Mannequins displaying the “Profound” armor sets have been added to the Trade of Blades.
/facepalm
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
I'm not a fan of the new issues section repeatly saying "An issue where".
I have a question about one of the known issues:
An issue where loading into the Blacklake District on some video settings may cause a client crash. (This will be resolved in the .2 or higher build.)
Now originally we started with .1 on preview server, and it went all the way up to .7 (which is what we have now). So is the bug issue resolved since it is now higher than .2?
>>Threatening Rush: Now requires a slight delay before reactivation if canceled early.
I've had something like cancellation of this skill, as well with the lunging strike, happen quite often, but I never cancelled it as such, and I would not know how to cancel it.
What does this change mean?
As I use this skill now, I target an enemy, hit my rmb and i rush to the target and hit it.
Sometimes I don't hit anything and get pulled back. Would this be the cancellation referred to? How can I avoid cancelling it? I never want to cancel it. Even staying on the rmb does not always resolve the skill. I quite often end up in a stuttering animation.
Imaginary Friends are the best friends you can have!
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
>>Threatening Rush: Now requires a slight delay before reactivation if canceled early.
I've had something like cancellation of this skill, as well with the lunging strike, happen quite often, but I never cancelled it as such, and I would not know how to cancel it.
What does this change mean?
As I use this skill now, I target an enemy, hit my rmb and i rush to the target and hit it.
Sometimes I don't hit anything and get pulled back. Would this be the cancellation referred to? How can I avoid cancelling it? I never want to cancel it. Even staying on the rmb does not always resolve the skill. I quite often end up in a stuttering animation.
This shouldn't affect you, as it refers to intentional animation cancelling using movement keys in order to spam attacks faster. Attack goes off - sprint to stop animation from finishing - attack again... that kind of thing.
Split the Sky: Will no longer be triggered by reactive damage sources.
Constricting Arrow: The ongoing negative effect is now considered a control effect and may be removed by control immunity or prevented by Guardian Fighter’s guard.
So HR is nerfed, with unnecessary fixes, yet the roots are still bugged.
Temple of the Spider: Adjusted collision in this dungeon to prevent players needing to use the /stuck command.
I don't remember ever getting stuck in ToS but in Dread Vault (both versions) there's a spot, close to the first boss where you get stuck for real and the only way out is /killme, only a GWF can jump out. This has existed since the first day of the game and please correct me but I think Dread Vault is one of the most played dungeons because of the Daily Quest.
Still no MoF fixes... I guess I shouldn't be surprised. I mean, the bugs have only been in existence since MODULE 2 for god's sake. Fix your problems with prior modules before you start yet another month-long daily waste of time.
Increased ability to Mark and Produce threat.
Decreased Cooldown times on powers that mark or produce threat.
Increased caps for Enforced Threat and Frontline Surge.
So, the GF is worse as a damage dealer, but more of a threat dealer.
So HR is nerfed, with unnecessary fixes, yet the roots are still bugged.
Roots were fixed in one of the previous pvp patches but the fix is omitted from these notes, we need to ask one of the developers if the fix is still in place and isn't on the notes by accident or if the fix was removed.
This shouldn't affect you, as it refers to intentional animation cancelling using movement keys in order to spam attacks faster. Attack goes off - sprint to stop animation from finishing - attack again... that kind of thing.
Hm, as I more or less retired my GF after the Stalwark nerf and only do the DR dailies this might be my problem. Maybe I keep the "A" key (move forward) pressed and activate while moving forward the "threatening rush", just to cancel it again and to activate it again (all unintentional).
I'll try to put my focus on it! Might help me in the 3 minutes that I am playing this toon every day!
Imaginary Friends are the best friends you can have!
As far as I know I've never seen or heard of any GF threatening rush animation canceling. It was an issue when GWF got it because immediately after they hit with the skill, if they use sprint for a split second it cancels the rest of the animation and causes you to be able to spam it 2x as fast or a little faster while you still have sprint available since there is a decent duration of that skill animation that happens after the actual hit.
Really excited to see all of the changes implemented.
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hinairusuMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
I must confess I'm rather saddened by this change. Now I will have to actually waste divinity getting Linked Spirit to trigger.
Unless they have finally set Astral Shield to trigger it, in which case this update can stay.
"Devoted Cleric
Linked Spirit: Now triggers on the first tick of heal of time effects."
Which I'm hoping is what this translates to.
very upset about the 90% healing nerf in PvP, but hell, I'll just never PvP on my cleric.
Increased ability to Mark and Produce threat.
Decreased Cooldown times on powers that mark or produce threat.
Increased caps for Enforced Threat and Frontline Surge.
So, the GF is worse as a damage dealer, but more of a threat dealer.
Thoughts everyone?
I complained about this on Preview Server thread. They're "aware" of the situation.
FS was nerfed, thanks to the GWF. It wouldn't have been nerfed if Cryptic had given EVERY class a new paragon, instead of being lazy since GFs and GWF are "melee fighters." Basically, GWFs got all the benefits of being a GWF and everything that made the Iron Vanguard boss for GFs, making GFs even more useless and regulated to kiting jobs. Extra threat for a GF is useless, as anyone with an AoE attack can spam attack, removing our "threat."
That's one thing people just don't get, unless they play a GF. This is actually how threat works. You mark a target, by taunting it. In order to keep the mark, you have to constantly taunt it and attack it, to keep the threat up. If you don't taunt and don't attack, the threat will eventually subside. However, threat is BASED off damage. So, when the lowly GF is spamming enhanced mark with taunt and that epic, HR, TR or CW throws off their AoE, guess what happens? Your "marks" run off happily to attack the guy that does MORE damage than our lowly GF. I won't bother going into how enhanced mark is a useless skill and a waste of a coveted slot for a GF.
Oh, don't forget, thanks to them nerfing frontline surge, they also nerfed fighter's recovery, as well, since FS was the only way a GF could get an adequate burst heal. -_-
And the dam camp fires in dread vault are still broke(since beta) is Throne of Idris even fixed to let you open chest?:mad: but hey we have new mounts and lock boxes and other dumb <font color="orange">HAMSTER</font> to blur/brain wash the broken things AHAHAHAHAH
Good job on the patch so much new content but same old broken dungeons. I guess I give it a try hopefully it will blur/brain wash me to not do dread Vault even though its my favorite dungeon but you have to run/wait for other players if they die to run a marathon to catch up :mad:
dominisseMember, Neverwinter Beta UsersPosts: 7Arc User
edited March 2014
Impact Shot "Trickster Rogue Impact Shot: The overall potency of this power has been reduced. Damage dealt is now increased based on the number of remaining charges."
So the situation is now this; impact shot = single target, reduced critical severity effected by a tenacity stat, Charge Limitation, Cooldown Timers, reduced damage dealt based on the number of remaining charges.
Tenacity will reduce the overall damage of this ability and others. The nerf was overkill.
Leaver Penalty: The problem is the expectation itself, that five random people will always magically cooperate and enjoy playing with each other for the duration of a match. That is not human.
Let's be real here, the Neverwinter is not polished enough to be a competitive platform. Therefore it does not draw an audience with a competitive and disciplined mindset. Hell, Neverwinter doesn't even have it's own dedicated website and proper representation on the internet.
A game mechanic is not going to fix social behavior. Bolster belief in Neverwinter by resolving game breaking issues, offering education on how to PVP and develop a community hub for players to share their infatuation for the game. These would be far more effective and much more rewarding approaches than attempting to "discipline" a player base.
Also, I would like the ability to never again play on thee same team with anyone on my ignore list and would not mind seeing them on the opposing team.
Otherwise ... I predict solo players will think twice before they queue. They will want to avoid the pre-made teams that are going to be formed to avoid the leaver penalty. The truly creative thinking solo player will simply go AFK in spawn and fire up the alt on a second monitor.
A temporary vendor, “Gauntlgrym Trader,” has been added to the Trade of Blades.
Players may use this vendor to exchange unwanted Grym Coins for 50 Glory a piece.
The “Gauntlgrym Trade Vendor” in Gauntlgrym will now exchange unwanted Grym Coins for 50 Glory a piece.
Grym Coins can indeed be traded for Tokens of Glory. However, when I look in my inventory, they say "Bound to Account". This should imply that I could e-mail them ingame to my other characters. No such luck, as I try to attach the item to a mail addressed to my own account I still get the warning "You cannot attach that item to an outgoing message. If the item is account-bound, the message must first be addressed to yourself".
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
From patch notes:
•A new quest, “Daily PvP Domination Victory,” is now available from the Battlemaster in the Trade of Blades, this quest awards Glory and a Seal of Triumph.
However, it seems this quest is only available for level 60s. Is this intended?
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gyergyoiMember, Neverwinter Beta UsersPosts: 5Arc User
From patch notes:
•A new quest, “Daily PvP Domination Victory,” is now available from the Battlemaster in the Trade of Blades, this quest awards Glory and a Seal of Triumph.
However, it seems this quest is only available for level 60s. Is this intended?
Considering that you need the Seals of Triumph for level 60 T2.5 PVP sets, I'm pretty sure it's intended like this. Would have been better if we got an in-game explanation from the Domination Battlemaster though.
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rfaulMember, Neverwinter Knight of the Feywild UsersPosts: 25Arc User
Impact Shot
Otherwise ... I predict solo players will think twice before they queue. They will want to avoid the pre-made teams that are going to be formed to avoid the leaver penalty. The truly creative thinking solo player will simply go AFK in spawn and fire up the alt on a second monitor.
Then that will evoke the next implementation: pre-made vs pre-made and PUG vs PUG. Fun for everyone.
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gormenghast1Member, NW M9 PlaytestPosts: 88Arc User
edited March 2014
An issue where a player would be erroneously disbanded from their party and removed from a PvP match upon reconnecting after a short disconnect.
This is not true. Crashing and relogging as soon as possible leads to disbanding as it has always done, with the additional joy of being unable to join any queue for the subsequent 30 minutes. Crashing is not a player's fault, it would be reasonable to give at least the bare minimum of time to relog.
Comments
Poor soul didnt have time to log out.
/facepalm
I have a question about one of the known issues:
Now originally we started with .1 on preview server, and it went all the way up to .7 (which is what we have now). So is the bug issue resolved since it is now higher than .2?
I've had something like cancellation of this skill, as well with the lunging strike, happen quite often, but I never cancelled it as such, and I would not know how to cancel it.
What does this change mean?
As I use this skill now, I target an enemy, hit my rmb and i rush to the target and hit it.
Sometimes I don't hit anything and get pulled back. Would this be the cancellation referred to? How can I avoid cancelling it? I never want to cancel it. Even staying on the rmb does not always resolve the skill. I quite often end up in a stuttering animation.
This shouldn't affect you, as it refers to intentional animation cancelling using movement keys in order to spam attacks faster. Attack goes off - sprint to stop animation from finishing - attack again... that kind of thing.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
So HR is nerfed, with unnecessary fixes, yet the roots are still bugged.
I don't remember ever getting stuck in ToS but in Dread Vault (both versions) there's a spot, close to the first boss where you get stuck for real and the only way out is /killme, only a GWF can jump out. This has existed since the first day of the game and please correct me but I think Dread Vault is one of the most played dungeons because of the Daily Quest.
Nerfed Threatening Rush with a delay.
Nerfed Frontline Surge damage
Nerfed Frontline Surge feat damage bonus.
Nerfed Frontline Surge feat prone bonus.
Increased ability to Mark and Produce threat.
Decreased Cooldown times on powers that mark or produce threat.
Increased caps for Enforced Threat and Frontline Surge.
So, the GF is worse as a damage dealer, but more of a threat dealer.
Thoughts everyone?
Guild--And the Imaginary Friends
That will be in Module 3...
Thre's already been discussion in the Barracks, and I am sure there'll be more now that it's going live.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Roots were fixed in one of the previous pvp patches but the fix is omitted from these notes, we need to ask one of the developers if the fix is still in place and isn't on the notes by accident or if the fix was removed.
Fix is listed in these pvp patch notes : http://nw-forum.perfectworld.com/showthread.php?584771-Shadowmantle-PvP-Preview-Patch-Notes-NW-14-20140114b-2&p=7053261&viewfull=1#post7053261
I'll try to put my focus on it! Might help me in the 3 minutes that I am playing this toon every day!
Really excited to see all of the changes implemented.
Unless they have finally set Astral Shield to trigger it, in which case this update can stay.
"Devoted Cleric
Linked Spirit: Now triggers on the first tick of heal of time effects."
Which I'm hoping is what this translates to.
very upset about the 90% healing nerf in PvP, but hell, I'll just never PvP on my cleric.
I complained about this on Preview Server thread. They're "aware" of the situation.
FS was nerfed, thanks to the GWF. It wouldn't have been nerfed if Cryptic had given EVERY class a new paragon, instead of being lazy since GFs and GWF are "melee fighters." Basically, GWFs got all the benefits of being a GWF and everything that made the Iron Vanguard boss for GFs, making GFs even more useless and regulated to kiting jobs. Extra threat for a GF is useless, as anyone with an AoE attack can spam attack, removing our "threat."
That's one thing people just don't get, unless they play a GF. This is actually how threat works. You mark a target, by taunting it. In order to keep the mark, you have to constantly taunt it and attack it, to keep the threat up. If you don't taunt and don't attack, the threat will eventually subside. However, threat is BASED off damage. So, when the lowly GF is spamming enhanced mark with taunt and that epic, HR, TR or CW throws off their AoE, guess what happens? Your "marks" run off happily to attack the guy that does MORE damage than our lowly GF. I won't bother going into how enhanced mark is a useless skill and a waste of a coveted slot for a GF.
Oh, don't forget, thanks to them nerfing frontline surge, they also nerfed fighter's recovery, as well, since FS was the only way a GF could get an adequate burst heal. -_-
Good job on the patch so much new content but same old broken dungeons. I guess I give it a try hopefully it will blur/brain wash me to not do dread Vault even though its my favorite dungeon but you have to run/wait for other players if they die to run a marathon to catch up :mad:
Yes. Ages ago.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
So the situation is now this; impact shot = single target, reduced critical severity effected by a tenacity stat, Charge Limitation, Cooldown Timers, reduced damage dealt based on the number of remaining charges.
Tenacity will reduce the overall damage of this ability and others. The nerf was overkill.
Leaver Penalty: The problem is the expectation itself, that five random people will always magically cooperate and enjoy playing with each other for the duration of a match. That is not human.
Let's be real here, the Neverwinter is not polished enough to be a competitive platform. Therefore it does not draw an audience with a competitive and disciplined mindset. Hell, Neverwinter doesn't even have it's own dedicated website and proper representation on the internet.
A game mechanic is not going to fix social behavior. Bolster belief in Neverwinter by resolving game breaking issues, offering education on how to PVP and develop a community hub for players to share their infatuation for the game. These would be far more effective and much more rewarding approaches than attempting to "discipline" a player base.
Also, I would like the ability to never again play on thee same team with anyone on my ignore list and would not mind seeing them on the opposing team.
Otherwise ... I predict solo players will think twice before they queue. They will want to avoid the pre-made teams that are going to be formed to avoid the leaver penalty. The truly creative thinking solo player will simply go AFK in spawn and fire up the alt on a second monitor.
Grym Coins can indeed be traded for Tokens of Glory. However, when I look in my inventory, they say "Bound to Account". This should imply that I could e-mail them ingame to my other characters. No such luck, as I try to attach the item to a mail addressed to my own account I still get the warning "You cannot attach that item to an outgoing message. If the item is account-bound, the message must first be addressed to yourself".
•A new quest, “Daily PvP Domination Victory,” is now available from the Battlemaster in the Trade of Blades, this quest awards Glory and a Seal of Triumph.
However, it seems this quest is only available for level 60s. Is this intended?
Considering that you need the Seals of Triumph for level 60 T2.5 PVP sets, I'm pretty sure it's intended like this. Would have been better if we got an in-game explanation from the Domination Battlemaster though.
Then that will evoke the next implementation: pre-made vs pre-made and PUG vs PUG. Fun for everyone.
This is not true. Crashing and relogging as soon as possible leads to disbanding as it has always done, with the additional joy of being unable to join any queue for the subsequent 30 minutes. Crashing is not a player's fault, it would be reasonable to give at least the bare minimum of time to relog.