+1 to that!
I'd say that it should be 3 rare tasks, and for level 60 toon it should be 3 rare tasks of profession level 19-20.
Currently for a level 60 toon there is nothing reasonable to craft except L60 shirt/pants if one can make them of gemmed quality.
Good luck with getting 4 purple tools! That even does not have sense for a wallet warrior to invest in crafting.
Leatherworking tools on AG: 2 millions per mithral piece ~8millions AD
Cost of Egg ~50K.
Price of gemmed shirt/pants ~175K, not gemmed ~60K
With 4 tools 40% chance for Gemmed, 60% for not gemmed.
Considering cost of an egg, expected profit per crafted piece ~50K
So first 160 shirts/pants crafted will just cover expenses for tools/eggs and it will takes weeks or even months to craft and sell 160 very rare items.
For 8 millions AD you can arm your main to the teeth in a day and start running end-game dungeons.
Ratharel - stealthy backstabber from the Myth Drannor
cybercyanideMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 66
edited March 2014
I like the idea of a daily quest but would not suggest rAD as a reward. Might be better to approach it like the daily quests in the Campaigns. Have the dungeon or w/e contain more nodes maybe and a key-opened chest with items for professions only within. That way, you at least have to put in some effort to get these items, it just wouldn't be so darn near impossible as it is now.
Why would it just have to include leadership? Create an alchemy task to create the metal for the key. Use artificing to enchant it to open a certain type of box. There's plenty of crafting skills to go around and make things interesting. The better your key the more chance of blue/epic assets/resources maybe?
Back on topic: I like the idea. rAD rewards might be a bit too much, but profession rewards (no node kits and lvl30 potions please) would be worth it for me.
If it were to work like this: I'd call it a stunningly wonderful idea and it would be a lot of fun, too. rAD would be a bad, Bad, BAD idea. But if it worked this way (as quoted) then your would be a great, Great, GREAT idea.
silvergryphMember, NW M9 PlaytestPosts: 740Arc User
edited March 2014
I have suggested something like this myself.
I think there should be a daily "Supply Shortage" quest that asks for a stack of crafted resources. A big enough stack so you can't do it with just one mass crafting. Say a stack of 20.
The 2k AD quest would ask for the resources you can craft at Profession Level 1 like Ornamental Iron, Iron Rings and Scales, or Bolts of Wool.
The 4k AD quest would ask for the resources you can craft at Profession Level 7 like Ornamental Steel, Steel Rings and Scales, or Bolts of Cotton.
The 8k AD quest would ask for the resources you can craft at Profession Level 14 like Ornamental Mithral, Mithral Rings and Scales, or Bolts of Shimmerweave.
I would also like to see a Daily that awards a Profession Resource Box of some sort (instead of AD) for turning in stacks of 5 crafted items such as Main-hand items, Shirts or Pants. The rewards would be tiered like the AD quests and award Green Profession Boxes, then Blue, then Purple.
Leadership already generates AD and profession resources, so I would make it take more time investment or planning. Maybe have a "Recruitment Drive" where you deliver a Mercenary for 2k AD, then a Guard for 4k AD, then a Footman for 8k AD. That would tie up a Profession slot for 18 hours.
Maybe an NPC for each profession instead of using Rhix. His list is big enough already.
I like the idea of a daily quest but would not suggest rAD as a reward. Might be better to approach it like the daily quests in the Campaigns. Have the dungeon or w/e contain more nodes maybe and a key-opened chest with items for professions only within. That way, you at least have to put in some effort to get these items, it just wouldn't be so darn near impossible as it is now.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
edited March 2014
10 seconds??!? Maybe, if it's 3 of the same task, but 3 tasks in 3 professions will take longer just to set up. 3 rare tasks would have to be available at the time Rhix assigned them. And there could be a sliding scale 1k for white tasks, 2k for green tasks, 4 k for blue tasks and 8k for purple tasks and these could also be randomized.
I think there should be a daily "Supply Shortage" quest that asks for a stack of crafted resources. A big enough stack so you can't do it with just one mass crafting. Say a stack of 20.
The 2k AD quest would ask for the resources you can craft at Profession Level 1 like Ornamental Iron, Iron Rings and Scales, or Bolts of Wool.
The 4k AD quest would ask for the resources you can craft at Profession Level 7 like Ornamental Steel, Steel Rings and Scales, or Bolts of Cotton.
The 8k AD quest would ask for the resources you can craft at Profession Level 14 like Ornamental Mithral, Mithral Rings and Scales, or Bolts of Shimmerweave.
I would also like to see a Daily that awards a Profession Resource Box of some sort (instead of AD) for turning in stacks of 5 crafted items such as Main-hand items, Shirts or Pants. The rewards would be tiered like the AD quests and award Green Profession Boxes, then Blue, then Purple.
Leadership already generates AD and profession resources, so I would make it take more time investment or planning. Maybe have a "Recruitment Drive" where you deliver a Mercenary for 2k AD, then a Guard for 4k AD, then a Footman for 8k AD. That would tie up a Profession slot for 18 hours.
Maybe an NPC for each profession instead of using Rhix. His list is big enough already.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
I like the idea of a daily quest but would not suggest rAD as a reward. Might be better to approach it like the daily quests in the Campaigns. Have the dungeon or w/e contain more nodes maybe and a key-opened chest with items for professions only within. That way, you at least have to put in some effort to get these items, it just wouldn't be so darn near impossible as it is now.
I think this idea has a lot of promise and could provide a mechanic similar to the gauntlets in the dread ring. Provide some bonus to the end of new or existing quests or even improve the quality/quantity of loot found in chests/nodes if it is present when opening.
There could also be some fun possibilities with making the crafted component be bind on pickup and provide tasks that reward raising multiple professions like, an alchemy task to combine the components from weaponsmithing and mailsmithing into something better than either can achieve on their own.
That's fine, but perhaps we HR's first have to take them from the redcaps. That would be great fun!
I look at the redcap homes and see an enormous amount of untapped potential. Their dialogue in the spider den shows that they place great stock in defending them. Perhaps it's because there is much, *much* more to their homes than meets the eye?
Redcaps are fey creatures, and were it not for the fey magic their existence would be something of a contradiction; were they to truly achieve their goals, their reason for existence would vanish. They exist because of the eternal struggle between the two halves of fey magic, dark vs. light.
I would expect their homes to be *heavily* imbued by the dark half of fey magic, and it wouldn't be unreasonable to presume that entering one would take you, either gradually or suddenly, into the domain of the dark fey. Not only might their homes be much larger inside than out, but the redcaps within should fight more fiercely as perhaps their very source of existence comes from within. If their homes indeed lie inside the domain of the dark fey, redcaps might very well possess skills and feats not available to them outside, and the blight is perhaps their means of attempting to extend their full existence outside their homes.
You could even take it a step farther. The dialogue in Sharandar strongly suggests that Malabog and his cyclops minions are using the redcaps--part as spell fodder and part as war machine builders. It's even clear from the dialogue in the war makers' camp that redcaps live in fear of their cyclops masters ("see, already done and no need to killz us!") Perhaps there are elder redcaps, deep within certain homes, who realize this and are planning a dark goal of their own -- against the elves *and* against their cyclops masters, one so closely held secret that only a handful of redcaps know about it, lest word get to their masters and bring their wrath.
I know I've gone way off-topic here, so perhaps just a small raid inside a redcap home zone for supplies would be a good starting point, but there is just *so* much more that could be done in Sharandar.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
A very interesting idea but, like others said earlier, in order for this to not be exploited it would have to be like x3 1+ hour task and make it where anything like 10 sec tasks or anything won't count.
Arc, proud officer of Novus Ordo
New to the game? Check out my build guide to give you an idea on how to set up your characters!
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited March 2014
I wonder if they could implement a system where Rhix gives you a token of some sort - it would be character-bound, with a 24-hr duration on it, and would reward the ADs when the profession task completes. Another idea would be to have Rhix provide you with a special tool, which must be used as part of the profession task - the tool gets used up when the task completes, and it provides you with the bonus or some other reward, (like maybe it guarantees you get a better result or something).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
I wonder if they could implement a system where Rhix gives you a token of some sort - it would be character-bound, with a 24-hr duration on it, and would reward the ADs when the profession task completes. Another idea would be to have Rhix provide you with a special tool, which must be used as part of the profession task - the tool gets used up when the task completes, and it provides you with the bonus or some other reward, (like maybe it guarantees you get a better result or something).
0
kidcriticusMember, Neverwinter Beta UsersPosts: 13Arc User
edited March 2014
A simple way to implement this into the game would be to actually create a quest line. To thwart exploits and reward players in the game actually playing it out not just clicking buttons from our tablet while watching netflix at night :P.
So say you go to rhix in game and he has several different quests to choose from one for each profession and you can only choose 1 or 2. You go out and do those quests. Once completed a daily profession unlocks a special rare daily for something special like 5000 astral diamonds to craft a crown for a king or protect a princess or make a cure for some rich guy or something along those lines.
And maybe options can be made to get better rewards like, putting in quality tools to get a better reward or if you complete the task in a shorter amount of time you unlock bonus AD. Heck you could even allow for random Zen gambles, like Adding 100 Zen to the task gives you a random reward with the possibility of getting something nice like kinda like the lockboxes.
This would make people who like the professions part of the game go out and do some quests, and also it might entice players to exchange some AD for zen or maybe buy some zen and support the game itself.
Also by limiting the amount of quests like say 1 or 2 you would only have the option to add zen and get a special reward once or twice on your toon per day.
A simple way to implement this into the game would be to actually create a quest line. To thwart exploits and reward players in the game actually playing it out not just clicking buttons from our tablet while watching netflix at night :P.
So say you go to rhix in game and he has several different quests to choose from one for each profession and you can only choose 1 or 2. You go out and do those quests. Once completed a daily profession unlocks a special rare daily for something special like 5000 astral diamonds to craft a crown for a king or protect a princess or make a cure for some rich guy or something along those lines.
And maybe options can be made to get better rewards like, putting in quality tools to get a better reward or if you complete the task in a shorter amount of time you unlock bonus AD. Heck you could even allow for random Zen gambles, like Adding 100 Zen to the task gives you a random reward with the possibility of getting something nice like kinda like the lockboxes.
This would make people who like the professions part of the game go out and do some quests, and also it might entice players to exchange some AD for zen or maybe buy some zen and support the game itself.
Also by limiting the amount of quests like say 1 or 2 you would only have the option to add zen and get a special reward once or twice on your toon per day.
Awesome suggestion. Especially if the final product required stuff crafted from several crafts. There would be a AD market for things like Ornate Leather Shirts, Mithral Rings, Mithril Plates, Potions, etc....
Comments
I'd say that it should be 3 rare tasks, and for level 60 toon it should be 3 rare tasks of profession level 19-20.
Currently for a level 60 toon there is nothing reasonable to craft except L60 shirt/pants if one can make them of gemmed quality.
Good luck with getting 4 purple tools! That even does not have sense for a wallet warrior to invest in crafting.
Leatherworking tools on AG: 2 millions per mithral piece ~8millions AD
Cost of Egg ~50K.
Price of gemmed shirt/pants ~175K, not gemmed ~60K
With 4 tools 40% chance for Gemmed, 60% for not gemmed.
Considering cost of an egg, expected profit per crafted piece ~50K
So first 160 shirts/pants crafted will just cover expenses for tools/eggs and it will takes weeks or even months to craft and sell 160 very rare items.
For 8 millions AD you can arm your main to the teeth in a day and start running end-game dungeons.
For some reason, though I'm not sure which, I suspect this idea will not be so favored by the developers. Go figure.
If it were to work like this: I'd call it a stunningly wonderful idea and it would be a lot of fun, too. rAD would be a bad, Bad, BAD idea. But if it worked this way (as quoted) then your would be a great, Great, GREAT idea.
I think there should be a daily "Supply Shortage" quest that asks for a stack of crafted resources. A big enough stack so you can't do it with just one mass crafting. Say a stack of 20.
The 2k AD quest would ask for the resources you can craft at Profession Level 1 like Ornamental Iron, Iron Rings and Scales, or Bolts of Wool.
The 4k AD quest would ask for the resources you can craft at Profession Level 7 like Ornamental Steel, Steel Rings and Scales, or Bolts of Cotton.
The 8k AD quest would ask for the resources you can craft at Profession Level 14 like Ornamental Mithral, Mithral Rings and Scales, or Bolts of Shimmerweave.
I would also like to see a Daily that awards a Profession Resource Box of some sort (instead of AD) for turning in stacks of 5 crafted items such as Main-hand items, Shirts or Pants. The rewards would be tiered like the AD quests and award Green Profession Boxes, then Blue, then Purple.
Leadership already generates AD and profession resources, so I would make it take more time investment or planning. Maybe have a "Recruitment Drive" where you deliver a Mercenary for 2k AD, then a Guard for 4k AD, then a Footman for 8k AD. That would tie up a Profession slot for 18 hours.
Maybe an NPC for each profession instead of using Rhix. His list is big enough already.
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First of all, it would be random.
Secondly, cryptic can code it so that only certain tasks would appear on the rotation.
Now if you pay 10,000 diamonds to speed up your crafting and earn 8,000 diamonds, then way to cheat the system! You would sure show cryptic!
There could also be some fun possibilities with making the crafted component be bind on pickup and provide tasks that reward raising multiple professions like, an alchemy task to combine the components from weaponsmithing and mailsmithing into something better than either can achieve on their own.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Raid redcap homes for special supplies?
(or just for fun?)
Come on, an inviting door and no way to break in?!
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I look at the redcap homes and see an enormous amount of untapped potential. Their dialogue in the spider den shows that they place great stock in defending them. Perhaps it's because there is much, *much* more to their homes than meets the eye?
Redcaps are fey creatures, and were it not for the fey magic their existence would be something of a contradiction; were they to truly achieve their goals, their reason for existence would vanish. They exist because of the eternal struggle between the two halves of fey magic, dark vs. light.
I would expect their homes to be *heavily* imbued by the dark half of fey magic, and it wouldn't be unreasonable to presume that entering one would take you, either gradually or suddenly, into the domain of the dark fey. Not only might their homes be much larger inside than out, but the redcaps within should fight more fiercely as perhaps their very source of existence comes from within. If their homes indeed lie inside the domain of the dark fey, redcaps might very well possess skills and feats not available to them outside, and the blight is perhaps their means of attempting to extend their full existence outside their homes.
You could even take it a step farther. The dialogue in Sharandar strongly suggests that Malabog and his cyclops minions are using the redcaps--part as spell fodder and part as war machine builders. It's even clear from the dialogue in the war makers' camp that redcaps live in fear of their cyclops masters ("see, already done and no need to killz us!") Perhaps there are elder redcaps, deep within certain homes, who realize this and are planning a dark goal of their own -- against the elves *and* against their cyclops masters, one so closely held secret that only a handful of redcaps know about it, lest word get to their masters and bring their wrath.
I know I've gone way off-topic here, so perhaps just a small raid inside a redcap home zone for supplies would be a good starting point, but there is just *so* much more that could be done in Sharandar.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
So say you go to rhix in game and he has several different quests to choose from one for each profession and you can only choose 1 or 2. You go out and do those quests. Once completed a daily profession unlocks a special rare daily for something special like 5000 astral diamonds to craft a crown for a king or protect a princess or make a cure for some rich guy or something along those lines.
And maybe options can be made to get better rewards like, putting in quality tools to get a better reward or if you complete the task in a shorter amount of time you unlock bonus AD. Heck you could even allow for random Zen gambles, like Adding 100 Zen to the task gives you a random reward with the possibility of getting something nice like kinda like the lockboxes.
This would make people who like the professions part of the game go out and do some quests, and also it might entice players to exchange some AD for zen or maybe buy some zen and support the game itself.
Also by limiting the amount of quests like say 1 or 2 you would only have the option to add zen and get a special reward once or twice on your toon per day.
"Come on, Skitter, pick the lock before they notice!"
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I find that most profession tasks are not worth doing and at least this can solve some of that
Red
Cafè Crêpe•Control Wizard
Awesome suggestion. Especially if the final product required stuff crafted from several crafts. There would be a AD market for things like Ornate Leather Shirts, Mithral Rings, Mithril Plates, Potions, etc....
AKA Cyber Troll and Euben Hadd