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Discussion about dungeon delve keys

skarlspeedskarlspeed Member, NW M9 Playtest Posts: 74 Arc User
edited March 2014 in General Discussion (PC)
This is a small plea from the unwashed masses to you guys, the devs of Neverwinter.

I'm a 45 year old for what that is worth, and I have been playing MMOs for a little while now. I have some pretty bad arthritis in my hands, probably from running plane of hate raids all night long, then going to work, then sleeping all that night then doing it again. Boy those were the days when i was young and could do that mess AND go to work.

I miss dungeon delves. I can't do them at 4am, can't do them at 2am, can't seem to ever do them when I say, "hey I can call my pals and do a dungeon run everyone log in, actually do the run in under 2 hrs and maybe not have my shoulder singing heavy metal in my ear all night.

Even when they are in the evening, not all of my friends can join with me. Please forgive me but without the legit community I doubt I would ever step in a dungeon at this time. Those guys are really friendly if you want some good groups, they were very friendly to me.

Finally, I like to figure out epic dungeons on my own. I also believe there should be a hardcore server where if you die once, reroll plz :) I do believe in friends getting to pick the body however. When I join a group, I feel like I should have already done it 100 times already and memorize all the mobs names. That is not so much fun to me I think.

Plz forgive the typing it was hasty before work.

Thank you,

Skarl Speedbump COTH <font color="orange">HAMSTER</font>, first in, last out.
Post edited by skarlspeed on

Comments

  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2014
    My best guess is that if they didn't decide to abandon the idea then we will see them with mod 3 since they were mistakenly added during mod 2 testing but were incomplete.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited February 2014
    If the price from Preview holds at 2500 AD per key, running T2 dungeons should theoretically allow a player to make at least a small amount of profit from the run if they don't get a boss drop or their set item. That's because at bare minimum you'll get a bound T1 Neck/Ring/Waist item worth 3k in salvage. The theoretical part comes in because once you get buried in RAD, that salvage item doesn't mean much. T1 dungeons on the other, often run by those who need the stuff the most, will probably lose AD from buying keys, due to the prevalence of blue items from bosses and chests.

    On Preview, the keys were in the WB, but since they were added by mistake it's not known if that was the only way to get them. To make the system useful for ungeared players, I think at least one free key should be available a day. Maybe that's the plan, I hope so. However I still think in the long run just eliminating the DD event and making the chest open 24hrs a day would be best. As long as they made the BOP/BOE status of each item tied to chest or boss drop respectively, it wouldn't affect epic prices - the reason for the BOP change at Mod1's launch.
    "We have always been at war with Dread Vault" ~ Little Brother
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited February 2014
    skarlspeed wrote: »
    I also believe there should be a hardcore server where if you die once, reroll plz :) I do believe in friends getting to pick the body however.

    I don't think this would be a popular server , I can just imagine it now , spent ages being super careful not to die getting BiS gear, high rank enchants , Ioun Stone of alure and a epic mount then 5 seconds of severe lag or latency and *poof* all gone , just imagine all the desktop PC's and laptops not to mention monitors that would suffer an untimely death ,oh the carnage .

    Edit - The key idea is good though , wish they would have made them work instead of removing them .
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited February 2014
    Once again showing my support for the Delve key idea.
    [SIGPIC][/SIGPIC]
  • twstdechotwstdecho Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 630 Bounty Hunter
    edited February 2014
    imsmithy wrote: »
    I don't think this would be a popular server , I can just imagine it now , spent ages being super careful not to die getting BiS gear, high rank enchants , Ioun Stone of alure and a epic mount then 5 seconds of severe lag or latency and *poof* all gone , just imagine all the desktop PC's and laptops not to mention monitors that would suffer an untimely death ,oh the carnage .

    Edit - The key idea is good though , wish they would have made them work instead of removing them .

    Not any different than HC mode in D3, with the same lag/latency issues yet they have a pretty significant HC following. However, I'm not in favor of it as it fragments the community into smaller groups and gives Devs more things to take into consideration when making changes/adding content.

    Keys, however, are a great idea, and one that I hope the devs are still planning on rolling out.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2014
    imsmithy wrote: »
    Edit - The key idea is good though , wish they would have made them work instead of removing them .

    They were busy working on other things and the keys weren't meant for mod 2 anyway.
  • skarlspeedskarlspeed Member, NW M9 Playtest Posts: 74 Arc User
    edited February 2014
    imsmithy wrote: »
    I don't think this would be a popular server , I can just imagine it now , spent ages being super careful not to die getting BiS gear, high rank enchants , Ioun Stone of alure and a epic mount then 5 seconds of severe lag or latency and *poof* all gone , just imagine all the desktop PC's and laptops not to mention monitors that would suffer an untimely death ,oh the carnage .

    Edit - The key idea is good though , wish they would have made them work instead of removing them .

    Man I totally get that hard core is not for everyone. However, some of us old pen and paper guys are used to crumbling up old dead character sheets and learning that...there is another personality around the corner.

    My DM didn't like pulling punches. Makes for a nail biter )
  • jenisydejenisyde Member Posts: 198 Arc User
    edited February 2014
    Off Topic:
    Dude...Plane of Hate raids... I remember Plane of Fear being harder because of the wandering mobs near zone in. If I recall, the strat was to zone in, run North and camp there. If you get aggro, run AWAY from everyone and die lol. Ahhh those were the days. You must have athritis because you were a bard. lol

    On Topic:
    I agree with this. I'm not always able to play, and when I am, the DD isn't always available. It would be nice to somehow get a DD key...
    Jaylo
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    Neverwinter Tribunal
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2014
    interesting
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    Given how many people report *not* being able to take part in delves due to their schedules not meshing with the game's, this would be a great addition. If it was priced reasonably, it would mean that you don't get the rush-rush-rush whenever a delve is about to start.
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  • nap1985nap1985 Member Posts: 77 Arc User
    edited February 2014
    A free daily key or two is absolutely a step in the right direction. Charging for additional keys is fine, but I don't want to see them insanely expensive and limiting dungeons even more. Charging for keys could also have a significant impact on the economy I would think. I would like to see keys before another module to be honest. I likely wont be playing this game much longer if I'm not able to run dungeons. If I cant make DD, then I basically run my lairs in the hope that .01% chance for the artifact from dread ring will drop for me, after that I call it quits....nothing else to do. Being able to log on at any time of the day, search for a party, run a dungeon and stand a remote chance to get a piece of useful gear would definitely breathe some life into this game for me. I play mmo's for raids/cooperative PVE, and with that aspect of this game being limited to a couple hours per day, there's not much for me to do. I know I'm not alone in this, and I think a daily key would be the single best decision the devs could make to raise the population and bring in more money.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    Throwing my support in for Delve keys as well... again.

    This game is/can be casual. Adding keys can only help keep it feeling more so.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • kuyabaykuyabay Member Posts: 56
    edited February 2014
    I've been pleading for this as well. One or two free keys a day, then AD/gold cost if you want more is a great idea. Please implement this soon as scheduling conflicts prevent some/many of us from participating in the one thing left enjoyable in the game.
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited February 2014
    the simplest, most elegant solution is to do away with the DD event system entirely, and give out 5 Dungeon Chest Keys per day, with the option to buy more for AD.

    how'd i arrive at that number? its simple. Currently, there are ~3 DD events per day, lasting 1 hour each. in that time frame, MOST players can expect to complete a dungeon 1-2 times. doing the math, that's anywhere from 3 to 6 DD chests per day for the average player (assuming they can make all 3 DD events). So 5 keys, that you can use whenever you like, would equate to roughly the same number of chests average players are getting now

    two things though:

    1. the keys need to be consumed on opening the Chest, NOT entering the dungeon
    2. you would need to be unable to claim your new stack of 5 keys if you still posses any. this avoids ppl logging in just to grab their keys for the day, then farming Chests with the saved up keys.

    why is number 2 important? because this idea is engineered to keep the system as-is as much as possible while eliminating the one variable EVERYONE hates: the time gating. allowing ppl to hoard keys on days they dont actually play would lead to an increase in the overall number of endgame items available
    Tenebris lux mea est
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2014
    I'm sory but if you play through the 3 DD and each time you do 1-2 dungeons you're NOT an average player XD
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  • shiralacshiralac Member, NW M9 Playtest Posts: 139 Arc User
    edited February 2014
    The DD key was/is one of the best player suggestions that has come about.

    I also in favor of this being in play.
    There is no such thing as Pleather Armor.
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited February 2014
    reiwulf wrote: »
    I'm sory but if you play through the 3 DD and each time you do 1-2 dungeons you're NOT an average player XD

    i'm talking about REAL dungeons, not Pharmer King. an average group (not super geared 15k+ powergamers) is gonna take 30-45 min to complete an actual Epic dungeon.

    its entirely possible to get 3 chests in 1 DD, but to do that you need to preclear the 1st, run the 2nd perfectly, and then enter the 3rd b4 DD ends. the average, joe schmoe player isnt gonna know that
    Tenebris lux mea est
  • xabersedgexabersedge Member, Neverwinter Knight of the Feywild Users Posts: 119 Bounty Hunter
    edited February 2014
    Honestly as many times as this has been raised (started one myself way back), I really hope the dev's take notice of the idea. +1 on DD Key plox
    sunElf_Rogue.png
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited February 2014
    how'd i arrive at that number? its simple. Currently, there are ~3 DD events per day, lasting 1 hour each. in that time frame, MOST players can expect to complete a dungeon 1-2 times. doing the math, that's anywhere from 3 to 6 DD chests per day for the average player (assuming they can make all 3 DD events). So 5 keys, that you can use whenever you like, would equate to roughly the same number of chests average players are getting now
    I'm lucky to be online when a DD event is happening. Then to be able to form a group (guild or otherwise), or wait for the queue to pop. To be able to do 1 dungeon per day is exceptional let alone 3-5. I would say that is the experience of MOST players, so 1 chest per day is probably your average. So I would say 1 key per day, with additional keys available to be purchased, up to 5, for 500AD and they expire 24 hours after purchase.
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    I'm lucky to be online when a DD event is happening. Then to be able to form a group (guild or otherwise), or wait for the queue to pop. To be able to do 1 dungeon per day is exceptional let alone 3-5. I would say that is the experience of MOST players, so 1 chest per day is probably your average. So I would say 1 key per day, with additional keys available to be purchased, up to 5, for 500AD and they expire 24 hours after purchase.

    I'm in the same boat. *If* I can get in a DD when I'm home, it's unusual. On a rare day off, I may be able to get in on 2 DDs, but that's not common by a long shot. I *could* see 2 keys per day, but one free per day is the likely setup we'd see...
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  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited February 2014
    one per day penalizes those who CAN make more than one DD run per day however.

    my proposal is based on what is currently possible. that is to say, it is currently possible to run much more that 1-2 DDs per day FOR FREE

    taking away what is currently doable, even if only doable by a relative minority, will only make people angry
    Tenebris lux mea est
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    one per day penalizes those who CAN make more than one DD run per day however.

    my proposal is based on what is currently possible. that is to say, it is currently possible to run much more that 1-2 DDs per day FOR FREE

    taking away what is currently doable, even if only doable by a relative minority, will only make people angry

    *IF* a DD key system were to be implemented, they would likely do so on the basis of what you're average/typical player could achieve - just like how the AD refinement cap is not based on what a hardcore farmer can earn, and it'd be in line with what can be earned via the campaigns.
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    Official NW_Legit_Community Forums
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited February 2014
    We only know about them is due to them being added once on Preview by mistake and those cost AD to buy, I'm guessing that they would be in addition to the current DD event, not replacing it.
    "We have always been at war with Dread Vault" ~ Little Brother
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2014
    one per day penalizes those who CAN make more than one DD run per day however.

    my proposal is based on what is currently possible. that is to say, it is currently possible to run much more that 1-2 DDs per day FOR FREE

    taking away what is currently doable, even if only doable by a relative minority, will only make people angry

    Might sound a bit harsh bit I couldnt care less for the grinders who have nothing better to do than sit in Neverwinter all day long. Besides they got their desired gear multiple times over by now. As for myself - I need a ton of circumstances aligning just to get into 1 dd run a day and get a ring at the end of it - no thanks. So yea, Cryptic do bring them keys and thank you for addressing this.
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  • mablus25mablus25 Member Posts: 65 Arc User
    edited March 2014
    the 8300 dungeons are kind of bit OPed for those who are not Control Wizards which is not good for dungeons.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited March 2014
    mablus25 wrote: »
    the 8300 dungeons are kind of bit OPed for those who are not Control Wizards which is not good for dungeons.

    Well some are - I would hate to try SP at anywhere near minimum GS without a CW. Although admittedly, even the least difficult tier 2, Pirate King, is a hell of a lot easier with a CW.
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