As the title stated, Astral Shield becomes useless in future pvp. First of all, for healing part it loses its healing potential. Its healing amount is affected by shadowtouched and healing depression, around like 150 per tick with HD debuff and 120 with ST debuff too.
Secondly, mitigation is useless. Our DR is max capped at 80%, even how hard u stack over limit it is always 80%. So if someone ignores 20% DR with arp stat, if you got 80% DR u left 60% DR, if you got 100% DR (Over-stacked) it is still 60% DR (It never goes over 80% no matter what). As we got normally 40-50% DR via defense and AC for a non-tank and it is higher for tank, tenacity further increase our pvp DR by 25%, making it to 65-75%.
Many skills of also boost our DR, namely BoB/Foresight/Hallowed Ground/Divine Armor/Anointed Armor/Exaltation/Hammer of Fate for clerics and tons of other classes skills like the signature power of GWF: Unstoppable. Should we clerics still keep Astral Shield in pvp? It doesn't matter much is it? Someone pls enlighten me, i am thinking ways to build my cleric to avoid heavy impact on clerics from pre-M3. Maybe change righteousness to: You sacrifice self benefits for others, you receive 40% less self healing but your healing spells to others will not be affected by healing debuffs. We already got righteousness on every healing boons, artifacts, enchantments (Tranquil, Soulforged, Lifedrinker, Bloodtheft etc), why still gives clerics Healing Depression?? Healers are kicked out from pvp??
So should i stack team's DR till 120% or more for enemies arp to deduct back? I feel like wasted my powers.... overstacked DR for enemies arp to subtract back... hmm not practical unless in high end PM. Any idea?
It is situational based on team composition, but classes can really benefit from boost DR in pvp. Remeber, with crit taking a big hit, people are going to start stacking ArPen in larger amounts. I am pretty sure my GWF will ahve over 40%. HRs and GWFs, and ptoentially somje GFs, will easily stack over 30% and most will have over 20%. That pushes the DR cap you need to reach to actually be at the cap to 100-110%, potentially 120% against some GWFs.
Class composition makes a big difference. A GWF might not need a boost because of full unstoppable already putting them over 100%. However, if you can boost a CWs DR from 25% to 75%, it nmakes a big difference in their survival rate. The other thing to consider is you cannot really keep all those things going at once, and some of them you cannot even have in the same build.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
It is situational based on team composition, but classes can really benefit from boost DR in pvp. Remember, with crit taking a big hit, people are going to start stacking ArPen in larger amounts. I am pretty sure my GWF will ahve over 40%. HRs and GWFs, and ptoentially somje GFs, will easily stack over 30% and most will have over 20%. That pushes the DR cap you need to reach to actually be at the cap to 100-110%, potentially 120% against some GWFs.
Class composition makes a big difference. A GWF might not need a boost because of full unstoppable already putting them over 100%. However, if you can boost a CWs DR from 25% to 75%, it makes a big en have in the same build.difference in their survival rate. The other thing to consider is you cannot really keep all those things going at once, and some of them you cannot even have int he same build.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Currently, i cannot boost team's DR over 100% constantly but i can boost minimum 40% DR to my allies all the time. AS 24% BoB 6% Ex 10% total 40% DR without daily use. With HG or DA i can futher spike boost team DR but i think that is unneccesary for low end pug. I already reach 80% DR cap and the tanks even have more DR than me especially GWF. Keeping a good GWF alive is better than thinking a lot more to save a weak cw, i will try new playstyle after the patch is out, hopefully DCs are not elimated from high end pvp.
Wait a min, its over 100% DR as i forgot to factor in tenacity 20-25% pvp DR boost, so we can normally accept at least 25% DR ignore from skills and arp now, HG will further push it by 15% or more DR by DA.
Comments
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Class composition makes a big difference. A GWF might not need a boost because of full unstoppable already putting them over 100%. However, if you can boost a CWs DR from 25% to 75%, it nmakes a big difference in their survival rate. The other thing to consider is you cannot really keep all those things going at once, and some of them you cannot even have in the same build.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Class composition makes a big difference. A GWF might not need a boost because of full unstoppable already putting them over 100%. However, if you can boost a CWs DR from 25% to 75%, it makes a big en have in the same build.difference in their survival rate. The other thing to consider is you cannot really keep all those things going at once, and some of them you cannot even have int he same build.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired