Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Suggestion and fix
Make Marauders rush and Marauders escape a dodge, which should also be CC immune. This is by far our biggest gap closer and escape. It is an encounter that has a long cooldown, unlike dodges which some classes can use multiple times. I think it makes sense for an encounter that is escaping to actually escape.
Dodges on HRs has a problem, it is less effective and can't actually dodge against certain skills. If you compare it to a CW, they can dodge CCs such as Constricting Arrow, Entangling Force, rather easily.
Again, right now Marauders Escape is bugged, where if you jump and press the button, the animation goes off and you remain in the same spot and skill goes on cooldown. This needs to be fixed.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Suggestion and fix
Make Marauders rush and Marauders escape a dodge, which should also be CC immune. This is by far our biggest gap closer and escape. It is an encounter that has a long cooldown, unlike dodges which some classes can use multiple times. I think it makes sense for an encounter that is escaping to actually escape.
Dodges on HRs has a problem, it is less effective and can't actually dodge against certain skills. If you compare it to a CW, they can dodge CCs such as Constricting Arrow, Entangling Force, rather easily.
Again, right now Marauders Escape is bugged, where if you jump and press the button, the animation goes off and you remain in the same spot and skill goes on cooldown. This needs to be fixed.
The jumping part might be a bug, but you already have a dodge. It's called "shift" on your keyboard. Marauder's Escape not being a dodge is not a bug and should not be changed.
Suggestion and fix
Make Marauders rush and Marauders escape a dodge, which should also be CC immune. This is by far our biggest gap closer and escape. It is an encounter that has a long cooldown, unlike dodges which some classes can use multiple times. I think it makes sense for an encounter that is escaping to actually escape.
Dodges on HRs has a problem, it is less effective and can't actually dodge against certain skills. If you compare it to a CW, they can dodge CCs such as Constricting Arrow, Entangling Force, rather easily.
Again, right now Marauders Escape is bugged, where if you jump and press the button, the animation goes off and you remain in the same spot and skill goes on cooldown. This needs to be fixed.
The jumping thing is EXTREMELY annoying. Always stuck in place, have to pay attention to each time I cast this, compared to my CW which jump-shifts easily.
Dunno about CC immunity, but would be useful. Seems obvious to be that the power is intended as an escape mechanic.
The jumping part might be a bug, but you already have a dodge. It's called "shift" on your keyboard. Marauder's Escape not being a dodge is not a bug and should not be changed.
Not sure if you've played a HR before, but the dodge for HR is very buggy and doesn't actually dodge a lot of things. I'll be spamming "shift" when I see a CW, but I'll get CC'd 100% of the time. It could be a latency problem, but some other HRs that I've talked to have the same problem.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Just so you know, any encounter that forces you to move in a direction will put you in the same place if you jump and then use the encounter ability.
Ex: TR's Blitz. GWF's Punishing Charge.
Bug? Dunno, but if one gets fixed the others should too.
One exception is GWF's mighty leap, it's supposed to make your character land in a spot you designate.
Not sure if you've played a HR before, but the dodge for HR is very buggy and doesn't actually dodge a lot of things. I'll be spamming "shift" when I see a CW, but I'll get CC'd 100% of the time. It could be a latency problem, but some other HRs that I've talked to have the same problem.
My HR is already at level sixty. I stand by my comment. Rather than changing another class feature into a dodge, why not simply fix the primary dodge feature? I know the way HR dodge works can be a bit tricky sometimes. But in all my leveling I've only run into the "bug" a few times.
I get the impression this is a typical PvP type request. I know PvP is important to a lot of people, however I pray to any and all known Gods that the Devs never *ever* change anything that already works well in standard solo and PvE play just to make the PvP players happy because guess what? PvP play (the way I see it) is an add-on bonus, not the primary game.
In any case we'll have to agree to disagree because I'll never change your mind and you'll not change mine. So, I respect your views, but kindly disagree with them.
Comments
Make Marauders rush and Marauders escape a dodge, which should also be CC immune. This is by far our biggest gap closer and escape. It is an encounter that has a long cooldown, unlike dodges which some classes can use multiple times. I think it makes sense for an encounter that is escaping to actually escape.
Dodges on HRs has a problem, it is less effective and can't actually dodge against certain skills. If you compare it to a CW, they can dodge CCs such as Constricting Arrow, Entangling Force, rather easily.
Again, right now Marauders Escape is bugged, where if you jump and press the button, the animation goes off and you remain in the same spot and skill goes on cooldown. This needs to be fixed.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
The jumping part might be a bug, but you already have a dodge. It's called "shift" on your keyboard. Marauder's Escape not being a dodge is not a bug and should not be changed.
The jumping thing is EXTREMELY annoying. Always stuck in place, have to pay attention to each time I cast this, compared to my CW which jump-shifts easily.
Dunno about CC immunity, but would be useful. Seems obvious to be that the power is intended as an escape mechanic.
Not sure if you've played a HR before, but the dodge for HR is very buggy and doesn't actually dodge a lot of things. I'll be spamming "shift" when I see a CW, but I'll get CC'd 100% of the time. It could be a latency problem, but some other HRs that I've talked to have the same problem.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Ex: TR's Blitz. GWF's Punishing Charge.
Bug? Dunno, but if one gets fixed the others should too.
One exception is GWF's mighty leap, it's supposed to make your character land in a spot you designate.
My HR is already at level sixty. I stand by my comment. Rather than changing another class feature into a dodge, why not simply fix the primary dodge feature? I know the way HR dodge works can be a bit tricky sometimes. But in all my leveling I've only run into the "bug" a few times.
I get the impression this is a typical PvP type request. I know PvP is important to a lot of people, however I pray to any and all known Gods that the Devs never *ever* change anything that already works well in standard solo and PvE play just to make the PvP players happy because guess what? PvP play (the way I see it) is an add-on bonus, not the primary game.
In any case we'll have to agree to disagree because I'll never change your mind and you'll not change mine. So, I respect your views, but kindly disagree with them.