cryptic should add and some lines of code to the match making system that checks internet connections and does not place people with bad connections with those same guild players that have the boosted connections. This way fair matches can be had by even people from far away places.

    Tai'Ma

    since timing is important, particularly in pvp, you're going to notice more issues with latency. however each internet connection to the shard is independent of each other so your deductions are invalid. there would first have to be a way for each of the individual network systems to acknowledge each other and then there would need to be a way to boost bandwidth or speed. if i'm on a DSL connection with a bandwidth cap of 384 Kbps and i'm the only one on my connection, the max i'm going to get is 384 Kbps and no amount of boosting is going to help for a number of reasons. maybe i'm on a limited connection because i'm still on copper wires too far from the central office. maybe i forgot i gave my neighbor wifi access and they're blasting my router by streaming netflix. there is nothing within the game's architecture that can help any of those scenarios. and that's just on my network side... you have major hubs that your internet connection has to go through that could be experiencing hiccups or issues.

    this thread is being closed on the premise of being unproductive.

    thanks.
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