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'Loot Result' Tables are too big and obnoxious~

ayamataayamata Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 290 Bounty Hunter
edited March 2014 in General Discussion (PC)
I can't even begin to explain how many times I've got frustrated because as I'm in a dungeon dps'ing a group of mobs, people are looting and the Loot tables show up, 3-4 at a time, covering up my line of sight.

So I quickly spam 'Greed' or whatever to get them out of the way and then they come back with vengeance as they are bigger then before ! It's extremely irritating when you're getting smacked around buy a handful of elites or something.

Wish they'd make them smaller and more convenient. :l
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Post edited by ayamata on

Comments

  • mercervanquishmercervanquish Member Posts: 31 Arc User
    edited March 2014
    I can't believe no one replied to this. It's an excellent point.
  • ratjamratjam Member Posts: 93 Arc User
    edited March 2014
    'Esc' button will make them disappear, though one by one.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2014
    I agree.

    I think they should be reworked so that they do not show unless they are purple/a weapon/armor enchantment
  • eldartheldarth Member Posts: 4,494 Arc User
    edited March 2014
  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited March 2014
    It would be amazing if more parties would set loot to only roll on blues and purples. Having to roll on EVERY SINGLE STUPID GREEN IN THE WHOLE DUNGEON is just a little bit annoying. It would also be nice if there was a setting where looting could be disabled while the party was in combat. Kicking from party after loot has been picked up should be disabled by default until all the loot rolls have been concluded, but that's another topic.

    You can also reconfigure your UI to move the roll result out of the way, although you cannot move the initial rolling window for some reason.
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    Every now and then, this is a major annoyance. It's no problem while there's no fighting going on, but when you have a stack of them covering the screen while there's combat, it's very irritating. I don't mind having the info, but it doesn't need to be that huge.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited March 2014
    Btw, the loot results can be moved with the UI edit option.
    I've moved it to the bottom right side exactly because of that reason.
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited March 2014
    As @alvadimarco pointed out, a option is set the loot rolls for bles/purples only, but as far as i can tell, it seems to be bugged, since whenever I tried to change it, the option was stuck on uncommon rarity or even not being able to change to other mode, like round robin, free for all, etc.
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2014
    It would be amazing if more parties would set loot to only roll on blues and purples. Having to roll on EVERY SINGLE STUPID GREEN IN THE WHOLE DUNGEON is just a little bit annoying. It would also be nice if there was a setting where looting could be disabled while the party was in combat. Kicking from party after loot has been picked up should be disabled by default until all the loot rolls have been concluded, but that's another topic.

    You can also reconfigure your UI to move the roll result out of the way, although you cannot move the initial rolling window for some reason.

    Enchantments are green. You mean you want to automatically pass on them? :) Then be my guest, make your own party and set the loot rules in the interface before queueing, set loot threshold to blue and enchantments (and green gear) are FFA, the option already exists in game.

    To OP, you know you can edit your hud and move things right? I mean, you asked if you weren't doing something wrong before posting a rant? I'm also pretty sure you asked others if Esc didn't clear the loot rolls, didn't you?
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited March 2014
    Excellent suggestion. +1
    eldarth wrote: »
    They should simply be saved up and delayed until party is OUT OF COMBAT.
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited March 2014
    I'd rather that picking up loot while fighting be disabled, im sorry but I've yet to lose any drops because I've waited till the fight was over to pick them up. I still cant see why people feel the need to pick stuff up during a fight anyway, it's not like you don't have something better you could be doing at that moment.
  • wingedkagoutiwingedkagouti Member Posts: 275 Arc User
    edited March 2014
    snotty wrote: »
    I still cant see why people feel the need to pick stuff up during a fight anyway, it's not like you don't have something better you could be doing at that moment.
    It's a prompt on your screen, the trained instinct is to click it away immedately. Also, older games trained players to grab their loot asap, to prevent others from getting that precious loot (even if it's vendor trash).
  • vonsteubenvonsteuben Member Posts: 1 Arc User
    edited March 2014
    I agree it would be nice if the loot roll gump could be moved and resized like the loot result message can.
    and
    I want to mention, and it's no big deal and only happened once in the many time I've run it, but we lost the loot at FH because it timed out before we killed all the mobs.

    For the most part I norm don't have an issue with this because I have "greed" on my side mouse button and 99.9% of runs are greed all, so if something pops up, I click greed and worry about dumping the green armor pieces later. Everything else I normally want.

    But before I had this mouse, or when someone insists, for some unknown reason, doing greed purples only, it was/is a hassle. SO I definitely get it.
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