Ok, I'm pretty sure a real dps meter will never make it into this game....but I have an idea I think wont upset the naysayers too much....
How about just allow the meter already in game to function inside Trade of Blades, or some new practice area with dummies? Perhaps even put in a friendly target healing dummy? I'm sure this has been suggested already, and also will never happen, but it crossed my mind and I felt it sounded like a fair compromise.
Ok, I'm pretty sure a real dps meter will never make it into this game....but I have an idea I think wont upset the naysayers too much....
How about just allow the meter already in game to function inside Trade of Blades, or some new practice area with dummies? Perhaps even put in a friendly target healing dummy? I'm sure this has been suggested already, and also will never happen, but it crossed my mind and I felt it sounded like a fair compromise.
What would you need an Damage meter for at the dummys?
Thats utterly pointless, because it produces numbers which have exactly nothing to do with the numbers you get in a real Situation. All you would end up with would be meaningless nummbers v.s. not moving, not attacking, "mobs" you can even "show off" with those nummbers all you want, but nobody with a least a bit of brain power would give a flying... about it.
Dummys are only good to practice Rotations/Priority lists, and to practice those, a Damage meter does not help you, watching your Cooldowns does.
Dont get me wrong, such stuff is okay for Dungeons, especially in Games where Encounters require a min, number of DPS to be beaten, which is not really the case here, the game is simply to "shallow" (which is NOT negative, shallow does not equal to bad, it equals to shallow) to have any need for such analysis tools.
Well it appears I was incorrect...it will upset the naysayers.....why the hostility?
It would give those interested a chance to feel potential without having to run additional programs or surf forums, taking other peoples word for what may or may not work the best. Now I realize there is no enrage (that I'm aware of) so I suppose as long as everyone stays alive in this game, dps doesn't matter...but I don't see the harm in providing a little more information to players.
I do have to agree though, as I've said before I believe the reason virtually all mmo's stay away from these tools, is that they would potentially reveal how shallow and unbalanced many of them are....and focus would have to be taken off of cash shops and recolored mount and gear models, to address balancing issues. I'm not saying that's what's happening here, but increasing shallowness seems to be a recurring trend among these games. For those that enjoy the challenge of the content and playing their character to their fullest potential....it's looking bleak. Perhaps I'm in the wrong mmo, but the options are fairly limited...if not non-existent already.
Well it appears I was incorrect...it will upset the naysayers.....why the hostility?
It would give those interested a chance to feel potential without having to run additional programs or surf forums, taking other peoples word for what may or may not work the best. Now I realize there is no enrage (that I'm aware of) so I suppose as long as everyone stays alive in this game, dps doesn't matter...but I don't see the harm in providing a little more information to players.
I do have to agree though, as I've said before I believe the reason virtually all mmo's stay away from these tools, is that they would potentially reveal how shallow and unbalanced many of them are....and focus would have to be taken off of cash shops and recolored mount and gear models, to address balancing issues. I'm not saying that's what's happening here, but increasing shallowness seems to be a recurring trend among these games. For those that enjoy the challenge of the content and playing their character to their fullest potential....it's looking bleak. Perhaps I'm in the wrong mmo, but the options are fairly limited...if not non-existent already.
I do not se where you see "hostility" when i am just stating facts.
Training dummys do NOT show you any "potentcial" they show you nothing.
Except IF you find a boss where you NEVER have to move even the slightest and can spam away like at the dummys.
Even moving for ONE second changes your Damage numbers allready.
So again: Running dps metres at Dummys = of no use at allm because the numbers are pure fictional and wont hold up in any real fight.
Next thing, DPS as a number is only relevant, if you have any pressure of beating any given encounter withing a value of x time,
that value might either be because of an Enrage mechanik which would one shot the Tank, or because of limited healer ressources.
Yet, ressources in Neverwinter are infinite, and boss fights dont put timing pressure up, at least not in the sense of "you have 5 minutes or the boss gets an auto win"
So the only "need" for a Damage metre would be to "show off" and that works with the current system well enough, WHILE it avoids people beeing kicked because of "no dmg", which allways has been a stupid as it get reason to kick people (except(!) if there IS a mathematicaly required DPS ammount to beat a given encounter)
And the reason MMOs stay away from showing DPS, is not because "all are to shallow" but because players cant handle them in the correct way.
Not sure you understand the concept of "potential" or "fact", but thanks for your input. By potential I mean which gear may be potentially better, which enchants, which weapons, which powers and feats....Having something to measure your performance on the dummy will help you determine how to best use that time that you are getting to stand still and hit the boss, however few and far between those times may be. Aside from not understanding that concept, you simply repeated the rest of my post and added a laughably ironic reasoning to why companies don't give players information about their performance....
It would be nice to be able to check damage of at wills. I have seen a lot of conflicting information about which DC at-will is better for DPS, Lance or Sacred Flame. In group play, it's not really important but for soloing it could be useful to find out for myself - without having to install something else. At the moment I just stick with Lance so I don't look like a CD.
"We have always been at war with Dread Vault" ~ Little Brother
Not sure you understand the concept of "potential" or "fact", but thanks for your input. By potential I mean which gear may be potentially better, which enchants, which weapons, which powers and feats....Having something to measure your performance on the dummy will help you determine how to best use that time that you are getting to stand still and hit the boss, however few and far between those times may be. Aside from not understanding that concept, you simply repeated the rest of my post and added a laughably ironic reasoning to why companies don't give players information about their performance....
What is the "correct" way to use them?
You can call it "laughable ironic" all you want, its statements made by actual game developers, and those guys have a tendency to actually KNOW what they are talking about, which is *why* they are game developers.
Build in tools to measure damage outpu lead to two things:
People assuming(!) from the numbers they(!) pull, they could make any educated statements about balance, which simply does not work, because of many factors playing part in the numbers produced.
Secondly, people having a habbit of reading to much into those numbers, which leads to a hughe increase in hostility within any given community, which mainly derives from the simple fact, that a LOT of people are unwilling to see things, like numbers, within any given context of the Situation, all people do, IF you give them a tool like this (especially IF it is an official tool, because then it would create a false sense of reliability) all the BIGGEST part of any community will do, is jump the fence as soon as someone does not fulfill *their* fanatsys.
You can see one of those problems rather nicely within Star Trek online, where some people insist that for Elite Missions, you *need* 7K DPS, which is, excuse the choice of words, but BULL****.
Its a mathematical equatation, and this equatation leads to numbers WAY below 7K, but explain THAT to your average player.
The correct way, to use those tools, would be, if you have, for example, a Patchwerk style fight and you want to figure, why exactly a given group fails, here those tools are incredible helpfull, in the hands of people which are actually ABLE to use them with a brain, and which are able, to see the bigger picture, and not go "YADDA YADDA ONLY 10K DPS OMGOMGOMG KICKNOOBKICKICKICK!!!!"
Which is, what the largest part of any given community WILL do, if you hand them a (official) tool like this.
People simply can not handle such tools in a responsible manner.
Its not that i have ANY problems with parser, heck im using them myself a lot, but i know to not rub the results in everybodys face pretending im so "cool" because i can put out 1 Million damage during a run while the second "best" only did put out 400K
Those tools simply need a lot more knowledge and consideration then the average player is willing to invest.
And about, testing gear differences on Training dummys,
in that case you could aswell simply create a spreadheet which will do the math for you, thats by *far* more efficient then standing at a dummy, especially because you can modify the starting data, to get better results.
Why do you think, real top Guilds run spreadsheets to optimize gear and builds instead of using "Training dummys and DPS parsers"?
Comments
What would you need an Damage meter for at the dummys?
Thats utterly pointless, because it produces numbers which have exactly nothing to do with the numbers you get in a real Situation. All you would end up with would be meaningless nummbers v.s. not moving, not attacking, "mobs" you can even "show off" with those nummbers all you want, but nobody with a least a bit of brain power would give a flying... about it.
Dummys are only good to practice Rotations/Priority lists, and to practice those, a Damage meter does not help you, watching your Cooldowns does.
Dont get me wrong, such stuff is okay for Dungeons, especially in Games where Encounters require a min, number of DPS to be beaten, which is not really the case here, the game is simply to "shallow" (which is NOT negative, shallow does not equal to bad, it equals to shallow) to have any need for such analysis tools.
It would give those interested a chance to feel potential without having to run additional programs or surf forums, taking other peoples word for what may or may not work the best. Now I realize there is no enrage (that I'm aware of) so I suppose as long as everyone stays alive in this game, dps doesn't matter...but I don't see the harm in providing a little more information to players.
I do have to agree though, as I've said before I believe the reason virtually all mmo's stay away from these tools, is that they would potentially reveal how shallow and unbalanced many of them are....and focus would have to be taken off of cash shops and recolored mount and gear models, to address balancing issues. I'm not saying that's what's happening here, but increasing shallowness seems to be a recurring trend among these games. For those that enjoy the challenge of the content and playing their character to their fullest potential....it's looking bleak. Perhaps I'm in the wrong mmo, but the options are fairly limited...if not non-existent already.
I do not se where you see "hostility" when i am just stating facts.
Training dummys do NOT show you any "potentcial" they show you nothing.
Except IF you find a boss where you NEVER have to move even the slightest and can spam away like at the dummys.
Even moving for ONE second changes your Damage numbers allready.
So again: Running dps metres at Dummys = of no use at allm because the numbers are pure fictional and wont hold up in any real fight.
Next thing, DPS as a number is only relevant, if you have any pressure of beating any given encounter withing a value of x time,
that value might either be because of an Enrage mechanik which would one shot the Tank, or because of limited healer ressources.
Yet, ressources in Neverwinter are infinite, and boss fights dont put timing pressure up, at least not in the sense of "you have 5 minutes or the boss gets an auto win"
So the only "need" for a Damage metre would be to "show off" and that works with the current system well enough, WHILE it avoids people beeing kicked because of "no dmg", which allways has been a stupid as it get reason to kick people (except(!) if there IS a mathematicaly required DPS ammount to beat a given encounter)
And the reason MMOs stay away from showing DPS, is not because "all are to shallow" but because players cant handle them in the correct way.
The most common one is the famous Advanced Combat Tracker and the Neverwinter plugin (most up to date version maintained by nilsbrummond).
What is the "correct" way to use them?
You can call it "laughable ironic" all you want, its statements made by actual game developers, and those guys have a tendency to actually KNOW what they are talking about, which is *why* they are game developers.
Build in tools to measure damage outpu lead to two things:
People assuming(!) from the numbers they(!) pull, they could make any educated statements about balance, which simply does not work, because of many factors playing part in the numbers produced.
Secondly, people having a habbit of reading to much into those numbers, which leads to a hughe increase in hostility within any given community, which mainly derives from the simple fact, that a LOT of people are unwilling to see things, like numbers, within any given context of the Situation, all people do, IF you give them a tool like this (especially IF it is an official tool, because then it would create a false sense of reliability) all the BIGGEST part of any community will do, is jump the fence as soon as someone does not fulfill *their* fanatsys.
You can see one of those problems rather nicely within Star Trek online, where some people insist that for Elite Missions, you *need* 7K DPS, which is, excuse the choice of words, but BULL****.
Its a mathematical equatation, and this equatation leads to numbers WAY below 7K, but explain THAT to your average player.
The correct way, to use those tools, would be, if you have, for example, a Patchwerk style fight and you want to figure, why exactly a given group fails, here those tools are incredible helpfull, in the hands of people which are actually ABLE to use them with a brain, and which are able, to see the bigger picture, and not go "YADDA YADDA ONLY 10K DPS OMGOMGOMG KICKNOOBKICKICKICK!!!!"
Which is, what the largest part of any given community WILL do, if you hand them a (official) tool like this.
People simply can not handle such tools in a responsible manner.
Its not that i have ANY problems with parser, heck im using them myself a lot, but i know to not rub the results in everybodys face pretending im so "cool" because i can put out 1 Million damage during a run while the second "best" only did put out 400K
Those tools simply need a lot more knowledge and consideration then the average player is willing to invest.
And about, testing gear differences on Training dummys,
in that case you could aswell simply create a spreadheet which will do the math for you, thats by *far* more efficient then standing at a dummy, especially because you can modify the starting data, to get better results.
Why do you think, real top Guilds run spreadsheets to optimize gear and builds instead of using "Training dummys and DPS parsers"?