So I spent an hour or so playing with buffs and de-buffs. Admittedly a lot of the testing was on ToB dummies which have weak base stats. For defense I aggroed dread mobs and watched the tics. The stag de-buff seems to climb over time. I was using rapid because it is fairly constant and derives a lot of data. On the end of a Stag cycle I got max 50K on a rapid crit by that standard aimed could have been redonkulous with proper timing. I grouped with a GF testing KC and his climb was proportional. That is to say every attack in the stag cycle does more than the one before except for crits and it applies party wide. Oak and stag (melee temp points) both seem to deliver 50% to party against the base buff on self. So an aggregate 9k disregarding the extra damage from stag shot. But stag temps are based on HP so for GWFs and GFs likely more. I did not parse how much. Theoretically a nature capstone build doubles that plus 10% per power you buff along the way. Functionally buffs and debuffs do not show up on paingiver so nobody will think that build works. Even when it does. Outside of the DPs fixation in the game a nature build seems viable. Not quite a DC but given the outgoing DPS (less than a ranged build but better than a DC regardless). Honestly I will not do a nature build because the state of the game menas that the end result will be everyone complaining that the HR DPS was low. Functionally on a DD clear I think it works.
Comparatively hawkeye and other buffs are non-existant.
So I spent an hour or so playing with buffs and de-buffs.
1. Hawkeye.
Dead, that is so. Hawk shot deals less damage than Aimed shot even on max 89y. range and scales down to zero drastically when the target is nearby. Not even worth fitting in a slot. Melee-part that "buffs" the next shot is not even worth spending a 0.5 second to apply as not only the damage is whimsical but it also applies on the next HIT, not SHOT. That means that Splitshot hitting 5 targets under this effect will only receive that damage bonus vs single target. Pure <font color="orange">HAMSTER</font>™.
2. Oak skin.
This one needs a proper tooltip.
If it boosts one's defenses, we need to know how exactly. Does it stack additively or multiplicatively?
The HOT of this skill is so low that I personally could lifesteal more HP in a single Aimed shot. Not counting the 3xLS proc from Dread Ring #5 boon. Pure Phail™.
3. Boar hide.
A failure of game design. The only place where there might be used for the buff effect is Valindra (when she teleports around the room and you have to reposition yourself/wait for her to get back) but her constant AoE ticks pierce all mitigation hence this skill is next to useless. On any other bosses you'd be spamming atwills, not slapping some utterly useless partybuffs.
4. Stag heart.
Me, a hunter with 18k GS, receiving 2850 T.Hitpoints? My teammates, receiving HALF of that?
/unbind.
5. "Stag shot".
Might only be useful on a stationary boss such as Dreadvault Yogg-Saron Wannabe. Damage boost is quite low while an extra aimed shot could easily outdamage any possible "boost" effect. It may be used at Valindra when you time it up with her AoE tick which would interrupt your Aimed shot otherwise. Verdict: lowbob-class skill but sadly others are worse. Might be worth picking for certain bossfights.
6. Fox's cunning.
The one and only buff skill decent HRs are using these days.
A single-hit dodge sometimes may save people from dying in voidzones. Not all of them but its a start.
A multi-strike in melee that does roughly the same damage as an extra Aimed shot is quite nice when you're solofarming elite enemies who can get into melee-range with you. It is also nice when you need to burst through Valindra's grabs if she grabbed someone right next to you. A nice pick for the third encounter slot.
The rest of skills are something you won't be using except for certain specific times:
7. Thorn ward.
Despite its cute and pompous design, it is not a viable damaging skill. For it to be better than an extra atwill you need a stationary target that doesn't move around. And when you find one... yeah, here comes the second issue: ridiculously short range of this skill. You simply cannot place this ward near the DV lastboss without overextending risking getting oneshotted by a tentacle etc etc. And if you do manage to place it, the concept of "yo dawg I target whoever I want hurp derp" is quite miserable. See that illithid passing by the trap? Prepare yourself to get slapped in your face due to some base aggro scored on him via trap's randomshot.
But the main issue is range. This skill lacks proper placement capabilities. Otherwise its decent.
8. Constricting arrow.
As much as it is a weapon of win in PvP, it is the most unreliable skill in hunter's arsenal. Target may dodge the second "tick" of CC and therefore avoid 2/3 of its effect. GWFs will simply shudder off this shot as they go ASFDSGHJKLB~. Rogues won't even bother with it since they're permacloaked anyway.
At the same time this shot is utterly useless in PvE. Smaller targets are not worth CCing. Large ones are immune to CC.
Steel Breeze (melee version of this skill) is even more despicable. With the damage half than that of the other "melee AoE" encounter, it does not deal enough damage to scratch a critter, much less to be a viable melee DPS skill. And its "snare" effect is simply nonexistant.
9. Binding arrow.
The ONLY reliable CC skill for a hunter. The ONLY way for HRs to live through all the HURPDERPing coming from a yet_another_Lolret_pally_with_a_2hander. And it is THE reason those GWFs are crying all over them forums demanding a nerf for this type of CC.
Sadly, its melee counterpart was already mentioned earlier as one of the most useless skills. Despite that, this is a Must Have skill if you're trying to farm Arena's.
10. Rain of arrows/swords.
A questionable skill.
RoA is the only skill we have to perform some steady damage to several targets in a circle range. Sadly, this "radius" is more of a "dot" which does not allow us to use it properly in dungeons, while other classes such as CWs and GWFs are enjoying their AoE cleaves/whirlwinds/shatterbolts/suddenstorms.
This is, though, a must-have skill for any PvE run. The reason is simple: once a CW places his Singularity, a HR should immediately target the center of that black hole with a RoA. That would deal some up to 60k damage with a single encounter use. Sadly, this "dot-class-AoE" still has the limit of "5 targets max" being hit at once. Why would they do that to a "single-enemy" skill? No idea.
Rain of Swords is totally useless - except for one case. The foundry farm. Some foundry quests provide 50+ enemies standing still in one place unable to move while you're shooting them from afar. Rain of Swords is THE ONLY HR SKILL THAT HAS NO "5-enemies" CHECK. So you may literally get in next-to-melee range to that pack and start using this skill once every X seconds. It will hit every single one of them enemies, be it 50, 100 or 250 of them there. Combine this with "fairy" utility enchantments and you may get up to 10 Rank4 enchantments per foundry run. Sadly, sometimes it does not deal damage at all (this happens a lot when you're trying to move immediately after the cast - looks like the animation of the attack is affected somehow and you'll end up dealing no damage.
Duh.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
0
nowhere64Member, Neverwinter Knight of the Feywild UsersPosts: 37
@ontisz
I am curious how you check that the RoA have 5-targets limit ?
And what you think about when CW do Singularity to be used MR->RoS+RoA->ME ? Do you use it ?
About range limit on RoA I am sure that Cryptic will not expand it. Because this will be too OP in PvP.
If you use that RoA combo the mage needs only take two steps to the side to evade it. RoA in PvP is pretty much useless, so just stick to Fox Shift
I experiment last 10 days (when I have free time ofc) with different encounters and since I found RoA I cannot change it.
So all is about our play style
-shrugs- to each their own man. If you like it and can make it work then go for it. I personally plan to stay away from it since even with a bind most people will just walk right out of it after one or two ticks. And with the new resilience stats it's going to be even harder to bind people in place long enough to get the skill off
What do you think of Hindering strike/hindering shot?
Useless past lvl30.
It may be situationally useful for stopping mounted people or kiting GWFs if you have Marauder's escape. Otherwise root effect is way too weak.
@ontisz
I am curious how you check that the RoA have 5-targets limit ?
And what you think about when CW do Singularity to be used MR->RoS+RoA->ME ? Do you use it ?
About range limit on RoA I am sure that Cryptic will not expand it. Because this will be too OP in PvP.
/Foundry
/Create quest
/Spawn 100 mobs at a single place
/Test out abilites.
I can hereby officially confirm that CW's have Sudden Storm hitting >all< targets without 5 target limit.
I can hereby officially confirm that GWF's Mighty Leap also ignores enemy quantity limit.
I can hereby officially confirm that HR's have Rain of Swords hitting any amount of targets. But one does not simply perform that attack in actual combat.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
0
howitzer001Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 65Arc User
1. Hawkeye.
Dead, that is so. Hawk shot deals less damage than Aimed shot even on max 89y. range and scales down to zero drastically when the target is nearby. Not even worth fitting in a slot. Melee-part that "buffs" the next shot is not even worth spending a 0.5 second to apply as not only the damage is whimsical but it also applies on the next HIT, not SHOT. That means that Splitshot hitting 5 targets under this effect will only receive that damage bonus vs single target. Pure <font color="orange">HAMSTER</font>™.
2. Oak skin.
This one needs a proper tooltip.
If it boosts one's defenses, we need to know how exactly. Does it stack additively or multiplicatively?
The HOT of this skill is so low that I personally could lifesteal more HP in a single Aimed shot. Not counting the 3xLS proc from Dread Ring #5 boon. Pure Phail™.
3. Boar hide.
A failure of game design. The only place where there might be used for the buff effect is Valindra (when she teleports around the room and you have to reposition yourself/wait for her to get back) but her constant AoE ticks pierce all mitigation hence this skill is next to useless. On any other bosses you'd be spamming atwills, not slapping some utterly useless partybuffs.
4. Stag heart.
Me, a hunter with 18k GS, receiving 2850 T.Hitpoints? My teammates, receiving HALF of that?
/unbind.
5. "Stag shot".
Might only be useful on a stationary boss such as Dreadvault Yogg-Saron Wannabe. Damage boost is quite low while an extra aimed shot could easily outdamage any possible "boost" effect. It may be used at Valindra when you time it up with her AoE tick which would interrupt your Aimed shot otherwise. Verdict: lowbob-class skill but sadly others are worse. Might be worth picking for certain bossfights.
6. Fox's cunning.
The one and only buff skill decent HRs are using these days.
A single-hit dodge sometimes may save people from dying in voidzones. Not all of them but its a start.
A multi-strike in melee that does roughly the same damage as an extra Aimed shot is quite nice when you're solofarming elite enemies who can get into melee-range with you. It is also nice when you need to burst through Valindra's grabs if she grabbed someone right next to you. A nice pick for the third encounter slot.
The rest of skills are something you won't be using except for certain specific times:
7. Thorn ward.
Despite its cute and pompous design, it is not a viable damaging skill. For it to be better than an extra atwill you need a stationary target that doesn't move around. And when you find one... yeah, here comes the second issue: ridiculously short range of this skill. You simply cannot place this ward near the DV lastboss without overextending risking getting oneshotted by a tentacle etc etc. And if you do manage to place it, the concept of "yo dawg I target whoever I want hurp derp" is quite miserable. See that illithid passing by the trap? Prepare yourself to get slapped in your face due to some base aggro scored on him via trap's randomshot.
But the main issue is range. This skill lacks proper placement capabilities. Otherwise its decent.
8. Constricting arrow.
As much as it is a weapon of win in PvP, it is the most unreliable skill in hunter's arsenal. Target may dodge the second "tick" of CC and therefore avoid 2/3 of its effect. GWFs will simply shudder off this shot as they go ASFDSGHJKLB~. Rogues won't even bother with it since they're permacloaked anyway.
At the same time this shot is utterly useless in PvE. Smaller targets are not worth CCing. Large ones are immune to CC.
Steel Breeze (melee version of this skill) is even more despicable. With the damage half than that of the other "melee AoE" encounter, it does not deal enough damage to scratch a critter, much less to be a viable melee DPS skill. And its "snare" effect is simply nonexistant.
9. Binding arrow.
The ONLY reliable CC skill for a hunter. The ONLY way for HRs to live through all the HURPDERPing coming from a yet_another_Lolret_pally_with_a_2hander. And it is THE reason those GWFs are crying all over them forums demanding a nerf for this type of CC.
Sadly, its melee counterpart was already mentioned earlier as one of the most useless skills. Despite that, this is a Must Have skill if you're trying to farm Arena's.
10. Rain of arrows/swords.
A questionable skill.
RoA is the only skill we have to perform some steady damage to several targets in a circle range. Sadly, this "radius" is more of a "dot" which does not allow us to use it properly in dungeons, while other classes such as CWs and GWFs are enjoying their AoE cleaves/whirlwinds/shatterbolts/suddenstorms.
This is, though, a must-have skill for any PvE run. The reason is simple: once a CW places his Singularity, a HR should immediately target the center of that black hole with a RoA. That would deal some up to 60k damage with a single encounter use. Sadly, this "dot-class-AoE" still has the limit of "5 targets max" being hit at once. Why would they do that to a "single-enemy" skill? No idea.
Rain of Swords is totally useless - except for one case. The foundry farm. Some foundry quests provide 50+ enemies standing still in one place unable to move while you're shooting them from afar. Rain of Swords is THE ONLY HR SKILL THAT HAS NO "5-enemies" CHECK. So you may literally get in next-to-melee range to that pack and start using this skill once every X seconds. It will hit every single one of them enemies, be it 50, 100 or 250 of them there. Combine this with "fairy" utility enchantments and you may get up to 10 Rank4 enchantments per foundry run. Sadly, sometimes it does not deal damage at all (this happens a lot when you're trying to move immediately after the cast - looks like the animation of the attack is affected somehow and you'll end up dealing no damage.
For reference, Oakskin provides a direct 10% DR boost. IE if you are at 20% damage resistance, you are now at 30%. If you are at 50%, you are now at 60%. I tested this pretty thoroughly. Boar's Hide is additive as well. Neither DR boost of Boar's or Oakskin can be removed by armor penetration in pvp. Tested as well. I didn't test the 10% mitigation from Stag's Heart, as I didn't have the feat. Lone Wolf adds DR additively as well, but can be peirced by armor penetration.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2014
Commanding shot is 15% damage buff to everyone for what, 15 seconds.
in pve, If you think a single aimed shot is out damaging it you are mistaken, but most HR have this mindset. Not your fault, most HR are new to the game and don't understand how things work.
For reference, Oakskin provides a direct 10% DR boost. IE if you are at 20% damage resistance, you are now at 30%. If you are at 50%, you are now at 60%. I tested this pretty thoroughly. Boar's Hide is additive as well. Neither DR boost of Boar's or Oakskin can be removed by armor penetration in pvp. Tested as well. I didn't test the 10% mitigation from Stag's Heart, as I didn't have the feat. Lone Wolf adds DR additively as well, but can be peirced by armor penetration.
Correct me up here, but Boar's hide grants 10% with diminishing after every hit taken for 5 hits. You're telling me that the skill that is actually a HoT has a DR effect much more viable than that of a skill that is actually a DR boost in concept?
Well, there you get your Logicu~ handed to you in a bag. This is so... Blizzard.
Commanding shot is 15% damage buff to everyone for what, 15 seconds.
in pve, If you think a single aimed shot is out damaging it you are mistaken, but most HR have this mindset. Not your fault, most HR are new to the game and don't understand how things work.
Ah, at long last some actual numbers. Maaaath~
So its a flat damage boost skill? A flat 15% amplification debuff? Well, that changes everything.
Obviously such skill would be a must in anyone's rotation. And once again this is exactly the reason we need some actual math in them tooltips.
I have to correct you there though, the debuff duration is 12s, not 15s. Just checked it on a dummy.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2014
Yeah you're right its 12s.
You can clearly see that it provides a 15% dmg bonus here:
Comments
I am just curios.
1. Hawkeye.
Dead, that is so. Hawk shot deals less damage than Aimed shot even on max 89y. range and scales down to zero drastically when the target is nearby. Not even worth fitting in a slot. Melee-part that "buffs" the next shot is not even worth spending a 0.5 second to apply as not only the damage is whimsical but it also applies on the next HIT, not SHOT. That means that Splitshot hitting 5 targets under this effect will only receive that damage bonus vs single target. Pure <font color="orange">HAMSTER</font>™.
2. Oak skin.
This one needs a proper tooltip.
If it boosts one's defenses, we need to know how exactly. Does it stack additively or multiplicatively?
The HOT of this skill is so low that I personally could lifesteal more HP in a single Aimed shot. Not counting the 3xLS proc from Dread Ring #5 boon. Pure Phail™.
3. Boar hide.
A failure of game design. The only place where there might be used for the buff effect is Valindra (when she teleports around the room and you have to reposition yourself/wait for her to get back) but her constant AoE ticks pierce all mitigation hence this skill is next to useless. On any other bosses you'd be spamming atwills, not slapping some utterly useless partybuffs.
4. Stag heart.
Me, a hunter with 18k GS, receiving 2850 T.Hitpoints? My teammates, receiving HALF of that?
/unbind.
5. "Stag shot".
Might only be useful on a stationary boss such as Dreadvault Yogg-Saron Wannabe. Damage boost is quite low while an extra aimed shot could easily outdamage any possible "boost" effect. It may be used at Valindra when you time it up with her AoE tick which would interrupt your Aimed shot otherwise. Verdict: lowbob-class skill but sadly others are worse. Might be worth picking for certain bossfights.
6. Fox's cunning.
The one and only buff skill decent HRs are using these days.
A single-hit dodge sometimes may save people from dying in voidzones. Not all of them but its a start.
A multi-strike in melee that does roughly the same damage as an extra Aimed shot is quite nice when you're solofarming elite enemies who can get into melee-range with you. It is also nice when you need to burst through Valindra's grabs if she grabbed someone right next to you. A nice pick for the third encounter slot.
The rest of skills are something you won't be using except for certain specific times:
7. Thorn ward.
Despite its cute and pompous design, it is not a viable damaging skill. For it to be better than an extra atwill you need a stationary target that doesn't move around. And when you find one... yeah, here comes the second issue: ridiculously short range of this skill. You simply cannot place this ward near the DV lastboss without overextending risking getting oneshotted by a tentacle etc etc. And if you do manage to place it, the concept of "yo dawg I target whoever I want hurp derp" is quite miserable. See that illithid passing by the trap? Prepare yourself to get slapped in your face due to some base aggro scored on him via trap's randomshot.
But the main issue is range. This skill lacks proper placement capabilities. Otherwise its decent.
8. Constricting arrow.
As much as it is a weapon of win in PvP, it is the most unreliable skill in hunter's arsenal. Target may dodge the second "tick" of CC and therefore avoid 2/3 of its effect. GWFs will simply shudder off this shot as they go ASFDSGHJKLB~. Rogues won't even bother with it since they're permacloaked anyway.
At the same time this shot is utterly useless in PvE. Smaller targets are not worth CCing. Large ones are immune to CC.
Steel Breeze (melee version of this skill) is even more despicable. With the damage half than that of the other "melee AoE" encounter, it does not deal enough damage to scratch a critter, much less to be a viable melee DPS skill. And its "snare" effect is simply nonexistant.
9. Binding arrow.
The ONLY reliable CC skill for a hunter. The ONLY way for HRs to live through all the HURPDERPing coming from a yet_another_Lolret_pally_with_a_2hander. And it is THE reason those GWFs are crying all over them forums demanding a nerf for this type of CC.
Sadly, its melee counterpart was already mentioned earlier as one of the most useless skills. Despite that, this is a Must Have skill if you're trying to farm Arena's.
10. Rain of arrows/swords.
A questionable skill.
RoA is the only skill we have to perform some steady damage to several targets in a circle range. Sadly, this "radius" is more of a "dot" which does not allow us to use it properly in dungeons, while other classes such as CWs and GWFs are enjoying their AoE cleaves/whirlwinds/shatterbolts/suddenstorms.
This is, though, a must-have skill for any PvE run. The reason is simple: once a CW places his Singularity, a HR should immediately target the center of that black hole with a RoA. That would deal some up to 60k damage with a single encounter use. Sadly, this "dot-class-AoE" still has the limit of "5 targets max" being hit at once. Why would they do that to a "single-enemy" skill? No idea.
Rain of Swords is totally useless - except for one case. The foundry farm. Some foundry quests provide 50+ enemies standing still in one place unable to move while you're shooting them from afar. Rain of Swords is THE ONLY HR SKILL THAT HAS NO "5-enemies" CHECK. So you may literally get in next-to-melee range to that pack and start using this skill once every X seconds. It will hit every single one of them enemies, be it 50, 100 or 250 of them there. Combine this with "fairy" utility enchantments and you may get up to 10 Rank4 enchantments per foundry run. Sadly, sometimes it does not deal damage at all (this happens a lot when you're trying to move immediately after the cast - looks like the animation of the attack is affected somehow and you'll end up dealing no damage.
Duh.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
I am curious how you check that the RoA have 5-targets limit ?
And what you think about when CW do Singularity to be used MR->RoS+RoA->ME ? Do you use it ?
About range limit on RoA I am sure that Cryptic will not expand it. Because this will be too OP in PvP.
I experiment last 10 days (when I have free time ofc) with different encounters and since I found RoA I cannot change it.
So all is about our play style
Useless past lvl30.
It may be situationally useful for stopping mounted people or kiting GWFs if you have Marauder's escape. Otherwise root effect is way too weak.
/Foundry
/Create quest
/Spawn 100 mobs at a single place
/Test out abilites.
I can hereby officially confirm that CW's have Sudden Storm hitting >all< targets without 5 target limit.
I can hereby officially confirm that GWF's Mighty Leap also ignores enemy quantity limit.
I can hereby officially confirm that HR's have Rain of Swords hitting any amount of targets. But one does not simply perform that attack in actual combat.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
Couldn't have said it better.... sarcasm and all!
www.fusion-guild.org
Sir Howitzer - GF | Howitzer - HR
For reference, Oakskin provides a direct 10% DR boost. IE if you are at 20% damage resistance, you are now at 30%. If you are at 50%, you are now at 60%. I tested this pretty thoroughly. Boar's Hide is additive as well. Neither DR boost of Boar's or Oakskin can be removed by armor penetration in pvp. Tested as well. I didn't test the 10% mitigation from Stag's Heart, as I didn't have the feat. Lone Wolf adds DR additively as well, but can be peirced by armor penetration.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
in pve, If you think a single aimed shot is out damaging it you are mistaken, but most HR have this mindset. Not your fault, most HR are new to the game and don't understand how things work.
Correct me up here, but Boar's hide grants 10% with diminishing after every hit taken for 5 hits. You're telling me that the skill that is actually a HoT has a DR effect much more viable than that of a skill that is actually a DR boost in concept?
Well, there you get your Logicu~ handed to you in a bag. This is so... Blizzard.
Ah, at long last some actual numbers. Maaaath~
So its a flat damage boost skill? A flat 15% amplification debuff? Well, that changes everything.
Obviously such skill would be a must in anyone's rotation. And once again this is exactly the reason we need some actual math in them tooltips.
I have to correct you there though, the debuff duration is 12s, not 15s. Just checked it on a dummy.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
You can clearly see that it provides a 15% dmg bonus here:
X Damage Dealt (Y Raw Damage before debuffs/DR)
Training dummies have no mitigation. X/Y = 1.15