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Questions about Electric Shot and Split the Sky

namikazepwnamikazepw Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited February 2014 in The Wilds
These look like they'd be excellent skills, but the only information that I have is the flavor text associated with them. Why do none of the popular builds use these skills? Perhaps they've got bugs, or the stats aren't worthwhile, etc. Any input is appreciated.
Post edited by namikazepw on

Comments

  • tickdofftickdoff Member Posts: 0 Arc User
    edited February 2014
    Electric Shot has a decent AoE radius, but the speed of the shot and the damage are poor. Clear the Ground is a good melee power, but unless you are a Combat build (melee) it is not worth taking. If you are a combat build, then use Clear the ground and just ignore the Electric Shot, you are better of using Rapid shot or Split SHot for your at-range damage.
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    tickdoff's got the nail with Electric Shot. Only thing I'd add is that Aimed Shot is also a very good alternative skill in addition to Rapid and Split Shots depending on the situation

    Split the Sky is a situational skill, but its usefulness can't be debated. A lot of people ignore its melee buff which increases your attack power by what appears to be 10% for 15 seconds. The decrease in defense is a bit of a drag, but if you're playing ranged then you're going to be just fine. The AoE requires you or an ally to be struck by an opponent while inside the area of effect to activate the damage, but if you're playing with a tank like a Guardian or Great Weapon then you will have strikes all over the place. It's still limited to 5 simultaneous strikes like most of our other AoE, but since the odds of 6 or more monsters all striking simultaneously are ridiculously low this shouldn't become an issue. If your running with a tank I strongly recommend using both variations of the skill. On the other hand if you're running with a ranged party (or your tank likes to kite in huge *** circles) you can still make excellent use of the damage buff, but you won't get much use out of the AoE since nobody's really going to be taking hits.
  • namikazepwnamikazepw Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2014
    Thanks for the feedback. There are a LOT of variations for the Ranger that make it difficult to pick a style and stick with it. Knowing how these skills work certainly helps give some guidance.
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    That's the greatest part about Ranger. What you use in each instance is going to change depending on your feat build, the individual fight, party composition, your role in that party, the phase of the moon, etc. Find a style you like, but don't let yourself get locked into one style. Be flexible and you'll be amazed how much you can do with this class.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    Split the sky is a great dps skill as stated if you run with a fighter in party. Also since it does a small snare it increases the fighters dps if they're running trample the fallen. win win for synergy there with that skill.

    Electric shot, I wanted to like it. I couldn't, it just sucks for an archery/ranged build.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited February 2014
    Actually Split is great with any party members that stay in the zone (and my Nature build recommends it).

    Otherwise others have covered it.

    Just as a further note at the moment I'm testing Electric Shot (3/3 in a hybrid build) and I've just taken it back off my bar in favour of Aimed Shot. The character isn't level 60 yet (but has Ancient bow/blades from Lockbox) so I'm reserving judgement for when I have the combat feats more fully spec'd but right now I'm starting to feel it doesn't even fit in a Hybrid or Combat spec, we'll see what happens with a 15% damage boost in dungeons. But if the current trend holds I'll be dumping it.
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  • rougedroguerougedrogue Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25
    edited February 2014
    Actually Split is great with any party members that stay in the zone (and my Nature build recommends it).

    Otherwise others have covered it.

    Just as a further note at the moment I'm testing Electric Shot (3/3 in a hybrid build) and I've just taken it back off my bar in favour of Aimed Shot. The character isn't level 60 yet (but has Ancient bow/blades from Lockbox) so I'm reserving judgement for when I have the combat feats more fully spec'd but right now I'm starting to feel it doesn't even fit in a Hybrid or Combat spec, we'll see what happens with a 15% damage boost in dungeons. But if the current trend holds I'll be dumping it.

    I've done a little parsing and even as a combat spec clear the ground is lacklustre. The damage just isn't there, even with twin blade storm. I find a split strike rapid combo burns mobs down faster. Of course, it could just be me. :).
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    It's not just you. I've been playing with this skill a bit here and there tying to find where it fits but I honestly can't find any situation where Electric Shot or Clear the Ground make any sense over other skills. Maybe if ES had a slow or stun to balance it's lack of damage or if CtG had a chance to prone it would be more worthwhile, but as is they just don't work
  • rougedroguerougedrogue Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25
    edited February 2014
    A stun effect for CtG/ES is a fantastic idea. Or a damage boost. It doesn't even have to be much IMO.
  • zackwalters13zackwalters13 Member Posts: 0 Arc User
    edited February 2014
    elminster wrote: »
    It's not just you. I've been playing with this skill a bit here and there tying to find where it fits but I honestly can't find any situation where Electric Shot or Clear the Ground make any sense over other skills. Maybe if ES had a slow or stun to balance it's lack of damage or if CtG had a chance to prone it would be more worthwhile, but as is they just don't work

    in the lower levels its highly useful if you make an oops and get a crowd of weak mobs around you and the escape is on CD. Clear the ground is for clearing the ground of low health weak mobs when your surrounded as far as i can tell
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    Again a situation better covered by another more useful skill. Split Strike alone would be more than sufficient to clear trash monsters around you, but failing that you also have Hindering Strike that will 1-shot most trash monsters in 360. Even if it doesn't it roots them in place so a simple back-shift will put you in perfect position to pop a quick Split Shot and clear them out in quick order. Fox Shift will kill most everything around you long as you're not completely swarmed. Steel Breeze like Hindering Strike will 1-shot most trash monsters and it regenerates your stamina on top of it. Heck even Rain of Arrows could accomplish this by simply dropping it directly in front of your character and shifting to the opposite side, drawing the trash through to be taken out as they pass. And all of these skills (except Fox Shift) are picked up long before Clear the Ground ever comes available.

    If the sole purpose for Clear the Ground is really simply to clear out trash monsters from around the party or yourself then it's even more useless than we gave it credit for. Every time I use it ES/CtG screams starter skill. It's clunky, inaccurate, and completely lacking in effectiveness late-game or even when you pick it up. It almost feels like they originally designed Ranger to run like every other class (starts weak and gets stronger later), but decided to change it at the last minute and flipped the power pyramid and simply threw ES/CtG in the middle somewhere because they couldn't figure out where to put it.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited February 2014
    I found twin-blade storm requires hitting multiple targets to be effective. If you use just twin-blades which is melee only on 25% per hit to do 15% more damage, it helps a lot with CtG. Also the cap skill for combat is VERY useful with CtG. Between those two things, it does a lot of *unmitigated* damage. This means it ignores DR to start with, and any debuffs pumps it higher.

    For a hybrid stance, I'd probably not recommend using it. Same for a ranged. ES does have an AoE and makes it so you don't have to worry about aggro'ing extra groups. However, as others have said, I tend to match ES with aimed shot, will do my initial strike with aimed shot, switch to melee stance while it's charging and as soon as I hit, MR into the target to start the AoE with CtG.
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited February 2014
    Split the Sky is a situational skill, but its usefulness can't be debated. A lot of people ignore its melee buff which increases your attack power by what appears to be 10% for 15 seconds

    Actually watching the tooltip damage numbers my feated throw caution was something around a 23.5% damage boost.

    Also SPlit the sky has great synergy with correcting aim, as it never crits so it buffs up ur crit chance passively.

    It is definetely a must for me in dungeons.

    clear the ground is pretty crappy yeah, i never use it nowdays. the only use i see to it is as a setbonus/feat proccer due to its fast attack speed.... and even then ur probably better off just using rapid instead for its singletarget damage as uve got ur aoe sorted with split.
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited February 2014
    I found twin-blade storm requires hitting multiple targets to be effective. If you use just twin-blades which is melee only on 25% per hit to do 15% more damage, it helps a lot with CtG. Also the cap skill for combat is VERY useful with CtG. Between those two things, it does a lot of *unmitigated* damage. This means it ignores DR to start with, and any debuffs pumps it higher.

    u mean for pvp... coz a geared up hr wont care for unmitigated dmg in pve as all his damage will be unmitigated through his arp.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited February 2014
    The only thing Electric Shot could maybe be good for is critting on a large number of targets if you have the cooldown reduction off crits. Maybe if you were a Nature build and wanted to just spam an attack to cast more encounters it could be useful, but frankly there isn't a dungeon I can think of where doing almost zero damage is an option for the HR. Maybe if the Oak heal stacked, but I don't think it does.
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  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    shadow5930 wrote: »
    I found twin-blade storm requires hitting multiple targets to be effective. If you use just twin-blades which is melee only on 25% per hit to do 15% more damage, it helps a lot with CtG. Also the cap skill for combat is VERY useful with CtG. Between those two things, it does a lot of *unmitigated* damage. This means it ignores DR to start with, and any debuffs pumps it higher.

    I think you meant Blade Storm here; Twin-Blade works in Ranged as well as melee.

    I like your theory, but I can't validate putting that much work into a single skill to make it viable. Like I said before if it had something else to make it worthwhile it would change my opinion, but to have to go all the way to capstone just to make it a viable dps skill is ridiculous. And even then there's just no damage to be had from it that another skill can't deliver three-fold. Unmitigated or no 500 damage is still only 500 damage, and when it's you versus a powerhouse great weapon fighter 500 damage is chump change when you don't have anything in the way of stuns to prevent him from slapping you back
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited February 2014
    Ahh.. I'm combat spec, so I went that whole route because I like it. :)

    As for that, the speed of CtG is where it becomes dangerous. I generally get standard 1k hits, 3k crits. The unmitigated happens often, due to how fast CtG does go off, can be done while in motion, lots of good things.

    My standard skill bar is fox shift, boar rush, MR. So I actually have a counter prone. I prone, disrupting, fox shift, and I take a major chunk of HP out of GWFs. I've been able to kill them, even the threatening rush spammers. It's because it's constant damage.

    So yes, blade storm, not twin blade, plus combat mastery, plus speed of CtG means a fairly decent damage output. It's AoE, so mixing it up in a crowd also can hammer multiple players at once. This is actually the setup that allows me to be a threat to perma-rogues. ITC is deflection, blade storm and CM can't be mitigated. It's AoE, so I don't have to have a target to start hitting and hurting them. As soon as I do hit them, I can pop boar's rush and prone them, leading into the combo that rips them apart.
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    interesting ... okay, I think I'll have to concede you that point, you've managed to carve out a niche where it works. But I still don't like the skill. You have to put too much supporting skills and feats behind it to make it viable in PvP, and I would argue even with supporting skills it's still underpowered in PvE. Split strike also doesn't have a target cap, and while still slightly slower hits harder and still procs BS and MoC making it the superior skill imo. But now we're talking two completely different aspects of the game ;)
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited February 2014
    Agreed. Split still hits harder. I would love both ES and CtG to get some love. The main reason why I prefer CtG to split is due to the non-targeting factor... but like said, that's different world of PVP vs PVE. in PVE, if I'm actively going to a dungeon, I switch ES out with split, keep aimed for my alpha and dot. Don't have to worry about stealth in PVE, so don't have to worry about targeting.

    ... that's of course, if I'm not lazy and just keep CtG anyways. :)
  • masterjewstarmasterjewstar Member Posts: 563
    edited February 2014
    I think electric shot/ctg is good for peppering enemies with weapon enchant defense debuffs; poison and the like as it hits 5 targets you can fire dodge and you can use split shot after you i.e. debuff them so they get hit even harder by it and es is fast enough per shot so that the debuffs are maintained and don't come off until you fully split shot es also increases rampaging madness stacks to 50 better than split or rapid which means you can fire it 10 or so times in conjunction with split shot to increase the damage of it.

    I wouldn't use it against a boss or anything but against weak enemies es is pretty decent because you can use es then split much faster than you can rapid and split as it doesn't take much time to switch between the two and ctg is also very good at what es is good at just close up and faster.

    Plus yeah split shot is better... better at attracting aggro on every monster in a 20 block radius and it does hit hard but with es you don't ever really have to worry about the aggro from using it.

    But, again just because I like it doesn't mean you have to.
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